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patchnotes [2020/12/24 21:25]
maerlande created
patchnotes [2023/07/25 11:55] (current)
negate 5.61
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-Dominions 5.51b+====Dominions 5.61==== 
 +The major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones. 
 + 
 +General 
 + 
 +    Scoregraphs now only revealed when the last human player dies 
 +    Gem bait prevention fixes 
 +    Break Siege orders were canceled when changing magic items 
 +    Claim Throne orders were canceled when changing magic items 
 +    Supplies from magic sites didn't work properly 
 +    Info about lance restrictions now shown among item stats 
 +    Fix for independent mages with berserk ability rushing forward in melee 
 +    Age numbers from decay didn't take slow aging abilities into account 
 +    Number of mountains shown in map editor statistics 
 +    Magic sites in kelp forests didn't work properly 
 +    Fix for magic shields staying damaged on commander 
 +    Stygian Paths didn't initiate a magic phase battle 
 +    Air shield showed incorrect value when it came from more than one source 
 +    AI magic item evaluation bug fixed 
 +    Fixed bug where AI could sometimes unequip a cursed item 
 +    Fix for move getting incorrectly converted to patrol when playing against AI 
 +    --benchmark didn't print the result correctly 
 +    Fixed potential crash when shutting down Linux version 
 +    Event fixes 
 +    Typo & stat fixes 
 +     
 +====Dominions 5.60==== 
 +This update consists of a bunch of bug fixes, minor tweaks as well as a few usability and performance improvements. E.g. affliction chance is now based on the highest of max-HP and current-HP, preventing pretenders attacking into hostile dominion from getting too many afflictions. 
 + 
 +General 
 + 
 +    Armageddon wish now leaves corpses in provinces 
 +    Affliction chance is now based on the highest of max-HP and current-HP. 
 +    Added information about Marignon Inquisition feature in nation summary 
 +    Fixed potential exploit with leadership boosting items 
 +    Iron Darts/Blizzard now have the iron tag 
 +    Fix for rain of stones not hitting heads as often as it should 
 +    Cast order could be removed when changing items if gem treasury was low 
 +    Can no longer give retreat orders to mindless commanders 
 +    Fixed layout when writing messages to other players 
 +    Unholy weapon bless didn't affect enemy pretenders, fixed 
 +    Performance improvement for main map screen 
 +    Scrollbars can now be navigated using Home/End keys 
 +    Fixed bug that made the ground flicker slightly in some battles 
 +    Fear overflow fix 
 +    Crash fix for badly formatted map files 
 +    Safer handling of corrupted files 
 +    Potential crash fixes 
 +    Typos & stat fixes 
 + 
 + 
 + 
 +Modding 
 + 
 +    Mods are now sorted alphabetically 
 +    Fixed crash in mod error checker 
 +    Fix for #coastcom getting an incorrect popup 
 +    Mod security fix 
 +    Mod error checker can be exited with Return/Esc 
 +    Manifestation couldn't use negative monster numbers properly 
 +     
 +Patch released 2023-04-21 
 + 
 +====Dominions 5.59==== 
 +This update contains a bunch of bug fixes and improvements. AI players will now handle disciple games better and a bug preventing the AI players from equipping items properly has also been fixed. The game will also work better for some users of the new AMD Radeon driver in Windows. 
 + 
 +General 
 + 
 +    More new AMD Radeon Windows drivers should now be detected and work ok 
 +    Fix for AI in disciple games not handling allied territories properly 
 +    Fix for certain remote spells not being castable underwater 
 +    Communion boosts now affect penetration properly 
 +    Fix for missiles sometimes hitting an incorrect bodypart 
 +    Rituals that should sometimes horror mark the caster didn't do this 
 +    Faster creation of games with very many players 
 +    Fixed bug with worm mage becoming an unkillable ghost 
 +    Thawing didn't work properly 
 +    Phoenix Pyre no longer works on swallowed beings 
 +    --kelppart didn't work 
 +    Tzitzimitl range weapon was not always visible 
 +    Map drawing performance improvement 
 +    Save bugfix for very large games 
 +    AI item equip bug fix 
 +    Minor Mapeditor fix 
 +    Fix for Censer weapon stat box 
 +    Stat and typo fixes 
 +     
 +Patch released 2023-01-26 
 +====Dominions 5.58==== 
 +Dominions 5.58 
 +The most important fix for this version is that Dominions should now work better with the new AMD graphics driver for Windows. This fix should be enabled automatically for the relevant driver, but if it isn't start the game with the "--renderpath 1" startup option (no ""). There are also a bunch of bug fixes and small new features that have accumulated since the last update. 
