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mods [2022/06/01 21:46]
wigglefig Moved important links from intro to 'where to find mods' section
mods [2023/09/12 22:39] (current)
wigglefig Confluence
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 You can also find mods and modders at [[http://dominionsmods.com|dominionsmods.com]]. For a comprehensive listing of popular mods, see [[http://dominionsmods.com/index.php?showtopic=3463|Red Rob's mod catalogue forum post]].  You can also find mods and modders at [[http://dominionsmods.com|dominionsmods.com]]. For a comprehensive listing of popular mods, see [[http://dominionsmods.com/index.php?showtopic=3463|Red Rob's mod catalogue forum post]]. 
 +
 +
 +===== Balance Mods =====
 +It is widely accepted within the Dominions 5 community that some nations and spells are wildly over- or underpowered, and a number of modders have set out to create their own solutions to the problem. These mods tweak certain aspects of the base game to make it more balanced from the modder's perspective, and several have become very popular in certain Dominions servers. Balance mods are distinguished from total conversion mods by generally not introducing much new content and focusing on improving existing elements of the game.
 +
 +Of course, what a "balanced" Dominions 5 game looks like can be very subjective; we encourage you to check out the mods below to figure out what balance changes suit you best.
 +
 +
 +==== Community Balance mod ====
 +
 +Extensive balance mod that seeks to remain lore friendly and close to an unmodded Dominions experience.
 +
 +The changes are made with the goal of making rarely used strategies and resources more viable in a competitive multiplayer setting.
 + 
 +//"We discussed balance changes extensively and found a large amount of things were unusable in vanilla, things like Titans, so we went and buffed them while trying to stay lore friendly. Many vanilla troops were reduced in cost and weapons were buffed (notably axes, Princeps (all nations) and Acashic Knowledge). Some things were nerfed (notably MA Ermor, Anakim, Rigor Mortis and Howl), but mostly it's buffs."// 
 +
 +You can get the mod [[http://dominionsmods.com/index.php?showtopic=3818|here]]
 +==== jBrereton's Balance Mod ====
 +
 +<WRAP column twothirds>
 +Common to games run on the Ruby discord, jBrereton's Balance Mod includes a host of changes to make existing nations and spells feel more balanced and/or interesting, as well as heavily nerfing [[ubar ea | some nations]] or strategies that can be frustrating to play against. Notably, all assassins cost +1 recruitment points, and immortal summon spells (??Lichcraft??, ??Curse of Blood??, etc.) have been changed into transform spells, capping late game immortal spam. Additionally, rainbow pretenders cannot be taken imprisoned, disincentivising the very common imprisoned rainbow build.
 +
 +You can get the mod [[http://dominionsmods.com/index.php?showtopic=3431|here]].</WRAP>
 +<WRAP column third>{{mod:balance:jbbmv554d.png?nolink}}</WRAP>
 +
 +==== TLC Balance Mods ====
 +
 +<WRAP column twothirds>
 +TiredTaleTeller's Tender Loving Care mods aim to create a more satisfactory play experience by making changes to underdeveloped elements of the base game, improving quality-of-life, and tweaking the balance of certain spells or units. These changes are split into a number of smaller mods from which players can pick and choose, in addition to being compiled into a few composite mods. Changes focus on land-underwater interaction, mundane ranged combat (bows and slings) and [[Conjuration]] ritual costs, and fold in some ideas from Lucid's Thematic Gem Gen and Dominions Enhanced.
 +
 +Check the full changelog of the TLC General Balance Mod [[https://docs.google.com/document/d/1onVIWGbzTabSck7mueSlCU-tlRllqWFfjbbXIO71tzE/edit|here]], and the Nation Balance Mod [[https://docs.google.com/document/d/14zIBw4W0HKEVKdkarMeFPBceWuYacdzrMr9zYNboN2w/edit|here]].
 +
 +The mod is available on the [[https://discord.gg/8McwZY7Mrh|DominionsMods Discord]] and the [[https://discord.gg/btXfMatvdC|Fourth Age Discord]].
 +</WRAP>
 +<WRAP column third>
 +{{mod:balance:tlcbalance.png?nolink}}</WRAP>
 +
 +===== Quality of Life Mods =====
 +Quality of Life mods brush up specific aspects of the game without the kind of expansive game-design focus that larger balance mods aim for. 
