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mekone-ea [2022/03/28 11:46]
nunda [Commanders] Typos, some comments
mekone-ea [2022/08/01 14:16] (current)
nunda [National spells and Summons] typos, summon clarifications
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 As a nation in the "Greek" region, Mekone can use Sorcery ({{path>D2}} & {{path>D3}}) to summon creatures that secretly have more Sorcery ({{path>D1B1}} & {{path>S1D2N1}}); uncovering these hidden paths requires decent investment into [[Thaumaturgy]] and either {{path>N4}} or {{path>S5}}, however. As a nation in the "Greek" region, Mekone can use Sorcery ({{path>D2}} & {{path>D3}}) to summon creatures that secretly have more Sorcery ({{path>D1B1}} & {{path>S1D2N1}}); uncovering these hidden paths requires decent investment into [[Thaumaturgy]] and either {{path>N4}} or {{path>S5}}, however.
  
-<WRAP box round><WRAP startpage_col_head>The Krypteion</WRAP> +<WRAP box round center 800px centeralign>====The Krypteion==== 
-All forts accrue [[unrest]] passively. This happens after [[Patrol]] in the [[Turn Order Sequence]], meaning that it is impossible to fully prevent without someone who passively [[Reduces Unrest]]. In addition, the Krypteion event chain happens every autumn {{:misc:gui:autumn.png?&nolink}} with the following event sequence: +<WRAP centeralign>All forts accrue [[unrest]] passively. This happens after [[Patrol]] in the [[Turn Order Sequence]], meaning that it is impossible to fully prevent without someone who passively [[Reduces Unrest]]. In addition, the Krypteion event chain happens every autumn {{:misc:gui:autumn.png?&nolink}} with the following event sequence: 
   - In Early Fall, forted provinces gain +15 unrest. If there is an ??Ephor#3115?? present, war is declared on the helote population. Without an ??Ephor#3115?? to organize it, the chain ends here.    - In Early Fall, forted provinces gain +15 unrest. If there is an ??Ephor#3115?? present, war is declared on the helote population. Without an ??Ephor#3115?? to organize it, the chain ends here. 
   - In Fall, the Krypteion proper begins, and helotes are slaughtered, lowering unrest by -40 or -50 and population by about 300. Some of your recruited Helotes may die.   - In Fall, the Krypteion proper begins, and helotes are slaughtered, lowering unrest by -40 or -50 and population by about 300. Some of your recruited Helotes may die.
-  - In Late Fall, the Krypteion ends and spawns an experienced ??Kryptes?? Assassin, thus ending the event chain.+  - In Late Fall, the Krypteion concludes and spawns an experienced ??Kryptes?? Assassin, thus ending the event chain. 
 +</WRAP>
 </WRAP> </WRAP>
  