 + 
 +General 
 + 
 +    OpenGL Info button in 3D settings 
 +    Keyboard shortcut 'm' to toggle monthly ritual 
 +    Symbol shown for negative Blood Searcher bonus also 
 +    Independent Enchantresses have more spells to choose from 
 +    Possible item duplication bug fixed 
 +    Details on Gale Gate description added 
 +    Mechanic Bonus now affects Clockwork Soldiers too 
 +    Dagon now digests swallowed victims properly 
 +    Pressing Del to delete orders didn't work 
 +    Description for Poison Weapons 
 +    --renderpath startup option (--renderpath 1 works better on new Windows AMD driver) 
 +    Passwords of up to 49 characters can now be used everywhere 
 +    Network server didn't send host status messages when in text mode 
 +    Dominions could hang on a corrupted 2h file, fixed 
 +    Stat and typo fixes 
 + 
 +Patch released 2022-10-10 
 + 
 +====Dominions 5.57==== 
 +With about half a year since the last update it is time for another one. This update consists of mostly bug fixes and minor stat fixes. One notable bug fixed in this patch is that blood slaves could not be used to boost the caster's level in combat properly. 
 + 
 +General 
 +    Fix for monkeys not becoming the right type of soulless 
 +    Increased maximum number of combat reports per turn file 
 +    Ghost Ship Armada reported wrong number of kills & gold when multiple armadas were active 
 +    Kindly Ones behavior changed to correspond better with description 
 +    Unleash Imprisoned Ones didn't change the site properly 
 +    Utterdark Fiends of Darkness can no longer spawn underwater 
 +    Blood Slaves could not be used to boost caster's level properly in combat 
 +    Fix for AI spell choice vs nearby enemies 
 +    Heal didn't work properly for units with altered max HP 
 +    New --blindlog features (ctrl-p in army setup and main map) 
 +    --blindlog province connections also mention status of rivers and mountain passes 
 +    Carrion Reanimation removed too many corpses 
 +    Wish soul slay effect didn't slay the soul properly 
 +    PD could sometimes be raised past limit if shift was pressed 
 +    Fix for deselecting commander from commander group 
 +    Oath Stone site now also grants a commander for PD 
 +    --statusdump could get a turn nbr -1 after network host, fixed 
 +    Magic gems capped at 25000 per type 
 +    Fix for corrupted text with newer versions of the sdl2-ttf lib 
 +    Most ghostlike units are now amphibious 
 +    Tartarians can now enter the water 
 +    Ichtycentaurs now also have a hoof attack 
 +    Stat and description fixes 
 + 
 +Modding 
 +    Event commands req_targaff & req_targnoaff now accept high bitmask values properly 
 +     
 +Patch released 2022-02-25 
 + 
 +====Dominions 5.54==== 
 +A small patch, mostly to improve the performance of very large games. 
 + 
 +General 
 +    Potential host crash bug fix 
 +    Improved path finding and battle performance when many enchantments are active 
 +    Immobile ranged units will fire at closer target if main target is out of range 
 +    Improved description for enter void gate order 
 +    Fixed rare bug where allied armies could create a pushback when moving past each other 
 +    Gem bait tweaks 
 +====Dominions 5.53==== 
 +This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well. 
 + 
 +General 
 + Nation Overview now mentions if the nation can build underwater forts 
 + Communion Masters with conservative gem usage didn't try to use spells of higher levels 
 + Oni Spirits now have full items slots 
 + Petrification could remain after battle ended in some rare circumstances, fixed 
 + Fixed start location bug occurring when only a few nations had 'specstart' 
 + Better randomization of who gets to attack an indie province first 
 + Blood Vengeance can no longer punish its owner 
 + Fix for Soul Slay not properly slaying the soul 
 + Disease Demon now amphibian 
 + Altering magic items no longer removes the Blood Hunt order 
 + Fix for extra gems being removed from rituals when changing magic items 
 + Faery Trod will no longer cross water boundary by mistake 
 + Faery Trod can no be cast from kelp forests as well 
 + Blood sacrifice bug fix 
 + Fix for some battle effects not taking effect on very rare occasions 
 + Fix for stats details when both blind and lost eye 
 + Stability improvement 
 + Event fix 
 + Stat fixes 
 + Typos fixed 
 + 
 + 
 +Modding 
 +New weapon command: #soulslaying 
 + 
 +====Dominions 5.51b==== 
 +Small Update / Patch Notes 
 +Posted 
 +Sun, December 13 
 This is a quick fix for a problem the occurred when forging unique items in the previous update. This is a quick fix for a problem the occurred when forging unique items in the previous update.
  