 +
 +==== Lucid's Mods ====
 +<WRAP column twothirds>[[https://www.youtube.com/c/LucidTactics | LucidTactics]] has created a series of QoL mods, many of which have since become very widely used on his discord as well as others. These include:
 +
 +  * [[https://drive.google.com/file/d/1De_YIXJMS5Prku53NFqd02eCnjzFNYpi/view?usp=sharing|Capital Recuperation]]\\ Adds recuperation to all pretenders in their capital only.
 +  * [[https://drive.google.com/open?id=1z_qJNAhmJAYGqsR4JKjwlXlXOmHeMMmA|Lucid's Improved Spellcasting AI]]\\ Changes spellcasting AI to stop off-script buffing and prioritize direct damage spells. Also has a [[https://drive.google.com/open?id=1Jes_QOOIOBAm32dRXeyfJjQ2gqotCsn4|singleplayer version]] which allows the AI opponent to still cast buffs.
 +  * [[https://drive.google.com/file/d/1E6oSztOQoRVigO3iNS-hjt5Sh7Ds4lit/view|Lucid's Thematic Gem Gen]]\\ Adds gem-generating [[items]] to every path. Can greatly reduce the logistical issue of being [[gembaiting|gembaited]].
 +</WRAP>
 +
 +<WRAP column third>{{mod:qol:capitalrecuperation.png?nolink}}\\ {{mod:qol:icai_banner.png?nolink}}\\ {{mod:qol:lucids_thematic_gem_gen.png?nolink}}</WRAP>
 +
 +==== Mechanical Descriptions ====
 +<WRAP column twothirds>The Mechanical Descriptions mod, maintained by [[user:loggy|Loggy]], expands spell descriptions with yellow text that explains //exactly// how they work. It has a channel on the [[https://discord.gg/HRSguXuqBt|DominionsMods discord]].</WRAP>
 +<WRAP column third>{{mod:qol:mechanicaldescriptions.png?nolink}}</WRAP>
 +
 +==== Sensible Migration ====
 +<WRAP column twothirds>[[http://dominionsmods.com/index.php?showtopic=3379|Welzi's Sensible Migration]] brings more 'sensible' population dynamics to Dominions 5's provinces. Populations under unhealthy, diseased dominions will migrate to better lands over time, though strong faith in their pretender may hold them back.</WRAP>
 +<WRAP column third>{{mod:qol:sensiblemigrationv122_banner.png?256&nolink}}</WRAP>
 +
 +==== Rebirth ====
 +<WRAP column twothirds>[[http://dominionsmods.com/index.php?showtopic=3263|ÆtherNomad's Rebirth]] adds events which allow provinces with very low population and growth scales to recover their population. It is intended to mitigate the irreversible damage popkill dominion does to the provinces under its influence, and also buffs popkill nations like [[therodos ea|Therodos]], [[asphodel ma | Asphodel]], and [[r lyeh la | LA R'lyeh]] if they are built with growth scales.</WRAP>
 +<WRAP column third>{{mod:qol:rebirth_banner.png?nolink}}</WRAP>
 +
 +==== Worthy Heroes ====
 +<WRAP column twothirds>Possibly the most widely-used mod in Dominions 5 multiplayer, [[http://dominionsmods.com/index.php?showtopic=3838&hl=worthy+heroes|Worthy Heroes]] ensures that every nation has a minimum of three heroes, and spices up several existing ones with new magic paths or traits to make their arrival more of a special occasion. This is particularly noticeable for nations like MA Pelagia, which does not have heroes at all!\\ \\ Worthy Heroes is currently maintained by Red Rob.</WRAP>
 +<WRAP column third>{{mod:qol:worthy_heroes.png?nolink}}</WRAP>
 +
 +
 +===== Nation Packs =====
 +These mods focus on adding new nations to the game to play with.
 +
 +==== Alexsa's Mod Pack ====
 +Alexsa is a prominent and productive modder who has compiled all of their mods into a single thread [[http://dominionsmods.com/index.php?showtopic=3243| here]].
