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reincarnation [2022/12/06 15:53] saiden Added note on magic path boosting |
reincarnation [2022/12/07 04:14] (current) fenrir [The Path to Reincarnation] |
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- | * Reincarnation can only occur inside the reincarnating unit's pretender' | + | * Reincarnation can only occur inside the reincarnating unit's pretender' |
- | * If any of the reincarnating unit's magic paths exceed its pretender's magic paths, there is a chance the unit will boost one such magic path for the pretender | + | * Reincarnation delivers the reincarnating unit to their pretender' |
- | * Non-commmander units need to be [[Experience|experienced]] in order to have a chance at reincarnation | + | * Units can reincarnate even if [[Soul-Slay|Soul-Slayed]], |
- | | + | * Units need to have a certain level of [[Experience]] for a chance to come back as a **unit**; at least 11 XP and no greater than 99, with 40-to-50 XP being the surest bet. |
+ | * The number in brackets after this ability' | ||
+ | * With Experience higher than 50, there is a chance of the Reincarnating unit returning as a point of Dominion somewhere on the map **instead** of returning as a unit; this is guaranteed to happen if your XP is 100 or higher. On top of that, if any of the reincarnating unit' | ||
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+ | ===== The Path to Reincarnation ===== | ||
+ | |||
+ | Numerous dice rolls are involved in deciding what happens. | ||
+ | |||
+ | First the universe checks if your unit becomes one with their Pretender. A 1d50 roll is made against the unit's XP minus 49, winning ties; if the roll wins, your unit **doesn' | ||
+ | |||
+ | If the unit **does** become one with their Pretender, a 1d8 is rolled | ||
+ | |||
+ | No matter what happens, if the unit **does** become one with their Pretender, they generate another [[Temple]] check for their Dominion that turn; this effectively adds another Dominion candle somewhere on the map, unless the Dominion is already at its limit or especially weak. | ||
+ | |||
+ | If the unit **does not** become one with their Pretender, the universe checks if it deserves to reincarnate. First a 1d30 roll is made against the unit' | ||
+ | |||
+ | If the unit **does** reincarnate, | ||
+ | |||
+ | ====Caste 1: The Lowest==== | ||
+ | |||
+ | A 1d4 is rolled to see whether or not the unit is eligible for Caste 1; I suppose the same judge doesn' | ||
+ | |||
+ | It should be noted that [[arcoscephale-la|Late Arcoscephale]] has a different list of Reincarnation forms from the other three nations that have Reincarnating units; Caste 1 for them is the Bandar, while Caste 1 for the Monkey Kingdoms is the Markatas. Alternatively, | ||
+ | |||
+ | ====Caste 2: The " | ||
+ | |||
+ | If the unit is not eligible for Caste 1, or was eligible for Caste 1 but won their roll, another 1d4 roll is done against their kill stat plus 1; if this roll **loses**, and it always wins ties, the unit is reincarnated as a member | ||
+ | |||
+ | For Late Arcoscephale, Caste 2 is Mankind, specifically the Hoplite or Hypaspist Commanders. For the Monkey Kingdoms, Caste 2 is the Bandar. | ||
+ | ====Caste 3: Yourself==== | ||
+ | |||
+ | Those who stay out of Caste 1 and win their roll for staying out of Caste 2 get reincarnated as a member of Caste 3; their form before dying, to be specific. Is this reincarnation, | ||
+ | |||
+ | Caste 3 is the **only** Caste that lets you keep your Magic paths, by the way. [[Commander|Commanders]] who reincarnate into Caste 1 or Caste 2 lose theirs. A mage with Reincarnation thus needs to have fewer than 3 kills if they wish to return as a mage, though they' | ||
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