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repel [2021/09/13 15:02]
naaira
repel [2021/09/14 13:27] (current)
joste
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 <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Weapon's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Weapon's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN
 </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP>
-**Attacker Defense roll:** Attacker's Defense value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN+**Attacker Defense roll:** Attacker's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN
 </WRAP> </WRAP>
-<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__</WRAP> \\ If attacker wins => The attacker rolls to attack as normal \\ If repeller wins => The attacker makes a morale roll.  Simultaneously the repeller makes a regular attack and damage roll against the attacker for a maximum of __1 damage capped__.+<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__</WRAP> \\ If attacker wins => The attacker rolls to attack as normal \\ If repeller wins => The attacker makes a morale roll.  Simultaneously the repeller makes a regular [[melee-roll|attack]] and [[damage-roll|damage]] roll against the attacker for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.))
 ---- ----
 //**3) Morale Roll**// //**3) Morale Roll**//
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 **Attacker morale roll:** Attacker Morale value \\ + Attacker size - Repeller size \\ + DRN **Attacker morale roll:** Attacker Morale value \\ + Attacker size - Repeller size \\ + DRN
 </WRAP> </WRAP>
-<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__ </WRAP> If attacker wins => The attacker makes an attack roll as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 harassment penalty +<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__ </WRAP> If attacker wins => The attacker makes an [[melee-roll|attack roll]] as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 5 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1))
 </WRAP> </WRAP>
  
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 The result of the repel attack roll is carried over to the morale check. This means that units with low defense will often get repelled even if their morale is high. In theory it's even possible for thugs with extremely high attack values to repel mindless units (who has morale 50 and are normally immune to repel) but that is unlikely to happen in a normal game. The result of the repel attack roll is carried over to the morale check. This means that units with low defense will often get repelled even if their morale is high. In theory it's even possible for thugs with extremely high attack values to repel mindless units (who has morale 50 and are normally immune to repel) but that is unlikely to happen in a normal game.
  
-Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. So a ??Dancing Trident?? incurs as many chances to repel as a ??Stone Bird??, exactly one. However the ??Stone Bird?? will potentially be more efficient at repelling a single attacker because of the Harassment penalty it can inflict with five attacks.+Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. So a ??Dancing Trident?? incurs as many chances to repel as a ??Stone Bird??, exactly one. However the ??Stone Bird?? will potentially be more efficient at repelling a single attacker because of the [[harassment|harassment penalty]] it can inflict with five attacks. 
 + 
 +{{tag>Combat-Mechanics}}
  
repel.1631545359.txt.gz · Last modified: 2021/09/13 15:02 by naaira