 +
 +==== Confluence ====
 +Confluence is a collection of 24 mod nations created by Executor, spread across all three ages. More information can be found on the dedicated [[http://dominionsmods.com/index.php?showtopic=3248&st=0|Dominions Mods Thread]].
 +
 +==== Interbellum ====
 +Interbellum is a collection of nations by Casus Belli which explores histories and mythologies that are not currently explored in vanilla Dominions, as well as other fun sources. These nations include continuations of existing nations (e.g. MA Fomoria and Lanka) as well as fully original nations like EA Blodwold, whose druids awaken mighty trees through blood sacrifice. Further information can be found on the dedicated [[http://dominionsmods.com/index.php?showtopic=4119|Dominions Mods thread]].
 +
 +==== Stabro Mod Pack ====
 +
  
 ===== Total Conversion mods ===== ===== Total Conversion mods =====
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 Total conversion mods are just as popular as their smaller mod cousins, many seeing frequent use across the Dominions community.  Total conversion mods are just as popular as their smaller mod cousins, many seeing frequent use across the Dominions community. 
 +
 +==== Content Generation Mods ====
 +
 +If the base game isn't random enough, a number of mods have been (or are being) developed which place massive swathes of the game at the mercy of procedural generation. These range from merely switching up thrones to randomly generating entire nations and spellbooks. Gen mods can be a fun way to test the player's ability to assess the utility of entirely new spells and units, and promise entirely new experiences to those who have played through other total conversion mods and are still looking for more.
 +
 +Most content generation mods can be found on the [[https://discord.gg/rSTA6AuUb6|DominionsMods]] discord server.
 +
 +++++Blessgen|
 +<WRAP box>
 +===Blessgen===
 +<WRAP column twothirds>
 +Blesses in the base game have wildly varying levels of power compared to their costs. Some, such as resists, are near ubiquitous in sacred builds, whereas expensive incarnates see play much less frequently. Blessgen throws all of this out by generating an entirely new set of blesses with effects drawn from the base game. Potential blesses include fun prophet shapes, start-of-battle summons, and the Soul Butcher [[hall of fame | heroic trait]].\\ \\ Fair warning: since blesses cannot be modded with the usual modding tools, blessgen requires working with an entirely new executable.
 +</WRAP>
 +<WRAP column third>{{mod:blessgen.png?nolink}}</WRAP>
 +</WRAP>
 +++++
 +
 +++++Itemgen|
 +<WRAP box>
 +===Itemgen===
 +<WRAP column twothirds>
 +Itemgen breaks up the monotony of Greatswords of Sharpness, Frost Brands and Vine Shields to bring swords that autocast ??Master Enslave??, boots that autocast ??Gifts from Heaven??, and a ring that provides a +33 bonus to Attack and Defence - but only in Sloth 3! Itemgen is potentially extremely broken without curating the items generated extensively.
 +</WRAP>
 +<WRAP column third>{{mod:itemgen.png?nolink}}</WRAP>
 +</WRAP>
 +++++
 +
 +++++Magicgen|
 +<WRAP box>
 +===Magicgen===
 +<WRAP column twothirds>
 +Magicgen replaces the entire spellbook with a completely new, procedurally generated fever dream for players to theorycraft with to their heart's content. Earth-based communions, AOE ??Soul Slay??s, and crazy freespawn [[global|globals]] and more are all included.
 +</WRAP>
 +<WRAP column third>{{mod:magicgen.png?nolink}}</WRAP>
 +</WRAP>
 +++++
 +
 +++++Mercgen|
 +<WRAP box>
 +===Mercgen===
 +<WRAP column twothirds>
 +Ever wanted to pay 800 gold for to gain temporary control over 20 ??Earth Snake??s? Now you can!
 +</WRAP>
 +<WRAP column third>{{mod:mercgen.png?nolink}}</WRAP>
 +</WRAP>
 +++++
 +
 +++++Natgen|
 +<WRAP box>
 +===Natgen===
 +<WRAP column twothirds>
 +
 +[[https://github.com/elmokki/nationgen/releases|Natgen]] is a program which was first created for Dominions 3 and has been updated to Dominions 4 and 5 that generates random nations for Dominions 5, complete with entirely new sprites! 
