User Tools

Site Tools


independents:spells

This is an old revision of the document!


Independent Spells

This page serves to document the spells that can be cast by various independent mages. This exists in two forms: the research level type and a hardcoded spell list. If the research level value is set on the unit type, it always takes precedence. Pretender chassis without a research level set will default to 7. Other units use hardcoded spell lists1).

Independant Mage Research Levels

Unit Research Level
All Other Pretender Chasis 7
Annunaki of Growth and Rebirth 6
Annunaki of Love and War 6
Arch Devils 5
First Spawn 6
Demon Lords 7
Heliophagi 6
Ice Devils 4
Ivy King 4
Jigami 5
Lich 7
Mind Lord 6
Monolith 6
Mound Fiend 5
Mountain King 5
Sphinx 6
Troll Seithberender 5
Vampire Lord 5
Wizards, both types 5
Wormwood Witch 5
Yaksha 5
Yakshini 5
Wight Mages 5 or 6 depending on chassis

It appears that, if a mixture of Mages with Research Levels and Mages with Fixed Spell lists are defending a Throne of Ascension, all defending Mages use the highest Research Level between them instead.

Fixed Spell Lists

Black Sorceress

  • Blindness
  • Mind Burn
  • Dust to Dust
  • Petrify
  • Decay
  • Sleep
  • Tangle Vines

Wind Master

  • Wind Guide
  • Orb Lightning
  • Shock Wave
  • Generics

Cloud Mage

  • Shocking Grasp
  • Resist Lightning
  • Mistform
  • Charge Body

Circle Master

  • Raise Skeletons
  • Agony
  • Pain Transfer
  • Summon Imp [this spell does not exist so probably does not function as intended]
  • Generics

Conjurer

  • Animate Skeleton
  • Dust to Dust
  • Hand of Dust

Azure Initiate and Azure Mage

  • Cold Resistance
  • Breath of Winter
  • Desiccation
  • Resist Fire
  • Quickness
  • Cold Blast

Adept of Pyriphlegeton

  • Fire Fend
  • Flame Bolt
  • Holy Pyre
  • Fireball
  • Generics

Pyromancer

  • Fire Resistance
  • Fire Darts
  • Burning Hands

Hydromancer

  • Cold Bolt
  • Cold Blast
  • Summon Water Power
  • Sailors' Death
  • Water Strike
  • Water Shield
  • Water Ward

Woodhenge Druid

  • Barkskin
  • Heal
  • Strength of Giants
  • Sleep

Shadow Seer

  • Enslave Mind
  • Stellar Cascades
  • Magic Duel

Bloodhenge Druid

  • Barkskin
  • Poison Touch
  • Sleep Cloud
  • Poison Cloud
  • Agony
  • Maggots
  • Sabbath Master
  • Sabbath Slave
  • Blood Rain
  • Resist Poison

Cyclops

  • Hand of Death
  • Wither Bones
  • Drain Life
  • Soul Vortex
  • Disintegrate
  • Resist Magic
  • Ironskin

Shaman [lizard]

  • Curse
  • Barkskin

Lich and Master Lich

  • Raise Dead
  • Raise Skeletons
  • Hand of Death
  • Ghost Grip
  • Terror
  • Cloud of Death
  • Wither Bones
  • Undead Horde
  • Bane Fire
  • Wind of Death

Harab Seraph

  • Hand of Death
  • Raise Dead
  • Animate Skeletons

Wight Mage

  • Raise Dead
  • Raise Skeletons
  • Hand of Dust
  • Decay

Blue ??Wizard#302 and Red Wizard

  • Combustion
  • Quickness
  • Dust to Dust
  • Stoneskin
  • Barkskin
  • Leprosy
  • Panic
  • Summon Imp
  • Mind Burn
  • Desiccation
  • Fire Blast
  • Geyser
  • Fire Resistance
  • Cold Bolt
  • Lightning Bolt
  • Shock Wave
  • Earth Meld

Ice Druid

  • Breath of Winter
  • Numbness
  • Dust to Dust
  • Cold Bolt
  • Cold Blast

Necromancer

  • Raise Dead
  • Raise Skeletons
  • Hand of Death
  • Ghost Grip
  • Dust to Dust

Shaman (Prophet Shape Lizard)

  • Mass Protection
  • Sleep Cloud
  • Paralyze
  • Generics

Spectral Mage

  • Hand of Death
  • Soul Slay
  • Resist Magic
  • Magic Duel
  • Enslave Mind
  • Curse
  • Astral Shield
  • Nether Bolt
  • Burning Hands
  • Magma Bolts
  • Ghost Grip
  • Eagle Eyes
  • Earth Grip
  • Shocking Grasp
  • Orb Lightning
  • Fire Shield