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 ^  Img                                                       ^ Unit Name                                                                                                                                                                              ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                     ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ^ ^  Img                                                       ^ Unit Name                                                                                                                                                                              ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                     ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ^
 | {{:nations:ea:mekone:perioeci_scout.png?25&nolink }}       | **??Perioeci Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                      | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]]                                                                                                                                                                              | Scout for scouting needs.                                                                                                                                                                                                                                                                                                                                                                                                                                                      | | {{:nations:ea:mekone:perioeci_scout.png?25&nolink }}       | **??Perioeci Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                      | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]]                                                                                                                                                                              | Scout for scouting needs.                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
-| {{:nations:ea:mekone:neodamode_commander.png?25&nolink }}  | **??Neodamode Commander??**\\ {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                                                                       | Your Cheapest Army Leader. 60Ld on a non-{{:abilities:taskmaster.png?20&nolink}}[[Taskmaster]] is not so good in battle especially with your Slaves having low Moral. \\ Only good for shuffling non-gigantes before you get indies.                                                                                                                                                                                                                                                  | +| {{:nations:ea:mekone:neodamode_commander.png?25&nolink }}  | **??Neodamode Commander??**\\ {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                                                                       | Your Cheapest Army Leader. 60Ld on a non-{{:abilities:taskmaster.png?20&nolink}}[[Taskmaster]] is not so good in battle especially with your Slaves having low morale. \\ Only good for shuffling non-gigantes before you get indies.                                                                                                                                                                                                                                                  | 
-| {{:nations:ea:mekone:lochos.png?25&nolink }}               | **??Lochos??**\\ {{gold}} 85\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                             | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)                                                                                                                                                                                                                                           | Taskmaster and cheap Gigante Leader. They can be readers with minimal gear by being giants who already have magical armaments.                                                                                                                                                                                                                                                                                                                                                | +| {{:nations:ea:mekone:lochos.png?25&nolink }}               | **??Lochos??**\\ {{gold}} 85\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                             | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)                                                                                                                                                                                                                                           | Taskmaster and cheap Gigante Leader. They can be raiders with minimal gear by being giants who already have magical armaments.                                                                                                                                                                                                                                                                                                                                                | 
-| {{:nations:ea:mekone:polemarch.png?25&nolink }}            | **??Polemarch??**\\ {{gold}} 295\\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{path>F2E2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]]                                                                   | They are Recruitable thugs, having thug paths and combat-caster. \\ Having one with ??Blessing of the God-slayer?? and better gear could take down a super combatant with some help.                                                                                                                                                                                                                                                                                           +| {{:nations:ea:mekone:polemarch.png?25&nolink }}            | **??Polemarch??**\\ {{gold}} 295\\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{path>F2E2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]]                                                                   | They are the best leaders and recruitable thugs, having thug paths and combat-caster. \\ Having one with ??Blessing of the God-slayer?? and better gear could take down a super combatant with some help.                                                                                                                                                                                                                                                                                            
-| {{:nations:ea:mekone:geronte.png?25&nolink}}               | **??Geronte??**\\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{path>H1,100%FE}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/250)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]        | Your most gold efficient researcher. Not a great mage, but you can afford them in the early game and they can lead Gigante expansion parties. \\ They are also effective at preaching away unwanted enemy dominion. \\ \\ **Note:** The Geronte and the two mages below have their leadership artificially lowered due to Mekonean tradition. Despite only leading 30-45 troops, they grant +1 morale and lead up to 3 Squads without penalty.                                                                                | +| {{:nations:ea:mekone:geronte.png?25&nolink}}               | **??Geronte??**\\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{path>H1,100%FE}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/250)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]        | Your most gold efficient researcher. Not a great mage, but you can afford them in the early game and they can lead Gigante expansion parties. \\ They are also effective at preaching away unwanted enemy dominion. \\ \\ **Note:** The Geronte, ??Ephor#3115?? and ??Archon?? have their leadership artificially lowered due to Mekonean tradition. Despite only leading 30-45 troops, they grant +1 morale and lead up to 3 Squads without penalty.                                                                                | 
