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list-of-lesser-magic-items [2022/04/13 03:24] fenrir STILL A WIP |
list-of-lesser-magic-items [2022/07/31 22:49] (current) noamthotsky [Double-Handed Weapons] |
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* Stuff that "adds X" constantly reapplies " | * Stuff that "adds X" constantly reapplies " | ||
* Holding 2 of an Item does not give you the item's out-of-combat effects Twice, aside from some [[Afflictions]]. | * Holding 2 of an Item does not give you the item's out-of-combat effects Twice, aside from some [[Afflictions]]. | ||
+ | * Damage Multipliers are applied **after** Strength and **before** [[DRN]] rolls vs. Protection. | ||
+ | * Research Boosters only work for those who can already Research (as in, those who already have [[Research Points]]). | ||
+ | * The number after " | ||
+ | * Tainted Items, as mentioned in the Items page, have the listed chance to apply a [[Horror Mark]] each turn. | ||
+ | * Bold text in the top line is supposed to indicate that the item is **Cursed**, or Unremovable, | ||
+ | |||
===== One-Handed Weapons ===== | ===== One-Handed Weapons ===== | ||
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| ::: | This Broad Sword (Length 1) **is** on Fire! It doesn' | | ::: | This Broad Sword (Length 1) **is** on Fire! It doesn' | ||
^ {{: | ^ {{: | ||
- | | ::: | This Broad Sword (Length 1) is bloodthirsty, | + | | ::: | This Broad Sword (Length 1) is bloodthirsty, |
^ {{: | ^ {{: | ||
| ::: | This Broad Sword (Length 1) [[Armor-Piercing|treats armor like butter]]! \\ **AP SLASH, DMG 10, ATK +2, DEF +2** ||| | | ::: | This Broad Sword (Length 1) [[Armor-Piercing|treats armor like butter]]! \\ **AP SLASH, DMG 10, ATK +2, DEF +2** ||| | ||
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| ::: | This Scimitar (Length 1) creates dissipating chill with each swing! | | ::: | This Scimitar (Length 1) creates dissipating chill with each swing! | ||
^ {{: | ^ {{: | ||
- | | ::: | This Short Sword (Length 1) might like you. \\ **PIERCE & SLASH, DMG 7, ATT +2, DEF +4, [[Luck|Lucky]], | + | | ::: | This Short Sword (Length 1) might like you. \\ **PIERCE & SLASH, DMG 7, ATT +2, DEF +4, [[Luck|Lucky]], |
^ {{: | ^ {{: | ||
| ::: | This Dagger (Length 0) can replace a Shield, if you only care about melee! \\ **PIERCE, DMG 4, ATT +2, DEF +6** ||| | | ::: | This Dagger (Length 0) can replace a Shield, if you only care about melee! \\ **PIERCE, DMG 4, ATT +2, DEF +6** ||| | ||
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| ::: | This Sceptre (Length 1) has no downsides, if you're [[Undead]]! \\ **BLUNT, DMG 0, ATT +1, Undead Leadership +50, adds [[Disease|Disease]]** ||| | | ::: | This Sceptre (Length 1) has no downsides, if you're [[Undead]]! \\ **BLUNT, DMG 0, ATT +1, Undead Leadership +50, adds [[Disease|Disease]]** ||| | ||
^ {{: | ^ {{: | ||
- | | ::: | This thing only goes for the Eyes, and can't steal Magic Eye-tems. \\ **AN PIERCE, DMG -5, ATT -2, causes [[Afflictions|" | + | | ::: | This thing (Length 0) only goes for the Eyes, and can't steal Magic Eye-tems. \\ **AN PIERCE, DMG -5, ATT -2, causes [[Afflictions|" |
- | ===== Double-Handed Weapons ===== | + | ===== Two-Handed Weapons ===== |
^ {{: | ^ {{: | ||
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^ {{: | ^ {{: | ||
