dom5:list-of-lesser-magic-items
Table of Contents
List of Lesser Magic Items
Lesser Magic Items are Magic Items you can craft upon reaching Construction Level 2. These are the generic ones.
Some notes:
- DMG is Damage, AP is Armor-Piercing (ignoring half of Protection), and AN is Armor-Negating (ignoring all of it).
- FAT is Fatigue, and is Armor-Negating (AN) unless said otherwise.
- Poison Damage is also Armor-Negating (AN) unless said otherwise.
- Other stats use Manual notation (STR is Strength, ATT is Attack, DEF is Defense, MOR is Morale, PROT is Protection, etc.).
- Shatter Damage applies only to Inanimates, but I'll restate it anyway.
- "Damage to Armor" can break it; like what normal Damage can do to Rusty Armor.
- Bouncing DMG is also called "Chaining" Damage, and will never hit the same guy twice in a row.
- Stuff that "adds X" constantly reapplies "X" while held, if you somehow Heal it.
- Holding 2 of an Item does not give you the item's out-of-combat effects Twice, aside from some Afflictions.
- Damage Multipliers are applied after Strength and before DRN rolls vs. Protection.
- Research Boosters only work for those who can already Research (as in, those who already have Research Points).
- The number after "Obfuscate" indicates the change in the Army Size that foes will see; negative decreases, positive increases.
- Tainted Items, as mentioned in the Items page, have the listed chance to apply a Horror Mark each turn.
- Bold text in the top line is supposed to indicate that the item is Cursed, or Unremovable, while an EVER is meant to specify that it is Unlootable (can't be picked up by other Commanders after the holder dies) if that isn't mentioned in the bottom line.
One-Handed Weapons
| Burning Blade | | |
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| This Broad Sword (Length 1) is on Fire! It doesn't burn its sheath, though. SLASH, DMG 12, ATT +2, DEF +1, also does 10 AP FIRE DMG on hit |
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| Coral Blade | | Cheap for EA Pelagia & MA Atlantis! |
| This Broad Sword (Length 1) is bloodthirsty, but not for yours; it makes yours nicer! SLASH, DMG 9, ATK +2, DEF +2, HP +8, causes Bleeding on DMG |
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| Sword of Sharpness | | |
| This Broad Sword (Length 1) treats armor like butter! AP SLASH, DMG 10, ATK +2, DEF +2 |
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| Bane Blade | | Cheap for MA Machaka! |
| This Broad Sword (Length 1) makes low-MR foes not feel so good! SLASH, DMG 7, ATK +1, DEF +2, causes Decay on DMG (MR negates) |
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| Ice Mist Scimitar | 5 | |
| This Scimitar (Length 1) creates dissipating chill with each swing! SLASH, DMG 8, ATT +2, DEF +3, CR+10, also causes 10 COLD FAT on hit (AOE 1) |
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| Faithful | 5 | |
| This Short Sword (Length 1) might like you. PIERCE & SLASH, DMG 7, ATT +2, DEF +4, Lucky, Affliction Resistance +1 |
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| Main Gauche of Parrying | | |
| This Dagger (Length 0) can replace a Shield, if you only care about melee! PIERCE, DMG 4, ATT +2, DEF +6 |
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| Duskdagger | 5 | Cheap for MA Jotunheim! |
| This Dagger (Length 0) is so sharp, it ignores armor! AN PIERCE, DMG 3, ATT +3, DEF +1, causes Bleeding on DMG |
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| Hunter's Knife | | |
| This Dagger (Length 0) isn't as sharp as a Duskdagger, but it's cheaper. AP PIERCE, DMG 4, ATT +2, DEF +1 |
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| Knife of the Damned | 5 | |
| This Dagger (Length 0) curses everyone and everything. You can't let it go, EVER! AP PIERCE, DMG 4, ATT +4, DEF +1, Curses Luck on hit, Curses on DMG, adds Curse |
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| Axe of Sharpness | | |
| This Axe (Length 1) chops right through armor! It's bad at parrying, though. AP SLASH, DMG 11, ATK +2 |
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| Stinger | | |
| This Spear (Length 3) will get through armor, if it's not too thick! AP PIERCE, DMG 7, ATK +2, DEF +1 |
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| Thorn Spear | | Cheap for EA Pangaea & MA Asphodel! |
| This Spear (Length 3) does most of its damage slowly. PIERCE, DMG 5, ATK +2, DEF +2, also does 15 POISON DMG on DMG |