-| {{:nations:ea:mekone:ephor.png?25&nolink}}                 | **??Ephor#3115??**\\ {{gold}} 165\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                         | {{path>F1E1H1,100%FAE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/245)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]  | Not as gold efficient then Geronte, but are faster researchers and Mages that can do good magic in combat. \\ The Fire and Earth 2 have clear battlefield roles. Air randoms can forge ??Owl Quill??s and other {{path>A1}} items, but can also can be a ??Sulphur Haze?? cast if it has a {{:misc:magic:firegem.png?20&nolink}}  and cast ??Phoenix Power??. \\ \\  At least one Ephor is required in each fort during Autumn for the Krypteion and the ??Kryptes?? |+| {{:nations:ea:mekone:ephor.png?25&nolink}}                 | **??Ephor#3115??**\\ {{gold}} 165\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                         | {{path>F1E1H1,100%FAE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/245)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]  | Not as gold efficient as Geronte, but are faster researchers and Mages that can do good magic in combat. \\ The Fire and Earth 2 have clear battlefield roles. Air randoms forge ??Owl Quill??s and other {{path>A1}} items, but can also be a ??Sulphur Haze?? caster if it has a {{:misc:magic:firegem.png?20&nolink}}  and cast ??Phoenix Power??. \\ \\  At least one Ephor is required in each fort during Autumn for the Krypteion and the ??Kryptes?? |
 | {{:nations:ea:mekone:archon.png?25&nolink }}               | **??Archon??**\\ {{gold}} 305\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                             | {{path>F1E1H1,200%FAE}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]                                                               | Your Preliminary mages and thug. The Fire and Earth 3s are your Combat mages \\ An {{path>E3}} with a {{:misc:magic:firegem.png?20&nolink}} for ??Phoenix Power??  are good ??Magma Eruption?? casters.\\ With gear, an {{path>A2}} Archon can cast ??Air Trapeze?? which make them a ideal thugs or mobile mages.                                                                                                                                                                                                                          | | {{:nations:ea:mekone:archon.png?25&nolink }}               | **??Archon??**\\ {{gold}} 305\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                             | {{path>F1E1H1,200%FAE}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]                                                               | Your Preliminary mages and thug. The Fire and Earth 3s are your Combat mages \\ An {{path>E3}} with a {{:misc:magic:firegem.png?20&nolink}} for ??Phoenix Power??  are good ??Magma Eruption?? casters.\\ With gear, an {{path>A2}} Archon can cast ??Air Trapeze?? which make them a ideal thugs or mobile mages.                                                                                                                                                                                                                          |
 | {{:nations:ea:mekone:basileus.png?25&nolink }}             | **??Basileus??**\\ {{gold}} 350\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{path>F2W1E2H2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]                                                    | Your Big Mage and General. \\ Has high paths for big cross path spells, and can be the strongest water mage for combat and rituals. \\ May need some Mid-late game with a booster as versatile mages. \\ \\  Count as {{path>H4}} for preaching enemy dominion, and are required for the ??Blessing of the God-slayer??                                                                                                                                                                                                                                                                                          | | {{:nations:ea:mekone:basileus.png?25&nolink }}             | **??Basileus??**\\ {{gold}} 350\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{path>F2W1E2H2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]]                                                    | Your Big Mage and General. \\ Has high paths for big cross path spells, and can be the strongest water mage for combat and rituals. \\ May need some Mid-late game with a booster as versatile mages. \\ \\  Count as {{path>H4}} for preaching enemy dominion, and are required for the ??Blessing of the God-slayer??                                                                                                                                                                                                                                                                                          |
-| {{:nations:ea:mekone:elder_cyclops.png?25&nolink }}        | **??Elder Cyclops??**\\ {{gold}} 330\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1E2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]](15) \\ {{abilities:resource_bonus.png?20&nolink}} [[Resource Bonus]](25)\\  {{:abilities:master_smith.png?20&nolink}} [[Master Smith]](1)\\ [[Eyes]](1)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]]            | Your Forge masters, get a ??Dwarven Hammer??s and craft a large array of Gear for your Thugs and mages. \\ They can easily produce Magic Boosters and with them forge both kinds of ??Staff of Elemental Mastery#90?? ??Staff of Elemental Mastery#96??. \\ \\  Late-middle game, their Size, HP, Strength, and Magic make them Mekone's best recruitable super-combatant chassis.                                                                                                      |+| {{:nations:ea:mekone:elder_cyclops.png?25&nolink }}        | **??Elder Cyclops??**\\ {{gold}} 330\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1E2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]](15) \\ {{abilities:resource_bonus.png?20&nolink}} [[Resource Bonus]](25)\\  {{:abilities:master_smith.png?20&nolink}} [[Master Smith]](1)\\ [[Eyes]](1)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]]            | Your Forge masters, get a ??Dwarven Hammer??s and craft a large array of Gear for your Thugs and mages. \\ They can easily produce Magic Boosters and with them forge both kinds of Elemental Staffs: \\ ??Staff of Elemental Mastery#90?? \\  ??Staff of Elemental Mastery#96??. \\ \\  Late-middle game, their Size, HP, Strength, and Magic make them Mekone's best recruitable super-combatant chassis.                                                                                                      |
 | {{:nations:ea:mekone:kryptes.png?25&nolink }}              | **??Kryptes??** \\ No Rec                                                                                                                                                                           | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]](40)\\ {{:abilities:assassin.png?20&nolink}} [[Assassin]](1)\\ {{:abilities:patrol_bonus.png?20&nolink}} [[Patrol Bonus]](15)                                                                                                                                                                                               | While more of a multihero, you can still get a Kryptes each year by having an ??Ephor#3115?? in one of your forts. \\ Think of the Kryptes as a naked Assassin, and give him some gear before sending him out. \\ Having him Patrol out [[Unrest]] instead is sensible, and having someone with his talent at that is great for Mekone.                                                                                                                                                                                     | | {{:nations:ea:mekone:kryptes.png?25&nolink }}              | **??Kryptes??** \\ No Rec                                                                                                                                                                           | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]](40)\\ {{:abilities:assassin.png?20&nolink}} [[Assassin]](1)\\ {{:abilities:patrol_bonus.png?20&nolink}} [[Patrol Bonus]](15)                                                                                                                                                                                               | While more of a multihero, you can still get a Kryptes each year by having an ??Ephor#3115?? in one of your forts. \\ Think of the Kryptes as a naked Assassin, and give him some gear before sending him out. \\ Having him Patrol out [[Unrest]] instead is sensible, and having someone with his talent at that is great for Mekone.                                                                                                                                                                                     |
 ==== Troops ==== ==== Troops ====
 Your Gigante troops are powerful units with their stats and Magic gear. The main downside is that they cost a lot of gold and resources, they can only be lead by Size 4 commanders, and you can only recruit 5 of each kind of giant from your capital and 2 from other forts. This is somewhat offset by having cheap human slaves to fill out your numbers. Your Gigante troops are powerful units with their stats and Magic gear. The main downside is that they cost a lot of gold and resources, they can only be lead by Size 4 commanders, and you can only recruit 5 of each kind of giant from your capital and 2 from other forts. This is somewhat offset by having cheap human slaves to fill out your numbers.
  
