Powerful Magic Items are Magic Items you can craft upon reaching Construction Level 6. These are the generic ones.
Some notes:
Fire Brand | 11 • 55 | ||
Guild rules require that this Broad Sword (Length 1) be made Armor-Piercing with Earth Magic. AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5 |
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Shadow Brand | 11 • 55 | ||
This Broad Sword (Length 1) is really cool, but its side effects won't affect Inanimates. AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each) |
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Blood Thorn | 3 • 15 | Cheap for LA Abysia! | |
This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, 1 boost |
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Axe of Hate | 2 • 10 | ||
This Axe (Length 1) is made with Hate! It lowers your Poison Resistance, though. SLASH, DMG 13, ATT +4, also deals 20 FAT & Disease on DMG (MR negates Disease), PR -15 |
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Evening Star | 11 • 55 | ||
This Morningstar (Length 1, +2 ATT vs. Shields) applies both Fire and Weakness! Inanimates can't be Weakened, though. BLUNT, DMG 10, ATT +6, DEF -2, also deals 12 AP FIRE DMG & 2 points of Weakness on hit (AOE 1, MR negates Weakness) |
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Star of Thraldom | 1 • 5 | ||
This Morningstar (Length 1, +2 ATT vs. Shields) makes targets think they're stuck! BLUNT, DMG 10, ATT +6, DEF -2, applies False Fetters on hit (AOE 1, MR negates) |
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Demon Whip | 11 • 55 | ||
This Whip (Length 4, Capped DMG) splashes Fire on foes! SLASH, DMG 2, ATT +4, also does 14 Uncapped AP FIRE DMG on hit (AOE 1), Inferno Assistance +10 |
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Dragon Sceptre | 2 • 10 | ||
This is a Wand (Length 1), not a Sceptre. Drakes don't mind, though! BLUNT, DMG -2, ATT -2, Dragon Master +1, Flame Bolt spell |
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Rod of the Phoenix | 4 • 25 | ||
This is a Wand (Length 1), not a Rod, but almost no one can afford to point that out! BLUNT, DMG -2, ATT -2, Incinerate spell |
Carmine Cleaver | 21 • 105 | ||
This Double Axe (Length 2) isn't done cooling yet! Be careful with it! SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, Fire Shield 9, FR +5 |
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Demon Bane | 1 • 5 | ||
This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to Demons, HP +5, FR +15 |
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Hell Sword | 22 • 1010 | ||
This Great Sword (Length 2) will try to keep you alive, but through sinister means. SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, Berserker +3, FR +10 |
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Gate Cleaver | 3 • 15 | ||
You could use this Great Axe (Length 2) for its intended purpose… sure. AN SLASH, DMG 29, ATT -1, DEF -1, Siege Bonus +50 |
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Wave Breaker | 3 • 15 | ||
This Trident (Length 3) stabs thrice, once for each of its points! PIERCE, DMG 10, ATT +3, DEF +3, attacks THRICE, Friendly Currents spell (start), Water Breathing |
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Rime Hammer | 21 • 105 | Cheap for EA Niefelheim! | |
This Warhammer (Length 3) forces Water and Air to work together! Mass hysteria ensues! BLUNT, DMG 21, ATT +5, DEF +1, also spreads Freezing Mists on hit (AOE 3), CR +10 |
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Staff of Elemental Mastery | 44 • 2525 | ||
This Quarterstaff (Length 3) is very good for certain people! BLUNT, DMG 3, ATT +2, DEF +4, FR +5, CR +5, 1111 boost, Far Caster 1 (Elements) |
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Staff of Storms | 5 • 40 | ||
If you're annoyed at how long Storm takes to cast, then this Quarterstaff (Length 3) is for you! BLUNT, DMG 3, ATT +2, DEF +4, also does 10 AN SHOCK DMG on hit, Storm spell (start), Lightning Bolt spell, Corpse Lord 5 |
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Staff of Elemental Mastery | 44 • 2525 | ||
This Quarterstaff (Length 3) is very good for certain people! BLUNT, DMG 3, ATT +2, DEF +4, SR +5, Stoneskin, 1111 boost, Far Caster 1 (Elements) |
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Treelord's Staff | 5 • 40 | ||
This Quarterstaff (Length 3) is alive, but it probably won't stab you in the back. BLUNT, DMG 3, ATT +2, DEF +4, Forest Survival, 2 boost, Far Caster 1 (Nature), Ivy Lord 1 |
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Banner of the Northern Star | 4 • 25 | ||
Choose when to bring this Standard (Length 4) out carefully! It makes you weak to other Astral magic. BLUNT, DMG 1, ATT -2, DEF -3, MR -2, Light of the Northern Star spell (start) |
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Standard of the Damned | 4 • 25 | ||
The name of this Standard (Length 4) is what gives Dominions 5 its Adult rating. BLUNT, DMG 1, ATT -2, DEF -3, Fear +5, Drain Life spell |
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Bow of War | 1 • 5 | ||
This Short Bow (7 shots) fires enough arrows at once to have a chance at hitting something! PIERCE, DMG 8, RANGE 40, 1/3 STR added to DMG, attacks THIRTEEN TIMES |