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| Smasher | | |
| Most Hammers (Length 1) pierce; this one just destroys Inanimates. BLUNT, DMG 16, ATK +2, DEF +1, also does 20 AN SHATTER DMG on hit (Inanimates only) |
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| Dwarven Hammer | | Cheap for EA & MA Vanheim! |
| Most Hammers (Length 1) pierce; this one just fosters industry & looks like the Smasher. BLUNT, DMG 8, DEF -1, Forge Bonus +2 |
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| Mace of Eruption | | |
| This Mace (Length 1) can hit people next to your target, though not as strongly. BLUNT, DMG 11, ATT +2, also does 8 AP FIRE DMG on hit (AOE 1) |
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| Star of Heroes | | |
| This Morningstar (Length 1, +2 ATT vs. Shields) does not like Armor. BLUNT, DMG 12, ATT +4, DEF -2, also does 10 DMG to Armor on DMG (even to Magic gear) |
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| Thunder Whip | | |
| This Whip (Length 4, capped DMG) releases something that works like Orb Lightning! SLASH, DMG 2, SR +5, also does 3 Uncapped Bouncing AN SHOCK DMG on hit |
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| Vine Whip | | |
| This Whip (Length 4, capped DMG) releases something that works like Tangle Vines! SLASH, DMG 0, ATT +3, also Entangles on hit |
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| Sceptre of Authority | | |
| This Sceptre (Length 1) has a ranged Magic spell in it! BLUNT, DMG 0, ATT +1, Leadership +25, Combustion spell |
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| Rod of the Leper King | | |
| This Sceptre (Length 1) has no downsides, if you're Undead! BLUNT, DMG 0, ATT +1, Undead Leadership +50, adds Disease |
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| Eyecatcher | 5 | |
| This thing (Length 0) only goes for the Eyes, and can't steal Magic Eye-tems. AN PIERCE, DMG -5, ATT -2, causes "Lost an Eye" on DMG |
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Two-Handed Weapons
| Greatsword of Sharpness | | |
|---|---|---|---|
| This Great Sword (Length 2) is supreme among cheap 2-handed damage-dealers! AP SLASH, DMG 15, ATK +4, DEF +4 |
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| Bane Blade | | Cheap for MA Machaka! |
| Yep, they come in Great Sword size (Length 2) too! SLASH, DMG 10, ATK +2, DEF +3, causes Decay on DMG (MR negates) |
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| Halberd of Might | | |
| This Polearm (Length 3) makes you stronger, but it also takes two hands. PIERCE & SLASH, DMG 16, ATK +2, DEF +3, STR +4 |
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| Doom Glaive | 5 | |
| This Polearm (Length 3) will end your foes, one way or another! PIERCE & SLASH, DMG 16, ATK +2, DEF +2, also Curses on hit (AOE 1) & causes Decay on hit (AOE 1, MR negates) |
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| Hammer of the Mountains | | |
| This Warhammer (Length 3) is unwieldy, sure, but powerful! BLUNT, DMG 25, ATK -1, DEF -3, also Stuns on hit (AOE 1) |
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| Holy Scourge | | Cheap for MA Marignon! |
| This Flail (Length 2, 2 Attacks, +2 ATT vs. Shields) obliterates evil! BLUNT, DMG 6, ATK +5, DEF -2, hits do x3 DMG against Demons & the Undead |
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| Staff of Flame Focus | | |
| This Quarterstaff (Length 3) lets you cast Fire spells further! BLUNT, DMG 3, ATK +2, DEF +4, Far Caster 1 (Fire) |
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| Ice Pebble Staff | | |
| This Quarterstaff (Length 3) lets you sorta freeze people! BLUNT, DMG 3, ATK +2, DEF +4, CR +5, Numbness spell |
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| Lightning Rod | | |
| Hold this Quarterstaff (Length 3) while building Corpse Constructs! BLUNT, DMG 3, ATK +2, DEF +4, SR +15, Corpse Lord 3 |
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| Thorn Staff | | Cheap for EA Pangaea & MA Asphodel! |
| Use this Quarterstaff (Length 3) if you're a hardcore Mage! BLUNT, DMG 5, ATK +3, DEF +5, also does 15 POISON DMG on DMG |
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| Gloves of the Gladiator | | Cheap for MA & LA Pythium! |
| Use your Fists (Length 0) more effectively with these! BLUNT, DMG 3, ATK +2, DEF +1, STR +3, MR +1, provides 4 attacks |