| ::: | This Polearm (Length 3) makes you stronger, but it also takes two hands. \\ **PIERCE & SLASH, DMG 16, ATK +2, DEF +3, STR +4** ||| | | ::: | This Polearm (Length 3) makes you stronger, but it also takes two hands. \\ **PIERCE & SLASH, DMG 16, ATK +2, DEF +3, STR +4** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Polearm (Length 3) will end your foes, one way or another!\\ **PIERCE & SLASH, DMG 16, ATK +2, DEF +2, also Curses on hit (AOE 1) & causes Decay on hit (AOE 1, MR negates)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Warhammer (Length 3) is unwieldy, sure, but powerful!\\ **BLUNT, DMG 25, ATK -1, DEF -3, also [[Stun|Stuns]] on hit (AOE 1)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Flail (Length 2, 2 Attacks, +2 ATT vs. Shields) obliterates evil!\\ **BLUNT, DMG 6, ATK +5, DEF -2, hits do x3 DMG against [[Demon|Demons]] & the [[Undead]]** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Quarterstaff (Length 3) lets you cast Fire spells further!\\ **BLUNT, DMG 3, ATK +2, DEF +4, Far Caster 1 (Fire)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Quarterstaff (Length 3) lets you sorta freeze people!\\ **BLUNT, DMG 3, ATK +2, DEF +4, CR +5, ?? | ||
+ | ^ {{: | ||
+ | | ::: | Hold this Quarterstaff (Length 3) while building ??Corpse Construct?? | ||
+ | ^ {{: | ||
+ | | ::: | Use this Quarterstaff (Length 3) if you're a hardcore Mage!\\ **BLUNT, DMG 5, ATK +3, DEF +5, also does 15 POISON DMG on DMG** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Use your Fists (Length 0) more effectively with these!\\ **BLUNT, DMG 3, ATK +2, DEF +1, STR +3, MR +1, provides 4 attacks** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Long Bow (12 shots) might allow you to hit something at range!\\ **PIERCE, DMG 12, PRE +30, RANGE 50, 1/3 STR added to DMG** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Long Bow (12 shots) breaks minds! Meme your foes into incapability!\\ **PIERCE, DMG 12, PRE +5, RANGE 45, 1/3 STR added to DMG, causes [[Afflictions|Feeblemind]] on DMG** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Crossbow (12 shots, shoots every other round) used to ignore shields! It doesn' | ||
+ | ^ {{: | ||
+ | | ::: | This Crossbow (12 shots, shoots every other round) still ignores shields, along with armor and water!\\ **AN PIERCE, DMG 12, PRE +10, RANGE 35, 1/3 STR added to DMG, works Underwater** ||| | ||
===== Shields ===== | ===== Shields ===== | ||
+ | ^ {{: | ||
+ | | ::: | This Tower Shield (not usable by [[Mounted]] guys) doesn' | ||
+ | ^ {{: | ||
+ | | ::: | This Tower Shield (not usable by [[Mounted]] guys) is very thick, and heavy with magic power!\\ **PROT 30, PARRY 7, DEF -4, ENC +4, ??Power of the Spheres?? spell (Start)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Kite Shield (usable by [[Mounted]] guys) doesn' | ||
+ | ^ {{: | ||
+ | | ::: | Knights use this Kite Shield (usable by [[Mounted]] guys) when facing those gosh-darn Crossbowmen!\\ **PROT 21, PARRY 8, DEF -1, ENC +1, [[Air Shield]] +80** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Round Shield (usable by [[Mounted]] guys) exposes you when it's hot. How rude! \\ **PROT 21, PARRY 8, DEF -1, ENC +1, CR +5, [[Ice Protection]] +1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Round Shield (usable by [[Mounted]] guys) is made out of solid lead, something magic doesn' | ||
+ | ^ {{: | ||
+ | | ::: | Be careful with this Buckler (usable by [[Mounted]] guys) holder, or else your eyes will disappear!\\ **PROT 16, PARRY 5, [[Sight Vengeance]] (causes [[Afflictions|Blindness]] on melee attackers, MR negates)** ||| | ||
===== Helms ===== | ===== Helms ===== | ||
+ | ^ {{: | ||
+ | | ::: | Wear this Helmet to feel safe and comfy in the midst of battle, and to see in the dark.\\ **PROT 22, Morale +5, FR +5, Darkvision 50** ||| | ||
+ | ^ {{: | ||
