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list-of-lesser-magic-items [2022/04/16 06:44] fenrir [Miscellaneous Items] |
list-of-lesser-magic-items [2022/07/31 22:49] (current) noamthotsky [Double-Handed Weapons] |
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* Research Boosters only work for those who can already Research (as in, those who already have [[Research Points]]). | * Research Boosters only work for those who can already Research (as in, those who already have [[Research Points]]). | ||
* The number after " | * The number after " | ||
+ | * Tainted Items, as mentioned in the Items page, have the listed chance to apply a [[Horror Mark]] each turn. | ||
+ | * Bold text in the top line is supposed to indicate that the item is **Cursed**, or Unremovable, | ||
+ | |||
===== One-Handed Weapons ===== | ===== One-Handed Weapons ===== | ||
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| ::: | This Broad Sword (Length 1) **is** on Fire! It doesn' | | ::: | This Broad Sword (Length 1) **is** on Fire! It doesn' | ||
^ {{: | ^ {{: | ||
- | | ::: | This Broad Sword (Length 1) is bloodthirsty, | + | | ::: | This Broad Sword (Length 1) is bloodthirsty, |
^ {{: | ^ {{: | ||
| ::: | This Broad Sword (Length 1) [[Armor-Piercing|treats armor like butter]]! \\ **AP SLASH, DMG 10, ATK +2, DEF +2** ||| | | ::: | This Broad Sword (Length 1) [[Armor-Piercing|treats armor like butter]]! \\ **AP SLASH, DMG 10, ATK +2, DEF +2** ||| | ||
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| ::: | This Scimitar (Length 1) creates dissipating chill with each swing! | | ::: | This Scimitar (Length 1) creates dissipating chill with each swing! | ||
^ {{: | ^ {{: | ||
- | | ::: | This Short Sword (Length 1) might like you. \\ **PIERCE & SLASH, DMG 7, ATT +2, DEF +4, [[Luck|Lucky]], | + | | ::: | This Short Sword (Length 1) might like you. \\ **PIERCE & SLASH, DMG 7, ATT +2, DEF +4, [[Luck|Lucky]], |
^ {{: | ^ {{: | ||
| ::: | This Dagger (Length 0) can replace a Shield, if you only care about melee! \\ **PIERCE, DMG 4, ATT +2, DEF +6** ||| | | ::: | This Dagger (Length 0) can replace a Shield, if you only care about melee! \\ **PIERCE, DMG 4, ATT +2, DEF +6** ||| | ||
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| ::: | This thing (Length 0) only goes for the Eyes, and can't steal Magic Eye-tems. \\ **AN PIERCE, DMG -5, ATT -2, causes [[Afflictions|" | | ::: | This thing (Length 0) only goes for the Eyes, and can't steal Magic Eye-tems. \\ **AN PIERCE, DMG -5, ATT -2, causes [[Afflictions|" | ||
- | ===== Double-Handed Weapons ===== | + | ===== Two-Handed Weapons ===== |
^ {{: | ^ {{: | ||
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| ::: | Knights use this Kite Shield (usable by [[Mounted]] guys) when facing those gosh-darn Crossbowmen!\\ **PROT 21, PARRY 8, DEF -1, ENC +1, [[Air Shield]] +80** ||| | | ::: | Knights use this Kite Shield (usable by [[Mounted]] guys) when facing those gosh-darn Crossbowmen!\\ **PROT 21, PARRY 8, DEF -1, ENC +1, [[Air Shield]] +80** ||| | ||
^ {{: | ^ {{: | ||
- | | ::: | This Round Shield (usable by [[Mounted]] guys) might provide Ice Protection! (FIXME)\\ **PROT 21, PARRY 8, DEF -1, ENC +1, CR +5** ||| | + | | ::: | This Round Shield (usable by [[Mounted]] guys) exposes you when it's hot. How rude! \\ **PROT 21, PARRY 8, DEF -1, ENC +1, CR +5, [[Ice Protection]] +1** ||| |
^ {{: | ^ {{: | ||
| ::: | This Round Shield (usable by [[Mounted]] guys) is made out of solid lead, something magic doesn' | | ::: | This Round Shield (usable by [[Mounted]] guys) is made out of solid lead, something magic doesn' | ||
^ {{: | ^ {{: | ||
- | | ::: | Don't hit this Buckler (usable by [[Mounted]] guys), or else your eyes will disappear!\\ **PROT 16, PARRY 5, [[Sight Vengeance]] (causes [[Afflictions|Blindness]] on parry, MR negates)** ||| | + | | ::: | Be careful with this Buckler (usable by [[Mounted]] guys) holder, or else your eyes will disappear!\\ **PROT 16, PARRY 5, [[Sight Vengeance]] (causes [[Afflictions|Blindness]] on melee attackers, MR negates)** ||| |
===== Helms ===== | ===== Helms ===== | ||
^ {{: | ^ {{: | ||
- | | ::: | Wear this Helmet to feel safe and comfy in the midst of battle, and to see in the dark.\\ **PROT 22, MOR +5, FR +5, Darkvision 50** ||| | + | | ::: | Wear this Helmet to feel safe and comfy in the midst of battle, and to see in the dark.\\ **PROT 22, Morale |
^ {{: | ^ {{: | ||
| ::: | It's an Ice Cap for your head!\\ **PROT 18, CR +5** ||| | | ::: | It's an Ice Cap for your head!\\ **PROT 18, CR +5** ||| | ||
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| ::: | The noodly appendages on this Helmet are amusingly spooky in-game.\\ **PROT 22, [[Fear]] +5** ||| | | ::: | The noodly appendages on this Helmet are amusingly spooky in-game.\\ **PROT 22, [[Fear]] +5** ||| | ||