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Ivory Bow | 31 • 155 | ||
This Long Bow (12 shots) fires only THREE arrows at a time, but victims will either serve you or die horribly! AP PIERCE, DMG 12, PRE +2, RANGE 50, 1/3 STR added to DMG, UNLIFE, causes Decay on DMG (MR negates) |
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Ethereal Crossbow | 1 • 5 | ||
This Crossbow (12 shots, shoots every other round) fires fake shots that seem VERY real to the stupid! Applies Soul Slay on hit instead of doing regular DMG (MR negates), PRE +5, RANGE 45, works Underwater |
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Banefire Crossbow | 1 • 5 | ||
This Crossbow (14 shots, shoots every other round) splashes Decay everywhere. No one likes it! AP PIERCE, DMG 10, PRE +2, RANGE 45, applies Decay on hit (AOE 3, MR negates), adds Curse |
Scutata Volturnus | 11 • 55 | ||
It's a Tower Shield (not usable by Mounted guys) that shocks the uninitiated! PROT 21, PARRY 9, DEF -2, ENC 2, SR +5, auto-casts Shocking Grasp |
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Shield of Gleaming Gold | 11 • 55 | Cheap for EA Mekone! | |
This Roundish Shield (usable by Mounted guys) is too beautiful to harm! PROT 23, PARRY 9, DEF -1, ENC 1, Awe +1 |
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Lantern Shield | 21 • 105 | ||
This Round Shield (usable by Mounted guys) is too spooky to swing at! PROT 23, PARRY 6, DEF -1, ENC 1, Fear +5, Retinue of 3 Corpse Candles |
Skullface | 5 • 40 | ||
Bad at Death magic? Just wear another man's head as a Full Helm! Problem solved! PROT 18, DEF -1, Undead Leadership +10, 1 boost, Horde of Skeletons spell |
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Iron Face | 4 • 25 | ||
The Mod Inspector doesn't think this Half Helm works. PROT 23, Ironskin (NAT PROT 20, or NAT PROT 3 if already 18 or higher, SR -5) |
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Spirit Helmet | 3 • 15 | ||
The Air Gem on this Helmet is the wrong color on purpose! This makes the spirit inside of it "uppity". PROT 20, auto-casts Lightning Bolt |
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Starshine Skullcap | 2 • 10 | ||
This Cap continuously emits sky-blue light! It might mess up your sleep, though. PROT 8, MR +2, 1 boost |
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Crown of the Titans | 21 • 105 | ||
Is being half-Giant not enough for you? Wear this Crown WITH the Amulet of Giants! PROT 9, Leadership +50, Inspiring Leader +1, Enlargement (Stacks with Limited Enlargement only) |
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Crown of the Magi | 42 • 2510 | ||
This Crown makes your spells come out faster! Your "cooldown" period remains the same, however. PROT 9, Magic Leadership +10, Fast Caster 30 |
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Wraith Crown | 5 • 40 | ||
This Crown gives you a dead lord's… err… life. PROT 9, Undead Leadership +100, Etherealness, Retinue of 5-to-30 nationally-available Longdead |
Marble Armor | 2 • 10 | ||
This Plate Cuirass makes you a mobile statue! PROT 16, DEF -1, ENC +3, MM -4, Stoneskin (NAT PROT 15, or NAT PROT 2 if already 14 or higher, CR -5) |
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Stymphalian Wings | 4 • 25 | Cheap for EA Arcoscephale! | |
This Plate Cuirass lets you fly, at least in battle, and crash down on foes! PROT 18, DEF -4, ENC +3, ATT -4, Fear +5, Flying, Trample, NOT FOR MOUNTED UNITS |
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Armor of Knights | 1 • 5 | ||
This Full Plate Mail is about as perfect as it can be! PROT 23, DEF -1, ENC +2, MM -2 |
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Rainbow Armor | 11 • 55 | ||
This Scale Mail Cuirass probably shows its other colors when the light hits it just right! PROT 11, DEF -1, ENC +1, MR +2, Reinvigoration +3 |
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Rime Hauberk | 2 • 10 | ||
This Scale Mail Hauberk makes you chilly. Spread the chill with Water magic! PROT 16, DEF -2, ENC +2, MM -2, CR +5, Cold Aura +1 |
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Jade Armor | 21 • 105 | Cheap for MA T'ien Ch'i! | |
This Full Scale Mail makes you pass through time faster. Be sure to take it off when the year changes! PROT 16, DEF -1, ENC +4, MM -6, Quickness |
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Hydra Skin Armor | 2 • 10 | Cheap for EA Sauromatia and MA Pythium! | |
This Full Scale Mail makes you heal faster! It won't grow your head back, though. PROT 12, DEF -1, ENC +1, PR +15, Limited Regeneration +10 (not for Inanimates) |
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Bone Armor | 4 • 25 | ||
Hopefully you put this ribcage to good use, especially since it's someone else's. PROT 0, DEF -3, ENC +3, MM -4, CR +5, auto-casts Soul Vortex |
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Robe of Invulnerability | 4 • 25 | ||
These Heavy Robes will keep you safe from anything that isn't magical. PROT 4, Invulnerability 25 |
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Robe of the Magi | 55 • 4040 | ||
These Robes haven't been thoroughly cleaned. You have been warned! PROT 3, Reinvigoration +5, 11111111 boost, Tainted (5% chance) |
Boots of Stone | 2 • 10 | ||
These are the only Low Boots in the tier; the rest are High Boots. Stoneskin, Mountain Survival |