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 +====Dominions 5.51====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Wed, December 9 Wed, December 9
-Dominions 5.51+
 This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events. This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.
  
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 +====Dominions 5.50====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Sat, October 24 Sat, October 24
-Dominions 5.50+
 Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them. Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them.
  
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 +
 +====Dominions 5.49====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Mon, September 21 Mon, September 21
-Dominions 5.49+
 This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis. This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis.
  
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 +
 +====Dominions 5.48====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Wed, August 12 Wed, August 12
-Dominions 5.48+
 This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes. This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes.
  
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 +
 +====Dominions 5.47====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Mon, July 20 Mon, July 20
-Dominions 5.47+
 This update makes battle replays more consistent when upgrading This update makes battle replays more consistent when upgrading
 Dominions or any of the mods used. It will help in future upgrades (to Dominions or any of the mods used. It will help in future upgrades (to
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 +
 +====Dominions 5.46b====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Wed, June 3 Wed, June 3
-Dominions 5.46b+
 This is a quick fix for a problem with disciples for awake pretenders in the previous patch. This is a quick fix for a problem with disciples for awake pretenders in the previous patch.
  
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 +
 +====Dominions 5.46====
 Major Update by Dominions 5 Major Update by Dominions 5
 Posted Posted
 Tue, June 2 Tue, June 2
-Dominions 5.46+
 A brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free. A brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free.
  
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 +
 +====Dominions 5.45====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Sat, May 9 Sat, May 9
-Dominions 5.45+
 This is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake. This is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake.
  
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 +====Dominions 5.44====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Mon, April 27 Mon, April 27
-Dominions 5.44+
 This update comes with various improvements, bug fixes and new mod commands. The mod parser has also been slightly remade, hopefully making it less likely to parse things incorrectly in the future. This update comes with various improvements, bug fixes and new mod commands. The mod parser has also been slightly remade, hopefully making it less likely to parse things incorrectly in the future.
  
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 +
 +====Dominions 5.42====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Sat, March 7 Sat, March 7
-Dominions 5.42+
 A minor bug fix release, that fixes some problems with the last patch. A minor bug fix release, that fixes some problems with the last patch.
  
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 Stat fixes Stat fixes
  
 +
 +====Dominions 5.41====
 Major Update by Dominions 5 Major Update by Dominions 5
 Posted Posted
 Fri, March 6 Fri, March 6
-Dominions 5.41+
 All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders. All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.
  
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 +====Dominions 5.39====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Thu, November 28, 2019 Thu, November 28, 2019
-Dominions 5.39+
 A small update that fixes a few annoying bugs that were introduced in the Jubilee update released previously. A small update that fixes a few annoying bugs that were introduced in the Jubilee update released previously.
  
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 +
 +====Dominions 5.38 (2 year anniversary)====
 Major Update by Dominions 5 Major Update by Dominions 5
 Posted Posted
 Wed, November 27, 2019 Wed, November 27, 2019
-Dominions 5.38 (2 year anniversary)+
 This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue. This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue.
  
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 +
 +====Dominions 5 Jubilee Update====
 News by Dominions 5 News by Dominions 5
 Posted Posted
 Tue, November 19, 2019 Tue, November 19, 2019
-Dominions 5 Jubilee Update+
 To celebrate the two year anniversary of Dominions 5 on November 27th, we will release an update with two brand new nations. Ind, the Magnificent Kingdom of Exalted Virtue and Na'Ba, Queens of the Desert. To celebrate the two year anniversary of Dominions 5 on November 27th, we will release an update with two brand new nations. Ind, the Magnificent Kingdom of Exalted Virtue and Na'Ba, Queens of the Desert.
  
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 The update will also feature a remade Ghost Ship Armada global as well as a bunch of new features, fixes and new modding capabilities. The update will also feature a remade Ghost Ship Armada global as well as a bunch of new features, fixes and new modding capabilities.
  
 +
 +====Dominions 5.36====
 Regular Update by Dominions 5 Regular Update by Dominions 5
 Posted Posted
 Wed, September 11, 2019 Wed, September 11, 2019
-Dominions 5.36+
 This update brings Performance improvements, bug fixes as well as some new features. Also the 64-bit version for Windows will now be used by default if possible. Modders also get a few new commands to use. This update brings Performance improvements, bug fixes as well as some new features. Also the 64-bit version for Windows will now be used by default if possible. Modders also get a few new commands to use.
  