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| Trueshot Longbow | | |
| This Long Bow (12 shots) might allow you to hit something at range! PIERCE, DMG 12, PRE +30, RANGE 50, 1/3 STR added to DMG |
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| Black Bow of Botulf | | |
| This Long Bow (12 shots) breaks minds! Meme your foes into incapability! PIERCE, DMG 12, PRE +5, RANGE 45, 1/3 STR added to DMG, causes Feeblemind on DMG |
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| Just Man's Cross | | Cheap for MA Marignon! |
| This Crossbow (12 shots, shoots every other round) used to ignore shields! It doesn't anymore, though. AP PIERCE, DMG 12, PRE +4, RANGE 45, 1/3 STR added to DMG, hits do x3 DMG against Demons & the Undead |
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| Piercer | 5 | |
| This Crossbow (12 shots, shoots every other round) still ignores shields, along with armor and water! AN PIERCE, DMG 12, PRE +10, RANGE 35, 1/3 STR added to DMG, works Underwater |
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Shields
| Weightless Tower Shield | | |
|---|---|---|---|
| This Tower Shield (not usable by Mounted guys) doesn't weigh a thing! PROT 16, PARRY 8 |
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| Crystal Shield | 10 | |
| This Tower Shield (not usable by Mounted guys) is very thick, and heavy with magic power! PROT 30, PARRY 7, DEF -4, ENC +4, Power of the Spheres spell (Start) |
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| Weightless Kite Shield | | |
| This Kite Shield (usable by Mounted guys) doesn't weigh a thing! PROT 21, PARRY 7 |
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| Shield of Valor | 5 | |
| Knights use this Kite Shield (usable by Mounted guys) when facing those gosh-darn Crossbowmen! PROT 21, PARRY 8, DEF -1, ENC +1, Air Shield +80 |
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| Ice Aegis | | Cheap for MA Caelum! |
| This Round Shield (usable by Mounted guys) exposes you when it's hot. How rude! PROT 21, PARRY 8, DEF -1, ENC +1, CR +5, Ice Protection +1 |
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| Lead Shield | | |
| This Round Shield (usable by Mounted guys) is made out of solid lead, something magic doesn't like! PROT 23, PARRY 6, DEF -3, ENC +3, MR +4 |
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| Eye Shield | | |
| Be careful with this Buckler (usable by Mounted guys) holder, or else your eyes will disappear! PROT 16, PARRY 5, Sight Vengeance (causes Blindness on melee attackers, MR negates) |
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Helms
| Dragon Helmet | | |
|---|---|---|---|
| Wear this Helmet to feel safe and comfy in the midst of battle, and to see in the dark. PROT 22, Morale +5, FR +5, Darkvision 50 |
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| Ice Helmet | | Cheap for MA Caelum! |
| It's an Ice Cap for your head! PROT 18, CR +5 |
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| Horror Helmet | | |
| The noodly appendages on this Helmet are amusingly spooky in-game. PROT 22, Fear +5 |
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| Horned Helmet | | |
| This Helmet gives a bonus attack (Length 0)! They can't hit or grab your horns if they're dead! PROT 22, SLASH, DMG 0, ATT -1, DEF -1 |
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| Crown of Lead | | |
| Crowns fit on various head sizes, and this one bestows a little Magic Resistance. PROT 9, MR +1 |
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| Ivy Crown | | |
| Wear this Crown when traversing the woods, and while Awakening Vine Men and Vine Ogres! PROT 9, Forest Survival, Ivy Lord 1 |
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Armors
| Fire Plate | | |
|---|---|---|---|
| This Plate Cuirass goes well with the Dragon Helmet, if you really need extra Morale or Fire Resistance. PROT 16, DEF -1, ENC +2, MM -2, Morale +2, FR +5 |
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| Copper Plate | | |
| Copper doesn't make a good Plate Cuirass, but it does hold electricity! PROT 13, DEF -1, ENC +2, MM -2, SR +25, Charge Body spell (Start) |
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| Armor of Souls | | |
| This Chain Mail Hauberk holds forty pure souls! Don't ask where they came from. PROT 16, DEF -1, ENC +1, MR +5, |
