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| [[dom6/rlyeh-la|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:la_r_lyeh.png?100&nolink|}} | [[:rlyeh-la|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:la_r_lyeh.png?100&nolink|}} |
| ====== LA R'lyeh, Dreamlands ====== | ====== LA R'lyeh, Dreamlands ====== |
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| **The Dreamlands** | **The Dreamlands** |
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| Your [[Dominion]] claims your taxpaying Population at a rate of **0.5% per candle per turn**, either putting them into endless sleep or converting them into Madmen who will serve your [[Pretender]]. Those claimed don't pay taxes, of course, and don't contribute to your Recruitment Point total; on the other hand, your Mad troops each require 1 Gold per year in upkeep, or half that if they're [[:sacred]]. Your Dominion also sometimes "Freespawns" beings you'd typically get from the Void Gate, some of whom typically aren't found outside your capital. | Your [[Dominion]] claims your taxpaying Population at a rate of **0.5% per candle per turn**, either putting them into endless sleep or converting them into Madmen who will serve your [[Pretender]]. Those claimed don't pay taxes, of course, and don't contribute to your Recruitment Point total; on the other hand, your Mad troops each require 1 Gold per year in upkeep, or half that if they're [[Sacred]]. Your Dominion also sometimes "Freespawns" beings you'd typically get from the Void Gate, some of whom typically aren't found outside your capital. |
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| [[Commander|Commanders]] are //somewhat// safe from this, but they're not immune; the Dominion occasionally adds [[Insane|Insanity]] to them if they lack [[:void-sanity]], seemingly no greater than the strength of your Dominion in the province they're in (per turn). Your Pretender is immune, thank gosh. | [[Commander|Commanders]] are //somewhat// safe from this, but they're not immune; the Dominion occasionally adds [[Insane|Insanity]] to them if they lack [[Void Sanity]], seemingly no greater than the strength of your Dominion in the province they're in (per turn). Your Pretender is immune, thank gosh. |
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| Oh, and LA R'lyeh gets a slightly-different list of actions the Insane can undertake, compared to other nations; the biggest difference is that they can sometimes make themselves [[Prophet|Prophets]], **even if you already have one**. This is potentially pretty cool. | Oh, and LA R'lyeh gets a slightly-different list of actions the Insane can undertake, compared to other nations; the biggest difference is that they can sometimes make themselves [[Prophet|Prophets]], **even if you already have one**. This is potentially pretty cool. |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:rlyeh:traitor_prince.png?nolink}} | **??Traitor Prince??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 49 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] | The easiest access to generic leadership. High protection and amphibious-ness make them quite serviceable. | | | {{:nations:la:rlyeh:traitor_prince.png?nolink}} | **??Traitor Prince??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 49 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] | The easiest access to generic leadership. High protection and amphibious-ness make them quite serviceable. | |
| | {{:nations:la:rlyeh:illithid_lord.png?nolink}} | **??Illithid Lord??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[:void-sanity]] (10)\\ {{:abilities:taskmaster.png?20&nolink}} [[:taskmaster]] (+2) | Your starting commander. Can lead an even mix of standard and magical units, 40 each. \\ While expensive and not very skilled at leading, they are faster than Traitor Princes on the strategic map, which makes them situationally better at troop-shuffling. | | | {{:nations:la:rlyeh:illithid_lord.png?nolink}} | **??Illithid Lord??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[Void Sanity]] (10)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]] (+2) | Your starting commander. Can lead an even mix of standard and magical units, 40 each. \\ While expensive and not very skilled at leading, they are faster than Traitor Princes on the strategic map, which makes them situationally better at troop-shuffling. | |
