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na-ba-ma [2022/09/16 19:23]
fenrir forgot the ethereal magic being status for the jinn, oops
na-ba-ma [2022/09/17 18:35] (current)
demonsthenes [National Spells & Summons] Fix Jinn summoning prices.
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 **??Pride of Lions??** Conjuration 3 {{gems>10N}}, {{path>N2}}. ({{:nations:ma:naba:great_lion.png?nolink}} ??Great Lion??x10 + Lv) **??Pride of Lions??** Conjuration 3 {{gems>10N}}, {{path>N2}}. ({{:nations:ma:naba:great_lion.png?nolink}} ??Great Lion??x10 + Lv)
  
-**??Contact Jinn??** Conjuration 4 {{gems>10F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn.png?nolink}} ??Jinn??x1). The Jinn is an extraordinary thug chassis, possessing invisibility (-9 [[attack skill|attack]] and defense **for those fighting him, against him only**) until he takes damage once, alongside his elf-like [[Glamour]] and his inherent ability to [[Flying|fly]]. ??Mistform?? and high {{:misc:scales:magic.png?14&nolink}}[[Scales|Magic Scales]] make them particularly stubborn, and the Jinn's {{path>F2A2}} give them both Mistform and [[Phoenix Pyre]]. Balancing out these traits are the Jinn's weaknesses to Cold damage and ??Enchanted Salt??, along with his enormous lack of equipment and somewhat-average [[Morale]]. Jinnun are also [[Ethereal]] [[Magic Being|Magic Beings]], like the Malikat, so they do even better against mundane weapons but can have a very bad time against ??Moon Blade??s.+**??Contact Jinn??** Conjuration 4 {{gems>18F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn.png?nolink}} ??Jinn??x1). The Jinn is an extraordinary thug chassis, possessing invisibility (-9 [[attack skill|attack]] and defense **for those fighting him, against him only**) until he takes damage once, alongside his elf-like [[Glamour]] and his inherent ability to [[Flying|fly]]. ??Mistform?? and high {{:misc:scales:magic.png?14&nolink}}[[Scales|Magic Scales]] make them particularly stubborn, and the Jinn's {{path>F2A2}} give them both Mistform and [[Phoenix Pyre]]. Balancing out these traits are the Jinn's weaknesses to Cold damage and ??Enchanted Salt??, along with his enormous lack of equipment and somewhat-average [[Morale]]. Jinnun are also [[Ethereal]] [[Magic Being|Magic Beings]], like the Malikat, so they do even better against mundane weapons but can have a very bad time against ??Moon Blade??s.
  
-**??Summon Jinn Warriors??** Conjuration 5 {{gems>10F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn_warrior.png?nolink}} ??Jinn Warrior??x3): Jinnun without the aforementioned enormous lack of equipment. They even have the same magic paths ({{path>F2A2}}), **if** you use [[divine-name|Divine Name or Gift of Reason]] on them.+**??Summon Jinn Warriors??** Conjuration 5 {{gems>18F}}, {{path>F2A1}}. ({{:nations:ma:naba:jinn_warrior.png?nolink}} ??Jinn Warrior??x3): Jinnun without the aforementioned enormous lack of equipment. They even have the same magic paths ({{path>F2A2}}), **if** you use [[divine-name|Divine Name or Gift of Reason]] on them.
  
 **??Summon Hinn??** Conjuration 6 {{gems>6A}}, {{path>A1F1}} Only in Wastelands. ({{:nations:ma:naba:hinn.png?nolink}} ??Hinn??x5+[1/2 lv]). Stealthy Ethereal beasts. Has a heat aura and resistance to Fire and Shock.  could rear attack or stall enemies while fatiguing them out. **??Summon Hinn??** Conjuration 6 {{gems>6A}}, {{path>A1F1}} Only in Wastelands. ({{:nations:ma:naba:hinn.png?nolink}} ??Hinn??x5+[1/2 lv]). Stealthy Ethereal beasts. Has a heat aura and resistance to Fire and Shock.  could rear attack or stall enemies while fatiguing them out.
  
-**??Summon Si'lat??** Conjuration 6 {{gems>21A}}, {{path>A2}}. ({{:nations:ma:naba:si_lat.png?nolink}} ??Si'lat??x1)+**??Summon Si'lat??** Conjuration 6 {{gems>21A}}, {{path>A2}}. ({{:nations:ma:naba:si_lat.png?nolink}} ??Si'lat??x1). The Si'lat is a {{path>F1A2E1}} mage. She's similar to a Jinn, but she has feet instead of their invisibility. Si'lat (plural) can engage in [[Seduction]], but they might need some help for if their attempts fail; {{path>E1}} lets them cast ??Ironskin?? and pin their spiteful foe with ??Earth Grip??, while {{path>A2}} lets them finish the job with Shock Evocations, but a weapon would be nice.
  
-**??Contact Houri??** Conjuration 6 {{gems>26A}}, {{path>A2N1}}. ({{:nations:ma:naba:houri.png?nolink}} ??Houri??x1)+**??Contact Houri??** Conjuration 6 {{gems>26A}}, {{path>A2N1}}. ({{:nations:ma:naba:houri.png?nolink}} ??Houri??x1). The Houri is a female Jinn (with all of the same traits) boasting {{path>F2A2N2}} and [[Seduction]] skills. Having the "Invisible-until-hit" trait is great for in case her attempts fail, but her mix of magic stands out better; {{path>N2}} lets her hold the spiteful foe in place with ??Swarm??, and her other paths give her a fine selection of Evocations to destroy them with. If those skills aren't needed, she can still craft and use a ??Thistle Mace?? for {{path>N3}}, which lets her cast ??Healing Mists?? and other fun stuff in battle.
  
