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nazca-ma [2022/10/17 10:41]
wigglefig Reormatting commander traits to trim things down, did a preliminary edit of commander comments. Will get to units shortly
nazca-ma [2023/10/01 18:29] (current)
fenrir fixed incorrect path info on the Coya
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 ===== Lore ===== ===== Lore =====
  
-When Nazca was released in a patch for Dominions 4 it had already been on the drawing board for a+//When Nazca was released in a patch for Dominions 4 it had already been on the drawing board for a
 long time. I really like the necrocratic concept where mummified ancestors have a position of influence long time. I really like the necrocratic concept where mummified ancestors have a position of influence
 in society. A kingdom forced to expand with every generation as previous kings and nobles keeps their in society. A kingdom forced to expand with every generation as previous kings and nobles keeps their
 conquered lands even after death. A kingdom slowly going bankrupt as stipends to dead ancestors keeps conquered lands even after death. A kingdom slowly going bankrupt as stipends to dead ancestors keeps
-piling up. +piling up.// 
-The first ideas on Nazca were just speculations how I wanted a Caelian splinter kingdom to be, but when+ 
 +//The first ideas on Nazca were just speculations [on] how I wanted a Caelian splinter kingdom to be, but when
 I got the idea of an Inca setting for the new nation it stuck. I started to research Andean concepts and I got the idea of an Inca setting for the new nation it stuck. I started to research Andean concepts and
 cultural history and was intrigued by mummy bundles, moieties, geoglyphs and necrocratic practices. I cultural history and was intrigued by mummy bundles, moieties, geoglyphs and necrocratic practices. I
 have no clear idea of the end of the Nazca saga, so there is room for a possible late era version in a have no clear idea of the end of the Nazca saga, so there is room for a possible late era version in a
-future iteration of Dominions. - illwinter+future iteration of Dominions.// -- Illwinter
  
 Nazca is a mountain necrocracy of winged humanoids. It was once a far off Caelian colony, but with the fall of the Raptors and the disappearance of the Eagle Kings contact with Caelum was broken and the descendants of the Eagle Kings became Nazcan Sun Kings, Incas. With the demise of the last Eagle Kings steps were taken to preserve the wisdom of the kings of old. The necromantic practices of the Raptor Clan were not banned in Nazca and the divine kings were mummified and preserved, should their advice be needed in the future. Priests of the dead began to mummify other influential members of society as well. Since old kings and queens were supposed to be wiser than the living, a council of mummies was formed to aid and guide the Incas. The priests would listen to the mummies and divine their will. Now Nazca has turned into a necrocracy, a kingdom ruled by mummies of the silent council. The Sun Kings rule in their name, but it is the mummies of ancient kings and their interpreters who have the true power in the kingdom. The mummies of nobles and priests are transported to and fro to decide in judicial matters as well as to attend feasts and ceremonies. The royal mummies are too valuable to disturb unless the matters at hand are of utmost importance. The ice crafting of Caelum has been lost and Nazca use light armors of cloth and Nazca is a mountain necrocracy of winged humanoids. It was once a far off Caelian colony, but with the fall of the Raptors and the disappearance of the Eagle Kings contact with Caelum was broken and the descendants of the Eagle Kings became Nazcan Sun Kings, Incas. With the demise of the last Eagle Kings steps were taken to preserve the wisdom of the kings of old. The necromantic practices of the Raptor Clan were not banned in Nazca and the divine kings were mummified and preserved, should their advice be needed in the future. Priests of the dead began to mummify other influential members of society as well. Since old kings and queens were supposed to be wiser than the living, a council of mummies was formed to aid and guide the Incas. The priests would listen to the mummies and divine their will. Now Nazca has turned into a necrocracy, a kingdom ruled by mummies of the silent council. The Sun Kings rule in their name, but it is the mummies of ancient kings and their interpreters who have the true power in the kingdom. The mummies of nobles and priests are transported to and fro to decide in judicial matters as well as to attend feasts and ceremonies. The royal mummies are too valuable to disturb unless the matters at hand are of utmost importance. The ice crafting of Caelum has been lost and Nazca use light armors of cloth and
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 Nazca's undead mages still cost a fair amount each month so you will be tight on gold. Powerful nations naturally get a large diplomacy penalty with other players, usually people will tend to form a coalition against you before your snowball becomes unstoppable. Expanding with Nazca can be difficult, as their sacred troops are fragile. A good bless benefits your sacred troops and summons, but good scales make it easier to expand. Nazca is a tricky nation to play early in the game but they can become very powerful in the mid-late game. Nazca's undead mages still cost a fair amount each month so you will be tight on gold. Powerful nations naturally get a large diplomacy penalty with other players, usually people will tend to form a coalition against you before your snowball becomes unstoppable. Expanding with Nazca can be difficult, as their sacred troops are fragile. A good bless benefits your sacred troops and summons, but good scales make it easier to expand. Nazca is a tricky nation to play early in the game but they can become very powerful in the mid-late game.