 +
 +The program allows players to experience nations no other mods will, partially because of how every nation is unique, but also partially because of how the relative ease of producing content for the program has led to the program containing all sorts weird, interesting and sometimes silly potential things that might've taken too much effort to develop into a full standalone mod nation. </WRAP>
 +<WRAP column third>[[https://github.com/elmokki/nationgen/releases|{{ :mod:natgen:natgen.png? |}}]]</WRAP></WRAP>
 +++++
 +
 +++++Thronegen|
 +<WRAP box>
 +===Thronegen===
 +<WRAP column twothirds>
 +Thronegen aims to generate thrones at about the power level of Level 2 thrones, complete with a theme-appropriate name. Thronegen fits well even into relatively vanilla games, due to not changing the game nearly as radically as the other content generation mods.\\ \\ Thrones can be generated on the [[https://thronegen.illwiki.com/|dedicated website]], alongside their code. For feedback and discussion, see the dedicated channel on the [[https://discord.gg/zxdf56mV2S|Immersion]] discord server.
 +</WRAP>
 +<WRAP column third>{{mod:thronegen.png?nolink}}</WRAP>
 +</WRAP>
 +++++
 +
 +==== The Gathering Sturm/Vanilla Sprite Overhaul =====
 +<WRAP column twothirds> The Gathering Sturm is a large modpack including far-reaching balance changes, entirely new nations for both the Middle and Late Age as well as an already well-known and popular overhaul of almost all Vanilla sprites. Few aspects of the game remain unaltered, with small quality of life additions to different ages, adjusted magic sites, items, weapons, new spells, and new as well overhauled nations in every age. Casting preferences have also been updated based on Lucid's casting AI, but with a higher likelihood to choose AoE buff spells. All parts of the Modpack can be downloaded separately for higher compatibility with other mods or in one larger package that's meant to be played together.
 +
 +[[dom5-gathering-sturm|The Gathering Sturm Main Page]] .</WRAP>
 +<WRAP column third>{{ :gathering_sturm.png?nolink |}}</WRAP>
 +
 +==== Dominions of Middle Earth =====
 +<WRAP column twothirds> Olórin(Ransom) and Mandos(Thrones of War)'s compilation mod adds a variety of factions from the three ages of Middle Earth to Dominions, from ancient Angband to the doomed glory of Númenor. Each come with unique mechanics and heroes that recall the complex history of Middle Earth.
 +
 +DoME has a channel on the [[https://discord.gg/HRSguXuqBt|DominionsMods discord]], where the link to the dedicated server can also be found.</WRAP>
 +<WRAP column third>{{mod:nations:dome.png?nolink}}</WRAP>
  
 ==== Dominions Enhanced ==== ==== Dominions Enhanced ====
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 <WRAP column twothirds> <WRAP column twothirds>
-Hellenika is a single mod that focuses on the Early Ages and the ancient mediterranean world (particularly, but not exclusively, from a Greek point of view). In this mod, you'll find all of Aethernomad's mod nations, many vanilla nations heavily modified, major changes to pretenders, and almost no changes to the base game. The forum thread for the mod can be found [[http://dominionsmods.com/index.php?showtopic=3424|here]] and a PDF listing changes here.{{ :misc:hellenika_v2.12_full_changelist.pdf |}}+[[http://dominionsmods.com/index.php?showtopic=3424|Hellenika]] is a single mod that focuses on the Early Ages and the ancient Mediterranean world (particularly, but not exclusively, from a Greek point of view). This includes all of Aethernomad's mod nations, many vanilla nations heavily modified, major changes to pretenders, and relatively few changes to mechanics and spells in the base game.
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
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   * When downloading the mod, you'll also receive a .pdf file containing a full list of Hellenika's changes compared to the vanilla game! I strongly advice reading the parts of that .pdf that interest you if you want to play a vanilla nation that was modified by Hellenika.   * When downloading the mod, you'll also receive a .pdf file containing a full list of Hellenika's changes compared to the vanilla game! I strongly advice reading the parts of that .pdf that interest you if you want to play a vanilla nation that was modified by Hellenika.
