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new-repel [2022/08/25 03:32]
jonarbuckle Draft a change to old presentation of basic info
new-repel [2022/08/25 03:36] (current)
jonarbuckle formatting the draft :p
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 Repel is how Dominions represents the effectiveness of long weapons (FIXME-length) to keep attackers at bay. If a unit attacks an enemy who has a longer weapon than the attacker, the defender may repel the attack and prevent it from happening. This occurs as follows: Repel is how Dominions represents the effectiveness of long weapons (FIXME-length) to keep attackers at bay. If a unit attacks an enemy who has a longer weapon than the attacker, the defender may repel the attack and prevent it from happening. This occurs as follows:
 +
 1. Weapon Length Check: FIXME-Longer weapon(s) than the attacking weapon pass the check and move to step 2. 1. Weapon Length Check: FIXME-Longer weapon(s) than the attacking weapon pass the check and move to step 2.
 +
 2. Attack Roll: The __repelling weapon's attack score__ +FIXME-DRN is compared to the __attackers defense value__ +FIXME-DRN. Both are modified by their [[harassment|Harassment penalty]] and effects like FIXME-Fatigue. If the repeller's attack is greater, move to step 3. 2. Attack Roll: The __repelling weapon's attack score__ +FIXME-DRN is compared to the __attackers defense value__ +FIXME-DRN. Both are modified by their [[harassment|Harassment penalty]] and effects like FIXME-Fatigue. If the repeller's attack is greater, move to step 3.
 +
 3. Morale Roll: The attacker checks their FIXME-morale against 10+(the amount they lost the previous roll by). If their morale is greater they attack as normal but have a chance to take up to 1 damage from the repeller attacking them. If their morale is less they fail to attack. 3. Morale Roll: The attacker checks their FIXME-morale against 10+(the amount they lost the previous roll by). If their morale is greater they attack as normal but have a chance to take up to 1 damage from the repeller attacking them. If their morale is less they fail to attack.
  
 Step 1 notes: Step 1 notes:
-   Length of weapons is increased by 1 if you are size 4 or above, with the exception of FIXME-intrinsic weapons.  +  - Length of weapons is increased by 1 if you are size 4 or above, with the exception of FIXME-intrinsic weapons.  
-   Each of the defender's weapons can make a repel check against an attacking weapon.+  Each of the defender's weapons can make a repel check against an attacking weapon.
 Step 2 notes: Step 2 notes:
-   Mounted reduces the harassment penalty for defense only. Repelling attack will still be reduced by the full amount.+  - Mounted reduces the harassment penalty for defense only. Repelling attack will still be reduced by the full amount.
 Step 3 notes: Step 3 notes:
-   Because the difference of the previous check is carried over, low defence can make even a high morale unit susceptible to repel. +  - Because the difference of the previous check is carried over, low defence can make even a high morale unit susceptible to repel. 
-   The repeller's capped damage attack is made as normal, attack against defence and damage against prot, but will not carry any "riders" like a FIXME-Flaming Weapons bless or a on-damage FIXME-MR Check or Decay.+  The repeller's capped damage attack is made as normal, attack against defence and damage against prot, but will not carry any "riders" like a FIXME-Flaming Weapons bless or a on-damage FIXME-MR Check or Decay.
  
 <WRAP box round 800px center>==== The Repel Check ==== <WRAP box round 800px center>==== The Repel Check ====
new-repel.1661398349.txt.gz · Last modified: 2022/08/25 03:32 by jonarbuckle