 +
 ===== National Features ===== ===== National Features =====
- 
-FIXME  
- 
- 
 ^  Race                                                                  Military                                                  Magic Access                    ^  Priests                                                                    ^  Buildings    ^ ^  Race                                                                  Military                                                  Magic Access                    ^  Priests                                                                    ^  Buildings    ^
-| {{:abilities:flying.png?15&nolink}} Flying \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistant \\ {{:abilities:mummify.png?15&nolink}} Commanders Mummified on death \\ {{:misc:scales:cold.png?15&nolink}} Prefers Cold 1  | Cheap flying troops \\ Slave Levies \\ Reanimated dead  | {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>D2}} (rare 3) \\ {{path>F2}} (rare 3) \\ {{path>A2}} (rare 3) \\ {{path>N1}} (off-fort) |  Powerful ({{path>H3}}\\ {{path>H2}} off-capital \\ Undead priests can reanimate the dead \\ Beneficial heretics  | {{:misc:gui:fortress.png?20&nolink}} Shitty forts |+| {{:abilities:flying.png?15&nolink}} Flying \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistant \\ {{:abilities:mummify.png?15&nolink}} Commanders Mummified on death \\ {{:misc:scales:cold.png?15&nolink}} Prefers Cold 1  | Cheap flying troops \\ Slave Levies \\ Reanimated dead  | {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>D2}} (rare 3) \\ {{path>A2}} (rare 3) \\ {{path>F2}} (rare 3) \\ {{path>N1}} (off-fort) | {{path>H3}} Capital Only\\ {{path>H2}} in Forts\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest|Reanimator Priests]] \\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] Foreign Recruits  | {{:misc:gui:fortress.png?20&nolink}} Primitive forts |
  
  ==== Capital Special Sites ====  ==== Capital Special Sites ====
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 | {{:nations:ma:nazca:Mallqui_priest.png?nolink }}     | **??Mallqui Priest??** \\ {{gold}} 350 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>E1D2H2,100%AES}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15nolink}} [[Sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (2/2) \\ {{abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)                                                                                                         | The mummy generated by dead Hurins. Can reanimate the dead.                                                                                                                                                                                                                                                                                                               | | {{:nations:ma:nazca:Mallqui_priest.png?nolink }}     | **??Mallqui Priest??** \\ {{gold}} 350 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>E1D2H2,100%AES}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15nolink}} [[Sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (2/2) \\ {{abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)                                                                                                         | The mummy generated by dead Hurins. Can reanimate the dead.                                                                                                                                                                                                                                                                                                               |
 | {{:nations:ma:nazca:Inca.png?nolink }}               | **??Inca??** \\ {{gold}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>F2A2H3,10%FAS}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (1) \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Coya) \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | A slow-to-recruit mage with {{path>F2A2H3}}. If they die, a Coya will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Coyas; this way, an Inca will become a Royal Mallqui without costing you a second mage.             | | {{:nations:ma:nazca:Inca.png?nolink }}               | **??Inca??** \\ {{gold}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>F2A2H3,10%FAS}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (1) \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Coya) \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | A slow-to-recruit mage with {{path>F2A2H3}}. If they die, a Coya will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Coyas; this way, an Inca will become a Royal Mallqui without costing you a second mage.             |
-| {{:nations:ma:nazca:Coya.png?nolink }}               | **??Coya??** \\ {{gold}} 325 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>E2S2D2H2,10%FAESD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Inca) \\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | A slow-to-recruit mage with {{path>E2S2D2H2}}. If they die, an Inca will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Incas; this way, an Coya will become a Royal Mallqui without costing you a second mage.  | +| {{:nations:ma:nazca:Coya.png?nolink }}               | **??Coya??** \\ {{gold}} 325 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>E2S2D2H2,30%FAESD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Inca) \\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | A slow-to-recruit mage with {{path>E2S2D2H2}}. If they die, an Inca will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Incas; this way, an Coya will become a Royal Mallqui without costing you a second mage. \\ Coyas also have the most magical depth of Nazca's mages, with a 6% chance of having {{path>E3}}, {{path>S3}}, or {{path>D3}}.  | 
