Independent Spells
This page serves to document the spells that can be cast by various independent mages. This exists in two forms: the research level type and a hardcoded spell list. If the research level value is set on the unit type, it always takes precedence. Pretender chassis without a research level set will default to 7. Other units use hardcoded spell lists1).
Independant Mage Research Levels
Unit | Research Level |
All Other Pretender Chasis | 7 |
Annunaki of Growth and Rebirth | 6 |
Annunaki of Love and War | 6 |
Arch Devils | 5 |
First Spawn | 6 |
Demon Lords | 7 |
Heliophagi | 6 |
Ice Devils | 4 |
Ivy King | 4 |
Jigami | 5 |
Lich | 7 |
Mind Lord | 6 |
Monolith | 6 |
Mound Fiend | 5 |
Mountain King | 5 |
Sphinx | 6 |
Troll Seithberender | 5 |
Vampire Lord | 5 |
Wizards, both types | 5 |
Wormwood Witch | 5 |
Yaksha | 5 |
Yakshini | 5 |
Wight Mages | 5 or 6 depending on chassis |
It appears that, if a mixture of Mages with Research Levels and Mages with Fixed Spell lists are defending a Throne of Ascension, all defending Mages use the highest Research Level between them instead.
Fixed Mage Spell Lists
Black Sorceress
Blindness
Mind Burn
Dust to Dust
Petrify
Decay
Sleep
Tangle Vines
Wind Master
Wind Guide
Orb Lightning
Shock Wave
Generic Spells
Cloud Mage
Shocking Grasp
Resist Lightning
Mistform
Charge Body
Circle Master
Conjurer
Animate Skeleton
Dust to Dust
Hand of Dust
Azure Initiate and Azure Mage
Cold Resistance
Breath of Winter
Desiccation
Resist Fire
Quickness
Cold Blast
Adept of Pyriphlegeton
Fire Fend
Flame Bolt
Holy Pyre
Fireball
Generic Spells
Pyromancer
Fire Resistance
Fire Darts
Burning Hands
Hydromancer
Cold Bolt
Cold Blast
Summon Water Power
Sailors' Death
Water Strike
Water Shield
Water Ward
Woodhenge Druid
Barkskin
Heal
Strength of Giants
Sleep
Shadow Seer
Enslave Mind
Stellar Cascades
Magic Duel
Bloodhenge Druid
Barkskin
Poison Touch
Sleep Cloud
Poison Cloud
Agony
Maggots
Sabbath Master
Sabbath Slave
Blood Rain
Resist Poison
Cyclops
Hand of Death
Wither Bones
Drain Life
Soul Vortex
Disintegrate
Resist Magic
Ironskin
Shaman [lizard]
Lich and Master Lich
Raise Dead
Raise Skeletons
Hand of Death
Ghost Grip
Terror
Cloud of Death
Wither Bones
Undead Horde
Bane Fire
Wind of Death
Harab Seraph
Hand of Death
Raise Dead
Animate Skeletons
Wight Mage
Raise Dead
Raise Skeletons
Hand of Dust
Decay
Blue ??Wizard#302 and Red Wizard
Combustion
Quickness
Dust to Dust
Stoneskin
Barkskin
Leprosy
Panic
Summon Imp
Mind Burn
Desiccation
Fire Blast
Geyser
Fire Resistance
Cold Bolt
Lightning Bolt
Shock Wave
Earth Meld
Ice Druid
Breath of Winter
Numbness
Dust to Dust
Cold Bolt
Cold Blast
Necromancer
Raise Dead
Raise Skeletons
Hand of Death
Ghost Grip
Dust to Dust
Shaman (Prophet Shape Lizard)
Mass Protection
Sleep Cloud
Paralyze
Generic Spells
Spectral Mage
Hand of Death
Soul Slay
Resist Magic
Magic Duel
Enslave Mind
Curse
Astral Shield
Nether Bolt
Burning Hands
Magma Bolts
Ghost Grip
Eagle Eyes
Earth Grip
Shocking Grasp
Orb Lightning
Fire Shield
Starspawn
Enslave Mind
Soul Slay
Magic Duel
Curse
Sleep
Illusionist
Phantasmal Army
Phantasmal Warrior
False Horror
Ghost Wolves
Mistform
Mirror Image
Mists of Deception
Generic Spells
Great Mother and Lord of Fertility
Strength of Gaia
Summon Earthpower
Tangle Vines
Sleep
Sleep Cloud
Wild Growth
Charm
Dust to Dust
Crystal Sorceress, Crystal Priestess, Garnet Sorceress, Garnet Priestess, Jade Sorceress, Jade Priestess, Onyx Sorceress, Onyx Priestess
Fire Darts
Shocking Grasp
Charge Body
Desiccation
Cold Bolt
Mind Burn
Dust to Dust
Decay
Barkskin
Tangle Vines
Blood Boil
"Thalassa" -Queen of the Sea
Fire Lord
Burning Hands
Immolation
Fire Blast
Generic Spells
Vampire Lord and Mound Fiend
Terror
Summon Imp
Raise Skeletons
Raise Dead
Drain Life
Generic Spells
Harvester of Sorrows
Soul Slay
Luck
Hand of Death
Terror
Generic Spells
Troll King and Sea King
Earthquake
Fists of Iron
Sailors' Death
Cold Blast
Water Shield
Water Strike
Shark Attack
Generic Spells
Divine Mummy
Disintegrate
Dust to Dust
Raise Skeletons
Raise Dead
Hand of Death
Ghost Grip
Terror
Phoenix Pyre
Astral Fires
Lamia Queen
Treelord
Howl
Tangle Vines
Wild Growth
"Intor Vadul" -Ancient Mandragora
Tangle Vines
Ghost Grip
Wild Growth
Resist Poison
Sleep Cloud
Regeneration
Dust to Dust
Wither Bones
Mass Regeneration
Sleep
Terror
Other units between 641 and 779
Likely
"Kartuk" -Troll Mage
"Kreon" -Warrior Mage
Vastness
Earth Might
Mind Burn
Ghost Wolves
False Fetters
Lord of the Hunt
Vine Arrow
Howl
Haste
Growing Fury
Wild Growth
Strength of Gaia
Panic
Kappa Mage
Quickness
Cold Bolt
Water Strike
Generic Mages
This list is manual and may miss some possible things included above. Technically it will apply to ANYTHING with ID 1-343.
Others include the following:
Lore Master
Sage
Wolf Tribe Shaman
Bear Tribe Shaman
Deer Tribe Shaman
Jaguar Tribe Priest
Lion Tribe Witch Doctor
Generic Spells
Fire
Phoenix Power
Combustion
Flame Bolt
Flare
Bonds of Fire
Air
Mirror Image
False Fetters
Shock Wave
Lightning Bolt
Water
Summon Water Power
Ice Shield
Slime
Geyser
Cold Bolt
Numbness
Water Strike
Earth
Summon Earthpower
Stoneskin
Earth Might
Earth Grip
Fists of Iron
Legions of Steel
Astral
Personal Luck
Star Fires
Astral Shield
Mind Burn
Death
Decay
Weakness
Animate Skeleton
Raise Dead
Nature
Tangle Vines
Personal Regeneration
Vine Arrow
Sleep Cloud
Panic
Blood