| | {{:nations:la:rlyeh:slave_priest.png?nolink}} | **??Slave Priest??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[:sacred]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | If you want to spread your Dominion, your Slave Priests are the cheapest and quickest Temple-builders one can ask for. Being both Sacred and Slaves makes their Upkeep amazingly low, a mere 9 [[gold]] every twelve turns. | | | {{:nations:la:rlyeh:slave_priest.png?nolink}} | **??Slave Priest??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[Slave]] | If you want to spread your Dominion, your Slave Priests are the cheapest and quickest Temple-builders one can ask for. Being both Sacred and Slaves makes their Upkeep amazingly low, a mere 9 [[gold]] every twelve turns. | |
| | {{:nations:la:rlyeh:star_child.png?nolink}} | **??Star Child??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:stealthy.png?15&nolink}} [[:stealthy]](55)\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (2)\\ {{:abilities:void_sanity.png?20&nolink}} [[:void-sanity]] (5) | **Star Children** are your cheapest [[:research]]-monkeys, but they're also excellent assassins, especially since you have the magic for [[item|forging]] each of them a ??Bottle of Living Water??. \\ Even without the water bottles, Star Kiddos can distract foes with their Mind Blasts, potentially [[:stun]]-locking them to death if they lack Magic Resistance. \\ Giving them a cheap weapon is still recommended, however, if you're not going to spend {{gems>10W}} on them but you still want them to succeed. | | | {{:nations:la:rlyeh:star_child.png?nolink}} | **??Star Child??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](55)\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (2)\\ {{:abilities:void_sanity.png?20&nolink}} [[Void Sanity]] (5) | **Star Children** are your cheapest [[Research]]-monkeys, but they're also excellent assassins, especially since you have the magic for [[item|forging]] each of them a ??Bottle of Living Water??. \\ Even without the water bottles, Star Kiddos can distract foes with their Mind Blasts, potentially [[stun]]-locking them to death if they lack Magic Resistance. \\ Giving them a cheap weapon is still recommended, however, if you're not going to spend {{gems>10W}} on them but you still want them to succeed. | |
| | {{:nations:la:rlyeh:slave_mage.png?nolink}}\\ {{:nations:la:rlyeh:slave_mage_2.png?nolink}} | **??Slave Mage#1518??**\\ **??Slave Mage#1519??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>W2,S1,100%WESN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | The **Slave Mage** has been R'lyeh's primary battlemage since the Early Ages, due to its cheapness and its relevant paths for underwater combat. \\ The {{path>W3}}'s have stood out for their ability to summon full-sized ??Water Elemental??s, but the others are still useful, mainly since they can take part in [[Communion|Communions]]. \\ Of course, this age lacks //other// underwater-starting nations, and the lack of an immediate undersea diminishes your {{path>W3}} mages' relevance a little bit. | | | {{:nations:la:rlyeh:slave_mage.png?nolink}}\\ {{:nations:la:rlyeh:slave_mage_2.png?nolink}} | **??Slave Mage#1518??**\\ **??Slave Mage#1519??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>W2,S1,100%WESN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[Slave]] | The **Slave Mage** has been R'lyeh's primary battlemage since the Early Ages, due to its cheapness and its relevant paths for underwater combat. \\ The {{path>W3}}'s have stood out for their ability to summon full-sized ??Water Elemental??s, but the others are still useful, mainly since they can take part in [[Communion|Communions]]. \\ Of course, this age lacks //other// underwater-starting nations, and the lack of an immediate undersea diminishes your {{path>W3}} mages' relevance a little bit. | |