-<WRAP box round><WRAP startpage_col_head>Promotions</WRAP>When a Helote gains 50 XP, they become a Neodamodeno longer a slave (3 more gold per year in upkeep), and gain +4 base Morale. Peltasts only get +3 but their leather caps are upgraded to bronze. By 50 XP, morale is also already increased by [[Experience]] stars (+2). However, they no longer benefit from taskmasters (-1 or -2 morale depending on who was leading them).</WRAP>+<WRAP box round><WRAP startpage_col_head>{{:abilities:promotion.png?&nolink}}Promotions{{:abilities:promotion.png?&nolink}}</WRAP>When a Helote gains 50 XP, they become a Neodamode. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]]. Peltasts only get +3 but their leather caps are upgraded to bronze. By 50 XP, morale is also already increased by [[Experience]] stars (+2). However, they no longer benefit from taskmasters (-1 or -2 morale depending on who was leading them).</WRAP>
 ^  Img                                                    ^ Unit Name                                                                                                                                                 ^ ----SpecialAttributes----                                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^ ^  Img                                                    ^ Unit Name                                                                                                                                                 ^ ----SpecialAttributes----                                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^
 | {{:nations:ea:mekone:helote_peltast.png?25&nolink }}    | **??Helote Peltast??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                          | {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:promotion.png?20&nolink}}[[Experienced Shape]](50):  **??Neodamode Peltast??** {{:nations:ea:mekone:neodamode_peltast.png?25&nolink }}                                                                              | Your best unit from the fact that they are easy to spam, low on upkeep, and have javelins that your mages can buff. Bad morale and low protection can always be offset by buffs and large numbers.                                                                                                                                                                                                                                                                                                                                                                                       | | {{:nations:ea:mekone:helote_peltast.png?25&nolink }}    | **??Helote Peltast??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                          | {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:promotion.png?20&nolink}}[[Experienced Shape]](50):  **??Neodamode Peltast??** {{:nations:ea:mekone:neodamode_peltast.png?25&nolink }}                                                                              | Your best unit from the fact that they are easy to spam, low on upkeep, and have javelins that your mages can buff. Bad morale and low protection can always be offset by buffs and large numbers.                                                                                                                                                                                                                                                                                                                                                                                       |
 | {{:nations:ea:mekone:helote_ekdromos.png?25&nolink }}   | **??Helote Ekdromos??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                        | {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:promotion.png?20&nolink}}[[Experienced Shape]](50):  **??Neodamode Ekdromos??** {{:nations:ea:mekone:neodamode_Ekdromos.png?25&nolink }}  | Supposedly a less resource intensive version of the Hoplites with less encumbrance and slightly better defence skill and combat speed. Ekdromos are very situational as they are more likely to die with their low protection. \\ Can be situationally better against enemies that try to fatigue your Hoplites out.                                                                                                                                                                                                                                                                                                                 | | {{:nations:ea:mekone:helote_ekdromos.png?25&nolink }}   | **??Helote Ekdromos??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                        | {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:promotion.png?20&nolink}}[[Experienced Shape]](50):  **??Neodamode Ekdromos??** {{:nations:ea:mekone:neodamode_Ekdromos.png?25&nolink }}  | Supposedly a less resource intensive version of the Hoplites with less encumbrance and slightly better defence skill and combat speed. Ekdromos are very situational as they are more likely to die with their low protection. \\ Can be situationally better against enemies that try to fatigue your Hoplites out.                                                                                                                                                                                                                                                                                                                 |
 | {{:nations:ea:mekone:helote_hoplite.png?25&nolink }}    | **??Helote Hoplite??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10                        | {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:promotion.png?20&nolink}}[[Experienced Shape]](50):  **??Neodamode Hoplite??** {{:nations:ea:mekone:neodamode_Ekdromos.png?25&nolink }}   | Your secondary infantry, recruit them and in resorce-rich provinces when you reach your fort cap for Gigante. They are formation fighters, so they contribute to harrassment bonus whether it is four humans in a square or two humans and a Gigante.                                                                                                                                                                                                                                                                                                                                                          | | {{:nations:ea:mekone:helote_hoplite.png?25&nolink }}    | **??Helote Hoplite??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10                        | {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:promotion.png?20&nolink}}[[Experienced Shape]](50):  **??Neodamode Hoplite??** {{:nations:ea:mekone:neodamode_Ekdromos.png?25&nolink }}   | Your secondary infantry, recruit them and in resorce-rich provinces when you reach your fort cap for Gigante. They are formation fighters, so they contribute to harrassment bonus whether it is four humans in a square or two humans and a Gigante.                                                                                                                                                                                                                                                                                                                                                          |
