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innate-spellcaster [2022/04/25 19:11]
demonsthenes Fix innate spellcaster intro phrase.
innate-spellcaster [2022/12/27 00:18] (current)
timotej added fatigue>100, toned down intensifiers, added some links, rewrote a little
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 {{abilities:Innate_Spellcaster.png?nolink}} {{abilities:Innate_Spellcaster.png?nolink}}
  
-Innate Spellcaster(X) is an extremely rare and powerful ability. It allows a mage will be able to cast X more spells per round in addition to his normal actions. Likely due to implementation considerations, innate spellcasters have several other unusual features:+Innate Spellcaster(X) is rare and powerful ability. The ability lets a mage cast X additional spells per round in addition to their normal actionsuch as moving, attacking or spellcasting. The only thing that stops innate spellcasting is [[fatigue]] greater than 100.
  
-  * Innate spellcasters cannot be disrupted and prevented from casting spells by being damaged. Additionally, they can make melee attacks with no delay in their spellcasting, like a far better version of [[combat caster]]. +Innate spellcasters have several other unusual features:
-  * Innate spellcasters disregard spell casting times, effectively casting all spells at the same 100% rate. This can be very powerful when casting battlefield spells with a high casting time. +
-  * Innate spellcasters cast their first spell effectively in round 0 of combat, before any other spells are completed. +
-  * Innate spellcasters who are masters in a communion pass on double the fatigue to the communion slaves. An innate spellcaster can never become a communion slave.+
  
-The casting time features mean that innate spellcasters can do various unbalanced things, such as casting extremely slow endgame spells like ??Master Enslave?? or ??Army of Rats?? on turn 0 (leaving no opportunity for an opponent to cast ??Antimagic??).+  * Damage can't interrupt innate spellcasters and prevent them from casting spells. Additionally, innate spellcasters can make melee attacks with no delay while spellcasting, similarly to [[combat caster|combat casters]] but better. 
 +  * Innate spellcasters disregard spell casting times, effectively casting all spells at the same 100% casting speed. 
 +  * Innate spellcasters cast their first spell effectively in round 0 of combat, before any other spells are cast. 
 +  * As [[communion]] masters, innate spellcasters pass on double the fatigue to the communion slaves. An innate spellcaster can never become a communion slave. 
 + 
 +The casting time features mean that innate spellcasters allow strong strategies, such as casting normally slow endgame spells like ??Master Enslave?? and ??Army of Rats?? on turn 0leaving no opportunity for an opponent to cast ??Antimagic??.
  
 In vanilla Dominions 5, innate spellcasters fall into several categories: In vanilla Dominions 5, innate spellcasters fall into several categories:
innate-spellcaster.1650913886.txt.gz · Last modified: 2022/04/25 19:11 by demonsthenes