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magic-phase-movement [2022/08/22 11:50]
wigglefig
magic-phase-movement [2022/08/25 11:04] (current)
wigglefig Remove kelp forest from faery trod for now because I'm not actually sure kelp forests work for faery trod, someone fact check me pls
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 **Commander And Their Army** **Commander And Their Army**
-  * Enchantment 5 {{path>N5}} for {{gems>20N}}: ??Faery Trod?? (range 10)\\ Both the origin and destination province must be forests. Has a chance of landing in a forest province that neighbors the destination, if one exists. Kelp forests are forests for the purposes of this function, which can result in non-amphibious armies drowning by being unintentionally teleported underwater.+  * Enchantment 5 {{path>N5}} for {{gems>20N}}: ??Faery Trod?? (range 10)\\ Both the origin and destination province must be forests. Has a chance of landing in a forest province that neighbors the destination, if one exists.
   * Thaumaturgy 5 {{path>S4}} for {{gems>10S}}: ??Gateway?? (range 6)\\ Destination must be a friendly province that contains a lab.   * Thaumaturgy 5 {{path>S4}} for {{gems>10S}}: ??Gateway?? (range 6)\\ Destination must be a friendly province that contains a lab.
   * Thaumaturgy 8 {{path>D5}} for {{gems>15D}}: ??Stygian Paths?? (range 10)\\ Although Stygian Paths is a movement ritual, it is currently bugged and does not trigger a magic phase attack to occur on its own. However, similar to stealth-attacking the current province, Stygian Paths-users will join other magic-phase attacks targeting the same province. Comes with a risk of injury or death, the latter being MR-negates. The rare Stygian Guide ability offers a % chance to avoid the MR-or-die effect; the value of Stygian Guide for a casting of Stygian Paths is the highest of the commander or any troops under their command.   * Thaumaturgy 8 {{path>D5}} for {{gems>15D}}: ??Stygian Paths?? (range 10)\\ Although Stygian Paths is a movement ritual, it is currently bugged and does not trigger a magic phase attack to occur on its own. However, similar to stealth-attacking the current province, Stygian Paths-users will join other magic-phase attacks targeting the same province. Comes with a risk of injury or death, the latter being MR-negates. The rare Stygian Guide ability offers a % chance to avoid the MR-or-die effect; the value of Stygian Guide for a casting of Stygian Paths is the highest of the commander or any troops under their command.
magic-phase-movement.txt · Last modified: 2022/08/25 11:04 by wigglefig