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 +Undocumented
 +  * Capture slaves: In addition to the ~2.5 popkill per slave, it now generates ~1 unrest per slave
 +  * Sun Presence: "Buer and Solar Disc are suns. Forbidden Light is part of the sun. They allow you to cast Solar Brilliance." (kristoffer)
  
  
 +
 +
 +====Dominions 5.35====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Wed, June 19, 2019 Wed, June 19, 2019
-Dominions 5.35+
 This update comes with a 64-bit version for Windows. It is not used by default, but can be used if you want to try it. It should be a bit faster than the 32-bit version and if no major problems arise it will be made the default one for 64-bit systems. There are also a few bug fixes and a few new features such as the Fata Morgana enchantment hiding who owns the province and which buildings it has. This update comes with a 64-bit version for Windows. It is not used by default, but can be used if you want to try it. It should be a bit faster than the 32-bit version and if no major problems arise it will be made the default one for 64-bit systems. There are also a few bug fixes and a few new features such as the Fata Morgana enchantment hiding who owns the province and which buildings it has.
  
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 +====Dominions 5.34====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Sat, June 8, 2019 Sat, June 8, 2019
-Dominions 5.34+
 This update contains various bug fixes as well as new contents for Man and Pythium. There has also been some performance improvements and new features for modders. This update contains various bug fixes as well as new contents for Man and Pythium. There has also been some performance improvements and new features for modders.
  
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 +
 +====Dominions 5.32====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, May 14, 2019 Tue, May 14, 2019
-Dominions 5.32+
 This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well. This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well.
  
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 +====Dominions 5.29====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, February 12, 2019 Tue, February 12, 2019
-Dominions 5.29+
 This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements. This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements.
  
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     Mod and event manual fixes     Mod and event manual fixes
  
 +====Dominions 5.27====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, October 2, 2018 Tue, October 2, 2018
-Dominions 5.27+
 This update fixes the incorrect battle replays that could occur when mixing Windows and Linux computers. There was also a false cheat report when using trinity pretenders in the last patch that has now been fixed. Read the list below for more fixes and features that made it into the patch. This update fixes the incorrect battle replays that could occur when mixing Windows and Linux computers. There was also a false cheat report when using trinity pretenders in the last patch that has now been fixed. Read the list below for more fixes and features that made it into the patch.
  
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 +====Dominions 5.26====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Thu, September 13, 2018 Thu, September 13, 2018
-Dominions 5.26+
 This update has a new late age nation called Phlegra, Sleeping Giants. There are also many bug fixes, UI improvements, tweaks and improvements for modders. This update has a new late age nation called Phlegra, Sleeping Giants. There are also many bug fixes, UI improvements, tweaks and improvements for modders.
  
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 +====Dominions 5.24b====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Fri, June 22, 2018 Fri, June 22, 2018
-Dominions 5.24b+
 Since a few versions back Dominions could crash when using perfectly good mods, this small update takes care of that. Since a few versions back Dominions could crash when using perfectly good mods, this small update takes care of that.
  
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     Dominions could crash when creating a game with many modded nations, fixed.     Dominions could crash when creating a game with many modded nations, fixed.
  
 +====Dominions 5.24====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Mon, June 18, 2018 Mon, June 18, 2018
-Dominions 5.24+
 This update fixes a crash that could occur when using modded nations. Also some improvements to the spell AI, map editor, modding and more. This update fixes a crash that could occur when using modded nations. Also some improvements to the spell AI, map editor, modding and more.
  
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 +====Dominions 5.23b====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, June 12, 2018 Tue, June 12, 2018
-Dominions 5.23b+
 This update only fixes an issue where games using mods would crash during host due to the changes in spell numbers in the previous patch. Non-modded games are not affected by this patch and savefiles are fully compatible with 5.23. This update only fixes an issue where games using mods would crash during host due to the changes in spell numbers in the previous patch. Non-modded games are not affected by this patch and savefiles are fully compatible with 5.23.
  
 +====Dominions 5.23====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, June 5, 2018 Tue, June 5, 2018
-Dominions 5.23+
 This is mainly a bug fix update, most importantly it fixes the slowdown when rendering lots of province names on the map that was introduced in the previous version. It also fixes an event for Arcoscephale that inadvertently raised the province income permanently instead of giving a small amount of extra gold for a single turn. This is mainly a bug fix update, most importantly it fixes the slowdown when rendering lots of province names on the map that was introduced in the previous version. It also fixes an event for Arcoscephale that inadvertently raised the province income permanently instead of giving a small amount of extra gold for a single turn.
  
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 +====Dominions 5.22====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Wed, May 30, 2018 Wed, May 30, 2018
-Dominions 5.22+
 This patch updates the Greekish nations with new features and pretenders. Also a whole bunch of fixes and improvement for random things. This patch updates the Greekish nations with new features and pretenders. Also a whole bunch of fixes and improvement for random things.
  
