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new-repel [2022/08/25 03:04] jonarbuckle created and mild edits to the copy paste |
new-repel [2025/10/12 02:46] (current) arco |
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| - | ===== Repel ===== | + | ===== IGNORE, check just /repel page instead |
| - | Repel is how Dominions represents the effectiveness of long weapons to keep attackers. If a unit attacks an enemy who has a longer weapon than the attacker, the defender may repel the attack and prevent it from happening. This occurs as follows: | + | Repel is how Dominions represents the effectiveness of long weapons |
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| + | 1. Weapon Length Check: FIXME-Longer weapon(s) than the attacking weapon pass the check and move to step 2. | ||
| + | |||
| + | 2. Attack Roll: The __repelling weapon' | ||
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| + | 3. Morale Roll: The attacker checks their FIXME-morale against 10+(the amount they lost the previous roll by). If their morale is greater they attack as normal but have a chance to take up to 1 damage from the repeller attacking them. If their morale is less they fail to attack. | ||
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| + | Step 1 notes: | ||
| + | - Length of weapons is increased by 1 if you are size 4 or above, with the exception of FIXME-intrinsic weapons. | ||
| + | - Each of the defender' | ||
| + | Step 2 notes: | ||
| + | - Mounted reduces the harassment penalty for defense only. Repelling attack will still be reduced by the full amount. | ||
| + | Step 3 notes: | ||
| + | - Because the difference of the previous check is carried over, low defence can make even a high morale unit susceptible to repel. | ||
| + | - The repeller' | ||
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