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innate-spellcaster [2022/04/25 10:47] naaira |
innate-spellcaster [2022/12/27 00:18] (current) timotej added fatigue>100, toned down intensifiers, added some links, rewrote a little |
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====== Innate Spellcaster ====== | ====== Innate Spellcaster ====== | ||
{{abilities: | {{abilities: | ||
- | Innate Spellcaster(X) means that a mage will be able to cast X more spells per round in addition to his normal actions. Also, he will disregard spell casting times, effectively casting all spells at the same 100% rate. | ||
- | On top of that, innate spellcasters cannot be disrupted and prevented from casting spells by being attacked in melee. | ||
- | Innate spellcasters | + | Innate Spellcaster(X) is a rare and powerful ability. The ability lets a mage cast X additional spells per round in addition to their normal action, such as moving, attacking or spellcasting. The only thing that stops innate spellcasting is [[fatigue]] greater than 100. |
+ | |||
+ | Innate spellcasters | ||
+ | |||
+ | * Damage can't interrupt innate spellcasters and prevent them from casting spells. Additionally, | ||
+ | * Innate spellcasters disregard spell casting times, effectively casting all spells at the same 100% casting speed. | ||
+ | * Innate spellcasters cast their first spell effectively | ||
+ | * As [[communion]] masters, innate spellcasters | ||
+ | |||
+ | The casting time features mean that innate spellcasters allow strong strategies, such as casting normally slow endgame spells like ??Master Enslave?? and ??Army of Rats?? on turn 0, leaving no opportunity for an opponent to cast ?? | ||
+ | |||
+ | In vanilla Dominions 5, innate spellcasters fall into several categories: | ||
+ | |||
+ | * Immobile pretenders like the ?? | ||
+ | * [[nazca-ma|Nazca]] mummies, such as the ??Royal Mallqui?? | ||
+ | * Immobile mage summons, like the ??Telestic Animate??, ??Jinn Block??, ?? | ||
+ | * Endgame monsters, including some [[Horrors]] and the ??Legion of Gods??. | ||
+ | * The [[pangaea-ea|EA Pangaea]] hero ??Blessed couple??. | ||
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