This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
melfice-belmont-boosting-and-access [2020/10/06 12:08] herpthenderp [What is and isn’t included] Tidied up grammar, feel free to give feedback/disagree |
melfice-belmont-boosting-and-access [2025/05/27 18:10] (current) byxis |
||
---|---|---|---|
Line 2: | Line 2: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | Original guide can be found [[https:// | + | <WRAP group> |
This guide is significantly derived from the work of Telos’ [[https:// | This guide is significantly derived from the work of Telos’ [[https:// | ||
Line 12: | Line 12: | ||
====== General Tips ====== | ====== General Tips ====== | ||
- | * When creating a pretender it can be useful to consider from the outset what it can do for path boosting for a nation and what that gets you. If a nation has lots of efficient low level access and no high access to a path it might be worthwhile to try and design the pretender to assist in boosting that path since you will more likely | + | * When creating a pretender, it can be useful to consider from the outset what it can do for path boosting for a nation and what that gets you. If a nation has lots of efficient low level access and no high access to a path it might be worthwhile to try and design the pretender to assist in boosting that path to properly make use of the large number of gems you will have available. Most paths have a certain level that is a bit of a hurdle and the pretender can be used to bridge that gap either by filling it in or having a crosspath that assists in making a booster or summoning something that can bridge it. Don’t forget to consider the pretenders items slots if you plan on them using boosters. |
- | * When it is an option trading is another thing that can be very useful in trying to boost a path but it is not something that can be relied upon and will be mentioned only sparingly. When it comes to nations that have a difficult time with a certain booster or path level most experienced players will be reluctant to trade a booster to said nation and will either outright refuse or price gouge. On the other hand when a nation is able to make a booster the likelihood of outright refusal or price gouging goes down and as a result sometimes trading will help save on a certain type of gem, allowing skipping of the recruitment of a certain mages, or avoiding certain research. | + | * When it is an option, trading is another thing that can be very useful in trying to boost a path but it is not something that can be relied upon and will be mentioned only sparingly. When it comes to nations that have a difficult time with a certain booster or path level, most experienced players will be reluctant to trade a booster to said nation and will either outright refuse or price gouge. On the other hand, when a nation is able to make a booster, the likelihood of outright refusal or price gouging goes down and as a result sometimes trading will help save on a certain type of gem, allowing skipping of the recruitment of a certain mages, or avoiding certain research. |
- | * Some nations have access to seduction and this while not reliable could potentially give full access when applied to the right nations or mages. Independent units can be targeted this way too so thrones can be solid targets for this and may result in some windfalls. | + | * Some nations have access to seduction and this, while not reliable, could potentially give full access when applied to the right nations or mages. Independent units can be targeted this way too so thrones can be solid targets for this and may result in some windfalls. |
- | * Be cautious about using booster items in battle; not only can you lose them but the opponent can gain them. At the same time they can be the edge you need in a battle but if at all possible rely on gem boosting or bringing reasonably priced mage summons to get access for key spells. | + | * Be cautious about using booster items in battle; not only can you lose them but the opponent can gain them. At the same time, they can be the edge you need in a battle but if at all possible rely on gem boosting or bringing reasonably priced mage summons to get access for key spells. |
