Lesser Magic Items are Magic Items you can craft upon reaching Construction Level 2. These are the generic ones.
Some notes:
Burning Blade | 1 • 5 | ||
This Broad Sword (Length 1) is on Fire! It doesn't burn its sheath, though. SLASH, DMG 12, ATT +2, DEF +1, also does 10 AP FIRE DMG on hit |
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Coral Blade | 1 • 5 | Cheap for EA Pelagia & MA Atlantis! | |
This Broad Sword (Length 1) is bloodthirsty, but not for yours; it makes yours nicer! SLASH, DMG 9, ATK +2, DEF +2, HP +8, causes Bleeding on DMG |
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Sword of Sharpness | 1 • 5 | ||
This Broad Sword (Length 1) treats armor like butter! AP SLASH, DMG 10, ATK +2, DEF +2 |
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Bane Blade | 1 • 5 | Cheap for MA Machaka! | |
This Broad Sword (Length 1) makes low-MR foes not feel so good! SLASH, DMG 7, ATK +1, DEF +2, causes Decay on DMG (MR negates) |
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Ice Mist Scimitar | 11 • 55 | ||
This Scimitar (Length 1) creates dissipating chill with each swing! SLASH, DMG 8, ATT +2, DEF +3, CR+10, also causes 10 COLD FAT on hit (AOE 1) |
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Faithful | 11 • 55 | ||
This Short Sword (Length 1) might like you. PIERCE & SLASH, DMG 7, ATT +2, DEF +4, Lucky, Affliction Resistance +1 |
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Main Gauche of Parrying | 1 • 5 | ||
This Dagger (Length 0) can replace a Shield, if you only care about melee! PIERCE, DMG 4, ATT +2, DEF +6 |
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Duskdagger | 11 • 55 | Cheap for MA Jotunheim! | |
This Dagger (Length 0) is so sharp, it ignores armor! AN PIERCE, DMG 3, ATT +3, DEF +1, causes Bleeding on DMG |
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Hunter's Knife | 1 • 5 | ||
This Dagger (Length 0) isn't as sharp as a Duskdagger, but it's cheaper. AP PIERCE, DMG 4, ATT +2, DEF +1 |
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Knife of the Damned | 11 • 55 | ||
This Dagger (Length 0) curses everyone and everything. You can't let it go, EVER! AP PIERCE, DMG 4, ATT +4, DEF +1, Curses Luck on hit, Curses on DMG, adds Curse |
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Axe of Sharpness | 1 • 5 | ||
This Axe (Length 1) chops right through armor! It's bad at parrying, though. AP SLASH, DMG 11, ATK +2 |
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Stinger | 1 • 5 | ||
This Spear (Length 3) will get through armor, if it's not too thick! AP PIERCE, DMG 7, ATK +2, DEF +1 |
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Thorn Spear | 1 • 5 | Cheap for EA Pangaea & MA Asphodel! | |
This Spear (Length 3) does most of its damage slowly. PIERCE, DMG 5, ATK +2, DEF +2, also does 15 POISON DMG on DMG |
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Smasher | 2 • 10 | ||
Most Hammers (Length 1) pierce; this one just destroys Inanimates. BLUNT, DMG 16, ATK +2, DEF +1, also does 20 AN SHATTER DMG on hit (Inanimates only) |
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Dwarven Hammer | 3 • 15 | Cheap for EA & MA Vanheim! | |
Most Hammers (Length 1) pierce; this one just fosters industry & looks like the Smasher. BLUNT, DMG 8, DEF -1, Forge Bonus +2 |
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Mace of Eruption | 2 • 10 | ||
This Mace (Length 1) can hit people next to your target, though not as strongly. BLUNT, DMG 11, ATT +2, also does 8 AP FIRE DMG on hit (AOE 1) |
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Star of Heroes | 2 • 10 | ||
This Morningstar (Length 1, +2 ATT vs. Shields) does not like Armor. BLUNT, DMG 12, ATT +4, DEF -2, also does 10 DMG to Armor on DMG (even to Magic gear) |
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Thunder Whip | 1 • 5 | ||
This Whip (Length 4, capped DMG) releases something that works like Orb Lightning! SLASH, DMG 2, SR +5, also does 3 Uncapped Bouncing AN SHOCK DMG on hit |