| | {{:nations:la:rlyeh:starspawn_2.png?nolink}} | **??Starspawn#333??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1,H2,100%WESD}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[:sacred]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magical Being]]\\ {{:abilities:summoning_skill.png?20&nolink}} [[:summoning-skill]] (3)\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:void_sanity.png?20&nolink}}[[:void-sanity]](10) | An Illithid mage that is {{path>H2}} and can random {{path>D1}}. Adding him to a communion allows for spells like Fanaticism, Darkness, and Skelespam.\\ Another important role is grabbing units from the void gate. Should get one quickly to send in and level up its Void Summoner skill in order to spawn stronger units.\\ There is always a decent chance that they'll be attacked by the summoning, so gear and script accordingly. | | | {{:nations:la:rlyeh:starspawn_2.png?nolink}} | **??Starspawn#333??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1,H2,100%WESD}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magical Being]]\\ {{:abilities:summoning_skill.png?20&nolink}} [[Summoning Skill]] (3)\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?20&nolink}}[[Void Sanity]](10) | An Illithid mage that is {{path>H2}} and can random {{path>D1}}. Adding him to a communion allows for spells like Fanaticism, Darkness, and Skelespam.\\ Another important role is grabbing units from the void gate. Should get one quickly to send in and level up its Void Summoner skill in order to spawn stronger units.\\ There is always a decent chance that they'll be attacked by the summoning, so gear and script accordingly. | |
| | {{:nations:la:rlyeh:stargazer.png?nolink}} | **??Starspawn#332?? (Capital)**\\ {{:misc:gui:gold.png?15&nolink}} 290\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W1,S3,100%WESD,100%WESD,10%WESD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magical Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[:void-sanity]] (10) | Capital Only. Very strong mages with relatively high magical leadership. | | | {{:nations:la:rlyeh:stargazer.png?nolink}} | **??Starspawn#332?? (Capital)**\\ {{:misc:gui:gold.png?15&nolink}} 290\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W1,S3,100%WESD,100%WESD,10%WESD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magical Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[Void Sanity]] (10) | Capital Only. Very strong mages with relatively high magical leadership. | |
| | {{:nations:la:rlyeh:hybrid_commander.png?nolink}} | **??Hybrid Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Coastal fortress only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]] | A Mind blaster recruited on land that can lead units. | | | {{:nations:la:rlyeh:hybrid_commander.png?nolink}} | **??Hybrid Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Coastal fortress only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] | A Mind blaster recruited on land that can lead units. | |
| | {{:nations:la:rlyeh:void_cultist.png?nolink}} | **??Void Cultist??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ Inland forts only. | {{path>H1,20%S}}\\ {{:abilities:sacred.png?20&nolink}} [[:sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[:stealthy]] (40)\\ {{:abilities:insane.png?20&nolink}} [[Insane]] (10) | Stealthy priest that can spread your dominion on land. Can lead armies and form stealthy communions. | | | {{:nations:la:rlyeh:void_cultist.png?nolink}} | **??Void Cultist??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ Inland forts only. | {{path>H1,20%S}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:insane.png?20&nolink}} [[Insane]] (10) | Stealthy priest that can spread your dominion on land. Can lead armies and form stealthy communions. | |
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| Broken up between the mindless hoard units with no Prot and MR, the armored Slaves, and the Illithid mind blasters. Freespawn grants you a lot of chaff, extra care should be taken as you're going to be tight on money even though most of your units are slaves. | Broken up between the mindless hoard units with no Prot and MR, the armored Slaves, and the Illithid mind blasters. Freespawn grants you a lot of chaff, extra care should be taken as you're going to be tight on money even though most of your units are slaves. |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:rlyeh:lobo_guard.png?nolink}} | **??Lobo Guard??**\\ {{gold}} 5\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:slave.png?20&nolink}} [[:slave]]\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | The backbone of R'lyeh's armies. Despite being quite fragile, especially to AOE spells, they are easily and cheaply massable and will not rout. | | | {{:nations:la:rlyeh:lobo_guard.png?nolink}} | **??Lobo Guard??**\\ {{gold}} 5\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | The backbone of R'lyeh's armies. Despite being quite fragile, especially to AOE spells, they are easily and cheaply massable and will not rout. | |