 ++++ ++++
-<WRAP box> 
-=== Oplontis, Pyroclastic Tide === 
-<WRAP column twothirds> 
  
-Oplontis is a mod nation sub mod for Hellenika currently waiting for review by Aethernomad so that it can be officially added. It is inspired by the eruption of Mount Vesuvius and the ensuing destruction of Pompeii (and the nearby cities of Herculaneum and Oplontis from which this mod gets its name). In theme it is a fusion of Ermorean and Abyssian culture and is designed to play in a straightforward manner while still being able to hold its own against Hellenika nations. It features monks channeling the fury and power of volcanoes, Scottish Highland Cyclopes, and Cave Drakes grown large enough to rival dragons. It was made by [[user:mandarbmax|Mandarbmax]] and features some spritework from the best dominions spriters, Marjanaama, Executor, Pymous, and Mirokan. It is currently only available on the hellenika discord or by direct request to [[user:mandarbmax|Mandarbmax]] because he has been too lazy to put it on the forums.  
-</WRAP><WRAP column third>{{  :misc:oplontis.png?400&nolink |}}</WRAP></WRAP> 
 ==== Legendary ==== ==== Legendary ====
 <WRAP column twothirds> <WRAP column twothirds>
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 {{ :mod::legendary:legendary.png?200&nolink |}} {{ :mod::legendary:legendary.png?200&nolink |}}
 </WRAP> </WRAP>
- 
-==== -Gen Mods ==== 
- 
-If the base game isn't random enough for you, a number of mods have been (or are being) developed which place massive swathes of the game at the mercy of procedural generation. These range from merely switching up thrones to randomly generating entire nations and spellbooks. -gen mods can be a fun way to test your skills at assessing the utility of entirely new spells and units, and promise entirely new experiences to those who have played through other total conversion mods and are still looking for more. 
- 
-<WRAP box> 
-===Blessgen=== 
-<WRAP column twothirds> 
-</WRAP> 
-</WRAP> 
- 
- 
-<WRAP box> 
-===Itemgen=== 
-<WRAP column twothirds> 
-</WRAP> 
-</WRAP> 
- 
-<WRAP box> 
-===Magicgen=== 
-<WRAP column twothirds> 
-</WRAP> 
-</WRAP> 
- 
-<WRAP box> 
-===Natgen=== 
-<WRAP column twothirds> 
- 
-[[https://github.com/elmokki/nationgen/releases|Natgen]] is a program which was first created for Dominions 3 and has been updated to Dominions 4 and 5 that generates random nations for Dominions 5, complete with entirely new sprites!  
- 
-The program allows you to experience nations no other mods will, partially because of how every nation is unique, but also partially because of how the relative ease of producing content for the program has led to the program containing all sorts weird, interesting and sometimes silly potential things that might've taken too much effort to develop into a full standalone mod nation. </WRAP> 
-<WRAP column third>[[https://github.com/elmokki/nationgen/releases|{{ :mod:natgen:natgen.png? |}}]]</WRAP></WRAP> 
- 
-<WRAP box> 
-===Thronegen=== 
-<WRAP column twothirds> 
-</WRAP> 
-</WRAP> 
- 
- 
-===== Nation Packs ===== 
-These mods focus on adding new nations to the game for you to mess around with. 
- 
-==== Alexsa's Mod Pack ==== 
-Alexsa is a prominent and productive modder who has compiled all of their mods into a single thread [[http://dominionsmods.com/index.php?showtopic=3243| here]]. 
- 
-==== Confluence ==== 
- 
- 
-==== Dominions of Middle Earth ===== 
-<WRAP column twothirds> If you have been thinking that the Dominions engine would be perfect for simulating the epic clashes of The Lord of the Rings, you aren't alone! Olórin(Ransom) and Mandos(Thrones of War)'s compilation mod adds a variety of factions from the three ages of Middle Earth to Dominions, from ancient Angband to the doomed glory of Númenor. Each come with unique mechanics and heroes that recall the complex history of Middle Earth. 