+ | | ::: | It's an Ice Cap for your head!\\ **PROT 18, CR +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | The noodly appendages on this Helmet are amusingly spooky in-game.\\ **PROT 22, [[Fear]] +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Helmet gives a bonus attack (Length 0)! They can't hit or grab your horns if they' | ||
+ | ^ {{: | ||
+ | | ::: | Crowns fit on various head sizes, and this one bestows a little Magic Resistance.\\ **PROT 9, MR +1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Wear this Crown when traversing the woods, and while Awakening Vine Men and ??Vine Ogre??s!\\ **PROT 9, [[Forest Survival]], [[Ivy Lord]] 1** ||| | ||
===== Armors ===== | ===== Armors ===== | ||
+ | ^ {{: | ||
+ | | ::: | This Plate Cuirass goes well with the Dragon Helmet, if you really need extra [[Morale]] or [[Fire Resistance]].\\ **PROT 16, DEF -1, ENC +2, MM -2, Morale +2, FR +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Copper doesn' | ||
+ | ^ {{: | ||
+ | | ::: | This Chain Mail Hauberk holds forty pure souls! Don't ask where they came from.\\ **PROT 16, DEF -1, ENC +1, MR +5, {{path> | ||
+ | ^ {{: | ||
+ | | ::: | This Scale Mail Cuirass is light and cheap. Either Dwarves or Elves invented it!\\ **PROT 11, ENC +1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Scale Mail Cuirass is lighter and more expensive! Is it worth it? Maybe!\\ **PROT 11** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Ring Mail Hauberk has one big sewn-in scale, which sorta reflects some magic!\\ **PROT 13, DEF -1, ENC +1, MR +3** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Hauberk-cut ?? | ||
+ | ^ {{: | ||
+ | | ::: | This ??Dire Wolf?? Pelt improves your mobility! On the other hand, it's not //super// protective.\\ **PROT 8, DEF +1, ENC +1, ATT +1, CR +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Pelt comes from a ?? | ||
+ | ^ {{: | ||
+ | | ::: | These Light Magic Furs improve your [[Stealth|Stealthiness]], | ||
+ | ^ {{: | ||
+ | | ::: | These Magic Robes will protect you from arrows and a few ranged spells, at the very least!\\ **PROT 3, MM -2, [[Air Shield]] +80** ||| | ||
===== Boots ===== | ===== Boots ===== | ||
+ | ^ {{: | ||
+ | | ::: | These Shoes make your Useless Kick (Length 0) less useless, giving you a bonus strike!\\ **BLUNT, DMG 0** ||| | ||
+ | ^ {{: | ||
+ | | ::: | These Low Boots make you super strong, improving your strikes!\\ **STR +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Having these Low Boots lets you step on people! Note that results scale with [[Size]].\\ **[[Trample]]** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Warm-colored High Boots that keep your toes warm, and that hold out snow.\\ **CR +5, Mountain Survival, Snow Move** ||| | ||
+ | ^ {{: | ||
+ | | ::: | These go well with the Ranger' | ||
===== Miscellaneous Items ===== | ===== Miscellaneous Items ===== | ||
+ | ^ {{: | ||
+ | | ::: | This glowing ornament provides a coveted Attack Skill boost, but it also blows your cover for [[Assassination|Assassinations]].\\ **ATT +4, FR +5, Patience -1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | The fire in this jar can be used in place of one Fire [[Gems|Gem]] for each battle! You can't dump it on foes, though.\\ **CR +5, {{gems> | ||
+ | ^ {{: | ||
+ | | ::: | You can't see out of this Magic Eye, but it makes your //other// eye(s) sharper! **You can't take it back out!**\\ **PRE +8, Unlootable, applies [[Afflictions|Lost an Eye]]** ||| | ||
+ | ^ {{: | ||
+ | | ::: | A very handy item for boosting Research, doing so by taking notes for their users.\\ **Research Bonus +6** ||| | ||
+ | ^ {{: | ||
