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province-attributes [2023/09/17 00:49] frontispice |
province-attributes [2023/10/12 02:39] (current) fenrir Transcribed the Pymous summary on seas into the table; if this is out-of-date, then oops |
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| {{: | | {{: | ||
| Cave Forest | | Cave Forest | ||
- | | {{: | + | | {{: |
- | | {{: | + | | {{: |
| Gorge | -25% | | Gorge | -25% | ||
| Kelp Forest | | Kelp Forest | ||
- | Note that a priority system is used to determine which terrain type **actually** applies its population, resource, and magic site probability modifiers in a province; only one of the terrain types listed below will have an effect in each province, unless the terrain type doesn' | + | ¹//Seas and Deep Seas work rather differently from the other province types. For one, Gorges and Kelp Forests can only appear inside of them. On top of that, they have far-higher population variance than " |
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+ | Note that a priority system is used to determine which terrain type **actually** applies its population, resource, and magic site probability modifiers in a province; only one of the terrain types listed below will have an effect in each province, unless the terrain type doesn' | ||
^ Terrain | ^ Terrain |