| | {{:nations:la:rlyeh:slave_trooper.png?nolink}} | **??Slave Trooper#335??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | Versatile, cheap and dangerous chaff. They hit very hard with their trident on both land and water and fight without penalty in deep waters. | | | {{:nations:la:rlyeh:slave_trooper.png?nolink}} | **??Slave Trooper#335??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[slave]] | Versatile, cheap and dangerous chaff. They hit very hard with their trident on both land and water and fight without penalty in deep waters. | |
| | {{:nations:la:rlyeh:slave_guardian_4.png?nolink}} | **??Slave Guardian#1619??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | ::: | | | {{:nations:la:rlyeh:slave_guardian_4.png?nolink}} | **??Slave Guardian#1619??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[slave]] | ::: | |
| | {{:nations:la:rlyeh:slave_guardian.png?nolink}} | **??Slave Guardian#336??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | ::: | | | {{:nations:la:rlyeh:slave_guardian.png?nolink}} | **??Slave Guardian#336??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[slave]] | ::: | |
| | {{:nations:la:rlyeh:slave_trooper_2.png?nolink}} \\ {{:nations:la:rlyeh:slave_trooper_5.png?nolink}} | **??Slave Trooper#1515??**\\ **??Slave Trooper#1516??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | Mermen have less survivability than the Atlantian troopers but can act like a sort of underwater cavalry. No armor but could be mixed with other chaff to support its high attack. | | | {{:nations:la:rlyeh:slave_trooper_2.png?nolink}} \\ {{:nations:la:rlyeh:slave_trooper_5.png?nolink}} | **??Slave Trooper#1515??**\\ **??Slave Trooper#1516??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[slave]] | Mermen have less survivability than the Atlantian troopers but can act like a sort of underwater cavalry. No armor but could be mixed with other chaff to support its high attack. | |
| | {{:nations:la:rlyeh:slave_guardian_2.png?nolink}} \\ {{:nations:la:rlyeh:slave_guardian_5.png?nolink}} | **??Slave Guardian#1524??**\\ **??Slave Guardian#1525??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | Mermen have less survivability than the Atlantian troopers but can act like a sort of underwater cavalry. They aren't spectacular or very relevant. Can be used as land chaff (unlike tritons). | | | {{:nations:la:rlyeh:slave_guardian_2.png?nolink}} \\ {{:nations:la:rlyeh:slave_guardian_5.png?nolink}} | **??Slave Guardian#1524??**\\ **??Slave Guardian#1525??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?20&nolink}} [[slave]] | Mermen have less survivability than the Atlantian troopers but can act like a sort of underwater cavalry. They aren't spectacular or very relevant. Can be used as land chaff (unlike tritons). | |
| | {{:nations:la:rlyeh:slave_trooper_3.png?nolink}} | **??Slave Trooper#1517??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | Not as fast as Mermen, but Tritons have more HP, Atk, and Str over Atlantians. Comes at the cost of being unable to go on land and costing slightly more. Useless if the player already owns the seas. | | | {{:nations:la:rlyeh:slave_trooper_3.png?nolink}} | **??Slave Trooper#1517??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:slave.png?20&nolink}} [[slave]] | Not as fast as Mermen, but Tritons have more HP, Atk, and Str over Atlantians. Comes at the cost of being unable to go on land and costing slightly more. Useless if the player already owns the seas. | |
| | {{:nations:la:rlyeh:slave_guardian_3.png?nolink}} | **??Slave Guardian#1526??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | The Guardian is slightly more useful as in its role as fast-moving killing chaff if you go to war with another underwater nation. | | | {{:nations:la:rlyeh:slave_guardian_3.png?nolink}} | **??Slave Guardian#1526??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:slave.png?20&nolink}} [[slave]] | The Guardian is slightly more useful as in its role as fast-moving killing chaff if you go to war with another underwater nation. | |
| | {{:nations:la:rlyeh:meteorite_guard.png?nolink}} | **??Meteorite Guard??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[:slave]] | Your best unit, combine with Productivity scales so you can spam them. | | | {{:nations:la:rlyeh:meteorite_guard.png?nolink}} | **??Meteorite Guard??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:slave.png?20&nolink}} [[slave]] | Your best unit, combine with Productivity scales so you can spam them. | |
