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phaeacia-ma [2023/07/10 10:47]
confused [Commanders]
phaeacia-ma [2023/07/10 11:31] (current)
confused [National Features]
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 The biggest benefit of the Dark Vessels is that they allow Phaeacia to move mages around, even those that can't ordinarily sail. It also allows Phaeacia to circumvent the usual sailing size limit of units to their commander size, though you can't completely ignore it since you'll want to sail outside of your dominion at times as well. The biggest benefit of the Dark Vessels is that they allow Phaeacia to move mages around, even those that can't ordinarily sail. It also allows Phaeacia to circumvent the usual sailing size limit of units to their commander size, though you can't completely ignore it since you'll want to sail outside of your dominion at times as well.
  
-Note: As awesome as Dark Vessels is, there are two ultimate Fuck-Dark-Vessels [[global enchantment]]s, ??Perpetual Storm?? and ??Sea of Ice?? which prevent any form of [[Sailing]] ability across the globe including the Dark Vessels. Phaeacia is undoubtedly at its strongest with an island start (due to the huge starting bonus from Orichalcum Mine and amazing mobility threatening coastal provinces within reach), but having an island capital also makes Phaeacia extremely vulnerable to these two spells which completely cuts off unit transfers to and from the capital and could thus cripple the military maneuverability of the entire nation. Playing against Phaeacia you should never forget ??Perpetual Storm?? or ??Sea of Ice?? as a strong strategical option and Phaeacia players should always be prepared to dispel potential casting of them in the late game. +Note: As awesome as Dark Vessels is, there are two ultimate Fuck-Dark-Vessels [[global enchantment]]s, ??Perpetual Storm?? and ??Sea of Ice?? which prevent any form of [[Sailing]] ability across the globe including the Dark Vessels. Phaeacia is undoubtedly at its strongest with an island start (due to the huge starting bonus from Orichalcum Mine and amazing mobility threatening coastal provinces within reach), but having an island capital also makes Phaeacia extremely vulnerable to these two spells which completely cut off unit transfers to and from the capital and could thus cripple the military maneuverability of the entire nation. ??Perpetual Storm?? posts more of a threat between the two since underwater nations are far more eager to afford the gems for dispelling ??Sea of Ice?? while Phaeacia has to deal with Perpetual Storm alone. Playing against Phaeacia you should never forget ??Perpetual Storm?? as a strong strategical option and Phaeacia players should always be prepared to dispel potential casting of it in the late game. 
  
 **The Gigantes of Black Korkya** {{nations:ea:mekone:lochos.png?nolink}} **The Gigantes of Black Korkya** {{nations:ea:mekone:lochos.png?nolink}}
phaeacia-ma.1688986059.txt.gz · Last modified: 2023/07/10 10:47 by confused