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| Lightweight Scale Mail | | Cheap for EA & MA Vanheim! |
| This Scale Mail Cuirass is light and cheap. Either Dwarves or Elves invented it! PROT 11, ENC +1 |
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| Weightless Scale Mail | | Cheap for EA & MA Vanheim! |
| This Scale Mail Cuirass is lighter and more expensive! Is it worth it? Maybe! PROT 11 |
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| Mirror Armor | 5 | |
| This Ring Mail Hauberk has one big sewn-in scale, which sorta reflects some magic! PROT 13, DEF -1, ENC +1, MR +3 |
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| Shambler Skin Armor | | |
| This Hauberk-cut Shambler Pelt compensates for both your lungs and your gills, and for your lack of either! PROT 9, ENC +1, Water Breathing, Air Breathing |
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| Dire Wolf Pelt | | |
| This Dire Wolf Pelt improves your mobility! On the other hand, it's not super protective. PROT 8, DEF +1, ENC +1, ATT +1, CR +5 |
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| Kithaironic Lion Pelt | 2 | Cheap for EA & MA Machaka! |
| This Pelt comes from a Kithaironic Lion, and also covers your head! PROT 15 (Head & Body, Also Fills Head "Slot"), DEF -1, ENC +1 |
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| Ranger's Cloak | | |
| These Light Magic Furs improve your Stealthiness, if you're Stealthy! PROT 5, MM -2, Stealth +30 (DOES NOT MAKE YOU STEALTHY) |
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| Robe of Missile Protection | | |
| These Magic Robes will protect you from arrows and a few ranged spells, at the very least! PROT 3, MM -2, Air Shield +80 |
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Boots
| Chi Shoes | | Cheap for EA & MA T'ien Ch'i! |
|---|---|---|---|
| These Shoes make your Useless Kick (Length 0) less useless, giving you a bonus strike! BLUNT, DMG 0 |
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| Boots of Giant Strength | | |
| These Low Boots make you super strong, improving your strikes! STR +5 |
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| Boots of the Behemoth | | |
| Having these Low Boots lets you step on people! Note that results scale with Size. Trample |
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| Birch Boots | | |
| Warm-colored High Boots that keep your toes warm, and that hold out snow. CR +5, Mountain Survival, Snow Move |
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| Ranger's Boots | | |
| These go well with the Ranger's Cloak, but anyone could find them useful, such as normies in Pangaea! Reinvigoration +2, Forest Survival, Stealth +20 (DOES NOT MAKE YOU STEALTHY) |
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Miscellaneous Items
| Burning Pearl | | |
|---|---|---|---|
| This glowing ornament provides a coveted Attack Skill boost, but it also blows your cover for Assassinations. ATT +4, FR +5, Patience -1 |
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| Fire in a Jar | | |
| The fire in this jar can be used in place of one Fire Gem for each battle! You can't dump it on foes, though. CR +5, 1 (Temporary) |
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| Eye of Aiming | | |
| You can't see out of this Magic Eye, but it makes your other eye(s) sharper! You can't take it back out! PRE +8, Unlootable, applies Lost an Eye |
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| Owl Quill | | |
| A very handy item for boosting Research, doing so by taking notes for their users. Research Bonus +6 |
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| Ring of Levitation | | |
| You become physically incapable of touching the ground while wearing this! (Cave ceilings might touch you, though!) Floating |
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| Ring of Warning | | |
| This thing gives you crippling paranoia, enabling you to have 5 extra bodyguards! Patrol Bonus +10, Warning +5 |
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| Amulet of Breathing | | |
| You can breathe anything with this thing on, if you have lungs! Water Breathing |
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| Amulet of Missile Protection | | |
| Wear with the Robe if you're extra paranoid! Or wear this with normal Armor. Air Shield +80 |
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| Gossamer Cloth | 5 | Cheap for EA Tir na n'Og! |
