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midgard-la [2022/09/12 23:03]
wigglefig highlight magic phase capability of vanjarl
midgard-la [2024/03/19 14:35] (current)
joste
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 {{ :nations:flags:la_midgard.png?nolink|}}  {{ :nations:flags:la_midgard.png?nolink|}} 
  
-====== Midgård, Age of Men  ======+====== LA Midgård, Age of Men  ======
  
 ===== Lore ===== ===== Lore =====
  
-//In-game nation description.// -- Nation Description+//"As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous."// -- Illwinter 
  
-//The in-game nation description is acceptable here (please note the source like above if you are directly copying a passage)but custom-written version of the lore that incorporates insights from commander/hero descriptions and the Dominions 5 manual also works it helps to keep things concise! A link to related nations in earlier or later ages fits here too.// +In the distant, misty past, Midgård was known as [[Vanheim]]. This was the dominion of the Vanir, descendants of long-absent Titans blessed with innate magic. The Vanir were once taken in by other Titans known as the [[https://en.wikipedia.org/wiki/%C3%86sir|Aesir]]and led into war with the Giants of [[Niefelheim-ea|Niefelheim]]; they ended up fighting the [[https://en.wikipedia.org/wiki/J%C3%B6tunn|Jotunar]], while the Aesir fought and ultimately lost against the Jotunar's icy ancestors. In [[vanheim-ea|those days]] the Vanir were filled with vigor and pride, and wouldn't just fight one group at a time; they also feuded among their kin in [[Helheim-ea|Helheim]] over petty squabbles, and they frequently raided the lands of mankind to take serfs. Near the turning of the Ages, some even fought with distant [[rus-ea|Rus]] and became [[vanarus-ma|Lords of the land]].
  
-===== General Overview =====+Even by the [[Vanheim-ma|Middle Ages]], the Vanir were demographically spent. They no longer had the numbers to wage war against humanity, and they became outnumbered in their own lands. Humanity knew it had moved into sacred ground, however, and knelt to the Vanir as if they were living gods. As the only beings with a connection to the enchanted land, the Vanir were still its only mages, priests, and sovereigns. Humans were their pawns, and occasionally their guinea pigs for charms of strength, which had [[Berserker|unsightly]] [[Shapechanger|side-effects]].
  
-//This should be a brief overview of a nation's strengths and weaknesses and a short hook for what makes this nation cool and why people should play it. Some useful points to include might be:// +Now the land has changed. The great heroes of the Vanir are all-but-gone, either on their own terms or due to the burden of time. Feeling exposed and possibly unworthy of the top spot in society, the remaining Vanjarls have turned to humans for answers and advice, and have let some especially-talented humans assume their rank. They even let some humans into their priesthood, joining them in appeals to whichever God shall lead them. On their own, some humans have surveyed the land and uncovered whatever secrets have stuck around, with few claiming stronger magic than what the Vanjarls boast of; the land is essentially theirs, hence the change in name. 
-  * //Mage quality and magic access// + 
-  * //Unit quality// +In real mythology, Midgård is Earth, or at least the portions of it inhabited by humansThe [[https://en.wikipedia.org/wiki/Vanir|Vanir]] (Anglicized as "Wanes") started as a different pantheon of gods from that of the Æsir, known for their sorcery and associated with fertility; the Æsir either took offense to their magic or were jealous of it, and fought the Vanir to a standstill settled by the union of their families. 
-  * //Playstylearchetype and power curve// +===== General Overview =====
-  * //Cool and useful summons// +
-  * //Unique mechanics//+
  
-//Many of these points will be elaborated upon in later sectionsso avoid going into too much detail here.//+A nation with plenty of cool tricks. Its armies are the same as MA Vanheim's, but it has a lot more mages; all of Vanheim's mages required Temples along with Labs, and the off-fort mages were all light thugs that cost a lot more than their magic skills were worth. Midgård does have fewer "thuggable" mages than previous incarnations, but it still has more than the vast majority of nations in the Late Ageslet alone "thuggable" mages who can fly around the map during the [[turn-order|magic phase]]. The Galdermen are especially-interesting ones, since those with [[Blood]] can be used as turbo-communion batteries due to their [[Regeneration]].
  
