User Tools

Site Tools


heroes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
heroes [2022/02/12 23:06]
wigglefig Deleted odds on multiheroes, my math is wrong lol
heroes [2022/02/13 00:24] (current)
wigglefig
Line 4: Line 4:
 Heroes are national units, frequently unique, who appear in the capital by chance. They are range from fairly mundane commanders to supercombatants or super-mages with a plethora of paths. Most heroes are specific characters and cannot arrive more than once in a game. Others represent a more general class of heroic people, such as a famous order of knights or those born with sacred traits, and can arrive more than once in a game. For example, [[Bogarus LA|LA Bogarus']] ??Bogatyr??s are multiheroes.  Heroes are national units, frequently unique, who appear in the capital by chance. They are range from fairly mundane commanders to supercombatants or super-mages with a plethora of paths. Most heroes are specific characters and cannot arrive more than once in a game. Others represent a more general class of heroic people, such as a famous order of knights or those born with sacred traits, and can arrive more than once in a game. For example, [[Bogarus LA|LA Bogarus']] ??Bogatyr??s are multiheroes. 
  
-The chance of getting a hero each turn is 3% + Luck in your capital. At {{misc:scales:misfortune.png?14&nolink}}3 there is a 0% chance of getting a hero while at {{scales>L3}} there is a 6% chance of getting a hero;(([[user:loggy:misc|Loggy's Misc reverse engineering notes]])) if the roll succeeds, a random hero is selected to arrive. Note that this is the current Luck scale in your capital which may be different from the scales you took during pretender creation if, for example, an event has modified the scales in your capital. If this roll fails, the game makes a second roll for a multihero to arrive at the same odds.(([[user:loggy:misc|Loggy's Misc reverse engineering notes]]))+The chance of getting a hero each turn is 3% + Luck in your capital.((Note: this is the current Luck scale in your capital which may be different from the scales you took during pretender creation if, for example, an event has modified the scales in your capital.)) At {{misc:scales:misfortune.png?14&nolink}}3 there is a 0% chance of getting a hero while at {{scales>L3}} there is a 6% chance of getting a hero;(([[user:loggy:misc|Loggy's Misc reverse engineering notes]])) if the roll succeeds, a random hero is selected to arrive. If this roll fails, the game makes a second roll for a multihero to arrive at the same odds.(([[user:loggy:misc|Loggy's Misc reverse engineering notes]]))
  
-Particularly powerful heroes may have a minimum turn arrival limit; if a normal hero is blocked by their minimum arrival turn, the roll is ignored as if it never succeeded.+Particularly powerful heroes may have a minimum turn arrival limit; if the arrival of a hero is blocked by this turn limit, the roll is ignored as if it never succeeded.
  
  
heroes.1644707203.txt.gz · Last modified: 2022/02/12 23:06 by wigglefig