| | {{:nations:la:rlyeh:shambler_thrall.png?nolink}} | **??Shambler Thrall??**\\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](50%) \\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] \\ {{:abilities:slave.png?20&nolink}} [[:slave]]\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ {{:abilities:trample.png?20&nolink}} [[:trample]] | Cheap. Enough survivability to trample into indies before getting minced. | | | {{:nations:la:rlyeh:shambler_thrall.png?nolink}} | **??Shambler Thrall??**\\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](50%) \\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] \\ {{:abilities:slave.png?20&nolink}} [[slave]]\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ {{:abilities:trample.png?20&nolink}} [[trample]] | Cheap. Enough survivability to trample into indies before getting minced. | |
| | {{:nations:la:rlyeh:crab_hybrid.png?nolink}} | **??Crab Hybrid??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33 | {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](50%)\\ | Moderate Prot unit with two decent attack for almost no resources, high rec point cost | | | {{:nations:la:rlyeh:crab_hybrid.png?nolink}} | **??Crab Hybrid??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33 | {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](50%)\\ | Moderate Prot unit with two decent attack for almost no resources, high rec point cost | |
| | {{:nations:la:rlyeh:illithid.png?nolink}} | **??Illithid??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 37 | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[:void-sanity]] (10) | The stun locker artillery R'lyeh is well known for. High upkeep (keep in mind the slave chaff costs upkeep)and low morale for their price. | | | {{:nations:la:rlyeh:illithid.png?nolink}} | **??Illithid??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 37 | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[Void Sanity]] (10) | The stun locker artillery R'lyeh is well known for. High upkeep (keep in mind the slave chaff costs upkeep)and low morale for their price. | |
| | {{:nations:la:rlyeh:illithid_soldier.png?nolink}} | **??Illithid Soldier??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 37 | {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[:void-sanity]] (10) | In the event you have extra resources and need mind blasters that can survive flying backline attackers or evocation pelting. If you have a resource surplus, they make excellent bodyguards. | | | {{:nations:la:rlyeh:illithid_soldier.png?nolink}} | **??Illithid Soldier??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 37 | {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?20&nolink}} [[Void Sanity]] (10) | In the event you have extra resources and need mind blasters that can survive flying backline attackers or evocation pelting. If you have a resource surplus, they make excellent bodyguards. | |
| | {{:nations:la:rlyeh:hybrid_soldier.png?nolink}} | **??Hybrid Soldier??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 26\\ Coastal Fort Only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]] | "OK", armored land fort recruit with a trident. | | | {{:nations:la:rlyeh:hybrid_soldier.png?nolink}} | **??Hybrid Soldier??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 26\\ Coastal Fort Only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] | "OK", armored land fort recruit with a trident. | |
| | {{:nations:la:rlyeh:hybrid.png?nolink}} | **??Hybrid#970??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ Coastal Fort Only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}}[[:spirit-sight]] | A high Rec point chaff unit with two attacks. Has decent Morale but is overshadowed by Atlantian slaves and their high damage tridents. With high Sloth scales, you would have coastal forts spam in addition to the slave and Thralls underwater to overwhelm the enemy with chaff. | | | {{:nations:la:rlyeh:hybrid.png?nolink}} | **??Hybrid#970??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ Coastal Fort Only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}}[[Spirit Sight]] | A high Rec point chaff unit with two attacks. Has decent Morale but is overshadowed by Atlantian slaves and their high damage tridents. With high Sloth scales, you would have coastal forts spam in addition to the slave and Thralls underwater to overwhelm the enemy with chaff. | |
