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mekone-ea [2022/06/06 11:12] nunda [Troops] Promotion box images |
mekone-ea [2024/07/14 03:51] (current) johnnydown [General Overview] Small writing edits |
{{ :nations:flags:ea_mekone.png?100&nolink|}} | [[dom6/mekone-ea|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:ea_mekone.png?100&nolink|}} |
====== EA Mekone, Brazen Giants ====== | ====== EA Mekone, Brazen Giants ====== |
===== Lore ===== | ===== Lore ===== |
Mekone and its successors are inspired by giants of Greek myth. Described either as strong and proud | Mekone is a city of gold and marble inhabited by Gigantes, a race of exalted giants descended from an ancient god. Proud and endowed with mythical strength the Gigantes of Mekone have enslaved their neighbors and made themselves rulers over men. For ages the Gigantes have watched the lesser races and seen their kingdoms rise and fall. They witnessed the fall of Telkhinis and the injustices done to the races of old. With the aid of the Elder Cyclopes the Gigantes of Mekone have taken it upon themselves to rid the world of the gods of men. Most of Mekone’s population consists of human slaves, helotes. The population of human slaves is discontent and unrest will increase in all forts. |
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| //"Mekone and its successors are inspired by giants of Greek myth. Described either as strong and proud |
hoplites, or in later times, as monstrous beings with serpent legs, the idea of a nation of giants that | hoplites, or in later times, as monstrous beings with serpent legs, the idea of a nation of giants that |
doesn’t follow the development of most other giant nations, with smaller and smaller giants in the later | doesn’t follow the development of most other giant nations, with smaller and smaller giants in the later |
ages, a Spartan society would not overlap with previous Greek influences. I also wanted to incorporate | ages, a Spartan society would not overlap with previous Greek influences. I also wanted to incorporate |
the hubris of the giants and the Gigantomachia—the war against the gods—into the nation, which in turn | the hubris of the giants and the Gigantomachia—the war against the gods—into the nation, which in turn |
created the backstory for the middle and late age versions of the nation. -Illwinter | created the backstory for the middle and late age versions of the nation."// -Illwinter |
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Mekone is a city of gold and marble inhabited by Gigantes, a race of exalted giants descended from an ancient god. Proud and endowed with mythical strength the Gigantes of Mekone have enslaved their neighbors and made themselves rulers over men. For ages the Gigantes have watched the lesser races and seen their kingdoms rise and fall. They witnessed the fall of Telkhinis and the injustices done to the races of old. With the aid of the Elder Cyclopes the Gigantes of Mekone have taken it upon themselves to rid the world of the gods of men. Most of Mekone’s population consists of human slaves, helotes. The population of human slaves is discontent and unrest will increase in all forts. | |
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In Greek myth, [[https://en.wikipedia.org/wiki/Trick_at_Mecone|Mekone]] was where Zeus and Prometheus settled on what part of the animal would be sacrificed to the gods, with the latter tricking the former into choosing the scraps. | In Greek myth, [[https://en.wikipedia.org/wiki/Trick_at_Mecone|Mekone]] was where Zeus and Prometheus settled on what part of the animal would be sacrificed to the gods, with the latter tricking the former into choosing the scraps. |
===== General Overview ===== | ===== General Overview ===== |
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Mekone is a nation of Hoplite giants on a personal crusade against traditional godhood that uses its despised human population as slave chaff. The best of anything that Mekone can muster is expensive, and money can be hard to come by. In comparison to other giant nations like [[Niefelheim(EA)|Niefelheim]] and [[Hinnom(EA)|Hinnom]], they can struggle to obtain enough gold for their assets, owing to their unique fort unrest mechanic and expensive forts. Unlike other giant nations, their elite troops are also capped in recruitment. They have a fair spread of elemental magic at their disposal and skilled crafters, although they have few native options for diversifying their capabilities. | Mekone is a nation of Hoplite giants on a personal crusade against traditional godhood using its despised human population as slave chaff. The best of anything that Mekone can muster is expensive, and money can be hard to come by. In comparison to other giant nations like [[Niefelheim(EA)|Niefelheim]] and [[Hinnom(EA)|Hinnom]], they can struggle to obtain enough gold for their assets, owing to their unique fort unrest mechanic and expensive forts. Unlike other giant nations, their elite troops are also capped in recruitment. They have skilled crafters and a fair spread of elemental magic at their disposal, although they have few native options for diversifying their capabilities. |
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Mekone does **NOT** have any available Dominion 1 [[Pretender]] chassis, by the way. All of your Pretender options are relatively expensive, limiting the scales and the Magic paths that you can take. While expansion isn't too much of a problem for Mekone, you should still pick your Pretender carefully. | Mekone does **NOT** have any available Dominion 1 [[Pretender]] chassis, by the way. All of your Pretender options are relatively expensive, limiting the scales and the magic paths you can take. While expansion isn't too much of a problem for Mekone, the Pretender should still be picked carefully. |
=====National Features===== | =====National Features===== |
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| {{:nations:ea:mekone:gigante_hoplite.png?25&nolink }} | **??Gigante Hoplite??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\ Capital Recruitment Limit: 5 | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4) | The second strongest giant troops behind Niefel Giants. \\ Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.\\ The main downside is that they are resource intensive and you do not have the best gold economy. They are also limited recruitment even if you were able to afford more. This leaves you having to spam human slaves to fill up your numbers. | | | {{:nations:ea:mekone:gigante_hoplite.png?25&nolink }} | **??Gigante Hoplite??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\ Capital Recruitment Limit: 5 | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4) | The second strongest giant troops behind Niefel Giants. \\ Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.\\ The main downside is that they are resource intensive and you do not have the best gold economy. They are also limited recruitment even if you were able to afford more. This leaves you having to spam human slaves to fill up your numbers. | |
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==== Heros ==== | ==== Hero ==== |
^ Img ^ Unit Name ^ ----SpecialAttributes---- ^ Comments ^ | ^ Img ^ Unit Name ^ ----SpecialAttributes---- ^ Comments ^ |
| {{:nations:ea:mekone:king_of_pallene.png?25&nolink }} | **??Alcyonaeus - King of Pallene#3122??**\\ [[Hero Turn Available Limit]](15) | {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[dominion immortality]](Return: 1 month) | A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption?? | | | {{:nations:ea:mekone:king_of_pallene.png?25&nolink }} | **??Alcyonaeus - King of Pallene#3122??**\\ [[Hero Turn Available Limit]](15) | {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[dominion immortality]](Return: 1 month) | A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption?? | |
==== National spells and Summons==== | ==== National spells and Summons==== |
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**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12 {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through ??Gift of Reason?? or ??Divine Name?? but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed. | **??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12x {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through [[Gift of Reason]] or [[Divine Name]] but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed. |
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**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a Patrol bonus of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat? | **??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a [[Patrol bonus]] of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat? |
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**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 12 {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are Blood/Death mages when commanders(Also too out-of-the-way). Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages. | **??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3x {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are {{path>D1B1}} mages when made commanders. Hard to do without magic from a pretender. Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages. |
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**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big Hard to kill Trample monster that breaths fire. | **??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big, hard to kill [[Trample]] monster that breathes fire. |
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**??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year(Or until the current slayer dies). | **??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year (Or until the current slayer dies). |
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**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 12 {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with magic gear. | **??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with [[magic weapons]] and armor. |
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**??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production. | **??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production. |