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-News by Dominions 5 +====Dominions 5.20====
-Posted +
-Fri, May 4, 2018 +
-Illwinter's Floorplan Generator released +
-IFG is a floorplan generator for role playing games that makes the creation of battle maps very fast and easyThe terrain drawing in IFG is based on the one in Illwinter's game Conquest of Elysium 4, but has since become a bit more advanced. Illwinter's Floorplan Generator has previously been in early access, but it is now completed and the finished version can be bought on steam. +
- +
-Illwinter's Floorplan Generator +
-Illwinter's Floorplan Generator +
-May 4, 2018 +
-RPG +
-Design & Illustration +
-Utilities +
-Software +
-This grid based floorplan generator is ideal to quickly create encounter locations for your favorite RPG. These can then easily be printed or exported to Roll20, Fantasy Grounds and similar applications. +
-Add to your Wishlist +
--25% +
-$6.99 +
-$5.24 +
-Add to Cart +
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Thu, April 5, 2018 Thu, April 5, 2018
-Dominions 5.20+
 This update fixes a few map and workshop related things as well as having a few other random improvements. One new thing is shadows to province names on the map, making it easier to read the names when on a winter background. This update fixes a few map and workshop related things as well as having a few other random improvements. One new thing is shadows to province names on the map, making it easier to read the names when on a winter background.
  
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     #worldincscale and similar didn't work for scale numbers higher than 3     #worldincscale and similar didn't work for scale numbers higher than 3
  
 +====Dominions 5.19b====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Fri, March 30, 2018 Fri, March 30, 2018
-Dominions 5.19b+
 This small update fixes two bugs that came as unforeseen side effects of the new workshop support introduced in 5.19. This small update fixes two bugs that came as unforeseen side effects of the new workshop support introduced in 5.19.
  
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 +====Dominions 5.19====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Thu, March 29, 2018 Thu, March 29, 2018
-Dominions 5.19+
 This update comes with Steam Workshop support for maps, a few new arch-mage pretenders, a new spell, some AI improvements and a whole bunch of tweaks and bug fixes. This update comes with Steam Workshop support for maps, a few new arch-mage pretenders, a new spell, some AI improvements and a whole bunch of tweaks and bug fixes.
  
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 +====Dominions 5.17====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, March 6, 2018 Tue, March 6, 2018
-Dominions 5.17+
 There was a bug in the scheduling that made the arena death match much too common. This update also brings new independents with bronze armaments to the early ages and Twiceborn now has more suitable chassis for some non-humans. Also a bunch of new mod commands and minor fixes. There was a bug in the scheduling that made the arena death match much too common. This update also brings new independents with bronze armaments to the early ages and Twiceborn now has more suitable chassis for some non-humans. Also a bunch of new mod commands and minor fixes.
  
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 +====Dominions 5.16====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Sun, March 4, 2018 Sun, March 4, 2018
-Dominions 5.16+
 Phaeacia's expeditions to the blessed gardens will now occur yearly if the guardian is no longer there. But most importantly this update fixes a few problems with underwater province defence that appeared in the previous update. Phaeacia's expeditions to the blessed gardens will now occur yearly if the guardian is no longer there. But most importantly this update fixes a few problems with underwater province defence that appeared in the previous update.
  
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     New monster/item commands: #insanify, #nomovepen     New monster/item commands: #insanify, #nomovepen
  
 +====Dominions 5.15====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, February 27, 2018 Tue, February 27, 2018
-Dominions 5.15+
 This update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations. This update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations.
  
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     Autocost takes 25-75% randoms into account as well     Autocost takes 25-75% randoms into account as well
  
 +====Dominions 5.14====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Thu, February 8, 2018 Thu, February 8, 2018
-Dominions 5.14+
 This update offers performance improvements for huge games, new spells, more modding commands as well as a few new features and bug fixes. One of the more noticeable new features is that the map will now be drawn as snowy during winter if you don't know the actual temperature of the province (likely a better guess). This update offers performance improvements for huge games, new spells, more modding commands as well as a few new features and bug fixes. One of the more noticeable new features is that the map will now be drawn as snowy during winter if you don't know the actual temperature of the province (likely a better guess).
  
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 +====Dominions 5.13====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, January 30, 2018 Tue, January 30, 2018
-Dominions 5.13+
 A quick fix because Fire at Closest got broken in the previous update. A quick fix because Fire at Closest got broken in the previous update.
  
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     Man non-spellsingers could not always cast spells properly     Man non-spellsingers could not always cast spells properly
  
 +====Dominions 5.12====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, January 30, 2018 Tue, January 30, 2018
-Dominions 5.12+
 This update fixes a problem where battle reports could get mixed up and attach to the wrong message. There are also a few new things like more heroes and random events as well as a bunch of other bug fixes. This update fixes a problem where battle reports could get mixed up and attach to the wrong message. There are also a few new things like more heroes and random events as well as a bunch of other bug fixes.
  