- 
-DoME has a channel on the [[https://discord.gg/HRSguXuqBt|DominionsMods discord]], where you can also find the link to the dedicated server.</WRAP> 
-<WRAP column third>{{mod:nations:dome.png?nolink}}</WRAP> 
  
 ==== Sombre Warhammer Compilation ==== ==== Sombre Warhammer Compilation ====
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 <WRAP column third>{{mod:nations:warhammer.png?nolink}}</WRAP> <WRAP column third>{{mod:nations:warhammer.png?nolink}}</WRAP>
  
-==== Stabro Mod Pack ==== +===== Utility Mods =====
- +
- +
-===== Balance Mods ===== +
-It is widely accepted within the Dominions 5 community that some nations and spells are wildly over- or underpowered, and a variety of modders have set out to create their own solutions to the problem. These mods tweak certain aspects of the base game to make it more balanced from the modder's perspective, and several have become very popular in certain Dominions servers. Balance mods are distinguished from total conversion mods by generally not introducing much new content and focusing on improving existing elements of the game. +
- +
-Of course, what a "balanced" Dominions 5 game looks like can be very subjective; we encourage you to check out the mods below to figure out what balance changes suit you best. +
- +
- +
-==== Community Balance mod ==== +
-++++Description|**Jakalor:** //Today I proudly present the latest version of the Balance Mod Colab, an extensive, yet close to vanilla, balance mod that seeks to find a way to make Dominions 5 more balanced.// +
- +
-//The mod was originally a meshing of two balance mods, Zonkmod and my own unnamed balance mod, which then grew to include Marjanaama and Lambert_Simnel. Since then our team has changed quite a bit, with Marjanaama and Lambert_Simnel taking their leave, but adding Leugimimi. We discussed balance changes extensively and found a large amount of things were unusable in vanilla, things like Titans, so we went and buffed them while trying to stay lore friendly. Many vanilla troops were reduced in cost and weapons were buffed (notably axes, Princeps (all nations) and Acashic Knowledge). Some things were nerfed (notably MA Ermor, Anakim, Rigor Mortis and Howl), but mostly it's buffs.//++++ +
-You can get the mod [[http://dominionsmods.com/index.php?showtopic=3818|here]] +
-==== jBrereton Balance Mod ==== +
- +
-<WRAP column twothirds> +
-Common to games run on the Ruby discord, jBrereton's JBBM includes a host of changes to make existing nations and spells feel more balanced and/or interesting, as well as heavily nerfing [[ubar ea | some nations]] or strategies that can be frustrating to play against. Notably, all assassins cost +1 recruitment points, and immortal summon spells (??Lichcraft??, ??Curse of Blood??, etc.) have been changed into transform spells, capping late game immortal spam. Additionally, rainbow pretenders cannot be taken imprisoned, disincentivising the very common imprisoned rainbow build. +
- +
-You can get the mod [[http://dominionsmods.com/index.php?showtopic=3431|here]].</WRAP> +
-<WRAP column third>{{mod:balance:jbbmv554d.png?nolink}}</WRAP> +
- +
-==== TLC Balance Mods ==== +
- +
-<WRAP column twothirds> +
-TiredTaleTeller's Tender Loving Care mods aim to create a more satisfactory play experience by making changes to underdeveloped elements of the base game, improving quality-of-life, and tweaking the balance of certain spells or units. These changes are split into a number of smaller mods from which players can pick and choose, in addition to being compiled into a few composite mods.  +
- +
-A particular highlight of the TLC mods is the introduction of an entire system of spells and units to smooth out land-water interaction. Changes also focus on mundane ranged combat (bows and slings) and [[Conjuration]] ritual costs, and fold in some ideas from Lucid's Thematic Gem Gen and Dominions Enhanced. +
- +
-Check the full changelog of the TLC General Balance Mod [[https://docs.google.com/document/d/1onVIWGbzTabSck7mueSlCU-tlRllqWFfjbbXIO71tzE/edit|here]], and the Nation Balance Mod [[https://docs.google.com/document/d/14zIBw4W0HKEVKdkarMeFPBceWuYacdzrMr9zYNboN2w/edit|here]]. +
- +
-You can find the mod itself on the [[https://discord.gg/8McwZY7Mrh|DominionsMods Discord]] and the [[https://discord.gg/btXfMatvdC|Fourth Age Discord]]. +