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Boots of the Spider | 1 • 5 | ||
What about spiders is Air-related? Is it that they ride the breeze with teeny webs? Unhindered (Minimum 75% chance to escape Entanglement), Snow Move, All-Terrain Survival |
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Boots of Quickness | 2 • 10 | ||
Remember to take these off while Death is counting years. MM +12, Quickness |
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Boots of Seven Mile Strides | 2 • 10 | ||
Don't wear these inside, unless you want to magically crash through your walls! MM +18 |
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Boots of Youth | 2 • 10 | ||
These eternally keep both their New Boot Smell and their blood-soaked squish. Reinvigoration +3, Unaging (90%) |
Lightless Lantern | 1 • 5 | ||
I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn) |
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Skull of Fire | 11 • 55 | ||
This guy gets revenge for being trapped in his skull by making you less used to the cold. CR -5, 1 boost |
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Barrel of Air | 4 • 25 | ||
Think of this as a nutritional supplement, with its crucial contribution being oxygen. Gift of Water Breathing 150 (plus Self) |
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Mirror of False Impressions | 4 • 25 | ||
This makes everyone under the holder look like the holder, but is dispelled in battle because it's annoying. Leadership -20, False Army |
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Water Bracelet | 1 • 5 | ||
No, the water is not frozen. 1 boost |
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Bottle of Living Water | 2 • 10 | ||
Drink responsibly. Retinue of 1 Size 5 Water Elemental |
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Sea King's Goblet | 3 • 15 | ||
Drink from the cup, and you will never drown, at least until next Sunday! Gift of Water Breathing 100 (plus Self) |
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The Copper Arm | 31 • 155 | Cheap for MA Ulm! | |
This permanently makes one of your miscellaneous slots more useful! Grants another Hand slot |
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Crystal Heart | 22 • 1010 | ||
Wedging two Crystal Matrices behind your heart gives it magic powers! Don't take them out! Provides 1 Extra Life, Communion Master, Unlootable, applies Chest Wound, not for Inanimates |
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Stone Idol | 22 • 1010 | Cheap for MA Na'Ba! | |
Who would win; a bunch of Pretender Gods, or one stony boy? Heretic 3 |
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Eye Pendant | 33 • 1515 | ||
This Urish disease-scaring tool is equally pricey for everyone, unfortunately. Disease Healer 1, Patrol Bonus +10, Warning +5 |
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Eye of Innocence | 2 • 10 | ||
Nothing makes people look past you quite like a missing pupil. Don't take this eye out! Stealth +40 (DOES NOT MAKE YOU STEALTHY), Unlootable, applies Lost an Eye |
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Arcane Lens | 3 • 15 | ||
Finally, a crystal ball. Far Caster 1 (All) |
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Ring of Returning | 3 • 15 | ||
This probably shouldn't go on your thugs, unless they're of the "glass cannon" variety. Returning (Teleports bearer back to their capital if injured, completely safe) |
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Ring of Sorcery | 6 • 60 | ||
Is this worth the 60 Astral Pearls? Probably. But how will you craft it? Magic Penetration +1, 1111 boost |
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Ring of Wizardry | 7 • 80 | ||
Is this worth the 80 Astral Pearls? Well, I sure think so. But how will you forge it? Magic Penetration +1, 11111111 boost |
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Elixir of Life | 22 • 1010 | ||
You don't even drink this stuff; you just rub its bottle fondly, so the liquid will save you when you need it. Provides 1 Extra Life, Unaging (80%) |
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Pocket Ship | 32 • 1510 | ||
This ship has two sizes, big (but not super big) and pocket-sized. Sailing (4/200) |
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Moonvine Bracelet | 31 • 155 | ||
They say this thing looks nicer than a tiny wreath while you should be sleeping. 1 boost, Retinue of 1 Vine Man |
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Blood Pendant | 2 • 10 | ||
Actual bloodstones are black with flecks of red, so this probably isn't one of those. STR +1, Darkvision 50, Far Caster 1 (Blood) |
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The Black Heart | 2 • 10 | ||
It's the heart of a chain-smoking Assassin! Don't drop it once you take it! MOR +2, Assassin (DOES NOT MAKE YOU STEALTHY), Unlootable, applies Chest Wound, not for Inanimates |
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The Heart of Quickness | 21 • 105 | ||
This artificial heart replaces your original, slow-pumping one. It might be bugged, by the way. No refunds! MM +12, CR +5, PR -5, Reinvigoration +2, Quickness, Fast Aging +2, Unlootable, applies Chest Wound, not for Inanimates |