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     Fix for #divineins     Fix for #divineins
  
 +====Dominions 5.11====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Sun, January 21, 2018 Sun, January 21, 2018
-Dominions 5.11+
 A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks. A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks.
  
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 +====Dominions 5.09====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Wed, December 20, 2017 Wed, December 20, 2017
-Dominions 5.09+
 This update mostly consists of a bunch of UI updates. There are also a few bug fixes, some improved graphical effects and more modding commands. This update mostly consists of a bunch of UI updates. There are also a few bug fixes, some improved graphical effects and more modding commands.
  
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 +====Dominions 5.08====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Sat, December 16, 2017 Sat, December 16, 2017
-Dominions 5.08+
 Last update made supplies and berserk not work properly. This update fixes that and a few other things as well. Last update made supplies and berserk not work properly. This update fixes that and a few other things as well.
  
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 +====Dominions 5.07====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Thu, December 14, 2017 Thu, December 14, 2017
-Dominions 5.07+
 Man, Tower of Avalon now gets Chorus Communion spells, but mainly this update fixes a lot of bugs and improves performance of the battle replays. There are also some new features and fixes for modders. Man, Tower of Avalon now gets Chorus Communion spells, but mainly this update fixes a lot of bugs and improves performance of the battle replays. There are also some new features and fixes for modders.
  
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     Switch to borderless fullscreen by default on alt+return     Switch to borderless fullscreen by default on alt+return
  
 +====Dominions 5.06====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Thu, December 7, 2017 Thu, December 7, 2017
-Dominions 5.06+
 This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason. This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.
  
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 +====Dominions 5.05====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, December 5, 2017 Tue, December 5, 2017
-Dominions 5.05+
 This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability. This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability.
  
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 +====Dominions 5.04====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Wed, November 29, 2017 Wed, November 29, 2017
-Dominions 5.04+
 This is hopefully the last of the one per day patches. It fixes a serious bug where the game would continue to crash after an Allfather pretender had been created. This is hopefully the last of the one per day patches. It fixes a serious bug where the game would continue to crash after an Allfather pretender had been created.
  
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 +====Dominions 5.03====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Tue, November 28, 2017 Tue, November 28, 2017
-Dominions 5.03+
 This patch mostly fixes a few crash bugs as well as some problems with the Windows version. This patch mostly fixes a few crash bugs as well as some problems with the Windows version.
  
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     Start in windowed mode by default     Start in windowed mode by default
  
 +====Dominions 5.02====
 Small Update / Patch Notes by Dominions 5 Small Update / Patch Notes by Dominions 5
 Posted Posted
 Mon, November 27, 2017 Mon, November 27, 2017
-Dominions 5.02+
 This is a mostly a quick fix for some problems with the Mac OS X version. This is a mostly a quick fix for some problems with the Mac OS X version.
  
