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phaeacia-ma [2023/07/10 10:43]
confused [Commanders]
phaeacia-ma [2023/07/10 11:31] (current)
confused [National Features]
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 Phaeacia is characterized by: Phaeacia is characterized by:
   * extremely high oversea mobility from [[sailing]] commanders and the unique **Dark Vessels** ability   * extremely high oversea mobility from [[sailing]] commanders and the unique **Dark Vessels** ability
-  * all-around elemental and astral crosspaths access across the mage lineup+  * superior air magic, plus all-around elemental and astral crosspaths access across the mage lineup
   * crafting discounts and potential [[naaira-communion#turbo-communions|turbo communions]] with the Colossi Weavers   * crafting discounts and potential [[naaira-communion#turbo-communions|turbo communions]] with the Colossi Weavers
   * super cost-effective cloud-trapezing thugs made from Colossi Storm Captains   * super cost-effective cloud-trapezing thugs made from Colossi Storm Captains
-  * access to cap-only high-level air mages  
 =====National Features===== =====National Features=====
 ^ Race                                                                                                                          ^ Military                                                                                                                                                                          ^ Magic Access                                                                                                                                                                                                                                           ^ Priests                                                                                  ^ Buildings                                                                                                               ^ ^ Race                                                                                                                          ^ Military                                                                                                                                                                          ^ Magic Access                                                                                                                                                                                                                                           ^ Priests                                                                                  ^ Buildings                                                                                                               ^
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 The biggest benefit of the Dark Vessels is that they allow Phaeacia to move mages around, even those that can't ordinarily sail. It also allows Phaeacia to circumvent the usual sailing size limit of units to their commander size, though you can't completely ignore it since you'll want to sail outside of your dominion at times as well. The biggest benefit of the Dark Vessels is that they allow Phaeacia to move mages around, even those that can't ordinarily sail. It also allows Phaeacia to circumvent the usual sailing size limit of units to their commander size, though you can't completely ignore it since you'll want to sail outside of your dominion at times as well.
  
-Note: As awesome as Dark Vessels is, there are two ultimate Fuck-Dark-Vessels [[global enchantment]]s, ??Perpetual Storm?? and ??Sea of Ice?? which prevent any form of [[Sailing]] ability across the globe including the Dark Vessels. Phaeacia is undoubtedly at its strongest with an island start (due to the huge starting bonus from Orichalcum Mine and amazing mobility threatening coastal provinces within reach), but having an island capital also makes Phaeacia extremely vulnerable to these two spells which completely cuts off unit transfers to and from the capital and could thus cripple the military maneuverability of the entire nation. Playing against Phaeacia you should never forget ??Perpetual Storm?? or ??Sea of Ice?? as a strong strategical option and Phaeacia players should always be prepared to dispel potential casting of them in the late game. +Note: As awesome as Dark Vessels is, there are two ultimate Fuck-Dark-Vessels [[global enchantment]]s, ??Perpetual Storm?? and ??Sea of Ice?? which prevent any form of [[Sailing]] ability across the globe including the Dark Vessels. Phaeacia is undoubtedly at its strongest with an island start (due to the huge starting bonus from Orichalcum Mine and amazing mobility threatening coastal provinces within reach), but having an island capital also makes Phaeacia extremely vulnerable to these two spells which completely cut off unit transfers to and from the capital and could thus cripple the military maneuverability of the entire nation. ??Perpetual Storm?? posts more of a threat between the two since underwater nations are far more eager to afford the gems for dispelling ??Sea of Ice?? while Phaeacia has to deal with Perpetual Storm alone. Playing against Phaeacia you should never forget ??Perpetual Storm?? as a strong strategical option and Phaeacia players should always be prepared to dispel potential casting of it in the late game. 
  
 **The Gigantes of Black Korkya** {{nations:ea:mekone:lochos.png?nolink}} **The Gigantes of Black Korkya** {{nations:ea:mekone:lochos.png?nolink}}
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 | {{:nations:ma:phaeacia:Colossi_Weaver.png?nolink}}         | **??Colossi Weaver??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>A1S1,100%FAWES}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:forge_bonus.png?20&nolink}}[[Forge Bonus]](1)\\ [[female]]                                                                                                                         | [[Communion]] mages, forgers and acceptable researchers.\\ You don't have a native way to forge ??Dwarven Hammer??s and more paths on other mages, but that Forge Bonus will make item creation more cost-effective (especially if you make a pretender or trade for Hammers).\\ \\ As communion mages with good a hp pool they have the making of a [[naaira-communion#turbo-communions|turbo communion]]. With the help of a few ??Girdle of Might??, ??Coral Blade?? and ??Shroud of the Battle Saint?? with a Regeneration [[bless]] and a nature mage (like an indie Lizard ??Shaman#1514?? or a ??Hesperide??) for ??Personal Regeneration??, they will power all that magical madness.  | | {{:nations:ma:phaeacia:Colossi_Weaver.png?nolink}}         | **??Colossi Weaver??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>A1S1,100%FAWES}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:forge_bonus.png?20&nolink}}[[Forge Bonus]](1)\\ [[female]]                                                                                                                         | [[Communion]] mages, forgers and acceptable researchers.\\ You don't have a native way to forge ??Dwarven Hammer??s and more paths on other mages, but that Forge Bonus will make item creation more cost-effective (especially if you make a pretender or trade for Hammers).\\ \\ As communion mages with good a hp pool they have the making of a [[naaira-communion#turbo-communions|turbo communion]]. With the help of a few ??Girdle of Might??, ??Coral Blade?? and ??Shroud of the Battle Saint?? with a Regeneration [[bless]] and a nature mage (like an indie Lizard ??Shaman#1514?? or a ??Hesperide??) for ??Personal Regeneration??, they will power all that magical madness.  |