 ===== National Features ===== ===== National Features =====
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 ^ Sprite                                                  ^ Unit Name                                                                                             ^ Special Attributes                                                                                                                                                                                ^ Description  ^ ^ Sprite                                                  ^ Unit Name                                                                                             ^ Special Attributes                                                                                                                                                                                ^ Description  ^
-| {{:nations:la:midgard:scout.png?nolink}}    | **??Scout??**\\ {{gold}} 25\\ {{resources}} 4\\ {{recpoints}} 1                             | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountainsurvival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | A generic scout.                                                                                                                                                                                                                                                                                                      |+| {{:nations:la:midgard:scout.png?nolink}}    | **??Scout??**\\ {{gold}} 25\\ {{resources}} 4\\ {{recpoints}} 1                             | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountainsurvival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | A generic scout.                                                                                                                                                                                                                                                                                                      |
 | {{:nations:la:midgard:herse.png?nolink}}    | **??Herse??**\\ {{gold}} 55\\ {{resources}} 22\\ {{recpoints}} 1                             | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)  | Sailing 60 leadership commander.                                                                                                                                                                                                                                                                                                      | | {{:nations:la:midgard:herse.png?nolink}}    | **??Herse??**\\ {{gold}} 55\\ {{resources}} 22\\ {{recpoints}} 1                             | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)  | Sailing 60 leadership commander.                                                                                                                                                                                                                                                                                                      |
 | {{:nations:la:midgard:jarl.png?nolink}}    | **??Jarl??**\\ {{gold}} 130\\ {{resources}} 13 \\ {{recpoints}} 1                             | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)  | Sailing 80 leadership sacred commander.                                                                                                                                                                                                                                                                                                     | | {{:nations:la:midgard:jarl.png?nolink}}    | **??Jarl??**\\ {{gold}} 130\\ {{resources}} 13 \\ {{recpoints}} 1                             | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)  | Sailing 80 leadership sacred commander.                                                                                                                                                                                                                                                                                                     |
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 | {{:nations:la:midgard:volva.png?nolink}}    | **??Völva??**\\ {{gold}} 105\\ {{resources}} 1 \\ {{recpoints}} 2                             | {{path>S2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ [[Female]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Fortune-telling [[communion]] mage. Reasonable research for the cost and decent combat utility with moderate astral paths.                                                                                                                                                                                                                                                                                                     | | {{:nations:la:midgard:volva.png?nolink}}    | **??Völva??**\\ {{gold}} 105\\ {{resources}} 1 \\ {{recpoints}} 2                             | {{path>S2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ [[Female]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Fortune-telling [[communion]] mage. Reasonable research for the cost and decent combat utility with moderate astral paths.                                                                                                                                                                                                                                                                                                     |
 | {{:nations:la:midgard:galderman.png?nolink}}    | **??Galderman??**\\ {{gold}} 190\\ {{resources}} 1 \\ {{recpoints}} 2                             | {{path>A2,100%AEDB,100%EDNB,10%AEDB}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ [[shapechanger | Wounded Shape]] (??Werewolf??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | A versatile but expensive mage. {{path>A2}} ensures a minimum of combat ability, it can function as a [[communions#turbo-communions | turbo communion]] battery with its regeneration and werewolf shape, it [[blood hunting | blood hunts]], and is also Midgård's main source of magic diversity.                                                                                                                                                                                                                                                                                                | | {{:nations:la:midgard:galderman.png?nolink}}    | **??Galderman??**\\ {{gold}} 190\\ {{resources}} 1 \\ {{recpoints}} 2                             | {{path>A2,100%AEDB,100%EDNB,10%AEDB}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ [[shapechanger | Wounded Shape]] (??Werewolf??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | A versatile but expensive mage. {{path>A2}} ensures a minimum of combat ability, it can function as a [[communions#turbo-communions | turbo communion]] battery with its regeneration and werewolf shape, it [[blood hunting | blood hunts]], and is also Midgård's main source of magic diversity.                                                                                                                                                                                                                                                                                                |
-| {{:nations:la:midgard:vanherse.png?nolink}}    | **??Vanherse??**\\ {{gold}} 140\\ {{resources}} 16 \\ {{recpoints}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{path>A1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Sailing 60 leadership mage-priest. Weak paths and research for the cost, but durable chassis.                                                                                                                                                                                                                                                                                                 | +| {{:nations:la:midgard:vanherse.png?nolink}}    | **??Vanherse??**\\ {{gold}} 140\\ {{resources}} 16 \\ {{recpoints}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{path>A1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Sailing 60 leadership mage-priest. Weak paths and research for the cost, but durable chassis.                                                                                                                                                                                                                                                                                                 | 
-| {{:nations:la:midgard:vanjarl.png?nolink}}    | **??Vanjarl??**\\ {{gold}} 275\\ {{resources}} 18 \\ {{recpoints}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{path>A2B1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Sailing 80 leadership mage-priest. An upgraded Vanherse that has stronger paths and deals a bit more damage in melee. Notably is capable of magic-phase movement, unlike its smaller Vanherse cousin.                                                                                                                                                                                                                                                                                                 |+| {{:nations:la:midgard:vanjarl.png?nolink}}    | **??Vanjarl??**\\ {{gold}} 275\\ {{resources}} 18 \\ {{recpoints}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{path>A2B1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Sailing 80 leadership mage-priest. An upgraded Vanherse that has stronger paths and deals a bit more damage in melee. Notably is capable of magic-phase movement, unlike its smaller Vanherse cousin.                                                                                                                                                                                                                                                                                                 |
  