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 +
 +====Dominions 5.00====
 +
 +**Developer change list:** [[http://www.illwinter.com/dom5/changes.html|Illwinter]]
 +
 +
 +**Mechanic changes:**
 +  * Dominion generation chance changed from [10% * max dominion] to [50% + 5% * max dominion]
 +  * Imprisoned is now 350 instead of 250 points
 +  * Your god is autoblessed in your dominion but can't be blessed outside your dominion (as the god itself isn't sacred) and loses all bless effects for itself. Be careful if you rely on an incarnate bless with your expander!
 +  * Dominion 9+ doesn't give the pretender Awe anymore.
 +
 +
 +**Bless Changes:**
 +   * All major bless effects now are incarnate only (cost more than 4 bless points, active only when the pretender is on the map), limiting imprisonment.
 +   * The former major/minor blesses are split up e.g. the nature bless is now Regeneration (without HP) and Resilent (HP) and earth bless is now Hard Skin (+5P) and Reinvigoration etc.
 +   * Regeneration doesn't work on inanimate units anymore, undead now have Reforming Flesh
 +   * Minor blesses (< 5 bless points) are always enabled and are cheap to get with a rainbow pretender.
 +   * Some blesses are passive (e.g. Larger or Recuperation) and work on the campaign map too.
 +
 +**Immortality:**
 +  * Now works outside of your dominion, as does ??Twiceborn?? 
 +  * Immortality now has a ‘turns to reform’ value and two types: full (works everywhere except outer planes), dominion (works in friendly dom only).
 +  * Also units resurrect in their home province, not always the capital and some units like vampires require extra turns if they died far from it. Being Soul-slain doubles resurrection time, and Soul devouring circumvents immortality.
 +  * Immortality only gives a recuperation check at resurrection, not every turn.
 +
 +**Auras and battlefield magic**
 +> Red_Rob: With the change to "real-time" battles most ongoing effects were changed to deal 1/3 of their damage 3 times per round. Therefore the 5 fatigue damage from auras would equate to 1.66 damage, rounding to 2 damage triggering 3 times per round. I believe the effect of Heat/Cold scales on auras affects their aoe rather than the damage, so a Heat 3 aura in Cold2 scales becomes 1 square affected per turn. In practice, due to the effects of DRN the change has meant that small amounts of AN damage have become much stronger in Dom5 than previous versions. Things like heat/cold auras and Foul Vapours get 3 times the chance for a DRN spike which will usually outweigh the original damage value, and being AN it goes straight to the targets hp/fatigue. On the other hand lingering effects which allow prot such as Fire Cloud or Leeching Darkness are a little weaker now as most of the time they will just be negated by the enemies Prot.
 +
 +
 +===Other changes===
 +[[https://steamcommunity.com/app/722060/discussions/0/1489992713687178006/|collected ]] by Tanaka:
 +
 +**BATTLE MECHANICS**
 +
 +  * Repel is nerfed, now it works more like in Dom3, instead of Dom4.
 +  * Length-1 weapons are a bit better. Weapon lengths now go from 0-5, rather than 0-6. All length 2-6 weapons have dropped a category. So previously length-1 weapons benefit from this, since they aren’t repelled by previously length-2 weapons anymore.
 +  * Critical hits are -25% instead of -50% to protection. And critical hits become more likely at fatigue >= 50
 +  * Shields (even magical) can be damaged or broken. They are auto repaired after battle. And yes, magical shields can be lost permanently this way (they only can get damaged, if broken they dissappear). Magic shields get a bonus to resist this.
 +  * The formula is attack damage vs shield prot (+5 if magical) * 2, with slashing/blunt/pierce getting + 75% / +25% / +0%
 +  * Reinvigoration 1 for everyone (as in, every turn awake units recover 1 fatigue). This means slightly less criticals.
 +  * 2-hand weapons get +25% dmg bonus.
 +  * Ranged weapons have a +33% STR bonus to damage (before it was 0, unlike normal melee weapons), but a bit less base damage, and extra range. Stronger than average archers (like giants) will benefit.
 +  * Short swords were rebalanced: from +2 def to +1 att & +1 def.
 +  * New order: Hold & Fire. They hold ‘2 turns’ and then move until firing range.
 +  * Line formation needs a good leader, but it doesn’t slow units anymore.
 +  * Fort defense works like PD. They have infinite ammo.
 +  * The harassment penalty (every attack received after the first one) is -1 def per attack on infantry, -0.5 penalty per attack on cavalry.
 +  * Flying in battle needs one ‘turn’ to move from one point to another. If a flier want to move to a close position, they can walk.
 +  * All resists stack, but resist work differently now, you still roll if resist >= base damage
 +  * Post-resist damage now rounds down, instead of up.
 +  * Some AoE attacks have the ‘lingering’ tag. The effect stay for 3-4 turns.
 +  * Some units (usually with multiple head, ie. Hydra) have a bonus against the ‘receiving multiple attacks’ effect.
 +  * New retreat system, good leaders can prevent units from dispersing in all directions. If instead you have a bad leader, if a province have 5 connection, and only one connected to an ally progince, you can easily lose 80% of the retreaters.
 +  * Leader get 75% odds of going to friendly provinces, 87.5% with terrain survival (speaking about retreating)
 +  * Formation fighter is changed: now increase unit density, effectively “decreasing size”, so you can have more size 3 units on square than 2.
 +  * AI archers more likely to ignore smaller squads.
 +  * Squads with guard commander order will always appear guarding the commander (no cheese).
 +  * Undisciplined gives reduced siege defence and is an extra penalty for retreating/following your commander.
 +  *  Piercing damage -20% prot effect seems to apply to shields now too
