Differences
This shows you the differences between two versions of the page.
Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
poison-cloud [2022/12/03 19:30] saiden added Poison Cloud spell differentiator |
poison-cloud [2022/12/05 12:09] (current) saiden Corrected damage, added note on missing information from manual. |
======Poison Cloud====== | ======Poison Cloud====== |
| |
Not to be confused with ??Poison Cloud?? | //Not to be confused with ??Poison Cloud??, an [[Evocation]] spell.// |
| |
<WRAP column 32px>{{:abilities:poison_cloud.png?nolink}}</WRAP> Units with this ability generate a green smoke effect either on the tile they occupy, or one of the eight tiles immediately surrounding them. Any unit caught in the effect accrues 2 points of [[AN]] nonmagical poison damage in its poison damage pool. The effect lasts for two rounds and stacks, meaning a unit exposed to the effect of three different poison clouds on the same tile will take damage from each. | <WRAP column 32px>{{:abilities:poison_cloud.png?nolink}}</WRAP> Units with this ability generate a green smoke effect either on the tile they occupy, or one of the eight tiles immediately surrounding them. Any unit caught in the effect accrues 1 point of [[AN]] nonmagical poison damage in its poison damage pool. The effect lasts for two rounds and stacks, meaning a unit exposed to the effect of three different poison clouds on the same tile will take damage from each. Note that while the manual mentions accruing 2 points of damage, it does not take into account the fact that cloud damage is divided by 3. |
| |
FIXME Does the number in brackets indicate the amount of poison damage accrued per instance of ability effect, or the number of ability effects checked for in a single instace? (e.g. ??Hydra Hatchling?? has Poison Cloud (4) while ??Hydra?? has Poison Cloud (8). Does that mean each instance accrues 4/8 poison damage instead of 2, or does it mean it applies 4/8 instances of the regular Poison Cloud effect? | Poison Cloud is an **[[Auras|Aura]]**, like [[Heat Aura]] and [[Chill Aura]], so its value (listed in parentheses) is how many squares the effect will hit roughly each round. It is //not// the aura's actual AOE, though; each square the Aura effects is technically affected one at a time, and the Aura value has to have values well beyond the scope of actual gameplay to graze past the 3x3 square centered on the unit. A Poison Cloud will thus have a chance to affect the same square multiple times in a round. |
| <WRAP center round box 45%> |
| {{:misc:aura_reach.png?nolink}} |
| //Here's a visual aid!// |
| </WRAP> |
| |
FIXME Determine chance/frequency of effect spawning on/around unit possessing this ability. | As shown above, an aura is just as likely to affect the Aura-propagator's square as it is to affect a specific square next to it; fortunately, units with Poison Clouds often have substantial [[Poison Resistance]]. |
| |
{{tag>unit-abilities}} | {{tag>unit-abilities}} |