-| {{:nations:ea:mekone:perioeci_peltast.png?25&nolink }}  | **??Perioeci Peltast??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}}                       |                                                                                                                                                                                                                                                                                 | Very situational as the only benefit they have over Helote Peltast is that they have better moral and do not need taskmasters to function. For what they are, you would rather recruit indies with better stats than paying the full wage of a ??Light Infantry??                                                                                                                                                                                                                                                                                                                                             |+| {{:nations:ea:mekone:perioeci_peltast.png?25&nolink }}  | **??Perioeci Peltast??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}}                       |                                                                                                                                                                                                                                                                                 | Very situational as the only benefit they have over Helote Peltast is that they have better moral and do not need taskmasters to function. For what they are, you would rather recruit indies with better stats than paying the full wage of a ??Light Infantry??                                                                                                                                                                                                                                                                                                                                             |
 | {{:nations:ea:mekone:discobolus.png?25&nolink }}        | **??Discobolus??**\\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 19\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5          | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4)                                                                                                                                                                                                     | Naked strong men with two fists and a hard-hitting thrown discus. They are the easiest to recruit of the Gigante troops, but very situational because of their lack of protection.\\ Could knock out enemy giants if you pointbuffed their Frisbees.                                                                                                                                                                                                                                                                                                                                                                  | | {{:nations:ea:mekone:discobolus.png?25&nolink }}        | **??Discobolus??**\\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 19\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5          | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4)                                                                                                                                                                                                     | Naked strong men with two fists and a hard-hitting thrown discus. They are the easiest to recruit of the Gigante troops, but very situational because of their lack of protection.\\ Could knock out enemy giants if you pointbuffed their Frisbees.                                                                                                                                                                                                                                                                                                                                                                  |
 | {{:nations:ea:mekone:gigante_ekdromos.png?25&nolink }}  | **??Gigante Ekdromos??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5  | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4) \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:skirmisher.png?20&nolink}} [[Skirmisher]](1)                                                              | When you do not have the resources to make a Gigante Hoplite, you make these. When compared to their Helote counterpart, they have better Combat and map move, but a weaker breastplate. They tend to die to indies.                                                                                                                                                                                                                                                                                                                                                                                                         | | {{:nations:ea:mekone:gigante_ekdromos.png?25&nolink }}  | **??Gigante Ekdromos??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5  | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4) \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:skirmisher.png?20&nolink}} [[Skirmisher]](1)                                                              | When you do not have the resources to make a Gigante Hoplite, you make these. When compared to their Helote counterpart, they have better Combat and map move, but a weaker breastplate. They tend to die to indies.                                                                                                                                                                                                                                                                                                                                                                                                         |
 | {{:nations:ea:mekone:gigante_hoplite.png?25&nolink }}   | **??Gigante Hoplite??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5     | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4)                                                                                                                           | The second strongest giant troops behind Niefel Giants. \\ Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.\\ The main downside is that they are resource intensive and you do not have the best gold economy. They are also limited recruitment even if you were able to afford more. This leaves you having to spam human slaves to fill up your numbers.   | | {{:nations:ea:mekone:gigante_hoplite.png?25&nolink }}   | **??Gigante Hoplite??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5     | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4)                                                                                                                           | The second strongest giant troops behind Niefel Giants. \\ Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.\\ The main downside is that they are resource intensive and you do not have the best gold economy. They are also limited recruitment even if you were able to afford more. This leaves you having to spam human slaves to fill up your numbers.   |
  
