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repel [2021/06/24 19:42] maven created |
repel [2025/11/07 20:21] (current) arco |
| ===== Repel ===== | ===== Repel ===== |
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| Repel is how Dominions represents the effectiveness of long weapons, such as halberds, pikes, and the like. If a unit attacks an enemy who has a longer weapon than the attacker, the defender may actually repel the attack and prevent it from happening. This occurs as follows: | Repel is how Dominions represents the effectiveness of long weapons, such as halberds, pikes, and the like. If a unit swings at an enemy who has a longer weapon, the enemy may actually repel the swing and prevent it from happening. This occurs as follows: |
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| * Any defender that has a longer weapon than the one used by its attacker makes a repel attack automatically upon being attacked. The defender makes one repel roll for each such weapon. Note: Size helps with weapon length: size 4+ gives +1 length. | <WRAP box round 800px center>==== The Repel Check ==== |
| * Attack and defense rolls are made. The repeller's attack roll is reduced by 1 per point of harassment penalty they have. | //**1) Weapon Length Check**// |
| * If the result is a hit the attacker must pass a morale check or immediately abort his attack. This check is Attacker's Morale + 10 + attacker's size - repeller's size + DRN vs 10 + DRN + (the amount the repeller won their initial attack roll by). | <WRAP column half> |
| * Whether or not the attacker passes the morale check, the defender’s attack generates damage and protection rolls. If damage is inflicted, the attacker takes one point of damage. | <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller Weapon Length:** Weapon length \\ + 1 if repeller is size 4+ </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}</WRAP> |
| * If the attacker passes the morale check, he may make his attack. If he does not, the repeller gains +1 harassment penalty. | **Repelee's weapon length:** Weapon length \\ + 1 if Repelee is size 4+ |
| | </WRAP><WRAP centeralign> |
| | If Repeller's Weapon Length > Repelee's Weapon Length => The repeller can attempt to repel |
| | </WRAP> |
| | ---- |
| | //**2) Attack Roll**// |
| | <WRAP column half> |
| | <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN |
| | </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> |
| | **Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN |
| | </WRAP> |
| | <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll. Simultaneously the repeller makes a regular [[damage-roll|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.)) |
| | ---- |
| | //**3) Morale Roll**// |
| | <WRAP column half> |
| | <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller roll:** 10 \\ + Amount the repeller won its attack roll by \\ + DRN |
| | </WRAP> |
| | <WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> |
| | **Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + DRN |
| | </WRAP> |
| | <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 5 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1)) |
| | </WRAP> |
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| This simulates the defender successfully placing his longer weapon between himself and the attacker. All of this occurs before the attacker’s strike is resolved. Note that units with low morale are more likely to be repelled, and thus using long weapons against low-morale troops is very effective. Also, units with claws and bites (weapon length zero) are easier to repel. | Note that units with low morale are more likely to be repelled, and thus using long weapons against low-morale troops is very effective. |
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| The result of the repel attack roll is carried over to the morale check. This means that units with low defense will often get repelled even if their morale is high. In theory it's even possible for thugs with extremely high attack values to repel mindless units (who has morale 50 and are normally immune to repel) but that is unlikely to happen in a normal game. | In theory it's even possible for thugs with extremely high attack values to repel mindless units (who has morale 50 and are normally unconcerned with repel) but that is unlikely to happen in a normal game. |
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| | Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. So a ??Dancing Trident?? incurs as many chances to repel as a ??Stone Bird??, exactly one. However the ??Stone Bird?? will potentially be more efficient at repelling a single attacker because of the [[harassment|harassment penalty]] it can inflict with its multiple attacks. |
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| | {{tag>Combat-Mechanics}} |
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| Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. So a ??Dancing Trident?? is just as good at repelling as a ??Stone Bird?? | |