^ {{: | ^ {{: | ||
- | | ::: | This Helmet gives a bonus attack! They can't hit or grab your horns if they' | + | | ::: | This Helmet gives a bonus attack |
+ | ^ {{: | ||
+ | | ::: | Crowns fit on various head sizes, and this one bestows a little Magic Resistance.\\ **PROT 9, MR +1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Wear this Crown when traversing the woods, and while Awakening Vine Men and ??Vine Ogre??s!\\ **PROT 9, [[Forest Survival]], [[Ivy Lord]] | ||
===== Armors ===== | ===== Armors ===== | ||
^ {{: | ^ {{: | ||
- | | ::: | This Plate Cuirass goes well with the Dragon Helmet, if you really need extra [[Morale]] or [[Fire Resistance]].\\ **PROT 16, DEF -1, ENC +2, MM -2, MOR +2, FR +5** ||| | + | | ::: | This Plate Cuirass goes well with the Dragon Helmet, if you really need extra [[Morale]] or [[Fire Resistance]].\\ **PROT 16, DEF -1, ENC +2, MM -2, Morale |
^ {{: | ^ {{: | ||
| ::: | Copper doesn' | | ::: | Copper doesn' | ||
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| ::: | This ??Dire Wolf?? Pelt improves your mobility! On the other hand, it's not //super// protective.\\ **PROT 8, DEF +1, ENC +1, ATT +1, CR +5** ||| | | ::: | This ??Dire Wolf?? Pelt improves your mobility! On the other hand, it's not //super// protective.\\ **PROT 8, DEF +1, ENC +1, ATT +1, CR +5** ||| | ||
^ {{: | ^ {{: | ||
- | | ::: | This Pelt comes from a ?? | + | | ::: | This Pelt comes from a ?? |
^ {{: | ^ {{: | ||
| ::: | These Light Magic Furs improve your [[Stealth|Stealthiness]], | | ::: | These Light Magic Furs improve your [[Stealth|Stealthiness]], | ||
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| ::: | Warm-colored High Boots that keep your toes warm, and that hold out snow.\\ **CR +5, Mountain Survival, Snow Move** ||| | | ::: | Warm-colored High Boots that keep your toes warm, and that hold out snow.\\ **CR +5, Mountain Survival, Snow Move** ||| | ||
^ {{: | ^ {{: | ||
- | | ::: | These go well with the Ranger' | + | | ::: | These go well with the Ranger' |
===== Miscellaneous Items ===== | ===== Miscellaneous Items ===== | ||
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^ {{: | ^ {{: | ||
| ::: | Unfortunately, | | ::: | Unfortunately, | ||
+ | ^ {{: | ||
+ | | ::: | Unlike in D&D (where these are almost-certainly pilfered from), Armor Protection in Dominions stacks! Yay!\\ **PROT 2 (Head & Body), DEF +2** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This thing makes you // | ||
+ | ^ {{: | ||
+ | | ::: | Lodestones are magnetic, generating a magnetic field that bends certain [[Soul Slay|" | ||
+ | ^ {{: | ||
+ | | ::: | You need 20 Strength, 2 hands, and a Size of 4 or higher to Throw these 15 Boulders... with one hand. (Illwinter please!)\\ **BLUNT, DMG 8, RANGE is 1/3 of STR** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This thing (Length 5) attacks on its own; you don't need to do anything! It prefers to crack skulls.\\ **BLUNT, DMG 9, DEF +2, STR not added to DMG, Attacks FOUR TIMES** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This protects against // | ||
+ | ^ {{: | ||
+ | | ::: | Unicorns are Lucky! Well, I guess the Unicorns in [[man-ma|MA Man]] aren' | ||
+ | ^ {{: | ||
+ | | ::: | This guy gets revenge on trapped stuck in his skull by making all of your dreams about your job.\\ **Provides 3 [[Experience]] per turn** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Dissuade [[Raiding]] and delay the inevitable by claiming you have extra men! Just try to make it believeable.\\ **Obfuscate +50** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This makes the top of your skin bark-like! You should take it off during hugging sessions.\\ **Barkskin (NAT PROT 10, or NAT PROT 1 if already 10 or higher, FR -5)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Each of these grows into a middle-aged ??Vine Man?? when planted, and remarkably quick!\\ **Magic Leadership +1, Retinue of 3 Vine Men** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This makes you prefer dudes. It also makes you harder to touch. Coincidence? | ||
+ | ^ {{: | ||
+ | | ::: | Liquified Soylent Green? My favorite!\\ **Supply Bonus +100** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This guy can do almost anything, but not very well. **He' | ||
+ | ^ {{: | ||
+ | | ::: | This thing gives you a coveted Attack Skill bonus AND a Morale bonus! Now you can smack that annoying Elf! \\ **ATT +5, Morale +2** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Sign this to let Devils into this world, **for as long as you live!** This isn't cheap, despite what the Pantokrator says.\\ **Undead Leadership +10, Auto-Summons 1 ??Devil?? per turn, Unlootable, Tainted (10% chance per turn)** ||| |