-==== Heros ====+==== Hero ====
 ^  Img                                                   ^ Unit Name                                                                      ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments  ^ ^  Img                                                   ^ Unit Name                                                                      ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments  ^
 | {{:nations:ea:mekone:king_of_pallene.png?25&nolink }}  | **??Alcyonaeus - King of Pallene#3122??**\\ [[Hero Turn Available Limit]](15)  | {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[dominion immortality]](Return: 1 month)  | A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption??          | | {{:nations:ea:mekone:king_of_pallene.png?25&nolink }}  | **??Alcyonaeus - King of Pallene#3122??**\\ [[Hero Turn Available Limit]](15)  | {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[dominion immortality]](Return: 1 month)  | A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption??          |
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 ==== National spells and Summons==== ==== National spells and Summons====
  
-**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12 {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through ??Gift of Reason?? or ??Divine Name?? but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed.+**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12x {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through [[Gift of Reason]] or [[Divine Name]] but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed.
  
-**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a Patrol bonus of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat?+**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a [[Patrol bonus]] of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat?
  
-**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 12 {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are Blood/Death mages when commanders(Also too out-of-the-way). Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages.+**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3x {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are {{path>D1B1}} mages when made commanders. Hard to do without magic from a pretender. Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages.
  
-**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big Hard to kill Trample monster that breaths fire. +**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big, hard to kill [[Trample]] monster that breathes fire. 
  
-**??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year(Or until the current slayer dies).+**??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year (Or until the current slayer dies).
    
-**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 12 {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with magic gear.+**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with [[magic weapons]] and armor.
  
 **??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production. **??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production.
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 ===== Guides===== ===== Guides=====
-[[https://www.youtube.com/watch?v=dKdvDaCTeA0&list=PL-SHZMz9R6belmlBeC_fyXjUXTWUWO9B6&index=1|Dominions 5 - EA Mekone (overview & multiplayer playthrough)]] by LucidTactics (2019) 
  
-[[https://www.youtube.com/watch?v=YKYX7mW3J-Y|Basic Nation Analysis - EA Mekone]] by GeneralConfusionPlays (2018)+===Let's play===
  
-[[https://www.youtube.com/watch?v=EpxNeTn-h1s|Dominions 5 Strategy - Mekone Update!]] by GeneralConfusionPlays (2020)+[[https://www.youtube.com/watch?v=dKdvDaCTeA0&list=PL-SHZMz9R6belmlBeC_fyXjUXTWUWO9B6&index=1|Dominions 5 - EA Mekone (overview & multiplayer playthrough)]] by LucidTactics (2019)
  
 {{template>nationindex}} {{template>nationindex}}
  
 {{tag>nation stubs ea-nation}} {{tag>nation stubs ea-nation}}
mekone-ea.1648467992.txt.gz · Last modified: 2022/03/28 11:46 by nunda