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Vine Whip | 2 • 10 | ||
This Whip (Length 4, capped DMG) releases something that works like Tangle Vines! SLASH, DMG 0, ATT +3, also Entangles on hit |
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Sceptre of Authority | 1 • 5 | ||
This Sceptre (Length 1) has a ranged Magic spell in it! BLUNT, DMG 0, ATT +1, Leadership +25, Combustion spell |
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Rod of the Leper King | 1 • 5 | ||
This Sceptre (Length 1) has no downsides, if you're Undead! BLUNT, DMG 0, ATT +1, Undead Leadership +50, adds Disease |
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Eyecatcher | 11 • 55 | ||
This thing (Length 0) only goes for the Eyes, and can't steal Magic Eye-tems. AN PIERCE, DMG -5, ATT -2, causes "Lost an Eye" on DMG |
Greatsword of Sharpness | 1 • 5 | ||
This Great Sword (Length 2) is supreme among cheap 2-handed damage-dealers! AP SLASH, DMG 15, ATK +4, DEF +4 |
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Bane Blade | 1 • 5 | Cheap for MA Machaka! | |
Yep, they come in Great Sword size (Length 2) too! SLASH, DMG 10, ATK +2, DEF +3, causes Decay on DMG (MR negates) |
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Halberd of Might | 1 • 5 | ||
This Polearm (Length 3) makes you stronger, but it also takes two hands. PIERCE & SLASH, DMG 16, ATK +2, DEF +3, STR +4 |
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Doom Glaive | 11 • 55 | ||
This Polearm (Length 3) will end your foes, one way or another! PIERCE & SLASH, DMG 16, ATK +2, DEF +2, also Curses on hit (AOE 1) & causes Decay on hit (AOE 1, MR negates) |
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Hammer of the Mountains | 1 • 5 | ||
This Warhammer (Length 3) is unwieldy, sure, but powerful! BLUNT, DMG 25, ATK -1, DEF -3, also Stuns on hit (AOE 1) |
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Holy Scourge | 2 • 10 | Cheap for MA Marignon! | |
This Flail (Length 2, 2 Attacks, +2 ATT vs. Shields) obliterates evil! BLUNT, DMG 6, ATK +5, DEF -2, hits do x3 DMG against Demons & the Undead |
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Staff of Flame Focus | 1 • 5 | ||
This Quarterstaff (Length 3) lets you cast Fire spells further! BLUNT, DMG 3, ATK +2, DEF +4, Far Caster 1 (Fire) |
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Ice Pebble Staff | 3 • 15 | ||
This Quarterstaff (Length 3) lets you sorta freeze people! BLUNT, DMG 3, ATK +2, DEF +4, CR +5, Numbness spell |
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Lightning Rod | 1 • 5 | ||
Hold this Quarterstaff (Length 3) while building Corpse Constructs! BLUNT, DMG 3, ATK +2, DEF +4, SR +15, Corpse Lord 3 |
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Thorn Staff | 1 • 5 | Cheap for EA Pangaea & MA Asphodel! | |
Use this Quarterstaff (Length 3) if you're a hardcore Mage! BLUNT, DMG 5, ATK +3, DEF +5, also does 15 POISON DMG on DMG |
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Gloves of the Gladiator | 2 • 10 | Cheap for MA & LA Pythium! | |
Use your Fists (Length 0) more effectively with these! BLUNT, DMG 3, ATK +2, DEF +1, STR +3, MR +1, provides 4 attacks |
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Trueshot Longbow | 1 • 5 | ||
This Long Bow (12 shots) might allow you to hit something at range! PIERCE, DMG 12, PRE +30, RANGE 50, 1/3 STR added to DMG |
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Black Bow of Botulf | 1 • 5 | ||
This Long Bow (12 shots) breaks minds! Meme your foes into incapability! PIERCE, DMG 12, PRE +5, RANGE 45, 1/3 STR added to DMG, causes Feeblemind on DMG |
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Just Man's Cross | 1 • 5 | Cheap for MA Marignon! | |
This Crossbow (12 shots, shoots every other round) used to ignore shields! It doesn't anymore, though. AP PIERCE, DMG 12, PRE +4, RANGE 45, 1/3 STR added to DMG, hits do x3 DMG against Demons & the Undead |
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Piercer | 11 • 55 | ||
