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list-of-powerful-magic-items [2022/06/14 17:54] fenrir Did the shields and the headwear! Some of the armor is a bit odd though. |
list-of-powerful-magic-items [2023/11/23 08:26] (current) fenrir [One-Handed Weapons] |
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* [[Poison Damage]] is also [[Armor-Negating]] (AN) unless said otherwise. | * [[Poison Damage]] is also [[Armor-Negating]] (AN) unless said otherwise. | ||
* [[Fear]] Damage lowers Morale instead of HP, and builds up to a rout. What it interacts with, and if it even [[DRN]]' | * [[Fear]] Damage lowers Morale instead of HP, and builds up to a rout. What it interacts with, and if it even [[DRN]]' | ||
- | * **Partial** [[Life Drain]] Damage | + | * **Partial** [[Life Drain]] Damage |
* CR is [[Cold Resistance]], | * CR is [[Cold Resistance]], | ||
* Other stats use Manual notation (STR is Strength, ATT is Attack, DEF is Defense, MOR is Morale, PROT is Protection, etc.). | * Other stats use Manual notation (STR is Strength, ATT is Attack, DEF is Defense, MOR is Morale, PROT is Protection, etc.). | ||
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| ::: | Guild rules require that this Broad Sword (Length 1) be made [[Armor-Piercing]] with Earth Magic. \\ **AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5** ||| | | ::: | Guild rules require that this Broad Sword (Length 1) be made [[Armor-Piercing]] with Earth Magic. \\ **AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5** ||| | ||
^ {{: | ^ {{: | ||
- | | ::: | This Broad Sword (Length 1), is really cool, but its side effects won't affect [[Inanimate|Inanimates]]. \\ **AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each)** ||| | + | | ::: | This Broad Sword (Length 1) is really cool, but its side effects won't affect [[Inanimate|Inanimates]]. \\ **AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each)** ||| |
^ {{: | ^ {{: | ||
| ::: | This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. \\ **PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, {{path> | | ::: | This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. \\ **PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, {{path> | ||
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===== Double-Handed Weapons ===== | ===== Double-Handed Weapons ===== | ||
+ | ^ {{: | ||
+ | | ::: | This Double Axe (Length 2) isn't done cooling yet! Be careful with it! \\ **SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, [[Fire Shield]] 9, FR +5** ||| | ||
^ {{: | ^ {{: | ||
| ::: | This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. \\ **SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to [[Demon|Demons]], | | ::: | This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. \\ **SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to [[Demon|Demons]], | ||
^ {{: | ^ {{: | ||
| ::: | This Great Sword (Length 2) will try to keep you alive, but through sinister means. \\ **SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, [[Berserker]] +3, FR +10** ||| | | ::: | This Great Sword (Length 2) will try to keep you alive, but through sinister means. \\ **SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, [[Berserker]] +3, FR +10** ||| | ||
- | ^ {{: | ||
- | | ::: | This Double Axe (Length 2) isn't done cooling yet! Be careful with it! \\ **SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, [[Fire Shield]] 9, FR +5** ||| | ||
^ {{: | ^ {{: | ||
| ::: | You could use this Great Axe (Length 2) for its intended purpose... sure. \\ **AN SLASH, DMG 29, ATT -1, DEF -1, [[Siege Bonus]] +50** ||| | | ::: | You could use this Great Axe (Length 2) for its intended purpose... sure. \\ **AN SLASH, DMG 29, ATT -1, DEF -1, [[Siege Bonus]] +50** ||| | ||
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===== Shields ===== | ===== Shields ===== | ||
^ {{: | ^ {{: | ||
- | | ::: | It's a Tower Shield (not usable by [[Mounted]] guys) that shocks the uninitiated!\\ **PROT 21, PARRY 9, DEF -2, ENC 2, SR +5 auto-casts ??Shocking Grasp??** ||| | + | | ::: | It's a Tower Shield (not usable by [[Mounted]] guys) that shocks the uninitiated!\\ **PROT 21, PARRY 9, DEF -2, ENC 2, SR +5, auto-casts ??Shocking Grasp??** ||| |
^ {{: | ^ {{: | ||
| ::: | This Roundish Shield (usable by [[Mounted]] guys) is too beautiful to harm!\\ **PROT 23, PARRY 9, DEF -1, ENC 1, [[Awe]] +1** ||| | | ::: | This Roundish Shield (usable by [[Mounted]] guys) is too beautiful to harm!\\ **PROT 23, PARRY 9, DEF -1, ENC 1, [[Awe]] +1** ||| | ||
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| ::: | This Crown gives you a dead lord' | | ::: | This Crown gives you a dead lord' | ||
===== Armors ===== | ===== Armors ===== | ||
+ | |||
+ | ^ {{: | ||
+ | | ::: | This Plate Cuirass makes you a mobile statue! \\ **PROT 16, DEF -1, ENC +3, MM -4, Stoneskin (NAT PROT 15, or NAT PROT 2 if already 14 or higher, CR -5)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Plate Cuirass lets you fly, at least in battle, and crash down on foes! \\ **PROT 18, DEF -4, ENC +3, ATT -4, Fear +5, [[Flying]], [[Trample]], | ||
