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na-ba-ma [2022/09/16 21:18]
fenrir [National Spells & Summons] the other Jinn summons
na-ba-ma [2022/09/17 18:35] (current)
demonsthenes [National Spells & Summons] Fix Jinn summoning prices.
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 **??Pride of Lions??** Conjuration 3 {{gems>10N}}, {{path>N2}}. ({{:nations:ma:naba:great_lion.png?nolink}} ??Great Lion??x10 + Lv) **??Pride of Lions??** Conjuration 3 {{gems>10N}}, {{path>N2}}. ({{:nations:ma:naba:great_lion.png?nolink}} ??Great Lion??x10 + Lv)
  
-**??Contact Jinn??** Conjuration 4 {{gems>10F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn.png?nolink}} ??Jinn??x1). The Jinn is an extraordinary thug chassis, possessing invisibility (-9 [[attack skill|attack]] and defense **for those fighting him, against him only**) until he takes damage once, alongside his elf-like [[Glamour]] and his inherent ability to [[Flying|fly]]. ??Mistform?? and high {{:misc:scales:magic.png?14&nolink}}[[Scales|Magic Scales]] make them particularly stubborn, and the Jinn's {{path>F2A2}} give them both Mistform and [[Phoenix Pyre]]. Balancing out these traits are the Jinn's weaknesses to Cold damage and ??Enchanted Salt??, along with his enormous lack of equipment and somewhat-average [[Morale]]. Jinnun are also [[Ethereal]] [[Magic Being|Magic Beings]], like the Malikat, so they do even better against mundane weapons but can have a very bad time against ??Moon Blade??s.+**??Contact Jinn??** Conjuration 4 {{gems>18F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn.png?nolink}} ??Jinn??x1). The Jinn is an extraordinary thug chassis, possessing invisibility (-9 [[attack skill|attack]] and defense **for those fighting him, against him only**) until he takes damage once, alongside his elf-like [[Glamour]] and his inherent ability to [[Flying|fly]]. ??Mistform?? and high {{:misc:scales:magic.png?14&nolink}}[[Scales|Magic Scales]] make them particularly stubborn, and the Jinn's {{path>F2A2}} give them both Mistform and [[Phoenix Pyre]]. Balancing out these traits are the Jinn's weaknesses to Cold damage and ??Enchanted Salt??, along with his enormous lack of equipment and somewhat-average [[Morale]]. Jinnun are also [[Ethereal]] [[Magic Being|Magic Beings]], like the Malikat, so they do even better against mundane weapons but can have a very bad time against ??Moon Blade??s.
  
-**??Summon Jinn Warriors??** Conjuration 5 {{gems>10F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn_warrior.png?nolink}} ??Jinn Warrior??x3): Jinnun without the aforementioned enormous lack of equipment. They even have the same magic paths ({{path>F2A2}}), **if** you use [[divine-name|Divine Name or Gift of Reason]] on them.+**??Summon Jinn Warriors??** Conjuration 5 {{gems>18F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn_warrior.png?nolink}} ??Jinn Warrior??x3): Jinnun without the aforementioned enormous lack of equipment. They even have the same magic paths ({{path>F2A2}}), **if** you use [[divine-name|Divine Name or Gift of Reason]] on them.
  
 **??Summon Hinn??** Conjuration 6 {{gems>6A}}, {{path>A1F1}} Only in Wastelands. ({{:nations:ma:naba:hinn.png?nolink}} ??Hinn??x5+[1/2 lv]). Stealthy Ethereal beasts. Has a heat aura and resistance to Fire and Shock.  could rear attack or stall enemies while fatiguing them out. **??Summon Hinn??** Conjuration 6 {{gems>6A}}, {{path>A1F1}} Only in Wastelands. ({{:nations:ma:naba:hinn.png?nolink}} ??Hinn??x5+[1/2 lv]). Stealthy Ethereal beasts. Has a heat aura and resistance to Fire and Shock.  could rear attack or stall enemies while fatiguing them out.
na-ba-ma.txt ยท Last modified: 2022/09/17 18:35 by demonsthenes