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list-of-powerful-magic-items [2022/10/09 19:09] fenrir [Miscellaneous Items] finished up |
list-of-powerful-magic-items [2023/11/23 08:26] (current) fenrir [One-Handed Weapons] |
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| ::: | Guild rules require that this Broad Sword (Length 1) be made [[Armor-Piercing]] with Earth Magic. \\ **AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5** ||| | | ::: | Guild rules require that this Broad Sword (Length 1) be made [[Armor-Piercing]] with Earth Magic. \\ **AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5** ||| | ||
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- | | ::: | This Broad Sword (Length 1), is really cool, but its side effects won't affect [[Inanimate|Inanimates]]. \\ **AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each)** ||| | + | | ::: | This Broad Sword (Length 1) is really cool, but its side effects won't affect [[Inanimate|Inanimates]]. \\ **AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each)** ||| |
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| ::: | This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. \\ **PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, {{path> | | ::: | This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. \\ **PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, {{path> | ||
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===== Double-Handed Weapons ===== | ===== Double-Handed Weapons ===== | ||
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+ | | ::: | This Double Axe (Length 2) isn't done cooling yet! Be careful with it! \\ **SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, [[Fire Shield]] 9, FR +5** ||| | ||
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| ::: | This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. \\ **SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to [[Demon|Demons]], | | ::: | This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. \\ **SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to [[Demon|Demons]], | ||
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| ::: | This Great Sword (Length 2) will try to keep you alive, but through sinister means. \\ **SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, [[Berserker]] +3, FR +10** ||| | | ::: | This Great Sword (Length 2) will try to keep you alive, but through sinister means. \\ **SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, [[Berserker]] +3, FR +10** ||| | ||
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- | | ::: | This Double Axe (Length 2) isn't done cooling yet! Be careful with it! \\ **SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, [[Fire Shield]] 9, FR +5** ||| | ||
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| ::: | You could use this Great Axe (Length 2) for its intended purpose... sure. \\ **AN SLASH, DMG 29, ATT -1, DEF -1, [[Siege Bonus]] +50** ||| | | ::: | You could use this Great Axe (Length 2) for its intended purpose... sure. \\ **AN SLASH, DMG 29, ATT -1, DEF -1, [[Siege Bonus]] +50** ||| | ||
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| ::: | This Plate Cuirass makes you a mobile statue! \\ **PROT 16, DEF -1, ENC +3, MM -4, Stoneskin (NAT PROT 15, or NAT PROT 2 if already 14 or higher, CR -5)** ||| | | ::: | This Plate Cuirass makes you a mobile statue! \\ **PROT 16, DEF -1, ENC +3, MM -4, Stoneskin (NAT PROT 15, or NAT PROT 2 if already 14 or higher, CR -5)** ||| | ||
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- | | ::: | This Plate Cuirass lets you fly, at least in battle, and crash down on foes! \\ **PROT 18, DEF -4, ENC +3, ATT -4, [[Flying]], [[Trample]], | + | | ::: | This Plate Cuirass lets you fly, at least in battle, and crash down on foes! \\ **PROT 18, DEF -4, ENC +3, ATT -4, Fear +5, [[Flying]], [[Trample]], |
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| ::: | This Full Plate Mail is about as perfect as it can be! \\ **PROT 23, DEF -1, ENC +2, MM -2** ||| | | ::: | This Full Plate Mail is about as perfect as it can be! \\ **PROT 23, DEF -1, ENC +2, MM -2** ||| | ||
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| ::: | Don't wear these inside, unless you want to magically crash through your walls! \\ **MM +18** ||| | | ::: | Don't wear these inside, unless you want to magically crash through your walls! \\ **MM +18** ||| | ||
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- | | ::: | These eternally keep both their New Boot Smell and their blood-soaked squish. \\ **[[Reinvigoration]] +3, Unaging (90%)** ||| | + | | ::: | These eternally keep both their New Boot Smell and their blood-soaked squish. \\ **[[Reinvigoration]] +3, [[Unaging]] (90%)** ||| |
===== Miscellaneous Items ===== | ===== Miscellaneous Items ===== | ||
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| ::: | I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. \\ **Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn)** ||| | | ::: | I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. \\ **Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn)** ||| | ||
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| ::: | Drink from the cup, and you will never drown, at least until next Sunday! \\ **Gift of Water Breathing 100 (plus Self)** ||| | | ::: | Drink from the cup, and you will never drown, at least until next Sunday! \\ **Gift of Water Breathing 100 (plus Self)** ||| | ||
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+ | | ::: | This **permanently** makes one of your miscellaneous slots more useful! \\ **Grants another Hand slot** ||| | ||
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| ::: | Wedging two Crystal Matrices behind your heart gives it magic powers! **Don' | | ::: | Wedging two Crystal Matrices behind your heart gives it magic powers! **Don' | ||
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| ::: | Who would win; a bunch of Pretender Gods, or one stony boy? \\ **[[Heretic]] 3** ||| | | ::: | Who would win; a bunch of Pretender Gods, or one stony boy? \\ **[[Heretic]] 3** ||| | ||
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- | | ::: | This **permanently** makes one of your miscellaneous slots more useful! \\ **Grants another Hand slot** ||| | ||
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| ::: | This Urish disease-scaring tool is equally pricey for everyone, unfortunately. \\ **[[Disease Healer]] 1, Patrol Bonus +10, Warning +5** ||| | | ::: | This Urish disease-scaring tool is equally pricey for everyone, unfortunately. \\ **[[Disease Healer]] 1, Patrol Bonus +10, Warning +5** ||| | ||
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| ::: | Is this worth the 80 Astral Pearls? Well, I sure think so. But how will you forge it? \\ **Magic Penetration +1, {{path> | | ::: | Is this worth the 80 Astral Pearls? Well, I sure think so. But how will you forge it? \\ **Magic Penetration +1, {{path> | ||
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- | | ::: | You don't even drink this stuff; you just rub its bottle fondly, so the liquid will save you when you need it. \\ **Provides 1 Extra Life, Unaging (80%)** ||| | + | | ::: | You don't even drink this stuff; you just rub its bottle fondly, so the liquid will save you when you need it. \\ **Provides 1 Extra Life, [[Unaging]] (80%)** ||| |
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| ::: | This ship has two sizes, big (but not super big) and pocket-sized. \\ **Sailing (4/200)** ||| | | ::: | This ship has two sizes, big (but not super big) and pocket-sized. \\ **Sailing (4/200)** ||| |