This Crossbow (12 shots, shoots every other round) still ignores shields, along with armor and water! AN PIERCE, DMG 12, PRE +10, RANGE 35, 1/3 STR added to DMG, works Underwater |
Weightless Tower Shield | 2 • 10 | ||
This Tower Shield (not usable by Mounted guys) doesn't weigh a thing! PROT 16, PARRY 8 |
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Crystal Shield | 32 • 1510 | ||
This Tower Shield (not usable by Mounted guys) is very thick, and heavy with magic power! PROT 30, PARRY 7, DEF -4, ENC +4, Power of the Spheres spell (Start) |
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Weightless Kite Shield | 2 • 10 | ||
This Kite Shield (usable by Mounted guys) doesn't weigh a thing! PROT 21, PARRY 7 |
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Shield of Valor | 11 • 55 | ||
Knights use this Kite Shield (usable by Mounted guys) when facing those gosh-darn Crossbowmen! PROT 21, PARRY 8, DEF -1, ENC +1, Air Shield +80 |
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Ice Aegis | 2 • 10 | Cheap for MA Caelum! | |
This Round Shield (usable by Mounted guys) exposes you when it's hot. How rude! PROT 21, PARRY 8, DEF -1, ENC +1, CR +5, Ice Protection +1 |
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Lead Shield | 2 • 10 | ||
This Round Shield (usable by Mounted guys) is made out of solid lead, something magic doesn't like! PROT 23, PARRY 6, DEF -3, ENC +3, MR +4 |
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Eye Shield | 2 • 10 | ||
Be careful with this Buckler (usable by Mounted guys) holder, or else your eyes will disappear! PROT 16, PARRY 5, Sight Vengeance (causes Blindness on melee attackers, MR negates) |
Dragon Helmet | 1 • 5 | ||
Wear this Helmet to feel safe and comfy in the midst of battle, and to see in the dark. PROT 22, Morale +5, FR +5, Darkvision 50 |
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Ice Helmet | 1 • 5 | Cheap for MA Caelum! | |
It's an Ice Cap for your head! PROT 18, CR +5 |
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Horror Helmet | 2 • 10 | ||
The noodly appendages on this Helmet are amusingly spooky in-game. PROT 22, Fear +5 |
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Horned Helmet | 1 • 5 | ||
This Helmet gives a bonus attack (Length 0)! They can't hit or grab your horns if they're dead! PROT 22, SLASH, DMG 0, ATT -1, DEF -1 |
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Crown of Lead | 1 • 5 | ||
Crowns fit on various head sizes, and this one bestows a little Magic Resistance. PROT 9, MR +1 |
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Ivy Crown | 1 • 5 | ||
Wear this Crown when traversing the woods, and while Awakening Vine Men and Vine Ogres! PROT 9, Forest Survival, Ivy Lord 1 |
Fire Plate | 1 • 5 | ||
This Plate Cuirass goes well with the Dragon Helmet, if you really need extra Morale or Fire Resistance. PROT 16, DEF -1, ENC +2, MM -2, Morale +2, FR +5 |
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Copper Plate | 1 • 5 | ||
Copper doesn't make a good Plate Cuirass, but it does hold electricity! PROT 13, DEF -1, ENC +2, MM -2, SR +25, Charge Body spell (Start) |
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Armor of Souls | 5 • 40 | ||
This Chain Mail Hauberk holds forty pure souls! Don't ask where they came from. PROT 16, DEF -1, ENC +1, MR +5, 1 boost |
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Lightweight Scale Mail | 1 • 5 | Cheap for EA & MA Vanheim! | |
This Scale Mail Cuirass is light and cheap. Either Dwarves or Elves invented it! PROT 11, ENC +1 |
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Weightless Scale Mail | 2 • 10 | Cheap for EA & MA Vanheim! | |
This Scale Mail Cuirass is lighter and more expensive! Is it worth it? Maybe! PROT 11 |
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Mirror Armor | 11 • 55 | ||
This Ring Mail Hauberk has one big sewn-in scale, which sorta reflects some magic! PROT 13, DEF -1, ENC +1, MR +3 |
