User Tools

Site Tools


man-la

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
man-la [2022/03/27 17:38]
fenrir [National Features]
man-la [2023/03/30 04:20] (current)
fenrir [National Magic & Summons] noted the bean sidhe's cost for D2
Line 75: Line 75:
 ====National Magic & Summons==== ====National Magic & Summons====
  
-  ***??Summon Black Dogs??**, {{path>D2}} Conj2  {{gems>8D}}, ({{:nations:la:man:black_dog.png?30&nolink}} ??Black Dog??x20). Requires outside assistance like a ??Troll Shaman?? to cast. These are stealthy animals, with very little survivability. However, if massed, these fey beasts can deal noticeable damage to lightly armored opponents. They Do their best work when ??Darkness?? is cast. Get 3.6 sige strength more then the equivalent in reanimated long dead (FIXME double check math). +  ***??Summon Black Dogs??**, {{path>D2}} Conj2  {{gems>8D}}, ({{:nations:la:man:black_dog.png?30&nolink}} ??Black Dog??x20). Requires a ??Bean Sidhe#1776?? to cast. These are stealthy animals, with very little survivability. However, if massed, these fey beasts can deal noticeable damage to lightly armored opponents. They Do their best work when ??Darkness?? is cast. Get 3.6 sige strength more then the equivalent in reanimated long dead (FIXME double check math). 
  
   ***??Summon Cu Sidhe??**: {{path>N2}} Conj3  {{gems>6N}}, ({{:nations:la:man:cu_sidhe.png?30&nolink}} ??Cu Sidhe??x7).  The Cu Sidhe is a size 3 sacred elvish dog. Their prot and MR are surprisingly high for animals, and their higher hp and decent damage attack can mitigate their low attack density. However, they remain a questionable use of N gems in most situations, lacking the glamour and high def skill which makes your other elf troops strong, and still possessing all the same weaknesses. If you're running a heavy bless, access to summonable sacreds from a fairly gem and mage-turn efficient spell can give them a role, but they are probably best avoided.     ***??Summon Cu Sidhe??**: {{path>N2}} Conj3  {{gems>6N}}, ({{:nations:la:man:cu_sidhe.png?30&nolink}} ??Cu Sidhe??x7).  The Cu Sidhe is a size 3 sacred elvish dog. Their prot and MR are surprisingly high for animals, and their higher hp and decent damage attack can mitigate their low attack density. However, they remain a questionable use of N gems in most situations, lacking the glamour and high def skill which makes your other elf troops strong, and still possessing all the same weaknesses. If you're running a heavy bless, access to summonable sacreds from a fairly gem and mage-turn efficient spell can give them a role, but they are probably best avoided.  
Line 81: Line 81:
   ***??Summon Barghests??**, {{path>D2}} Conj2  {{gems>7D}}, ({{:nations:la:man:Barghest.png?30&nolink}} ??Barghest??x9). which is basically a stronger version of Black Dogs. It does come later but costs a single gem less. This spell summons improved Black Dogs and Cu Sidhe, which come with defense and protection inferior for the price. However, these hounds can curse enemy units, and do 18 damage + poisonous bites. These creatures can perform decent flanking maneuvers in the midgame but are also relatively easy to amass though this is the Late age and your death gem economy will get a hard time getting off the ground and being saved up to climb death.   ***??Summon Barghests??**, {{path>D2}} Conj2  {{gems>7D}}, ({{:nations:la:man:Barghest.png?30&nolink}} ??Barghest??x9). which is basically a stronger version of Black Dogs. It does come later but costs a single gem less. This spell summons improved Black Dogs and Cu Sidhe, which come with defense and protection inferior for the price. However, these hounds can curse enemy units, and do 18 damage + poisonous bites. These creatures can perform decent flanking maneuvers in the midgame but are also relatively easy to amass though this is the Late age and your death gem economy will get a hard time getting off the ground and being saved up to climb death.
  
-  ***??Summon Bean Sidhe??**, {{path>D1}} Conj5 {{gems>25D}}, ({{:nations:la:man:bean_sidhe.png?10&nolink}} ??Bean Sidhe#1776??x1). recruiting judges until you get the one to Dig up an elven GhostNot only someone to Make ??Skull Staff??s then cast the Air Death Spell with a gem and boosterbut also get dip into water for national magic. They are Ghost mage assains.+  ***??Summon Bean Sidhe??**, {{path>D1}} Conj5 {{gems>25D}}, ({{:nations:la:man:bean_sidhe.png?10&nolink}} ??Bean Sidhe#1776??x1). The spooky [[https://en.wikipedia.org/wiki/Banshee|banshee]] is a herald of death, [[curse|cursing]] one foe each battle (if you don't have her cast spells)She is also capable [[Assassin]], given her [[Ethereal|Etherealness]] and [[Fear]] aura, though she may require some proper equipment. For most, however, the biggest draw for her is her paths: {{path>A1D1,100%AWED}} offers an opportunity to climb the [[Death]] ladder, to say nothing of the ability to sweep enemy armies with ??Wailing Winds??. Of course, it //might// take you {{gems>100D}} or more to get the Bean Sidhe with the right pathswhile empowering {{path>D1}} ??Judge?? for the role costs {{gems>50A30D}}; the Bean is less likely to die in some freak accident, however.
  
 FIXME The dogs are copied directly from MA Man - write original descriptions to account for differences in viability/use between ages, perhaps? FIXME The dogs are copied directly from MA Man - write original descriptions to account for differences in viability/use between ages, perhaps?
man-la.1648402697.txt.gz · Last modified: 2022/03/27 17:38 by fenrir