This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
reincarnation [2022/12/06 15:35] saiden created |
reincarnation [2022/12/07 04:14] (current) fenrir [The Path to Reincarnation] |
||
---|---|---|---|
Line 3: | Line 3: | ||
<WRAP column 32px> | <WRAP column 32px> | ||
- | * Reincarnation can only occur inside the reincarnating unit' | + | * Reincarnation can only occur inside the reincarnating unit' |
- | * Non-commmander units need to be [[Experience|experienced]] in order to have a chance at reincarnation | + | * Reincarnation delivers the reincarnating unit to their pretender' |
- | * The number in brackets after this ability' | + | * Units can reincarnate even if [[Soul-Slay|Soul-Slayed]], and recover from [[Afflictions]] much like a [[Pretender]] being recalled. |
+ | * Units need to have a certain level of [[Experience]] for a chance | ||
+ | * The number in brackets after this ability' | ||
+ | * With Experience higher than 50, there is a chance of the Reincarnating unit returning as a point of Dominion somewhere on the map **instead** of returning as a unit; this is guaranteed to happen if your XP is 100 or higher. On top of that, if any of the reincarnating unit's [[magic]] paths exceed its [[Pretender|Pretender' | ||
+ | |||
+ | ===== The Path to Reincarnation ===== | ||
+ | |||
+ | Numerous dice rolls are involved in deciding what happens. | ||
+ | |||
+ | First the universe checks if your unit becomes one with their Pretender. A 1d50 roll is made against the unit's XP minus 49, winning ties; if the roll wins, your unit **doesn' | ||
+ | |||
+ | If the unit **does** become one with their Pretender, a 1d8 is rolled to pick a random Arcane [[Magic]] path. The level that unit has in the resulting path is then set against their Pretender' | ||
+ | |||
+ | No matter what happens, if the unit **does** become one with their Pretender, they generate another [[Temple]] check for their Dominion that turn; this effectively adds another Dominion candle somewhere on the map, unless the Dominion is already at its limit or especially weak. | ||
+ | |||
+ | If the unit **does not** become one with their Pretender, the universe checks if it deserves to reincarnate. First a 1d30 roll is made against the unit's XP minus 9, winning ties. If this first roll **loses**, a separate 1d100 roll is tossed against the value of their Reincarnation trait to determine if the unit will actually do it; if this second roll **wins**, your unit **does** reincarnate. | ||
+ | |||
+ | If the unit **does** reincarnate, by succeeding in that first large roll, failing the second, and succeeding in the third, it heals [[Afflictions]] as a Pretender being recalled would. Its form is then picked from one of three " | ||
+ | |||
+ | ====Caste 1: The Lowest==== | ||
+ | |||
+ | A 1d4 is rolled to see whether or not the unit is eligible for Caste 1; I suppose the same judge doesn' | ||
+ | |||
+ | It should be noted that [[arcoscephale-la|Late Arcoscephale]] has a different list of Reincarnation forms from the other three nations that have Reincarnating units; Caste 1 for them is the Bandar, while Caste 1 for the Monkey Kingdoms is the Markatas. Alternatively, | ||
+ | |||
+ | ====Caste 2: The " | ||
+ | |||
+ | If the unit is not eligible for Caste 1, or was eligible for Caste 1 but won their roll, another 1d4 roll is done against their kill stat plus 1; if this roll **loses**, and it always wins ties, the unit is reincarnated as a member | ||
+ | |||
+ | For Late Arcoscephale, Caste 2 is Mankind, specifically the Hoplite or Hypaspist Commanders. For the Monkey Kingdoms, Caste 2 is the Bandar. | ||
+ | ====Caste 3: Yourself==== | ||
+ | |||
+ | Those who stay out of Caste 1 and win their roll for staying out of Caste 2 get reincarnated as a member of Caste 3; their form before dying, to be specific. Is this reincarnation, | ||
+ | |||
+ | Caste 3 is the **only** Caste that lets you keep your Magic paths, by the way. [[Commander|Commanders]] who reincarnate into Caste 1 or Caste 2 lose theirs. A mage with Reincarnation thus needs to have fewer than 3 kills if they wish to return as a mage, though they' | ||
{{tag> | {{tag> |