 ==== Troops ==== ==== Troops ====
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 | {{:nations:la:midgard:einhere_2.png?nolink}}         | **??Einhere??** \\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31           | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)                                                                                                           | Medium-heavy infantry with two high-damage attacks. Their damage and protection are increased when they berserk, but their defense will decrease. Expensive but dangerous.                                                                                                                                                             | | {{:nations:la:midgard:einhere_2.png?nolink}}         | **??Einhere??** \\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31           | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)                                                                                                           | Medium-heavy infantry with two high-damage attacks. Their damage and protection are increased when they berserk, but their defense will decrease. Expensive but dangerous.                                                                                                                                                             |
 | {{:nations:la:midgard:skinshifter.png?nolink}}    | **??Skinshifter??**\\ {{gold}} 25\\ {{resources}} 7 \\ {{recpoints}} 31                             | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ [[shapechanger | Wounded Shape]] (??Werewolf??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | A low resource troop option. Both forms deal above-average damage and regenerate, but have somewhat low protection.                                                                                                                                                                                                                                                                                                | | {{:nations:la:midgard:skinshifter.png?nolink}}    | **??Skinshifter??**\\ {{gold}} 25\\ {{resources}} 7 \\ {{recpoints}} 31                             | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ [[shapechanger | Wounded Shape]] (??Werewolf??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | A low resource troop option. Both forms deal above-average damage and regenerate, but have somewhat low protection.                                                                                                                                                                                                                                                                                                |
-| {{:nations:la:midgard:van.png?nolink}}    | **??Van??**\\ {{gold}} 65\\ {{resources}} 16 \\ {{recpoints}} 48\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Sacred elven cavalry. They are very difficult to hit, fast and permanently stealthy, but also have somewhat low damage output and only moderate protection. The spread of crossbows in the Late Ages makes their glamour less generally useful.                                                                                                                                                                                                                                                                                                 |+| {{:nations:la:midgard:van.png?nolink}}    | **??Van??**\\ {{gold}} 65\\ {{resources}} 16 \\ {{recpoints}} 48\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Sacred elven cavalry. They are very difficult to hit, fast and permanently stealthy, but also have somewhat low damage output and only moderate protection. The spread of crossbows in the Late Ages makes their glamour less generally useful.                                                                                                                                                                                                                                                                                                 |
  
