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list-of-powerful-magic-items [2022/12/07 14:50] saiden |
list-of-powerful-magic-items [2023/11/23 08:26] (current) fenrir [One-Handed Weapons] |
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| ::: | Guild rules require that this Broad Sword (Length 1) be made [[Armor-Piercing]] with Earth Magic. \\ **AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5** ||| | | ::: | Guild rules require that this Broad Sword (Length 1) be made [[Armor-Piercing]] with Earth Magic. \\ **AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5** ||| | ||
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- | | ::: | This Broad Sword (Length 1), is really cool, but its side effects won't affect [[Inanimate|Inanimates]]. \\ **AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each)** ||| | + | | ::: | This Broad Sword (Length 1) is really cool, but its side effects won't affect [[Inanimate|Inanimates]]. \\ **AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each)** ||| |
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| ::: | This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. \\ **PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, {{path> | | ::: | This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. \\ **PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, {{path> | ||
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===== Miscellaneous Items ===== | ===== Miscellaneous Items ===== | ||
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- | | ::: | Think of this as a nutritional supplement, with its crucial contribution being oxygen. \\ **Gift of Water Breathing 150 (plus Self)** ||| | ||
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| ::: | I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. \\ **Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn)** ||| | | ::: | I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. \\ **Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn)** ||| | ||
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| ::: | This guy gets revenge for being trapped in his skull by making you less used to the cold. \\ **CR -5, {{path> | | ::: | This guy gets revenge for being trapped in his skull by making you less used to the cold. \\ **CR -5, {{path> | ||
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+ | | ::: | Think of this as a nutritional supplement, with its crucial contribution being oxygen. \\ **Gift of Water Breathing 150 (plus Self)** ||| | ||
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| ::: | This makes everyone under the holder look like the holder, but is dispelled in battle because it's annoying. \\ **Leadership -20, False Army** ||| | | ::: | This makes everyone under the holder look like the holder, but is dispelled in battle because it's annoying. \\ **Leadership -20, False Army** ||| | ||
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| ::: | Drink from the cup, and you will never drown, at least until next Sunday! \\ **Gift of Water Breathing 100 (plus Self)** ||| | | ::: | Drink from the cup, and you will never drown, at least until next Sunday! \\ **Gift of Water Breathing 100 (plus Self)** ||| | ||
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+ | | ::: | This **permanently** makes one of your miscellaneous slots more useful! \\ **Grants another Hand slot** ||| | ||
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| ::: | Wedging two Crystal Matrices behind your heart gives it magic powers! **Don' | | ::: | Wedging two Crystal Matrices behind your heart gives it magic powers! **Don' | ||
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| ::: | Who would win; a bunch of Pretender Gods, or one stony boy? \\ **[[Heretic]] 3** ||| | | ::: | Who would win; a bunch of Pretender Gods, or one stony boy? \\ **[[Heretic]] 3** ||| | ||
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- | | ::: | This **permanently** makes one of your miscellaneous slots more useful! \\ **Grants another Hand slot** ||| | ||
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| ::: | This Urish disease-scaring tool is equally pricey for everyone, unfortunately. \\ **[[Disease Healer]] 1, Patrol Bonus +10, Warning +5** ||| | | ::: | This Urish disease-scaring tool is equally pricey for everyone, unfortunately. \\ **[[Disease Healer]] 1, Patrol Bonus +10, Warning +5** ||| |