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playground:atlantis-la [2021/02/04 22:16] meat-horse-array [Table] |
playground:atlantis-la [2021/02/05 16:56] (current) meat-horse-array data entry & formatting for LA-Atlantis |
======Nation Template====== | ====== Atlantis, Frozen Sea ====== |
{{ :nations:flags:la_atlantis.png?nolink|}} | {{ :nations:flags:la_atlantis.png?nolink|}} |
====== Atlantis, Frozen Sea ====== | |
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===== Lore ===== | ===== Lore ===== |
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^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| Amphibious fishmen: high HP, high strength Prefers cold-2, cold resist, snow-move | Resource-intensive infantry, bonus protection in cold. No archers or crossbows. | Water 4 \\ Death 3\\ Earth 1\\ Air 1\\ rare (path only on summon) | priest level \\ recruitable h2 \\ inquisitor \\ weird temple cost \\reanimate | Forts difference \\ from age norm \\ discounts or increase \\ forein recruits | | | **Amphibious fishmen:**\\ high HP\\ high strength\\ Prefers cold-2\\ cold resist\\ snow-move | Resource-intensive infantry\\ bonus protection in cold\\ No archers or crossbows. | Water 4 \\ Death 3\\ Earth 1\\ Air 1 (3)\\ summonable N | cheap underwater h2 \\ expensive overland h2 | Ice Forts \\ stronger in cold \\ weaker in heat | |
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==== Capital Special Sites ==== | ==== Capital Special Sites ==== |
| FIXME |
^ First one here ^ second one here ^ | ^ First one here ^ second one here ^ |
| * Enables recruitment of {{:nations:ea:ulm:steel_warrior.png?nolink}}\\ *{{gems>1E}}\\ *{{gems>2D4F}} | * Enable recruitment of {{:nations:ea:ulm:antlered_shaman.png?nolink}}\\ * Produce ? {{:misc:magic:deathgem.png?nolink}} per turn\\ * Produce ? {{:misc:magic:naturegem.png?nolink}} per turn\\ * Produce ? {{:misc:magic:earthgem.png?nolink}} per turn | | | * Enables recruitment of {{:nations:ea:ulm:steel_warrior.png?nolink}}\\ *{{gems>1E}}\\ *{{gems>2D4F}} | * Enable recruitment of {{:nations:ea:ulm:antlered_shaman.png?nolink}}\\ * Produce ? {{:misc:magic:deathgem.png?nolink}} per turn\\ * Produce ? {{:misc:magic:naturegem.png?nolink}} per turn\\ * Produce ? {{:misc:magic:earthgem.png?nolink}} per turn | |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ea:ulm:warrior-scout.png?30&nolink}} | *Name *\\ {{:misc:gui:gold.png?15&nolink}} cost\\ {{:misc:gui:resources.png?15&nolink}} res \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} rec | {{:abilities:stealthy.png?15&nolink}} Quality1 (40)\\ {{:abilities:ambidextrous.png?20&nolink}}Quality2 (1) | Common usecases \\ what makes them special\\ Quirks and interactions most players would overlook. | | | {{:nations:la:atlantis:tent-owner.png?30&nolink}} | *Tent Owner*\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} Stealthy(40)\\ {{:abilities:dark-vision.png?20&nolink}}Darkvision(50)\\ {{:abilities:resist-cold.png?20&nolink}}Resist Cold(5) | 10 leadership gives the Tent Owner the ability to ferry your few stealthy summons into hard-to-reach places, giving the Tent Owner a possible niche use. | |
| {{:nations:ea:ulm:warrior-chief.png?30&nolink}} | **??Warrior Chief??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} Stealthy (40) | ::: | | | {{:nations:ea:ulm:warrior-chief.png?30&nolink}} | **??Warrior Chief??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} Stealthy (40) | ::: | |
| {{:nations:ea:ulm:warrior_smith.png?30&nolink}} | **MAGE 1**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%FAWE,50%FAWE}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} Sacred\\ {{:misc:gui:resources.png?15&nolink}} Resource bonus (5)\\ {{:abilities:forgebonus.png?20&nolink}} Forge Bonus (1) | The two {{:misc:magic:random.png?20&nolink}} can be {{:misc:magic:fire.png?20&nolink}}{{:misc:magic:air.png?20&nolink}}{{:misc:magic:water.png?20&nolink}}{{:misc:magic:earth.png?20&nolink}}. \\ Warrior Smiths are your only national access to [[Air magic]] and [[Water magic]].\\ They can vary wildly in value from the almost worthless to amazing mages depending on the random magic they get. | | | {{:nations:ea:ulm:warrior_smith.png?30&nolink}} | **MAGE 1**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%FAWE,50%FAWE}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} Sacred\\ {{:misc:gui:resources.png?15&nolink}} Resource bonus (5)\\ {{:abilities:forgebonus.png?20&nolink}} Forge Bonus (1) | The two {{:misc:magic:random.png?20&nolink}} can be {{:misc:magic:fire.png?20&nolink}}{{:misc:magic:air.png?20&nolink}}{{:misc:magic:water.png?20&nolink}}{{:misc:magic:earth.png?20&nolink}}. \\ Warrior Smiths are your only national access to [[Air magic]] and [[Water magic]].\\ They can vary wildly in value from the almost worthless to amazing mages depending on the random magic they get. | |