 ==== Heroes ==== ==== Heroes ====
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 ^ Sprite                                                   ^ Unit Name                                                                  ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments  ^ ^ Sprite                                                   ^ Unit Name                                                                  ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments  ^
 | {{:nations:la:midgard:einhere.png?nolink}}         | **??Farbaute - Einhere??**          | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+8)                                                                                                           | A stronger, commanderified Einhere. When berserked he will have very high protection and damage but very low defense.                                                                                                                                                               | | {{:nations:la:midgard:einhere.png?nolink}}         | **??Farbaute - Einhere??**          | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+8)                                                                                                           | A stronger, commanderified Einhere. When berserked he will have very high protection and damage but very low defense.                                                                                                                                                               |
-| {{:nations:la:midgard:vanadrott.png?nolink}}    | **??Vanlade - Vanadrott??**\\ Minimum hero arrival turn: 10   | {{path>A4D2B2H2}} {{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (7)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Provides access to high {{misc:magic:air.png?14&nolink}}air magic with some useful crosspaths. Worth [[twiceborn | twiceborning]] to protect access to those paths.                                                                                                                                                                                                                                                                                                |+| {{:nations:la:midgard:vanadrott.png?nolink}}    | **??Vanlade - Vanadrott??**\\ Minimum hero arrival turn: 10   | {{path>A4D2B2H2}} {{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (7)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3)\\ [[Mounted]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  | Provides access to high {{misc:magic:air.png?14&nolink}}air magic with some useful crosspaths. Worth [[twiceborn | twiceborning]] to protect access to those paths.                                                                                                                                                                                                                                                                                                |
  
 ===== Magic ===== ===== Magic =====
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 **Elemental** **Elemental**
-  * No {{misc:magic:fire.png?14&nolink}}fire magic at all+  * No {{misc:magic:fire.png?14&nolink}}fire magic at all, except through a tough-to-summon ??Dwarf of the North??
   * {{path>A3}} on Galdermen   * {{path>A3}} on Galdermen
-  * No {{misc:magic:water.png?14&nolink}}water magic at all+  * No {{misc:magic:water.png?14&nolink}}water magic at all, except through a tough-to-summon ??Dwarf of the South??
   * {{path>E2}} on Galdermen, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? (expensive!) and [[Elemental Royalty#Kings of Elemental Earth | King of Elemental Earth]] (expensive!)   * {{path>E2}} on Galdermen, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? (expensive!) and [[Elemental Royalty#Kings of Elemental Earth | King of Elemental Earth]] (expensive!)
  
Line 86: Line 84:
   * {{path>S2}} on Völvor, {{path>S3}} via a ??Starshine Skullcap??   * {{path>S2}} on Völvor, {{path>S3}} via a ??Starshine Skullcap??
   * {{path>D2}} on Galdermen, {{path>D3}} via a ??Skull Staff??   * {{path>D2}} on Galdermen, {{path>D3}} via a ??Skull Staff??
-  * {{path>N1}} on Galdermen+  * {{path>N1}} on Galdermen, and a bit more through a tough-to-summon ??Dwarf of the East??
   * {{path>B2}} on Galdermen, realistically as much {{misc:magic:blood.png?14&nolink}}blood as required via [[empowering]] and boosters.   * {{path>B2}} on Galdermen, realistically as much {{misc:magic:blood.png?14&nolink}}blood as required via [[empowering]] and boosters.
  
midgard-la.1663023801.txt.gz · Last modified: 2022/09/12 23:03 by wigglefig