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Shambler Skin Armor | 1 • 5 | ||
This Hauberk-cut Shambler Pelt compensates for both your lungs and your gills, and for your lack of either! PROT 9, ENC +1, Water Breathing, Air Breathing |
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Dire Wolf Pelt | 1 • 5 | ||
This Dire Wolf Pelt improves your mobility! On the other hand, it's not super protective. PROT 8, DEF +1, ENC +1, ATT +1, CR +5 |
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Kithaironic Lion Pelt | 11 • 32 | Cheap for EA & MA Machaka! | |
This Pelt comes from a Kithaironic Lion, and also covers your head! PROT 15 (Head & Body, Also Fills Head "Slot"), DEF -1, ENC +1 |
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Ranger's Cloak | 1 • 5 | ||
These Light Magic Furs improve your Stealthiness, if you're Stealthy! PROT 5, MM -2, Stealth +30 (DOES NOT MAKE YOU STEALTHY) |
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Robe of Missile Protection | 1 • 5 | ||
These Magic Robes will protect you from arrows and a few ranged spells, at the very least! PROT 3, MM -2, Air Shield +80 |
Chi Shoes | 1 • 5 | Cheap for EA & MA T'ien Ch'i! | |
These Shoes make your Useless Kick (Length 0) less useless, giving you a bonus strike! BLUNT, DMG 0 |
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Boots of Giant Strength | 1 • 5 | ||
These Low Boots make you super strong, improving your strikes! STR +5 |
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Boots of the Behemoth | 1 • 5 | ||
Having these Low Boots lets you step on people! Note that results scale with Size. Trample |
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Birch Boots | 1 • 5 | ||
Warm-colored High Boots that keep your toes warm, and that hold out snow. CR +5, Mountain Survival, Snow Move |
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Ranger's Boots | 1 • 5 | ||
These go well with the Ranger's Cloak, but anyone could find them useful, such as normies in Pangaea! Reinvigoration +2, Forest Survival, Stealth +20 (DOES NOT MAKE YOU STEALTHY) |
Burning Pearl | 1 • 5 | ||
This glowing ornament provides a coveted Attack Skill boost, but it also blows your cover for Assassinations. ATT +4, FR +5, Patience -1 |
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Fire in a Jar | 1 • 5 | ||
The fire in this jar can be used in place of one Fire Gem for each battle! You can't dump it on foes, though. CR +5, 1 (Temporary) |
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Eye of Aiming | 1 • 5 | ||
You can't see out of this Magic Eye, but it makes your other eye(s) sharper! You can't take it back out! PRE +8, Unlootable, applies Lost an Eye |
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Owl Quill | 1 • 5 | ||
A very handy item for boosting Research, doing so by taking notes for their users. Research Bonus +6 |
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Ring of Levitation | 1 • 5 | ||
You become physically incapable of touching the ground while wearing this! (Cave ceilings might touch you, though!) Floating |
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Ring of Warning | 1 • 5 | ||
This thing gives you crippling paranoia, enabling you to have 5 extra bodyguards! Patrol Bonus +10, Warning +5 |
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Amulet of Breathing | 2 • 10 | ||
You can breathe anything with this thing on, if you have lungs! Water Breathing |
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Amulet of Missile Protection | 2 • 10 | ||
Wear with the Robe if you're extra paranoid! Or wear this with normal Armor. Air Shield +80 |
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Gossamer Cloth | 21 • 105 | Cheap for EA Tir na n'Og! | |
This hides 25 of your non-Commander friends in the same province, until battle commences! Obfuscate -25 |
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Flask of Holy Water | 1 • 5 | ||
Very good for those Sacred Commanders who can't Bless themselves otherwise, if they're late to mass! Auto-Bless (DOES NOT MAKE YOU BLESSABLE) |