-| {{:nations:ma:nazca:Royal_Mallqui.png?nolink }}      | **??Royal Mallqui??** \\ {{gold}} 850 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A2E2S2}}\\ {{path>D2H3,10%FAESD}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:sacred.png?15nolink}} [[Sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (2)\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (3/3) \\ {{abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (2) \\ {{abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\  {{:abilities:Slaver.png?15&nolink}} [[Slaver]] (??Hatun Runa?? | Extremely powerful (but expensivemage. Created when a dead Inca and Coya are mummified. {{path>H3}} means it can claim thrones, plus it has a ton of paths and is a good candidate for a communion leader. Can also reanimate the dead and create **??Supaya??**s.                                                                                                                        |+| {{:nations:ma:nazca:Royal_Mallqui.png?nolink }}      | **??Royal Mallqui??** \\ {{gold}} 850 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A2E2S2}}\\ {{path>D2H3,10%FAESD}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:sacred.png?15nolink}} [[Sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (2)\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (3/3) \\ {{abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (2) \\ {{abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\  {{:abilities:Slaver.png?15&nolink}} [[Slaver]] (??Hatun Runa?? | Extremely powerful and extremely expensive mage. Oddly requires only 2 CP to recruit, despite being far more powerful than Nazca's other capital-only mages. Created when a dead Inca and Coya are mummified. {{path>H3}} means it can claim thrones, plus it has a ton of paths and is a good candidate for a communion leader. Can also reanimate the dead and create **??Supaya??**s.                                                                                                                        |
  
 The following mages may only be recruited outside of forts. They both have the following traits: The following mages may only be recruited outside of forts. They both have the following traits:
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- Img                                                      ^ Unit Name                                                                                                                                                                                     ^ Special Attributes and Paths                                                                                                                                                                                                                  ^ Comments                                                                                                                                                                                                       ^ +Image                                                      ^ Unit Name                                                                                                                                                                                     ^ Special Attributes                                                                                                                                                                                                                  ^ Comments                                                                                                                                                                                                       ^ 
-| {{:nations:ma:nazca:Hatun_Runa.png?25&nolink }}           | **??Hatun Runa??** \\ {{gold}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{:abilities:flying.png?20&nolink}} [[flying]] \\ {{:abilities:slave.png?20&nolink}} [[slave]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5)  \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]  | Nazca's slave unit. You collect these units with certain mummy leaders. They have low morale and none of your troops really have a high taskmaster value, so these guys will rout pretty easily and fly away.  | +| {{:nations:ma:nazca:Hatun_Runa.png?nolink }}           | **??Hatun Runa??** \\ {{gold}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{:abilities:slave.png?15&nolink}} [[Slave]]  | Nazca's slave unit. You collect these units with certain mummy leaders. They have low morale and none of your troops really have a high taskmaster value, so these guys will rout pretty easily and fly away.  | 
-| {{:nations:ma:nazca:human_warrior.png?25&nolink }}        | **??Human Warrior??** \\ {{gold}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ + mountain Rec                                          | {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5) \\  {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]] \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                     | Nazca's only non-flying infantry options are undisciplined, but these troops can be useful for expansion since flying troops are pretty fragile for their cost.                                                | +| {{:nations:ma:nazca:human_warrior.png?nolink }}        | **??Human Warrior??** \\ {{gold}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ + Mountain Rec                                          |                                      | Nazca's only non-flying infantry options are undisciplined, but these troops can be useful for expansion since flying troops are pretty fragile for their cost.                                                | 
-| {{:nations:ma:nazca:human_warrior_2.png?25&nolink }}      | **??Human Warrior#2644??** \\ {{gold}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} \\ + mountain Rec                                     | {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5) \\  {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]] \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                     | Human variant.                                                                                                                                                                                                 | +| {{:nations:ma:nazca:human_warrior_2.png?nolink }}\\ {{:nations:ma:nazca:human_warrior_3.png?nolink }}\\ {{:nations:ma:nazca:human_warrior_4.png?nolink }}      | **??Human Warrior#2644??** \\ **??Human Warrior#2645??**\\ **??Human Warrior#2646??** \\ {{gold}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ + Mountain Rec                                                                          | Human chaff.                                                                                                                                                                                                 | 
