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repel [2025/10/12 02:37] arco |
repel [2025/11/07 20:21] (current) arco |
| //**2) Attack Roll**// | //**2) Attack Roll**// |
| <WRAP column half> | <WRAP column half> |
| <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Weapon's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN | <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN |
| </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> | </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> |
| **Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN | **Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN |
| </WRAP> | </WRAP> |
| <WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll. Simultaneously the repeller makes a regular [[damage-roll|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.)) | <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll. Simultaneously the repeller makes a regular [[damage-roll|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.)) |
| ---- | ---- |
| //**3) Morale Roll**// | //**3) Morale Roll**// |
| **Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + DRN | **Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + DRN |
| </WRAP> | </WRAP> |
| <WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 5 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1)) | <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 5 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1)) |
| </WRAP> | </WRAP> |
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