| | {{:nations:la:rlyeh:hybrid_trooper.png?nolink}} | **??Hybrid Trooper??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24\\ Coastal Fort Only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]] | ::: | | | {{:nations:la:rlyeh:hybrid_trooper.png?nolink}} | **??Hybrid Trooper??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24\\ Coastal Fort Only | {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] | ::: | |
| |
| ==== Heroes ==== | ==== Heroes ==== |
| ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:ma:rlyeh:visitor.png?25&nolink }} | **??Shubejc - Visitor??** | {{path>A1S4}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]](15)\\ {{:abilities:resist_cold.png?20&nolink}}[[:resist-cold]](15)\\ {{:abilities:resist_shock.png?20&nolink}}[[:shock-resistance]](15)\\ {{:abilities:blind.png?20&nolink}}[[Blind]]\\ {{:abilities:unsurroundable.png?20&nolink}}[[:unsurroundable]](1)\\ {{:abilities:sacred.png?20&nolink}}[[:sacred]]\\ {{:abilities:magic_being.png?20&nolink}}[[Magic Being]]\\ {{:abilities:ethereal.png?20&nolink}}[[ethereal]]\\ {{:abilities:teleport.png?20&nolink}}[[:teleport]]\\ {{:abilities:blink.png?20&nolink}}[[Blink]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}}[[:spirit-sight]] \\ {{:abilities:need_not_eat.png?20&nolink}}[[Need not eat]] | A reward for Repeated use of the void gate.\\ He not much of a fighter but Ethereal protects him. dose add air to your communions.\\ Teleport his true power, Able to Fair gear and Gems to your front line.\\ He can also do light raiding if paired with a ??Vastness??. | | | {{:nations:ma:rlyeh:visitor.png?25&nolink }} | **??Shubejc - Visitor??** | {{path>A1S4}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]](15)\\ {{:abilities:resist_cold.png?20&nolink}}[[resist Cold]](15)\\ {{:abilities:resist_shock.png?20&nolink}}[[shock resistance]](15)\\ {{:abilities:blind.png?20&nolink}}[[Blind]]\\ {{:abilities:unsurroundable.png?20&nolink}}[[unsurroundable]](1)\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:magic_being.png?20&nolink}}[[Magic Being]]\\ {{:abilities:ethereal.png?20&nolink}}[[ethereal]]\\ {{:abilities:teleport.png?20&nolink}}[[teleport]]\\ {{:abilities:blink.png?20&nolink}}[[Blink]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}}[[Spirit Sight]] \\ {{:abilities:need_not_eat.png?20&nolink}}[[Need not eat]] | A reward for Repeated use of the void gate.\\ He not much of a fighter but Ethereal protects him. dose add air to your communions.\\ Teleport his true power, Able to Fair gear and Gems to your front line.\\ He can also do light raiding if paired with a ??Vastness??. | |
| | {{:nations:ma:rlyeh:stargazer.png?nolink}} | **??Cthugul - Stargazer??**\\ Hero turn arrival Limit: 10 | {{path>W2S5}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?20&nolink}} [[:sacred]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:summoning_skill.png?20&nolink}} [[:summoning-skill]] (5)\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:void_sanity.png?20&nolink}}[[:void-sanity]](10)\\ {{:abilities:taskmaster.png?20&nolink}}[[:taskmaster]](3) | Despite being better off the bat with the void gate, He should be at the lab. An Off the bat Starspawn with his paths are rare and should be cherished for casting powerful rituals. | | | {{:nations:ma:rlyeh:stargazer.png?nolink}} | **??Cthugul - Stargazer??**\\ Hero turn arrival Limit: 10 | {{path>W2S5}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:Amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:summoning_skill.png?20&nolink}} [[Summoning Skill]] (5)\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?20&nolink}}[[Void Sanity]](10)\\ {{:abilities:taskmaster.png?20&nolink}}[[taskmaster]](3) | Despite being better off the bat with the void gate, He should be at the lab. An Off the bat Starspawn with his paths are rare and should be cherished for casting powerful rituals. | |
| | {{:nations:ma:rlyeh:aboleth.png?nolink}} | **??Auluudh - Aboleth??**\\ Hero turn arrival Limit: 20 | {{path>W4S4}} {{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:resist_cold.png?20&nolink}}[[:resist-cold]](7)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:void_sanity.png?20&nolink}}[[:void-sanity]](15)\\ {{:abilities:taskmaster.png?20&nolink}}[[:taskmaster]](3)\\ [[Eyes]](4) | Can't leave the water but a good commander in all areas (Lab, Leadership, Water, and Astral magic). | | | {{:nations:ma:rlyeh:aboleth.png?nolink}} | **??Auluudh - Aboleth??**\\ Hero turn arrival Limit: 20 | {{path>W4S4}} {{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:aquatic.png?20&nolink}} [[aquatic]]\\ {{:abilities:resist_cold.png?20&nolink}}[[resist Cold]](7)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?20&nolink}}[[Void Sanity]](15)\\ {{:abilities:taskmaster.png?20&nolink}}[[taskmaster]](3)\\ [[Eyes]](4) | Can't leave the water but a good commander in all areas (Lab, Leadership, Water, and Astral magic). | |