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Ring of Water Breathing | 1 • 5 | ||
This only lets you breathe water; if your destination is under a sea of milk, you're out of luck. Water Breathing |
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Clam of Pearls | 11 • 55 | Cheap for EA & MA Pelagia! | |
Unfortunately, the Pantokrator decreed that this clam's pearls are for battle only. 2 (Temporary) |
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Bracers of Protection | 1 • 5 | ||
Unlike in D&D (where these are almost-certainly pilfered from), Armor Protection in Dominions stacks! Yay! PROT 2 (Head & Body), DEF +2 |
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Cat's Eye Amulet | 1 • 5 | ||
This thing makes you slightly nocturnal, and slightly harder to get. Darkvision +50, Stealth +20 (DOES NOT MAKE YOU STEALTHY) |
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Lodestone Amulet | 1 • 5 | ||
Lodestones are magnetic, generating a magnetic field that bends certain "wussy" magic. MR +4 |
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The Pebble Pouch | 1 • 5 | ||
You need 20 Strength, 2 hands, and a Size of 4 or higher to Throw these 15 Boulders… with one hand. (Illwinter please!) BLUNT, DMG 8, RANGE is 1/3 of STR |
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Stone Bird | 11 • 55 | ||
This thing (Length 5) attacks on its own; you don't need to do anything! It prefers to crack skulls. BLUNT, DMG 9, DEF +2, STR not added to DMG, Attacks FOUR TIMES |
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Wound Fend Amulet | 11 • 55 | ||
This protects against permanent damage, aside from the ultimate permanent damage caused by temporary damage (Death). Affliction Resistance +2 |
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Pendant of Luck | 1 • 5 | ||
Unicorns are Lucky! Well, I guess the Unicorns in MA Man aren't… but those have pink horns, so do they even count? Lucky |
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Champion's Skull | 1 • 5 | ||
This guy gets revenge on trapped stuck in his skull by making all of your dreams about your job. Provides 3 Experience per turn |
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Effigy of War | 11 • 55 | ||
Dissuade Raiding and delay the inevitable by claiming you have extra men! Just try to make it believeable. Obfuscate +50 |
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Barkskin Amulet | 1 • 5 | ||
This makes the top of your skin bark-like! You should take it off during hugging sessions. Barkskin (NAT PROT 10, or NAT PROT 1 if already 10 or higher, FR -5) |
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Handful of Acorns | 1 • 5 | ||
Each of these grows into a middle-aged Vine Man when planted, and remarkably quick! Magic Leadership +1, Retinue of 3 Vine Men |
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Cat Charm | 2 • 10 | ||
This makes you prefer dudes. It also makes you harder to touch. Coincidence? Perhaps. DEF +4, Female |
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Enormous Cauldron of Broth | 3 • 15 | ||
Liquified Soylent Green? My favorite! Supply Bonus +100 |
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Imp Familiar | 1 • 5 | ||
This guy can do almost anything, but not very well. He'll never leave you, EVER, but he might accidentally taint you. Undead Leadership +1, Research Bonus +3, Retinue of 1 Shadow Imp, Tainted (1% chance per turn) |
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Ring of the Warrior | 1 • 5 | ||
This thing gives you a coveted Attack Skill bonus AND a Morale bonus! Now you can smack that annoying Elf! ATT +5, Morale +2 |
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Soul Contract | 31 • 905 | Cheap for LA Marignon! | |
Sign this to let Devils into this world, for as long as you live! This isn't cheap, despite what the Pantokrator says. Undead Leadership +10, Auto-Summons 1 Devil per turn, Unlootable, Tainted (10% chance per turn) |