Starspawn

  • Enslave Mind
  • Soul Slay
  • Magic Duel
  • Curse
  • Sleep

Illusionist

  • Phantasmal Army
  • Phantasmal Warrior
  • False Horror
  • Ghost Wolves
  • Mistform
  • Mirror Image
  • Mists of Deception
  • Generics

Great Mother and Lord of Fertility

  • Strength of Gaia
  • Summon Earthpower
  • Tangle Vines
  • Sleep
  • Sleep Cloud
  • Wild Growth
  • Charm
  • Dust to Dust

Crystal Sorceress, Crystal Priestess, Garnet Sorceress, Garnet Priestess, Jade Sorceress, Jade Priestess, Onyx Sorceress, Onyx Priestess

  • Fire Darts
  • Shocking Grasp
  • Charge Body
  • Desiccation
  • Cold Bolt
  • Mind Burn
  • Dust to Dust
  • Decay
  • Barkskin
  • Tangle Vines
  • Blood Boil

"Thalassa" -Queen of the Sea

  • Summon Water Power
  • Summon Water Elemental
  • Summon Lesser Water Elemental
  • Water Ward
  • Water Shield
  • Water Strike
  • Generics

Fire Lord

  • Burning Hands
  • Immolation
  • Fire Blast
  • Generics

Vampire Lord and Mound Fiend

  • Terror
  • Summon Imp
  • Raise Skeletons
  • Raise Dead
  • Drain Life
  • Generics

Harvester of Sorrows

  • Soul Slay
  • Luck
  • Hand of Death
  • Terror
  • Generics

Troll King and Sea King

  • Earthquake
  • Fists of Iron
  • Sailors' Death
  • Cold Blast
  • Water Shield
  • Water Strike
  • Shark Attack
  • Generics

Divine Mummy

  • Disintegrate
  • Dust to Dust
  • Raise Skeletons
  • Raise Dead
  • Hand of Death
  • Ghost Grip
  • Terror
  • Phoenix Pyre
  • Astral Fires

Lamia Queen

  • Terror
  • Decay
  • Sleep
  • Luck

Treelord

  • Howl
  • Tangle Vines
  • Wild Growth

"Intor Vadul" -Ancient Mandragora

  • Tangle Vines
  • Ghost Grip
  • Wild Growth
  • Resist Poison
  • Sleep Cloud
  • Regeneration
  • Dust to Dust
  • Wither Bones
  • Mass Regeneration
  • Sleep
  • Terror

Other units between 641 and 779

Likely

  • "Kartuk" -Troll Mage
  • "Kreon" -Warrior Mage
  • Vastness
  • Earth Might
  • Mind Burn
  • Ghost Wolves
  • False Fetters

Lord of the Hunt

  • Vine Arrow
  • Howl
  • Haste
  • Growing Fury
  • Wild Growth
  • Strength of Gaia
  • Panic

Kappa Mage

  • Quickness
  • Cold Bolt
  • Water Strike

"Generics": Everything not mentioned elsewhere

This list is manual and may miss some possible things included above. Technically it will apply to ANYTHING with ID 1-343.

  • Adept of the Silver Order
  • Adept of the Iron Order
  • Adept of the Golden Order
  • Hydromancer
  • Woodhenge Druid
  • Bloodhenge Druid
  • Shaman
  • Lich
  • Wizard (blue robe)
  • Ice Druid
  • Necromancer
  • Wizard? (red robe)
  • Spectral Mage
  • Sorcerer
  • Crystal Mage
  • Illusionist
  • Moon Mage
  • Sorceress (blue robe)
  • Sorceress (grey robe)
  • Wind Master
  • Cloud Mage
  • Circle Master
  • Conjurer
  • Azure Initiate
  • Azure Mage
  • Adept of Pyriphlegeton
  • Pyromancer
  • Shadow Seer
  • Cyclops

Fire

  • Phoenix Power
  • Combustion
  • Flame Bolt
  • Flare
  • Bonds of Fire

Air

  • Mirror Image
  • False Fetters
  • Shock Wave
  • Lightning Bolt

Water

  • Summon Water Power
  • Ice Shield
  • Slime
  • Geyser
  • Cold Bolt
  • Numbness
  • Water Strike

Earth

  • Summon Earthpower
  • Stoneskin
  • Earth Might
  • Earth Grip
  • Fists of Iron
  • Legions of Steel

Astral

  • Personal Luck
  • Star Fires
  • Astral Shield
  • Mind Burn

Death

  • Decay
  • Weakness
  • Animate Skeleton
  • Raise Dead

Nature

  • Tangle Vines
  • Personal Regeneration
  • Vine Arrow
  • Sleep Cloud
  • Panic

Blood

  • Summon Imp [this spell does not exist so probably does not function as intended]
  • Agony
  • Leeching Touch
independents/spells.1659209414.txt.gz · Last modified: 2022/07/30 19:30 by noamthotsky