+ | ^ {{: | ||
+ | | ::: | This Full Plate Mail is about as perfect as it can be! \\ **PROT 23, DEF -1, ENC +2, MM -2** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Scale Mail Cuirass probably shows its other colors when the light hits it just right! \\ **PROT 11, DEF -1, ENC +1, MR +2, [[Reinvigoration]] +3** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Scale Mail Hauberk makes you chilly. Spread the chill with Water magic! \\ **PROT 16, DEF -2, ENC +2, MM -2, CR +5, [[Cold Aura]] +1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Full Scale Mail makes you pass through time faster. Be sure to take it off when the year changes! \\ **PROT 16, DEF -1, ENC +4, MM -6, [[Quickness]]** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Full Scale Mail makes you heal faster! It won't grow your head back, though. \\ **PROT 12, DEF -1, ENC +1, PR +15, Limited Regeneration +10 (not for [[Inanimate|Inanimates]])** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Hopefully you put this ribcage to good use, especially since it's someone else' | ||
+ | ^ {{: | ||
+ | | ::: | These Heavy Robes will keep you safe from anything that // | ||
+ | ^ {{: | ||
+ | | ::: | These Robes haven' | ||
===== Boots ===== | ===== Boots ===== | ||
+ | ^ {{: | ||
+ | | ::: | These are the only Low Boots in the tier; the rest are High Boots. \\ **Stoneskin, | ||
+ | ^ {{: | ||
+ | | ::: | What about spiders is Air-related? | ||
+ | ^ {{: | ||
+ | | ::: | Remember to take these off while Death is counting years. \\ **MM +12, Quickness** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Don't wear these inside, unless you want to magically crash through your walls! \\ **MM +18** ||| | ||
+ | ^ {{: | ||
+ | | ::: | These eternally keep both their New Boot Smell and their blood-soaked squish. \\ **[[Reinvigoration]] +3, [[Unaging]] (90%)** ||| | ||
===== Miscellaneous Items ===== | ===== Miscellaneous Items ===== | ||
+ | |||
+ | ^ {{: | ||
+ | | ::: | I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. \\ **Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This guy gets revenge for being trapped in his skull by making you less used to the cold. \\ **CR -5, {{path> | ||
+ | ^ {{: | ||
+ | | ::: | Think of this as a nutritional supplement, with its crucial contribution being oxygen. \\ **Gift of Water Breathing 150 (plus Self)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This makes everyone under the holder look like the holder, but is dispelled in battle because it's annoying. \\ **Leadership -20, False Army** ||| | ||
+ | ^ {{: | ||
+ | | ::: | No, the water is not frozen. \\ **{{path> | ||
+ | ^ {{: | ||
+ | | ::: | Drink responsibly. \\ **Retinue of 1 Size 5 ??Water Elemental# | ||
+ | ^ {{: | ||
+ | | ::: | Drink from the cup, and you will never drown, at least until next Sunday! \\ **Gift of Water Breathing 100 (plus Self)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This **permanently** makes one of your miscellaneous slots more useful! \\ **Grants another Hand slot** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Wedging two Crystal Matrices behind your heart gives it magic powers! **Don' | ||
+ | ^ {{: | ||
+ | | ::: | Who would win; a bunch of Pretender Gods, or one stony boy? \\ **[[Heretic]] 3** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Urish disease-scaring tool is equally pricey for everyone, unfortunately. \\ **[[Disease Healer]] 1, Patrol Bonus +10, Warning +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Nothing makes people look past you quite like a missing pupil. **Don' | ||
+ | ^ {{: | ||
+ | | ::: | Finally, a crystal ball. \\ **[[Far Caster]] 1 (All)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This probably shouldn' | ||
+ | ^ {{: | ||
+ | | ::: | Is this worth the 60 Astral Pearls? Probably. But how will you craft it? \\ **Magic Penetration +1, {{path> | ||
+ | ^ {{: | ||
+ | | ::: | Is this worth the 80 Astral Pearls? Well, I sure think so. But how will you forge it? \\ **Magic Penetration +1, {{path> | ||
+ | ^ {{: | ||
+ | | ::: | You don't even drink this stuff; you just rub its bottle fondly, so the liquid will save you when you need it. \\ **Provides 1 Extra Life, [[Unaging]] (80%)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This ship has two sizes, big (but not super big) and pocket-sized. \\ **Sailing (4/200)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | They say this thing looks nicer than a tiny wreath while you should be sleeping. \\ **{{path> | ||
+ | ^ {{: | ||
+ | | ::: | Actual bloodstones are black with flecks of red, so this probably isn't one of those. \\ **STR +1, Darkvision 50, Far Caster 1 (Blood)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | It's the heart of a chain-smoking Assassin! **Don' | ||
+ | ^ {{: | ||
+ | | ::: | This artificial heart replaces your original, slow-pumping one. It might be bugged, by the way. **No refunds!** | ||
+ | |||