+ | | ::: | You become physically incapable of touching the ground while wearing this! (Cave ceilings might touch you, though!)\\ **Floating** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This thing gives you crippling paranoia, enabling you to have 5 extra bodyguards!\\ **Patrol Bonus +10, Warning +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | You can breathe anything with this thing on, if you have lungs!\\ **Water Breathing** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Wear with the Robe if you're extra paranoid! Or wear this with normal Armor.\\ **Air Shield +80** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This hides 25 of your non-[[Commander]] friends in the same province, until battle commences!\\ **Obfuscate -25** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Very good for those [[Sacred]] Commanders who can't [[Bless]] themselves otherwise, if they' | ||
+ | ^ {{: | ||
+ | | ::: | This only lets you breathe water; if your destination is under a sea of milk, you're out of luck.\\ **Water Breathing** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Unfortunately, | ||
+ | ^ {{: | ||
+ | | ::: | Unlike in D&D (where these are almost-certainly pilfered from), Armor Protection in Dominions stacks! Yay!\\ **PROT 2 (Head & Body), DEF +2** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This thing makes you // | ||
+ | ^ {{: | ||
+ | | ::: | Lodestones are magnetic, generating a magnetic field that bends certain [[Soul Slay|" | ||
+ | ^ {{: | ||
+ | | ::: | You need 20 Strength, 2 hands, and a Size of 4 or higher to Throw these 15 Boulders... with one hand. (Illwinter please!)\\ **BLUNT, DMG 8, RANGE is 1/3 of STR** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This thing (Length 5) attacks on its own; you don't need to do anything! It prefers to crack skulls.\\ **BLUNT, DMG 9, DEF +2, STR not added to DMG, Attacks FOUR TIMES** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This protects against // | ||
+ | ^ {{: | ||
+ | | ::: | Unicorns are Lucky! Well, I guess the Unicorns in [[man-ma|MA Man]] aren' | ||
+ | ^ {{: | ||
+ | | ::: | This guy gets revenge on trapped stuck in his skull by making all of your dreams about your job.\\ **Provides 3 [[Experience]] per turn** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Dissuade [[Raiding]] and delay the inevitable by claiming you have extra men! Just try to make it believeable.\\ **Obfuscate +50** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This makes the top of your skin bark-like! You should take it off during hugging sessions.\\ **Barkskin (NAT PROT 10, or NAT PROT 1 if already 10 or higher, FR -5)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Each of these grows into a middle-aged ??Vine Man?? when planted, and remarkably quick!\\ **Magic Leadership +1, Retinue of 3 Vine Men** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This makes you prefer dudes. It also makes you harder to touch. Coincidence? | ||
+ | ^ {{: | ||
+ | | ::: | Liquified Soylent Green? My favorite!\\ **Supply Bonus +100** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This guy can do almost anything, but not very well. **He' | ||
+ | ^ {{: | ||
+ | | ::: | This thing gives you a coveted Attack Skill bonus AND a Morale bonus! Now you can smack that annoying Elf! \\ **ATT +5, Morale +2** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Sign this to let Devils into this world, **for as long as you live!** This isn't cheap, despite what the Pantokrator says.\\ **Undead Leadership +10, Auto-Summons 1 ??Devil?? per turn, Unlootable, Tainted (10% chance per turn)** ||| |