User Tools

Site Tools


new-repel

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
new-repel [2022/08/25 03:04]
jonarbuckle created and mild edits to the copy paste
new-repel [2022/08/25 03:36] (current)
jonarbuckle formatting the draft :p
Line 1: Line 1:
 ===== Repel ===== ===== Repel =====
  
-Repel is how Dominions represents the effectiveness of long weapons to keep attackers. If a unit attacks an enemy who has a longer weapon than the attacker, the defender may repel the attack and prevent it from happening. This occurs as follows:+Repel is how Dominions represents the effectiveness of long weapons (FIXME-length) to keep attackers at bay. If a unit attacks an enemy who has a longer weapon than the attacker, the defender may repel the attack and prevent it from happening. This occurs as follows: 
 + 
 +1. Weapon Length Check: FIXME-Longer weapon(s) than the attacking weapon pass the check and move to step 2. 
 + 
 +2. Attack Roll: The __repelling weapon's attack score__ +FIXME-DRN is compared to the __attackers defense value__ +FIXME-DRN. Both are modified by their [[harassment|Harassment penalty]] and effects like FIXME-Fatigue. If the repeller's attack is greater, move to step 3. 
 + 
 +3. Morale Roll: The attacker checks their FIXME-morale against 10+(the amount they lost the previous roll by). If their morale is greater they attack as normal but have a chance to take up to 1 damage from the repeller attacking them. If their morale is less they fail to attack. 
 + 
 +Step 1 notes: 
 +  - Length of weapons is increased by 1 if you are size 4 or above, with the exception of FIXME-intrinsic weapons.  
 +  - Each of the defender's weapons can make a repel check against an attacking weapon. 
 +Step 2 notes: 
 +  - Mounted reduces the harassment penalty for defense only. Repelling attack will still be reduced by the full amount. 
 +Step 3 notes: 
 +  - Because the difference of the previous check is carried over, low defence can make even a high morale unit susceptible to repel. 
 +  - The repeller's capped damage attack is made as normal, attack against defence and damage against prot, but will not carry any "riders" like a FIXME-Flaming Weapons bless or a on-damage FIXME-MR Check or Decay.
  
 <WRAP box round 800px center>==== The Repel Check ==== <WRAP box round 800px center>==== The Repel Check ====
new-repel.1661396643.txt.gz · Last modified: 2022/08/25 03:04 by jonarbuckle