| |
| |
| ====Spawn=== | ====Spawn=== |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:rlyeh:mad_cultist.png?nolink}} | **??Mad Cultist??** | {{path>H1,50%S}} \\ {{:abilities:sacred.png?20&nolink}} [[:sacred]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ | MAGIC!!!1! \\ Can also herd your ??Madman?? swarms. | | | {{:nations:la:rlyeh:mad_cultist.png?nolink}} | **??Mad Cultist??** | {{path>H1,50%S}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ | MAGIC!!!1! \\ Can also herd your ??Madman?? swarms. | |
| | {{:nations:la:rlyeh:cultist_1.png?nolink}} | **??Cultist#1639??** | {{path>H1,30%S}} \\ {{:abilities:sacred.png?20&nolink}} [[:sacred]]\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](50%)\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ | You'll probably see this guy first, in your capital. \\ HE ALSO HAS MAGIC | | | {{:nations:la:rlyeh:cultist_1.png?nolink}} | **??Cultist#1639??** | {{path>H1,30%S}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](50%)\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ | You'll probably see this guy first, in your capital. \\ HE ALSO HAS MAGIC | |
| | {{:nations:la:rlyeh:mad_priest.png?nolink}} | **??Mad Priest??** | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[:sacred]]\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]](2)\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ | Dual-wields FISH! | | | {{:nations:la:rlyeh:mad_priest.png?nolink}} | **??Mad Priest??** | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]](2)\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ | Dual-wields FISH! | |
| | {{:nations:la:rlyeh:madman.png?nolink}} | **??Madman??** | {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[Mindless]]\\ | | | | {{:nations:la:rlyeh:madman.png?nolink}} | **??Madman??** | {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[Mindless]]\\ | | |
| | | **??Mad Deep One??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | | | | | **??Mad Deep One??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | | |
| | | **??Lesser Otherness??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | | | | | **??Lesser Otherness??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | | |
| | | **??Thing From The Void??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | | | | | **??Thing From The Void??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]](100%)\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:insane.png?20&nolink}} [[Insane]](50%)\\ {{:abilities:mindless.png?20&nolink}} [[mindless]]\\ | | |
| | | **??Elder Thing??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] | | | | | **??Elder Thing??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] | | |
| | {{:nations:ma:rlyeh:Formless_Spawn.png?25&nolink }} | **??Formless Spawn??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] | | | | {{:nations:ma:rlyeh:Formless_Spawn.png?25&nolink }} | **??Formless Spawn??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] | | |
| | {{:nations:la:rlyeh:thing_from_beyond.png?nolink}} | **??Thing From Beyond??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[:spirit-sight]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:ethereal.png?20&nolink}} [[ethereal]] | | | | {{:nations:la:rlyeh:thing_from_beyond.png?nolink}} | **??Thing From Beyond??** | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]]\\ {{:abilities:ethereal.png?20&nolink}} [[ethereal]] | | |
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| If a mage succeeds in their summoning, what comes out is determined by a roll.\\ | If a mage succeeds in their summoning, what comes out is determined by a roll.\\ |
| ''summon roll = unit [[:summoning-ability]] + 2d6 (not open)'' | ''summon roll = unit [[summoning ability]] + 2d6 (not open)'' |