| This hides 25 of your non-Commander friends in the same province, until battle commences! Obfuscate -25 |
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| Flask of Holy Water | | |
| Very good for those Sacred Commanders who can't Bless themselves otherwise, if they're late to mass! Auto-Bless (DOES NOT MAKE YOU BLESSABLE) |
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| Ring of Water Breathing | | |
| This only lets you breathe water; if your destination is under a sea of milk, you're out of luck. Water Breathing |
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| Clam of Pearls | 5 | Cheap for EA & MA Pelagia! |
| Unfortunately, the Pantokrator decreed that this clam's pearls are for battle only. 2 (Temporary) |
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| Bracers of Protection | | |
| Unlike in D&D (where these are almost-certainly pilfered from), Armor Protection in Dominions stacks! Yay! PROT 2 (Head & Body), DEF +2 |
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| Cat's Eye Amulet | | |
| This thing makes you slightly nocturnal, and slightly harder to get. Darkvision +50, Stealth +20 (DOES NOT MAKE YOU STEALTHY) |
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| Lodestone Amulet | | |
| Lodestones are magnetic, generating a magnetic field that bends certain "wussy" magic. MR +4 |
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| The Pebble Pouch | | |
| You need 20 Strength, 2 hands, and a Size of 4 or higher to Throw these 15 Boulders… with one hand. (Illwinter please!) BLUNT, DMG 8, RANGE is 1/3 of STR |
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| Stone Bird | 5 | |
| This thing (Length 5) attacks on its own; you don't need to do anything! It prefers to crack skulls. BLUNT, DMG 9, DEF +2, STR not added to DMG, Attacks FOUR TIMES |
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| Wound Fend Amulet | 5 | |
| This protects against permanent damage, aside from the ultimate permanent damage caused by temporary damage (Death). Affliction Resistance +2 |
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| Pendant of Luck | | |
| Unicorns are Lucky! Well, I guess the Unicorns in MA Man aren't… but those have pink horns, so do they even count? Lucky |
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| Champion's Skull | | |
| This guy gets revenge on trapped stuck in his skull by making all of your dreams about your job. Provides 3 Experience per turn |
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| Effigy of War | 5 | |
| Dissuade Raiding and delay the inevitable by claiming you have extra men! Just try to make it believeable. Obfuscate +50 |
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| Barkskin Amulet | | |
| This makes the top of your skin bark-like! You should take it off during hugging sessions. Barkskin (NAT PROT 10, or NAT PROT 1 if already 10 or higher, FR -5) |
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| Handful of Acorns | | |
| Each of these grows into a middle-aged Vine Man when planted, and remarkably quick! Magic Leadership +1, Retinue of 3 Vine Men |
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| Cat Charm | | |
| This makes you prefer dudes. It also makes you harder to touch. Coincidence? Perhaps. DEF +4, Female |
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| Enormous Cauldron of Broth | | |
| Liquified Soylent Green? My favorite! Supply Bonus +100 |
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| Imp Familiar | | |
| This guy can do almost anything, but not very well. He'll never leave you, EVER, but he might accidentally taint you. Undead Leadership +1, Research Bonus +3, Retinue of 1 Shadow Imp, Tainted (1% chance per turn) |
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| Ring of the Warrior | | |
| This thing gives you a coveted Attack Skill bonus AND a Morale bonus! Now you can smack that annoying Elf! ATT +5, Morale +2 |
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| Soul Contract | 5 | Cheap for LA Marignon! |
| Sign this to let Devils into this world, for as long as you live! This isn't cheap, despite what the Pantokrator says. Undead Leadership +10, Auto-Summons 1 Devil per turn, Unlootable, Tainted (10% chance per turn) |
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dom5/list-of-lesser-magic-items.txt · Last modified: by migration