  
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 \\ \\
 ===Blood=== ===Blood===
-Can'be cast normallyneed a pretender, a hero (if Worthy Heroes is enabled) or a rare indie to start collecting blood slaves but only need {{:misc:magic:blood.png?20&nolink}}1 to summon lower levels and empower {{:misc:magic:fire.png?20&nolink}}3 once in Blood to get the higher levels.+Na'Ba doesn'have any recruitable [[Blood]] mages, but Bootstrapping into Blood is easier than bootstrapping into other paths you can't find indies forFortunately you don't need Blood in very high levels, though you will need lot of [[Blood Slaves]].
    
 **??Feast for Ghuls??** Blood 4, {{:misc:magic:blood.png?20&nolink}}1, {{:misc:magic:bloodslave.png?nolink}}21 Only in Wastelands.. ({{:nations:ma:naba:ghul.png?nolink}} ??Ghul#3479??x5+[1/2 lv]). Regenerating ethereal demons with a second shape. Unlike Ubar's recruitable version, they do not cost upkeep. **??Feast for Ghuls??** Blood 4, {{:misc:magic:blood.png?20&nolink}}1, {{:misc:magic:bloodslave.png?nolink}}21 Only in Wastelands.. ({{:nations:ma:naba:ghul.png?nolink}} ??Ghul#3479??x5+[1/2 lv]). Regenerating ethereal demons with a second shape. Unlike Ubar's recruitable version, they do not cost upkeep.
  
-**??Summon Ghulah??** Blood 5, {{:misc:magic:blood.png?20&nolink}}1, {{:misc:magic:bloodslave.png?nolink}}31 Only in Wastelands.. {{:nations:ma:naba:ghulah.png?nolink}} ??Ghulah?? are {{path>D1,B1}} assassins and decent blood searchers. Once you get a Ghulah they will take over your blood hunting and summon more of themselves. All their attributes make them good at assassinations and joining communions.+**??Summon Ghulah??** Blood 5, {{:misc:magic:blood.png?20&nolink}}1, {{:misc:magic:bloodslave.png?nolink}}31 Only in Wastelands. {{:nations:ma:naba:ghulah.png?nolink}} ??Ghulah?? are {{path>D1,B1}} assassins and decent blood searchers. Once you get a Ghulah they will take over your blood hunting and summon more of themselves. All their attributes make them good at assassinations and joining communions.
  
-**??Summon Ifrit??** Blood 5, {{path>B1F3}} {{gems>58B}}. Summon a Thug. {{:nations:ma:naba:ifrit.png?nolink}} ??Ifrit?? are...+**??Summon Ifrit??** Blood 5, {{path>B1F3}} {{gems>58B}}. {{:nations:ma:naba:ifrit.png?nolink}} Each ??Ifrit?? is a stronger Jinn, possessing [[Fire Power]], [[Heat-Aura|Heat]], and a [[Fire Shield]] to go with their Jinn traitsThey also start with a weaponLast-but-not-least, they have {{path>F3A2}}, in case Commander Points from your forts aren't giving you enough Evocation masters 
  
-**??Summon Shaytan??** Blood 6, {{path>B1F3}}{{:misc:magic:bloodslave.png?nolink}}73. {{:nations:ma:naba:shaytan.png?nolink}} ??Shaytan?? are Stronger blood mages with {{path>F2,A2,B2}} and has {{:abilities:corruptor.png?20&nolink}} [[Corruptor]]. +**??Summon Shaytan??** Blood 6, {{path>B1F3}} {{gems>73B}}. {{:nations:ma:naba:shaytan.png?nolink}} Each ??Shaytan?? has {{path>F2,A2,B2}} and the {{:abilities:corruptor.png?nolink}} [[Corruptor]] trait, the latter of which is a more-effective version of Seduction. When accounting for the Assassination battles that happen when Shayatin fail, remember that their Blood Slaves are not guaranteed to show up with them. Their other paths allow for Evocations that are unlikely to miss at close range, at least; if that isn't secure enough for you, consider having them distract their target with ??Phantasmal Warrior??s. The {{path>B2}} is unfortunately not enough to get Blood boosters, but it has additional Ritual and battlefield uses.
 ==== Magic Access ==== ==== Magic Access ====
 FIXME FIXME
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 ===National Discounts=== ===National Discounts===
  
-  *??The Magic Lamp??+  *??The Magic Lamp?? (Const 8, {{path>A5F4}}). Use this to summon Al Khazim, a ??Jinn#490?? with {{path>F5A5E3S3}} and absolutely-amazing combat stats. If you lose Al Khazim, you'll have to craft another Lamp to re-summon him.
   *??Flying Carpet??   *??Flying Carpet??
   *??Stone Idol??   *??Stone Idol??
na-ba-ma.1663356185.txt.gz ยท Last modified: 2022/09/16 19:23 by fenrir