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hit-location [2021/09/13 17:19]
naaira created
hit-location [2021/09/14 13:26] (current)
joste
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 ====== Hit locations ====== ====== Hit locations ======
  
-<WRAP box round third right>**Hit location vs humanoids**+ 
 +Dominions 5 uses anatomical locations to determine where an adversary was struck.  Certain hits can cause afflictions, such as losing a limb. If someone loses a limb, it will be the one which was hit. This can be an arm, leg, or head. Losing your head is usually instant death, but this is not always true, for example in the case of undead and certain kinds of regenerating monsters, or those with multiple heads. Other types of afflictions include losing an eye, which can only happen on a head hit. 
 + 
 +<WRAP box round 800px center>==== Hit location vs humanoids ==== 
 +<WRAP column half>
   * **50%** chance of striking the adversary in the torso   * **50%** chance of striking the adversary in the torso
   * **20%** chance to strike the arms   * **20%** chance to strike the arms
 +</WRAP><WRAP column half>
   * **20%** chance to strike the legs   * **20%** chance to strike the legs
   * **10%** chance to strike the head.   * **10%** chance to strike the head.
-</WRAP> +</WRAP></WRAP>
-Dominions 5 uses anatomical locations to determine where an adversary was struck.  Certain hits can cause afflictions, such as losing a limb. If someone loses a limb, it will be the one which was hit. This can be an arm, leg, or head. Losing your head is usually instant death, but this is not always true, for example in the case of undead and certain kinds of regenerating monsters, or those with multiple heads. Other types of afflictions include losing an eye, which can only happen on a head hit.+
  
 In order to score a hit on a certain part of the body, however, the attacker must be able to reach it. To score a head hit, **attacker size + weapon length** must be equal to **target size**. This requirement is one less to hit the torso and two less to hit the arms. Thus a human (size 2) wielding a mace (length 1) could hit a size-6 creature only in the legs! In order to score a hit on a certain part of the body, however, the attacker must be able to reach it. To score a head hit, **attacker size + weapon length** must be equal to **target size**. This requirement is one less to hit the torso and two less to hit the arms. Thus a human (size 2) wielding a mace (length 1) could hit a size-6 creature only in the legs!
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 A significantly larger unit that attacks a smaller one will have an increased chance of hitting its target in the head and a lower chance of hitting it in the leg (20% head, 10% leg). To be considered “significantly larger” it must either be 2 sizes larger, or 1 size larger and be mounted. A significantly larger unit that attacks a smaller one will have an increased chance of hitting its target in the head and a lower chance of hitting it in the leg (20% head, 10% leg). To be considered “significantly larger” it must either be 2 sizes larger, or 1 size larger and be mounted.
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 +{{tag>Combat-Mechanics}}
  
hit-location.1631553587.txt.gz · Last modified: 2021/09/13 17:19 by naaira