-{{:nations:ma:nazca:human_warrior_3.png?25&nolink }}      | **??Human Warrior#2645??** \\ {{gold}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ + mountain Rec                                     | {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5) \\  {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]] \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                     | Human variant.                                                                                                                                                                                                 | +| {{:nations:ma:nazca:Aucac_Runa_Spearman.png?nolink }}\\ {{:nations:ma:nazca:Aucac_Runa_Maceman.png?nolink }}\\ {{:nations:ma:nazca:Aucac_Runa_axeman.png?nolink }}\\   | **??Aucac Runa Spearman??**\\ **??Aucac Runa Maceman??**\\ **??Aucac Runa Axeman??** \\ {{gold}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                      | Flying light infantry                                                                                                                                                                  
-| {{:nations:ma:nazca:human_warrior_4.png?25&nolink }}      | **??Human Warrior#2646??** \\ {{gold}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ + mountain Rec                                     {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5) \\  {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]] \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                     | Human variant.                                                                                                                                                                                                 | +| {{:nations:ma:nazca:Aucac_Runa_archer.png?nolink }}    | **??Aucac Runa Archer??**\\ {{gold}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                      |                                                  | Flying archers have their uses.                                                                                                                                                                                | 
-| {{:nations:ma:nazca:Aucac_Runa_Spearman.png?25&nolink }}  | **??Aucac Runa Spearman??** \\ {{gold}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                    | {{:abilities:flying.png?20&nolink}} [[flying]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5)  \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                                  | Cheap flying troops with subpar protection.                                                                                                                                                                    | +| {{:nations:ma:nazca:Condor_Warrior.png?nolink }}       | **??Condor Warrior??** \\ {{gold}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]        | One of your sacred options. Gets a lance charge for its first hit but is not very well protected.                                                                                                               | 
-{{:nations:ma:nazca:Aucac_Runa_Maceman.png?25&nolink }}   | **??Aucac Runa Maceman??** \\ {{gold}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                     | {{:abilities:flying.png?20&nolink}} [[flying]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5)  \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                                  | Flying troop variant.                                                                                                                                                                                          | +| {{:nations:ma:nazca:Sun_guard.png?nolink }}            | **??Sun Guard??** \\ {{gold}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 27   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)                | Your second sacred option. Does triple damage to undead units (useful for countering undead thugs and SCs). Better armored than the ??Condor Warrior??                                                       |
-| {{:nations:ma:nazca:Aucac_Runa_axeman.png?25&nolink }}    | **??Aucac Runa Axeman??** \\ {{gold}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                      {{:abilities:flying.png?20&nolink}} [[flying]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5)  \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                                  | Flying troop variant                                                                                                                                                                                         +
-| {{:nations:ma:nazca:Aucac_Runa_archer.png?25&nolink }}    | **??Aucac Runa Archer??** \\ {{gold}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                      | {{:abilities:flying.png?20&nolink}} [[flying]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5)  \\  {{:abilities:mountain_survival.png?20&nolink}} [[mountain survival]]                                                  | Flying archers have their uses.                                                                                                                                                                                | +
-| {{:nations:ma:nazca:Condor_Warrior.png?25&nolink }}       | **??Condor Warrior??** \\ {{gold}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:flying.png?20&nolink}} [[flying]] \\ {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5)  \\ {{:abilities:storm_immunity.png?20&nolink}} [[storm immunity]]        | One of your sacred options. Gets a lance charge for its first hit but isn'very well protected.                                                                                                               | +
-| {{:nations:ma:nazca:Sun_guard.png?25&nolink }}            | **??Sun Guard??** \\ {{gold}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 27   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:flying.png?20&nolink}} [[flying]] \\ {{:abilities:resist_cold.png?20&nolink}} [[cold resistance]](5) \\ {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](2)                | Your second sacred option. Does triple damage to undead units (useful for countering undead thugs and SCs). Better armored than the ??Condor Warrior??                                                       |+
 ==== Heroes ==== ==== Heroes ====
  
nazca-ma.1666003283.txt.gz · Last modified: 2022/10/17 10:41 by wigglefig