- | * Gem boosting is when a mage in battle uses a gem to increase his path level by 1 for a spell or reduce fatigue, e.g. an {{path> | + | * Gem boosting is when a mage in battle uses a gem to increase his path level by 1 for a spell or to reduce fatigue, e.g. an {{path> |
* Empowerment is very expensive in most cases and generally to be avoided if possible but it is always an option. Empowerment costs 50 gems for the first level and 15 x target path level for every subsequent level. | * Empowerment is very expensive in most cases and generally to be avoided if possible but it is always an option. Empowerment costs 50 gems for the first level and 15 x target path level for every subsequent level. | ||
- | * Construction 8 has nice boosters but the research cost is so prohibitive that they are generally not very useful and should not be considered when evaluating path boosting opportunities in a game. Even, Construction 6 boosters should be cautiously considered based on how soon a nation would like access to a spell and their general research capability. | ||
- | * The structure of climbing a path generally falls along the lines of having | + | * Construction 8 has nice boosters but the research cost is so prohibitive that they are generally not very useful and should not be considered when evaluating |
- | * When climbing a path it is always important to consider whether you will have gems leftover to do anything useful after getting high access. | + | |
+ | |||
+ | | ||
\\ \\ | \\ \\ | ||
====== Universal Boosters ====== | ====== Universal Boosters ====== | ||
Line 46: | Line 47: | ||
<WRAP left> | <WRAP left> | ||
**+1 Elemental paths** \\ | **+1 Elemental paths** \\ | ||
- | Good one for rainbow pretenders to forge </ | + | Good target |
</ | </ | ||
Line 55: | Line 56: | ||
<WRAP centeralign> | <WRAP centeralign> | ||
<WRAP left> | <WRAP left> | ||
- | This doesn’t boost in of itself but potentially allows more boosters on a single mage, the standard | + | This doesn’t boost in of itself but potentially allows more boosters on a single mage, an example |
</ | </ | ||
</ | </ | ||
Line 67: | Line 68: | ||
<WRAP left> | <WRAP left> | ||
**+1 Sorcery paths** \\ | **+1 Sorcery paths** \\ | ||
- | Getting both a Ring of Wizardry and a Ring of Sorcery is generally too expensive | + | Getting both a Ring of Wizardry and a Ring of Sorcery is generally too expensive |
</ | </ | ||
Line 77: | Line 78: | ||
<WRAP left> | <WRAP left> | ||
**+1 All paths** \\ | **+1 All paths** \\ | ||
- | Getting both a Ring of Wizardry and a Ring of Sorcery is generally too expensive | + | Getting both a Ring of Wizardry and a Ring of Sorcery is generally too expensive |
</ | </ | ||
</ | </ | ||
Line 106: | Line 107: | ||
<WRAP round box> | <WRAP round box> | ||
<WRAP group> | <WRAP group> | ||
- | <WRAP left lo>Misc \\ Path: {{path>A5B5}}</ | + | <WRAP left lo>Misc \\ Path: {{path>E6}}</ |
- | <WRAP right lo> | + | <WRAP right lo> |
<WRAP centeralign> | <WRAP centeralign> | ||
<WRAP left> | <WRAP left> | ||
Line 170: | Line 171: | ||
Various paths on great chassis, but with afflictions, | Various paths on great chassis, but with afflictions, | ||
* This one is generally not useful but is really fun. | * This one is generally not useful but is really fun. | ||
- | * ??Gift of Health?? | + | * ??Gift of Health?? |
</ | </ | ||
</ | </ | ||
Line 233: | Line 234: | ||
\\ \\ | \\ \\ | ||
====== Fire ====== | ====== Fire ====== | ||
- | Fire is one of the hardest paths to break into, and one of the hardest paths to boost to high levels once you do break in. Fire/ | + | Fire is one of the hardest paths to break into, and one of the hardest paths to boost to high levels once you do break in. The Fire/ |
==== Items ==== | ==== Items ==== | ||
Line 283: | Line 284: | ||
<WRAP centeralign> | <WRAP centeralign> | ||