 +  * AI is also better with communions.
 +
 +**MECHANICS**
 +
 +  * Assassins work slightly better thanks to casting time of mages in real time combat and being more readily available, guard commanders is limited to 5 units.
 +  * New ability: sun awe, different to normal awe. It doesn’t work in caves, in darkness or in rain.
 +  * Gladiators only disappear if they were wounded or if they killed someone.
 +  * Uruk still does not lose pretender paths at death. HOWEVER, that mechanic is now much kinder to everyone
 +  * Pretender death & recalling loses AT MOST one path, and can even gain you Blood or Death (rarely)
 +  * Nature is the most likely path to be lost; you can also lose 1 point of domstrength IIRC.
 +  * Some new heroic abilities: Soul Butchering, Troll Blood and Fast Casting
 +  * Invisibility: cannot be discovered except by spirit sight units, attackers in melee have -10 attack (not sure about ranged effect).
 +  * Spirit sight counter it, and it isn’t THAT rare, there’s a bless and many undead, demons & spirits have it.
 +  * Worm mages have their unique Reform ability:
 +  * When the mage dies on the battlefield, they explode in multiple bugs. One however is a ‘soul bug’, and in X turns the worm mage reforms UNLESS the soul bug is killed first. This triggers 100% of the time (before it was 75%)
 +  * Pillaging gives more gold.
 +  * Fortunetelling has higher values, on average.
 +  * Gem events are harsher now (they take gems from commanders).
 +  * Quickness gives double aging, on the world map presumably too
 +  * Animals & undisciplined have lower siege defence.
 +  * New sleep effect: similar to CoE4, unit doesn’t act, wakes up if damaged, X% chance to awake each turn (10?). Shinuyama vamps sleep aura also uses this new effect; Elf shot does not however.
 +  * You no longer get redundant scale events. (Events that only give + to a maxed scale)
 +  * Stun is a new effect caused by lightning damage/fatigue and Mesmerize; unit doesn’t act and has -75% defence, usually recovers in 1 round.
 +  * Being limp or crippled will reduce a commander’s map move. Troops with these afflictions will not slow the army down but may die if forced long distances or march at all, respectively.
 +  * Limp = 25% death chance moving more than 1 province. Crippled = 50% at all, 75% more than one.
 +  * Hypnotize is now melee, doesn’t work on blind, Stun instead of Confusion, infinite ammo
 +  * Woundfend is now a divisor rather than a percentage. So the odds of getting afflictions drops greatly with even a small woundfend value but you can’t make yourself completely immune.
 +  * Siege formula is different, the total values are divided by 200 and not by 100, so even if some of the new forts have high wall integrity, you should break siege a bit faster than in Dom4, on average.
 +  * Similar changes mean that fliers with below average strength have less siege attack score than before (nerf to Caelum and Xibalba).
 +  * Scouts can see forts under construction.
 +  * Hoburg soulless units!
 +  * Fear is capped at -5 morale.
 +
 +**UI**
 +
 +  * Conservative casting is now saved with orders and there is an * to remember a mage has it.
 +  * Army setup screen: it shows province defense value, total supplies, total siege strength. Commanders show more clearly the number of squads and number of units at their care, and the supplies taken by every group, and the current and total leadership consumed (normal / magical / undead).
 +  * Monthly casting and monthly forging are now options in the UI.
 +  * You can see unit list (main ones and foreign rec too) and national spells in the Nation description.
 +  * Warning Popup saying you can’t group up mindless with normal units.
 +  * MP messages can be edited.
 +  * Hall of Fame shows the heroic ability of every hero.
 +  * Item info boxes are now much more informative.
 +  * Battle summary log track kills, show icons of units and flags of nations. Province defense appears in a separate category (like another nation).
 +  * Battle log is more detailed (includes penetration rolls).
 +  * A dotted colored line indicates province connections. Color indicate :
 +  * Road between province, green
 +  * Normal connection, orangey yellow
 +  * Mountain is red (fades to indicate passability)
 +  * River is blue inside yellow (again fades)
 +  * Blue is underwater/to water province.
 +  * Spell lists show gem cost and type (ritual or not) more clearly.
 +  * Magic sites show up as square icons in the map.
 +  * Events show thumbnail image of the location of where it happened.
 +  * Reorganized battle orders screens so ‘choose target’ is integrated in the same window.
 +  * You see magic paths while placing a mage in the battlefield (editing the position in army setup).
 +  * You can move squads in the Position Army Box by right clicking them without having to go to previous screen. And Commanders are rounded squares unlike normal squads (squares as always).
 +  * Insane commanders revert to previous orders when they go sane again.
 +  * New UI screen: Battle Overview, pressing F1 in a battle. Shows a list of every unit participating. It can filter by unit type, nation, HP, FP, XP. There’s also a “status” column, but not filterable. (“Status” shows things like “dead” or “stunned.”)
 +  * Box Army setup: you can see the all the troops contained in a selected squad, and the map has lines indicating 25%, 50%, 75% distance (in the X axis).
 +  * If you have both stealthy and non-stealthy commanders selected, both will automatically move without stealth.
 +
 +GAME OPTIONS
 +
 +  * You can have 1, 3, 5, 7, 9 global spell slots.
 +  * You can set the default AI level for multiplayer games.
 +  * Hall of Fame size more configurable.
 +  * Story event settings options are off, minimal, full.
 +  * Special site frequency customizable, from 0 to 75.
 +    
  
patchnotes.1608845141.txt.gz · Last modified: 2020/12/24 21:25 by maerlande