Illwinter has made an easy to use and fairly robust set of modding tools to the community. The community in turn has made extensive use of them and there is now a plethora of mods ranging from little utility mods like the debug mod to the gargantuan total conversions which scrape the limits of Dominions as an engine. These days most games of dominions include at least one or two small mods and game featuring major mods are nearly as common as those which are nearly vanilla. For help making your own mods see making mods. Mods are constantly being created and posted on dominionsmods.com. For a complete listing of popular mods see Red Rob's mod catalogue forum post. You could also find a list with most of the mods for Dominions 5 in the DominionsMods discord.
[description of them as a group]
Hellenika is a single mod that focuses on the Early Ages and the ancient mediterranean world (particularly, but not exclusively, from a Greek point of view). In this mod, you'll find all of Aethernomad's mod nations, many vanilla nations heavily modified, major changes to pretenders, and almost no changes to the base game. The forum thread for the mod can be found here and a PDF listing changes here.hellenika_v2.12_full_changelist.pdf
Oplontis is a mod nation sub mod for Hellenika currently waiting for review by Aethernomad so that it can be officially added. It is inspired by the eruption of Mount Vesuvius and the ensuing destruction of Pompeii (and the nearby cities of Herculaneum and Oplontis from which this mod gets its name). In theme it is a fusion of Ermorean and Abyssian culture and is designed to play in a straightforward manner while still being able to hold its own against Hellenika nations. It features monks channeling the fury and power of volcanoes, Scottish Highland Cyclopes, and Cave Drakes grown large enough to rival dragons. It was made by Mandarbmax and features some spritework from the best dominions spriters, Marjanaama, Executor, Pymous, and Mirokan. It is currently only available on the hellenika discord or by direct request to Mandarbmax because he has been too lazy to put it on the forums.
Legendary is a gameplay mod pack that primarily focuses on altering the game's (world) environment. It consists of eight individual mods, each of which alters a different aspect of the game.
Legendary Cataclysm - Adds cataclysmic yearly events Legendary Dwellings - Adds various upgradable dwellings to the world map Legendary Fable - Alters the world to a high degree and adds a RP aspect Legendary Guildmasters - Adds Guilds to the game Legendary Lords - Enables a diplomatic aspect of the game in the form of votes Legendary Sellswords - Substantially increases the amount of mercenaries Legendary Sites - Adds specialized sites of power to the capital and world Legendary Vendors - Adds traveling vendors that sell wares
This is a compilation mod designed to enhance and expand Dominions in a variety of ways. Red Rob has tried to ensure that everything added fits with the base game in terms of tone and adherence to the existing material. It includes the following:
A host of new spells, items, sites, heroes, mercenary groups, units and nations Over 1,000 new units! Over 1,000 new spells! Balance tweaking to many spells, items and Pretenders Adds over 100 additional Pretender options Many uncommon or rare sites gained additional effects - sites with Healing or Adventure abilities made more impactful Comes with a PDF (downloadable separately) detailing new spells and a changelog detailing Pretender and Site changes Full path booster guide available here listing items and summons by path access Adds seven new nations per era, based on Finnish, Arabic, Netherlands, Hawaiian, Australian, Venetian, Islamic, Benin, Native American, Mongol, Turkic, Dahomey, Nepali and Tibetan mythologies and cultures Arena now rewards the winner with a random artifact Includes work by Red_Rob, Boing, KestrelM1, Amuys, Zonk, StainedClass, Kate_Micucci, Nounours, Pyg, Llamabeast, Turin, The Vanishag, Quantum_Mechani, Sombre, Globu, Ohlmann, Sy, Mormacil and others. Get the latest version from the mod thread [[http://dominionsmods.com/index.php?showtopic=3504|here]].
Natgen is a program which was first created for Dominions 3 and has been updated to Dominions 4 and 5 that generates random nations for Dominions 5, complete with entirely new sprites! The program allows you to experience nations no other mods will, partially because of how every nation is unique, but also partially because of how the relative ease of producing content for the program has led to the program containing all sorts weird, interesting and sometimes silly potential things that might've taken too much effort to develop into a full standalone mod nation.
[Description of them as a group]
Alexsa is a prominent and productive modder who has compiled all of their mods into a single thread here.
[Description and remember to include that many people prefer vanilla]
(I think I got the name right)
[feel free to give it a better name, just a catch all category I guess]
(the real name is worse and should be changed)
The Debug Mod is a mod that lets you test battles and interactions by removing the level restrictions for all items and spells. It also introduces a couple spells and units for testing.