**+2 Fire +2 Astral.** \\ | **+2 Fire +2 Astral.** \\ | ||
- | 50% horror mark chance, cursed, horror assassinations regardless of horromarks | + | 50% horror mark chance, cursed, horror assassinations regardless of horror marks and mindless status.\\ |
//Artifact. Cursed.// | //Artifact. Cursed.// | ||
</ | </ | ||
Line 311: | Line 312: | ||
<WRAP centeralign> | <WRAP centeralign> | ||
<WRAP left> | <WRAP left> | ||
- | Summons an F3 Flame Spirit </ | + | Summons an {{path>F3}} ??Flame Spirit?? </ |
</ | </ | ||
Line 320: | Line 321: | ||
<WRAP centeralign> | <WRAP centeralign> | ||
<WRAP left> | <WRAP left> | ||
- | Summons one of two unique mages.\\ One is {{path> | + | Summons one of two unique mages: ?? |
</ | </ | ||
Line 328: | Line 329: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a unique {{path> | + | Summons |
</ | </ | ||
Line 337: | Line 338: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 or more {{path> | + | Summons 1 or more ??Dust Priest??s, with {{path> |
//Needs a wasteland.// | //Needs a wasteland.// | ||
</ | </ | ||
Line 346: | Line 347: | ||
<WRAP right lo>Blood 7 \\ Cost: {{gems> | <WRAP right lo>Blood 7 \\ Cost: {{gems> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 of 5 unique mages.\\ 4 out of 5 are {{path> | + | Summons 1 of 5 unique mages: ??Furcas - Arch Devil??, ??Ethanim - Arch Devil??, ??Buriol - Arch Devil??, ??Magoth - Arch Devil?? or ??Igarak - Arch Devil??.\\ 4 out of 5 are {{path> |
</ | </ | ||
Line 355: | Line 356: | ||
<WRAP centeralign> | <WRAP centeralign> | ||
<WRAP left> | <WRAP left> | ||
- | Summons 1 of 4 unique mages.\\ 1 out of 4 is {{path> | + | Summons 1 of 4 unique mages.\\ 1 out of 4 is the {{path> |
</ | </ | ||
</ | </ | ||
Line 374: | Line 375: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Destroy to summon a {{path> | + | Destroy to summon |
Is unsummoned if the Lamp is recreated.\\ | Is unsummoned if the Lamp is recreated.\\ | ||
// | // | ||
Line 402: | Line 403: | ||
====== Air ====== | ====== Air ====== | ||
- | Like fire, air is a difficult path to boost though | + | Air is a difficult path to boost, though |
==== Items ==== | ==== Items ==== | ||
Line 433: | Line 434: | ||
<WRAP left lo>Misc \\ Path: {{path> | <WRAP left lo>Misc \\ Path: {{path> | ||
<WRAP right lo> | <WRAP right lo> | ||
- | <WRAP centeralign> | + | <WRAP centeralign> |
**+1 Air +1 Astral** \\ | **+1 Air +1 Astral** \\ | ||
5% horror mark chance.\\ | 5% horror mark chance.\\ | ||
+ | All ritual range +2.\\ | ||
//Artifact. Cursed. // | //Artifact. Cursed. // | ||
</ | </ | ||
Line 483: | Line 485: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons | + | Summons |
- | * This is exceptionally good requiring no initial air for {{path> | + | * This is exceptionally good, requiring no initial air for {{path> |
</ | </ | ||
</ | </ | ||
Line 494: | Line 496: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 of 3 unique mages.\\ All are {{path> | + | Summons 1 of 3 unique mages: ??Aella - Queen of Storms??, ??Nephele - Queen of Clouds?? or ??Thuella - Queen of Thunder??\\ All are {{path> |
</ | </ | ||
Line 503: | Line 505: | ||
<WRAP centeralign> | <WRAP centeralign> | ||
Summons 1 of 6 unique mages. \\ | Summons 1 of 6 unique mages. \\ | ||
- | 1 in 6 is {{path> | + | 1 in 6, ??Pazuzu - Lord of the Plague Wind??, |
</ | </ | ||
Line 561: | Line 563: | ||
* With base {{path> | * With base {{path> | ||
* With base {{path> | * With base {{path> | ||
+ | * With {{path> | ||
\\ \\ | \\ \\ | ||
====== Water ====== | ====== Water ====== | ||
- | Water is pretty much the easiest path to boost up to a high path with. With {{path> | + | Water is the easiest path to boost up high. With {{path> |
==== Items ==== | ==== Items ==== | ||
Line 652: | Line 655: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
</ | </ | ||
Line 660: | Line 663: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
</ | </ | ||
Line 668: | Line 671: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
</ | </ | ||
