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maps [2020/03/16 18:09]
7thpath created
maps [2020/04/02 03:44] (current)
7thpath [Crazy Big Maps]
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-Here is a collection of smaller maps scraped from the Clockwork Hounds servers which are mostly appropriate in size for blitzes and duels.+======Maps======
  
-Available for download here:+Every game of Dominions 5 is played on a map, which defines the look, geography, and provinces. The map can be hand-made, or randomly generated by the game or another tool.
  
-https://drive.google.com/drive/folders/1j0xgJR6fSyosgdj-Rj6-hJvW0jQSiqBE+For a [[single-player]] campaign, you usually care less about map balance and more about interesting features and beautiful images. For a multi-player game, balance is often a top concern. Multiplayer maps often need to wrap around in order to not give players advantageous corner starts. 
 + 
 +Hand-made maps can be downloaded from the Steam Workshop. As it might be difficult to browse, and there are many maps that are not balanced for multiplayer, this page contains a curated list of common multiplayer maps. Just like [[mods]], maps are auto-downloaded when you connect to a direct-connect game server, so only the game host needs the map. 
 + 
 +FIXME: make a sweet table or something for the below list, or maybe a template that includes stuff like number of players. (also consider in which way these lists should differ from the Steam workshop -- only in being curated?) 
 + 
 +FIXME: should also list a couple common complaints about each maps, to nuance and not make it seem like just a list of "the good maps"
 + 
 +=====Random Maps===== 
 + 
 +The game has a built-in random map generator, which is rarely used for multiplayer games. Reasons include imbalanced starting positions and [[cap circles]], many underwater provinces, and risk of starting on a small island. The [[Random Map NoStart Setter]] tool can make these maps more sensible for multiplayer games. 
 + 
 +[[MapNuke]] is the current state-of-the-art of random map generation. It is used by most multiplayer games and is under active development. The second random map generation tool is [[Cartographic Revision]], which also produces playable multiplayer maps.  
 + 
 +FIXME: write something about what to consider when tweaking the random maps 
 + 
 +=====Long-form 8-16 Player Maps===== 
 + 
 +FIXME intro 
 + 
 +* Biddyn 
 +* Snerdryn 
 +* Hexawyr 
 +* Edowyn 
 +* Lucid's Atlas 
 + 
 + 
 +=====Blitz/Duel Maps===== 
 + 
 +Here is a collection of smaller maps scraped from the Clockwork Hounds servers which are mostly appropriate in size for [[blitz|blitzes]] and duels. 
 + 
 +Available for download here: https://drive.google.com/drive/folders/1j0xgJR6fSyosgdj-Rj6-hJvW0jQSiqBE 
 + 
 +FIXME: host the maps on the server? 
 + 
 +FIXME: download the maps from 7th's google drive and upload them here 
 + 
 +FIXME: if maps have designated throne sites, give the number of thrones for the map
  
 Barony of bears - 74 land provinces Barony of bears - 74 land provinces
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 {{:streamlands_93.png?400|}} {{:streamlands_93.png?400|}}
 +
 +=====Very Large Maps=====
 +
 +Some well-known maps are considered too big or silly for serious games, and only played for special occasions, under carefully calibrated rules, or for //the experience//.
 +
 +  * [[Oeridia]]
 +  * [[Latus]]
maps.1584382160.txt.gz · Last modified: 2020/03/16 18:09 by 7thpath