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heat-aura [2021/04/08 14:08] taorec [Heat Aura] |
heat-aura [2021/04/08 14:09] (current) taorec |
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======Heat Aura====== | ======Heat Aura====== | ||
- | {{abilities: | + | {{abilities: |
The aura inflicts 2 points of [[armor negating]] heat [[fatigue]] [[damage]] three times per turn to anyone in the affected squares. Heat resistance counts double against fatigue damage. Thus, units with a [[resist fire]](10) or greater are practically immune to the effects of heat aura. | The aura inflicts 2 points of [[armor negating]] heat [[fatigue]] [[damage]] three times per turn to anyone in the affected squares. Heat resistance counts double against fatigue damage. Thus, units with a [[resist fire]](10) or greater are practically immune to the effects of heat aura. | ||
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====Strategy==== | ====Strategy==== | ||
- | The ability to quickly induce fatigue | + | The ability to quickly induce fatigue during a protracted fight is very helpful |
- | This tactic of fatiguing the enemy works even better when fighting with a large group of heat aura units, as the amount of damage | + | This tactic of fatiguing the enemy works even better when fighting with a large group of heat aura units, as the amount of fatigue |
- | Be aware of your units will also be affected if they are in a heat aura without heat Resistance. | + | Taking Heat scales |
- | + | ||
- | Going heat is a greater | + | |
- | + | ||
- | Note that Having a High cold in a province of the battle is a way to reduce their effect. | + | |
- | + | ||
- | Chill auras do become a wasted ability if your enemy has or can give his units heat Resistance. | + | |
{{tag> | {{tag> |