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repel [2021/09/13 17:34]
naaira
repel [2021/09/14 13:27] (current)
joste
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 **Attacker Defense roll:** Attacker's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN **Attacker Defense roll:** Attacker's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN
 </WRAP> </WRAP>
-<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__</WRAP> \\ If attacker wins => The attacker rolls to attack as normal \\ If repeller wins => The attacker makes a morale roll.  Simultaneously the repeller makes a regular [[melee-roll|attack]] and [[damage-roll|damage]] roll against the attacker for a maximum of __1 damage capped__.+<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__</WRAP> \\ If attacker wins => The attacker rolls to attack as normal \\ If repeller wins => The attacker makes a morale roll.  Simultaneously the repeller makes a regular [[melee-roll|attack]] and [[damage-roll|damage]] roll against the attacker for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.))
 ---- ----
 //**3) Morale Roll**// //**3) Morale Roll**//
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 **Attacker morale roll:** Attacker Morale value \\ + Attacker size - Repeller size \\ + DRN **Attacker morale roll:** Attacker Morale value \\ + Attacker size - Repeller size \\ + DRN
 </WRAP> </WRAP>
-<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__ </WRAP> If attacker wins => The attacker makes an [[melee-roll|attack roll]] as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] +<WRAP centeralign column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}__**Attacker wins ties!**__ </WRAP> If attacker wins => The attacker makes an [[melee-roll|attack roll]] as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 5 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1))
 </WRAP> </WRAP>
  
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 Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. So a ??Dancing Trident?? incurs as many chances to repel as a ??Stone Bird??, exactly one. However the ??Stone Bird?? will potentially be more efficient at repelling a single attacker because of the [[harassment|harassment penalty]] it can inflict with five attacks. Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. So a ??Dancing Trident?? incurs as many chances to repel as a ??Stone Bird??, exactly one. However the ??Stone Bird?? will potentially be more efficient at repelling a single attacker because of the [[harassment|harassment penalty]] it can inflict with five attacks.
  
-<WRAP box round>**Obs:** \\ The Dominions 5 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1</WRAP>+{{tag>Combat-Mechanics}}
  
repel.1631554484.txt.gz ยท Last modified: 2021/09/13 17:34 by naaira