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| After this roll is made, the unit's summoning ability is increased by a value between 0.5 and 1.5. This increase will **__NOT__** apply to the current summon roll, it will only apply to the **__NEXT__** summoning. While the game will display the rounded-down value, the extra .5 will still be counted. | After this roll is made, the unit's summoning ability is increased by a value between 0.5 and 1.5. This increase will **__NOT__** apply to the current summon roll, it will only apply to the **__NEXT__** summoning. While the game will display the rounded-down value, the extra .5 will still be counted. |
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| In addition to the summon attempt, there is a 2% chance for the unit to get [[affliction|feebleminded]]. | In addition to the summon attempt, there is a 2% chance for the unit to get [[affliction|feebleminded]]. |
| There is also a chance of getting lost in time and space or going insane. The base chance for either is 65%. This chance is divided by the unit's void sanity and rounded down, so a 10 [[:void-sanity|void sanity]] unit has a 6% chance of either. These chances are done independently and both can happen at once. | There is also a chance of getting lost in time and space or going insane. The base chance for either is 65%. This chance is divided by the unit's void sanity and rounded down, so a 10 [[Void Sanity|void sanity]] unit has a 6% chance of either. These chances are done independently and both can happen at once. |
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| If the unit goes insane, an open roll of 65 / void sanity is done. A unit without [[:void-sanity|void sanity]] rolls an open 1d65 but a 10 void sanity illithid rolls 1d6. If the roll is greater than 100, the unit is given 100 [[Insane|insanity]]. Otherwise, a different open roll of 65 / void sanity is added to the unit's [[Insane|insanity]]. | If the unit goes insane, an open roll of 65 / void sanity is done. A unit without [[Void Sanity|void sanity]] rolls an open 1d65 but a 10 void sanity illithid rolls 1d6. If the roll is greater than 100, the unit is given 100 [[Insane|insanity]]. Otherwise, a different open roll of 65 / void sanity is added to the unit's [[Insane|insanity]]. |
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| ^ Sprite ^ Unit Name ^ Comments ^ | ^ Sprite ^ Unit Name ^ Comments ^ |
| | {{:nations:ma:rlyeh:vile_thing.png?25&nolink }} | **??Vile Thing??** | Weakest of the spawn. Slow and only two weak tentacle attacks with no special damage type. | | | {{:nations:ma:rlyeh:vile_thing.png?25&nolink }} | **??Vile Thing??** | Weakest of the spawn. Slow and only two weak tentacle attacks with no special damage type. | |
| | {{:nations:ma:rlyeh:thing_of_many_eyes.png?25&nolink }} | **??Thing Of Many Eyes??** | Can't leave the Capital except for army-wide teleports.\\ Is a defense turret with a ranged and melee [[:weaken]] attack that can punish besiegers. | | | {{:nations:ma:rlyeh:thing_of_many_eyes.png?25&nolink }} | **??Thing Of Many Eyes??** | Can't leave the Capital except for army-wide teleports.\\ Is a defense turret with a ranged and melee [[weaken]] attack that can punish besiegers. | |
| | {{:nations:ma:rlyeh:thing_from_the_void.png?25&nolink }} | **??Thing From The Void??** | Anotherr mediocre, slow unit. Has 3 tentacles and a ??Slime?? attack. | | | {{:nations:ma:rlyeh:thing_from_the_void.png?25&nolink }} | **??Thing From The Void??** | Anotherr mediocre, slow unit. Has 3 tentacles and a ??Slime?? attack. | |
| | {{:nations:ma:rlyeh:elder_thing.png?25&nolink }} | **??Elder Thing??** | Free Illithids with no upkeep. Not only does it Mind Blast, it also punishes backline attackers with additional [[:paralyze-damage]], stalling long enough for other units to make an offensive | | | {{:nations:ma:rlyeh:elder_thing.png?25&nolink }} | **??Elder Thing??** | Free Illithids with no upkeep. Not only does it Mind Blast, it also punishes backline attackers with additional [[paralyze Damage]], stalling long enough for other units to make an offensive | |
| | {{:nations:ma:rlyeh:Formless_Spawn.png?25&nolink }} | **??Formless Spawn??** | Hard to kill regenerating slime. Stalls and crushes chaff. | | | {{:nations:ma:rlyeh:Formless_Spawn.png?25&nolink }} | **??Formless Spawn??** | Hard to kill regenerating slime. Stalls and crushes chaff. | |
| | {{:nations:ma:rlyeh:thing_from_beyond.png?25&nolink }} | **??Thing From Beyond??** | Like the Vile Thing, a defensive mind blaster and with 3 tentacles for melee combat. | | | {{:nations:ma:rlyeh:thing_from_beyond.png?25&nolink }} | **??Thing From Beyond??** | Like the Vile Thing, a defensive mind blaster and with 3 tentacles for melee combat. | |