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midgard-la [2023/11/07 23:02]
fenrir [Lore]
midgard-la [2024/03/19 14:35] (current)
joste
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 {{ :nations:flags:la_midgard.png?nolink|}}  {{ :nations:flags:la_midgard.png?nolink|}} 
  
-====== Midgård, Age of Men  ======+====== LA Midgård, Age of Men  ======
  
 ===== Lore ===== ===== Lore =====
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 //"As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous."// -- Illwinter  //"As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous."// -- Illwinter 
  
-In the distant, misty past, Midgård was known as [[Vanheim]]. This was the dominion of the Vanir, descendants of long-absent Titans blessed with innate magic. The Vanir were once taken in by other Titans known as the [[https://en.wikipedia.org/wiki/%C3%86sir|Aesir]], and led into a war with the Giants of [[Niefelheim-ea|Niefelheim]]; they ended up fighting the [[https://en.wikipedia.org/wiki/J%C3%B6tunn|Jotunar]], while the Aesir fought and ultimately lost against the Jotunar's icy ancestors. In [[vanheim-ea|those days]] the Vanir were filled with vigor and pride, and wouldn't just fight one group at a time; they also feuded among their kin in [[Helheim-ea]] over petty squabbles, and they frequently raided the lands of mankind to take serfs. Near the turning of the Ages, some even fought with distant [[rus-ea|Rus]] and became [[vanarus-ma|Lords of the land]].+In the distant, misty past, Midgård was known as [[Vanheim]]. This was the dominion of the Vanir, descendants of long-absent Titans blessed with innate magic. The Vanir were once taken in by other Titans known as the [[https://en.wikipedia.org/wiki/%C3%86sir|Aesir]], and led into a war with the Giants of [[Niefelheim-ea|Niefelheim]]; they ended up fighting the [[https://en.wikipedia.org/wiki/J%C3%B6tunn|Jotunar]], while the Aesir fought and ultimately lost against the Jotunar's icy ancestors. In [[vanheim-ea|those days]] the Vanir were filled with vigor and pride, and wouldn't just fight one group at a time; they also feuded among their kin in [[Helheim-ea|Helheim]] over petty squabbles, and they frequently raided the lands of mankind to take serfs. Near the turning of the Ages, some even fought with distant [[rus-ea|Rus]] and became [[vanarus-ma|Lords of the land]].
  
 Even by the [[Vanheim-ma|Middle Ages]], the Vanir were demographically spent. They no longer had the numbers to wage war against humanity, and they became outnumbered in their own lands. Humanity knew it had moved into sacred ground, however, and knelt to the Vanir as if they were living gods. As the only beings with a connection to the enchanted land, the Vanir were still its only mages, priests, and sovereigns. Humans were their pawns, and occasionally their guinea pigs for charms of strength, which had [[Berserker|unsightly]] [[Shapechanger|side-effects]]. Even by the [[Vanheim-ma|Middle Ages]], the Vanir were demographically spent. They no longer had the numbers to wage war against humanity, and they became outnumbered in their own lands. Humanity knew it had moved into sacred ground, however, and knelt to the Vanir as if they were living gods. As the only beings with a connection to the enchanted land, the Vanir were still its only mages, priests, and sovereigns. Humans were their pawns, and occasionally their guinea pigs for charms of strength, which had [[Berserker|unsightly]] [[Shapechanger|side-effects]].
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 ===== General Overview ===== ===== General Overview =====
  
-//This should be a brief overview of a nation'strengths and weaknesses and a short hook for what makes this nation cool and why people should play it. Some useful points to include might be:// +A nation with plenty of cool tricks. Its armies are the same as MA Vanheim's, but it has lot more mages; all of Vanheim'mages required Temples along with Labs, and the off-fort mages were all light thugs that cost lot more than their magic skills were worth. Midgård does have fewer "thuggable" mages than previous incarnationsbut it still has more than the vast majority of nations in the Late Ageslet alone "thuggable" mages who can fly around the map during the [[turn-order|magic phase]]. The Galdermen are especially-interesting ones, since those with [[Blood]] can be used as turbo-communion batteries due to their [[Regeneration]].
-  * //Mage quality and magic access// +
-  * //Unit quality// +
-  * //Playstylearchetype and power curve// +
-  * //Cool and useful summons// +
-  * //Unique mechanics// +
- +
-//Many of these points will be elaborated upon in later sectionsso avoid going into too much detail here.//+
  
 ===== National Features ===== ===== National Features =====
midgard-la.1699398133.txt.gz · Last modified: 2023/11/07 23:02 by fenrir