 | {{:nations:ma:phaeacia:wind_caller.png?nolink}}            | **??Wind Caller??**\\ {{:misc:gui:gold.png?15&nolink}} 170\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ Coastal Fort Rec Only                                 | {{path>A2W1,100%AWS}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sailing.png?20&nolink}}[[Sailing]](3, Max 999)                                                                                                                                       | Your masters of Air. Not a mage you want to use cap turns on but fine pumping out of Coastal forts.\\ Powerful {{path>A3}} or can go higher with Astral random. \\ \\ Unlike others of his size, he can sail Colossi units outside Phaeacia's Dominion.                                                                                                                                                                                                                                                                                                                                                                      | | {{:nations:ma:phaeacia:wind_caller.png?nolink}}            | **??Wind Caller??**\\ {{:misc:gui:gold.png?15&nolink}} 170\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ Coastal Fort Rec Only                                 | {{path>A2W1,100%AWS}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sailing.png?20&nolink}}[[Sailing]](3, Max 999)                                                                                                                                       | Your masters of Air. Not a mage you want to use cap turns on but fine pumping out of Coastal forts.\\ Powerful {{path>A3}} or can go higher with Astral random. \\ \\ Unlike others of his size, he can sail Colossi units outside Phaeacia's Dominion.                                                                                                                                                                                                                                                                                                                                                                      |
-| {{:nations:ma:phaeacia:Colossi_storm_Captain.png?nolink}}  | **??Colossi Storm Captain??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 38\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>A2W1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sailing.png?20&nolink}}[[Sailing]](3, Max 999)                                                                                                                                               | The sailing commander and main thug of Phaeacia. One of the most cost-effective thugs in the game.\\ \\ ??Cloud Trapeze?? allows for valuable [[magic-phase-movement|magic phase assault]]. Scripted with ??Mistform??, ??Mirror Image?? and ??Liquid Body?? he's very sustainable against non-magical attacks. ??Flight?? and ??Quicken Self?? and potentially ??Summon Air Elemental??s are good options for offense.                                                                                                                                                                                                                                                                                                                 |+| {{:nations:ma:phaeacia:Colossi_storm_Captain.png?nolink}}  | **??Colossi Storm Captain??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 38\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>A2W1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sailing.png?20&nolink}}[[Sailing]](3, Max 999)                                                                                                                                               | The sailing commander and main [[Thugs and Supercombatants|thug]] of Phaeacia. One of the most cost-effective thugs in the game.\\ \\ ??Cloud Trapeze?? allows for valuable [[magic-phase-movement|magic phase assault]]. Scripted with ??Mistform??, ??Mirror Image?? and ??Liquid Body?? he's very sustainable against non-magical attacks. ??Flight?? and ??Quicken Self?? and potentially ??Summon Air Elemental??s are good options for offense.                                                                                                                                                                                                                                                                                                                 |
 | {{:nations:ma:phaeacia:Colossi_queen.png?nolink}}          | **??Colossi Queen??**\\ {{:misc:gui:gold.png?15&nolink}} 335\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>A2W2S1H2,100%FAWS,10%FAWS}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ [[female]]                                                                                                                           | Your Holy Communion Leader and general. \\ Has lower paths than Prince Consorts but are guaranteed to have Astral so your capital can guarantee a high Air, Water, and Holy caster.                                                                                                                                                                                                                                                                               | | {{:nations:ma:phaeacia:Colossi_queen.png?nolink}}          | **??Colossi Queen??**\\ {{:misc:gui:gold.png?15&nolink}} 335\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>A2W2S1H2,100%FAWS,10%FAWS}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ [[female]]                                                                                                                           | Your Holy Communion Leader and general. \\ Has lower paths than Prince Consorts but are guaranteed to have Astral so your capital can guarantee a high Air, Water, and Holy caster.                                                                                                                                                                                                                                                                               |
 | {{:nations:ma:phaeacia:prince_consort.png?nolink}}         | **??Prince Consort??**\\ {{:misc:gui:gold.png?15&nolink}} 370\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F1A3W2H1,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:resist_shock.png?20&nolink}}[[resist shock]](5)                                                                         | An air booster crafter (pretty rare for any nation) and can forge ??Rune Smasher??s.\\ Need a ??Crystal Matrix?? to join communions (easily made by Weavers) but then offer unique cross paths spells like ??Magma Eruption??                                                                                                                                                                                                                                                                                                                  | | {{:nations:ma:phaeacia:prince_consort.png?nolink}}         | **??Prince Consort??**\\ {{:misc:gui:gold.png?15&nolink}} 370\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F1A3W2H1,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:resist_shock.png?20&nolink}}[[resist shock]](5)                                                                         | An air booster crafter (pretty rare for any nation) and can forge ??Rune Smasher??s.\\ Need a ??Crystal Matrix?? to join communions (easily made by Weavers) but then offer unique cross paths spells like ??Magma Eruption??                                                                                                                                                                                                                                                                                                                  |
phaeacia-ma.1688985797.txt.gz · Last modified: 2023/07/10 10:43 by confused