-</WRAP> +
-<WRAP column third> +
-{{mod:balance:tlcbalance.png?nolink}}</WRAP> +
- +
-===== Quality of Life Mods ===== +
-Quality of Life mods brush up specific aspects of the game without the kind of expansive game-design focus that larger balance mods aim for.  +
- +
-==== Lucid's Mods ==== +
-<WRAP column twothirds>[[https://www.youtube.com/c/LucidTactics | LucidTactics]] has created a series of QoL mods that have since become very widely used on his discord, as well as others. These include: +
- +
-  * [[https://drive.google.com/file/d/1De_YIXJMS5Prku53NFqd02eCnjzFNYpi/view?usp=sharing|Capital Recuperation]]\\ Adds recuperation to all pretenders in their capital only. +
-  * [[https://drive.google.com/open?id=1z_qJNAhmJAYGqsR4JKjwlXlXOmHeMMmA|Lucid's Improved Spellcasting AI]]\\ Changes spellcasting AI to stop off-script buffing and prioritize direct damage spells. Also has a [[https://drive.google.com/open?id=1Jes_QOOIOBAm32dRXeyfJjQ2gqotCsn4|singleplayer version]] which allows the AI opponent to still cast buffs. +
-  * [[https://drive.google.com/file/d/1E6oSztOQoRVigO3iNS-hjt5Sh7Ds4lit/view|Lucid's Thematic Gem Gen]]\\ Adds gem-generating [[items]] to every path. Can greatly reduce the logistical issue of being [[gembaiting|gembaited]]. +
-</WRAP>+
  
-<WRAP column third>{{mod:qol:capitalrecuperation.png?nolink}}\\ {{mod:qol:icai_banner.png?nolink}}\\ {{mod:qol:lucids_thematic_gem_gen.png?nolink}}</WRAP> 
- 
-==== Mechanical Descriptions ==== 
-<WRAP column twothirds>The Mechanical Descriptions mod, maintained by [[user:loggy|Loggy]], expands spell descriptions with yellow text that explains //exactly// how they work. It has a channel on the [[https://discord.gg/HRSguXuqBt|DominionsMods discord]].</WRAP> 
-<WRAP column third>{{mod:qol:mechanicaldescriptions.png?nolink}}</WRAP> 
- 
-==== Sensible Migration ==== 
-<WRAP column twothirds>[[http://dominionsmods.com/index.php?showtopic=3379|Welzi's Sensible Migration]] brings more 'sensible' population dynamics to Dominions 5's provinces. Populations under unhealthy, diseased dominions will migrate to better lands over time, though strong faith in their pretender may hold them back.</WRAP> 
-<WRAP column third>{{mod:qol:sensiblemigrationv122_banner.png?256&nolink}}</WRAP> 
- 
-==== Rebirth ==== 
-<WRAP column twothirds>[[http://dominionsmods.com/index.php?showtopic=3263|ÆtherNomad's Rebirth]] adds events which allow provinces with very low population and growth scales to recover their population. It is intended to mitigate the irreversible damage popkill dominion does to the provinces under its influence, and also buffs popkill nations like [[therodos ea|Therodos]], [[asphodel ma | Asphodel]], and [[r lyeh la | LA R'lyeh]] if they are built with growth scales.</WRAP> 
-<WRAP column third>{{mod:qol:rebirth_banner.png?nolink}}</WRAP> 
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-===== Utility Mods ===== 
 ==== Debug Mod ==== ==== Debug Mod ====
  
-The [[Debug Mod]] lets you test battles and interactions by removing the level restrictions for all items and spells. It also introduces a couple of spells and units to make testing more straightforward in-game.+The [[Debug Mod]] allows players to test battles and interactions by removing the level restrictions for all items and spells. It also introduces a couple of spells and units to make testing more straightforward in-game.
  
  
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 The Arena Map by [[DasTactic]] isn't a proper mod, but a [[map]] that is intended to be edited for testing battles and interactions. There is a [[https://www.youtube.com/watch?v=3ILfRviKJP4|Youtube explanation]] and a [[https://steamcommunity.com/sharedfiles/filedetails/?id=1404827698|Steam Workshop page]]. The Arena Map by [[DasTactic]] isn't a proper mod, but a [[map]] that is intended to be edited for testing battles and interactions. There is a [[https://www.youtube.com/watch?v=3ILfRviKJP4|Youtube explanation]] and a [[https://steamcommunity.com/sharedfiles/filedetails/?id=1404827698|Steam Workshop page]].
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mods.1654119989.txt.gz · Last modified: 2022/06/01 21:46 by wigglefig