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mind-hunt [2022/03/03 17:17] wintermute92 added tips |
mind-hunt [2022/03/03 18:39] (current) wintermute92 |
??Mind Hunt?? is a spell which requires [[Evocation]] 6 and {{path>S4}} to cast, consuming {{gems>2S}} in the process. The spell causes the mage to attempt to pick a random hostile commander in the target province, and then attempt to attack them. This attack comes in the form of a ??Mind Burn?? or more potent ??Soul Slay??, depending on [[Thaumaturgy]] research progress. If neither spell is available, the mind hunter is unable to carry out any attack. This spell cannot be cast by, nor affect, a commander that is [[mindless]]. | ??Mind Hunt?? is a spell which requires [[Evocation]] 6 and {{path>S4}} to cast, consuming {{gems>2S}} in the process. The spell causes the mage to attempt to pick a random hostile commander in the target province, and then attempt to attack them. This attack comes in the form of a ??Mind Burn?? or more potent ??Soul Slay??, depending on [[Thaumaturgy]] research progress. If neither spell is available, the mind hunter is unable to carry out any attack. This spell cannot be cast by, nor affect, a commander that is [[mindless]]. |
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Additionally, each hostile astral mage in the targeted province has a 40% chance per astral level to discover a mind hunter, which will prevent the attack and result in the attacker becoming [[afflictions|feebleminded]]. Additionally, the message describing this reveals the mind hunter's name. | Additionally, each hostile astral mage in the targeted province has a 40% chance per astral level to discover a mind hunter, which will prevent the attack and result in the attacker becoming [[afflictions|feebleminded]]. Additionally, the message describing this reveals the mind hunter's name, which occasionally makes it useful to rename the casters. |
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Unlike most other rituals that target a random hostile commander, those with [[stealthy]] orders //can// be targets of this spell. Similarly, an astral mage who is stealthy (such as one equipped with a ??Shademail Haubergeon??) may discover hostile mind hunters. This also means that third-party scouts can absorb casts and make Mind Hunt ineffective in closely-watched sieges. | Unlike most other rituals that target a random hostile commander, those with [[stealthy]] orders //can// be targets of this spell. Similarly, an astral mage who is stealthy (such as one equipped with a ??Shademail Haubergeon??) may discover hostile mind hunters. This also means that third-party scouts can absorb casts and make Mind Hunt ineffective in closely-watched sieges. |
Since the best mind hunters are valuable high-path astral mages, it is usually best to be careful to avoid mind hunting provinces containing astral mages. Nations with easy access to healers, like [[EA Ermor]] and any age of Arcosephale, can be somewhat less careful since they can heal feebleminded mages. | Since the best mind hunters are valuable high-path astral mages, it is usually best to be careful to avoid mind hunting provinces containing astral mages. Nations with easy access to healers, like [[EA Ermor]] and any age of Arcosephale, can be somewhat less careful since they can heal feebleminded mages. |
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Nations with cheap S2 access like Erytheia can use disposable mages for somewhat weaker hunting with a Skullcap, Crystal Coin, and non-cursed penetration items, rotating them onto a new mage when one becomes feebleminded. | Nations with cheap S2 mages like Erytheia can use disposable mages for somewhat weaker hunting with a Skullcap, Crystal Coin, and non-cursed penetration items, rotating them onto a new mage when one becomes feebleminded. Phaeacia is another standout user, having FW access and ??Colossi Weaver??s who can both cast Mind Hunt and make the relevant gear at a discount. |
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=== Messages === | === Messages === |