Line 679: | Line 682: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
// Expensive upkeep // | // Expensive upkeep // | ||
</ | </ | ||
Line 688: | Line 691: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a{{path> | + | Summons a {{path> |
- | Unusual case in which a summon with lower paths than the summoning spell is useful due to clustering | + | Unusual case in which a summon with lower paths than the summoning spell is useful due to combining |
</ | </ | ||
</ | </ | ||
Line 699: | Line 702: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 of 3 {{path> | + | Summons 1 of 3 {{path> |
//Must be cast Underwater.// | //Must be cast Underwater.// | ||
</ | </ | ||
Line 731: | Line 734: | ||
====== Earth ====== | ====== Earth ====== | ||
- | Oftentimes high path access is achieved from the get go since high earth paths work well on pretenders and expanders specifically due to the innate buff to prot for having {{path> | + | Earth is only moderately difficult to achieve the highest paths in, with 2 hurdles, one at {{path> |
==== Items ==== | ==== Items ==== | ||
Line 835: | Line 838: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
</ | </ | ||
Line 843: | Line 846: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
// Expensive upkeep // | // Expensive upkeep // | ||
</ | </ | ||
Line 852: | Line 855: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
// Expensive upkeep. Cheaper to cast than the Hidden in Sand/Snow // | // Expensive upkeep. Cheaper to cast than the Hidden in Sand/Snow // | ||
</ | </ | ||
Line 861: | Line 864: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 of 2 {{path> | + | Summons 1 of 2 {{path> |
</ | </ | ||
</ | </ | ||
Line 871: | Line 874: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 of 2 mages. \\ 1 of 2 is {{path> | + | Summons 1 of 2 mages. \\ 1 of 2 is {{path> |
</ | </ | ||
Line 879: | Line 882: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 or more {{path> | + | Summons 1 or more {{path> |
//Needs a wasteland. Expensive!// | //Needs a wasteland. Expensive!// | ||
</ | </ | ||
Line 888: | Line 891: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 or more {{path> | + | Summons 1 or more {{path> |
- | //Needs mountains. Expensive!// | + | //Needs mountains, unreliable. Expensive!// |
<WRAP round box> | <WRAP round box> | ||
Line 896: | Line 899: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 of 3 mages. \\ 1 of 2 is {{path> | + | Summons 1 of 3 mages. \\ 1 of 3 is {{path> |
</ | </ | ||
</ | </ | ||
Line 984: | Line 987: | ||
<WRAP left lo>Misc \\ Path: {{path> | <WRAP left lo>Misc \\ Path: {{path> | ||
<WRAP right lo> | <WRAP right lo> | ||
- | <WRAP centeralign> | + | <WRAP centeralign> |
**+1 Air +1 Astral** \\ | **+1 Air +1 Astral** \\ | ||
5% horror mark chance.\\ | 5% horror mark chance.\\ | ||
Line 1045: | Line 1048: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons a {{path> | + | Summons a {{path> |
</ | </ | ||
Line 1099: | Line 1102: | ||
<WRAP right lo>Blood 9\\ Cost: {{gems> | <WRAP right lo>Blood 9\\ Cost: {{gems> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | Summons 1 of 6 unique mages. \\ 1 of 6 is {{path>F4E4B4}} . </ | + | Summons 1 of 6 unique mages. \\ 1 of 6 is {{path>F4S3B5}} . </ |
<WRAP round box> | <WRAP round box> | ||
Line 1166: | Line 1169: | ||
<WRAP round box> | <WRAP round box> | ||
<WRAP group> | <WRAP group> | ||
- | <WRAP left lo>2-Hand | + | <WRAP left lo>Helmet |
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
Line 1179: | Line 1182: | ||
<WRAP right lo> | <WRAP right lo> | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | **+2 Astral** \\ | + | **+2 Death** \\ |
//Artifact // | //Artifact // | ||
</ | </ | ||
Line 1309: | Line 1312: | ||
<WRAP round box> | <WRAP round box> | ||
<WRAP group> | <WRAP group> | ||
- | <WRAP left lo> | + | <WRAP left lo> |
- | <WRAP right lo> | + | <WRAP right lo> |
<WRAP centeralign> | <WRAP centeralign> | ||
Summons 1 or more {{path> | Summons 1 or more {{path> | ||
Line 1844: | Line 1847: | ||
</ | </ | ||
</ | </ | ||
+ | {{tag> | ||