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province-attributes [2023/02/25 02:53]
cactusowl [Province Attributes] -- removed quote from manual referencing manual pages.
province-attributes [2023/10/12 02:39] (current)
fenrir Transcribed the Pymous summary on seas into the table; if this is out-of-date, then oops
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 | {{:misc:gui:cave.png?20&nolink }}Cave            |  -60%                  +100%              6                      +                                    |  4096         | | {{:misc:gui:cave.png?20&nolink }}Cave            |  -60%                  +100%              6                      +                                    |  4096         |
 | Cave Forest                                      |  -20%                  +100%              ?                      ?                                    |  ?            | | Cave Forest                                      |  -20%                  +100%              ?                      ?                                    |  ?            |
-| {{:misc:gui:sea.png?30&nolink }}Sea              |  25-100of base pop  |  ?                  5                      0                                    |  4            | +| {{:misc:gui:sea.png?30&nolink }}Sea              |  -12.5%¹              |  ?                  5                      0                                    |  4            | 
-| {{:misc:gui:deep_sea.png?30&nolink }}Deap Sea    |  25-100of base pop  |  ?                  ?                      ?                                    |  2048         |+| {{:misc:gui:deep_sea.png?30&nolink }}Deep Sea    |  -25%¹                |  ?                  ?                      ?                                    |  2048         |
 | Gorge                                            |  -25%                  ?                  ?                      ?                                    |  ?            | | Gorge                                            |  -25%                  ?                  ?                      ?                                    |  ?            |
 | Kelp Forest                                      |  +25%                  ?                  ?                      ?                                    |  ?            | | Kelp Forest                                      |  +25%                  ?                  ?                      ?                                    |  ?            |
  
-Note that a priority system is used to determine which terrain type **actually** applies its population, resource, and magic site probability modifiers in a province; only one of the terrain types listed below will have an effect in each province, unless the terrain type doesn't have an effect in that category, in which case another terrain type gets to apply for that. If something isn't listed below, it will always have an effect; for example, Mountains and Farms effectively cancel each other out, while a Forest province with Mountains doesn't have anymore Resources in it than a Plains province with Mountains.+¹//Seas and Deep Seas work rather differently from the other province types. For one, Gorges and Kelp Forests can only appear inside of them. On top of that, they have far-higher population variance than "dry" provinces. While "dry" provinces may end up with between 75% and 125% of the base population (a 25% variance), Deep Seas may end up with between **25%** and 125% of the base population (a 50% variance), and Seas may end up with between **25%** and **150%** of the base population (a 62.5% variance).// 
 + 
 +Note that a priority system is used to determine which terrain type **actually** applies its population, resource, and magic site probability modifiers in a province; only one of the terrain types listed below will have an effect in each province, unless the terrain type doesn't have an effect in that category, in which case another terrain type gets to apply for that. If something isn't listed below, it will always have an effect; for example, Mountains and Farms effectively cancel each other out, while a Forest province with Mountains doesn't have anymore Resources in it than a Plains province with Mountains. Gorge and Kelp Forest modifiers stack with those on Seas and Deep Seas.
  
 ^ Terrain   ^ Population Priority ^ Resource Priority ^ ^ Terrain   ^ Population Priority ^ Resource Priority ^
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   * Shields repair   * Shields repair
  
-===== Recruitments =====+===== Recruitment and commander points ===== 
 + 
 +The recruitment and commander points are spent to recruit (respectively) units and commanders in a province.  
 + 
 +The number of commander points are equal to the commander bonus of the fort (if any), plus 1.  
 +The number of recruitment points is first determined by the population of the province, as follows :  
 + 
 +  * From 0 to 5000 pop, each 100 pop adds 1 recruitment point (with a minimum of 10) 
 +  * From 5000 to 10000 pop, each 200 pop adds 1 recruitment point 
 +  * Above 10000, each 400 pop adds 1 recruitment point 
 + 
 +Then, this number is modified by the fortification recruitment bonus (if any) and the order/turmoil scale modifier. Finally, the commander points are substracted from the total.  
 + 
 +Therefore, the complete formula for recruitment points in a given province is :  
 + 
 +<WRAP box round> 
 +ROUND(IF[Population>10000;10+50+25+[(Population-10000)/400);IF[Population>5000;10+50+((Population-5000)/200);10+(Population/100)]]*(1+0,01*Fort recruitment bonus)*(1+0,1*Order scale)]-(1+Commander bonus) 
 +</WRAP> 
  
 ===== Dominion ===== ===== Dominion =====
province-attributes.1677293633.txt.gz · Last modified: 2023/02/25 02:53 by cactusowl