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research-points [2021/12/18 19:11]
fenrir [Early Ages]
research-points [2022/09/13 21:29] (current)
fenrir [Middle Ages]
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   * You can convert {{gems>10D}} into a ??Skull Mentor?? for a **+14** bonus to Research ability, if you have a {{path>D2}} Mage for the job. This requires Construction 4, or up to 750 Research Points (depending on what you started with).   * You can convert {{gems>10D}} into a ??Skull Mentor?? for a **+14** bonus to Research ability, if you have a {{path>D2}} Mage for the job. This requires Construction 4, or up to 750 Research Points (depending on what you started with).
   * You can convert {{gems>5F}} into a ??Lightless Lantern?? for a **+12** bonus to Research ability, if you have a {{path>F1}} Mage lying around. This requires Construction 6, or up to 2750 Research Points (depending on what you started with). Unfortunately, it's a bit quicker about getting the bearer killed than the Imp Familiar is, but you can trade it around if you're worried.   * You can convert {{gems>5F}} into a ??Lightless Lantern?? for a **+12** bonus to Research ability, if you have a {{path>F1}} Mage lying around. This requires Construction 6, or up to 2750 Research Points (depending on what you started with). Unfortunately, it's a bit quicker about getting the bearer killed than the Imp Familiar is, but you can trade it around if you're worried.
-  * If you don't feel like messing around with Items, you can convert {{gems>9D}} into a ??Revenant?? that has a Research ability of **7**. You'll still need that {{path>D2}} Mage, but Revenants are available at Enchantment 3, so they need only 350 Research Points at most. Unfortunately, other generic [[Summons]] have far-less-generous exchange rates, since they were intended to be used in battle.+  * If you don't feel like messing around with Items, you can convert {{gems>9D}} into a ??Revenant?? that has a Research ability of **7**. You'll still need that {{path>D2}} Mage, but Revenants are available at Enchantment 3, so they need only 350 Research Points at most. Unfortunately, other generic [[summon spells]] have far-less-generous exchange rates, since they were intended to be used in battle.
  
 ===== Scales and Research ===== ===== Scales and Research =====
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 | [[tir-na-n-og-ea|Tir na n'Og]]  | **??Fir Bolg Druid??** \\ (**5.83**,7.78,15)  | **??Bean Sidhe??** \\ (**8**,6.5,5)  | Elves and efficient Researchers typically don't go together, so there's that. The Bean Sidhe require Temples; if you don't want to build Temples, then the Fir Bolg Druid will also have your best RPC value off-capital. | | [[tir-na-n-og-ea|Tir na n'Og]]  | **??Fir Bolg Druid??** \\ (**5.83**,7.78,15)  | **??Bean Sidhe??** \\ (**8**,6.5,5)  | Elves and efficient Researchers typically don't go together, so there's that. The Bean Sidhe require Temples; if you don't want to build Temples, then the Fir Bolg Druid will also have your best RPC value off-capital. |
 | [[fomoria-ea|Fomoria]]  | **??Fir Bolg Druid??** \\ (**5.83**,7.78,15)  | **??Nemedian Sorceress??** \\ (**9.1**,7.6,6.1) \\ __Off-Capital:__ \\ **??Fomorian Druid??** \\ (**7**,5.5,4)  | As terrible Mages, the Fir Bolg are quite-decent Researchers. Fomorian Druids require a Temple; if you don't want to build Temples, then the Fir Bolg Druid will also have your best RPC value off-capital. | | [[fomoria-ea|Fomoria]]  | **??Fir Bolg Druid??** \\ (**5.83**,7.78,15)  | **??Nemedian Sorceress??** \\ (**9.1**,7.6,6.1) \\ __Off-Capital:__ \\ **??Fomorian Druid??** \\ (**7**,5.5,4)  | As terrible Mages, the Fir Bolg are quite-decent Researchers. Fomorian Druids require a Temple; if you don't want to build Temples, then the Fir Bolg Druid will also have your best RPC value off-capital. |
-| [[vanheim-ea|Vanheim]]  | **??Dwarven Smith??** \\ (**9.86**,12.5,17.07) \\ __Off-Capital:__ \\ **??Vanherse#263??** \\ (**14**,20,35) \\ **??Vanjarl#264??** \\ (19.64,25,**34.38**) **??Dwarven Smith??** \\ (**7.1**,5.6,4.1) \\ __Off-Capital:__ \\ **??Vanjarl#264??** \\ (**7**, 5.5, 4)  | The Vanherses and Vanjarls are Mage-Commander-Priests, as evidenced by their price tags. Without the Dwarves, the Van Elves would still be banging rocks together, as opposed to the electrically-charged bits of metal they're banging together as-is. The Dwarves can also get them every Research booster except for the Imp Familiar (which the Vanjarls can get for themselves).  |+| [[vanheim-ea|Vanheim]]  | **??Dwarven Smith??** \\ (**9.86**,12.5,17.07) \\ __Off-Capital:__ \\ **??Vanherse#263??** \\ (**14**,20,35) \\ **??Vanjarl#264??** \\ (19.64,25,**34.38**)  | **??Vanjarl#264??** \\ (**7**, 5.5, 4)  | The Vanherses and Vanjarls are Mage-Commander-Priests, as evidenced by their price tags. Without the Dwarves, the Van Elves would still be banging rocks together, as opposed to the electrically-charged bits of metal they're banging together as-is. The Dwarves can also get them every Research booster except for the Imp Familiar (which the Vanjarls can get for themselves). Vanjarls are faster, of course, if you have cash money.  |
 | [[helheim-ea|Helheim]]  | **??Svartalf??** \\ (**10.83**,13,16.25) \\ __Off-Capital:__ \\ **??Vanherse#1505??** \\ (**12**,17.14,30)  | **??Vanjarl#1506??** \\ (**7**,5.5,4)  | Research was so expensive for Helheim, even in the capital, that the Hangadrotts made the Vanherses and Vanjarls sell their yachts to cut costs. You probably think I'm joking, but that explains why Helheim's Vanherses and Vanjarls (while still ludicrously-expensive as Researchers) are cheaper than Vanheim's.  | | [[helheim-ea|Helheim]]  | **??Svartalf??** \\ (**10.83**,13,16.25) \\ __Off-Capital:__ \\ **??Vanherse#1505??** \\ (**12**,17.14,30)  | **??Vanjarl#1506??** \\ (**7**,5.5,4)  | Research was so expensive for Helheim, even in the capital, that the Hangadrotts made the Vanherses and Vanjarls sell their yachts to cut costs. You probably think I'm joking, but that explains why Helheim's Vanherses and Vanjarls (while still ludicrously-expensive as Researchers) are cheaper than Vanheim's.  |
 +| [[niefelheim-ea|Niefelheim]]     | **??Gygja??** \\ (**12.36**,14.8,18.44)   | **??Gygja??**\\ (**9.1**,7.6,6.1)  | This column was done last. Whoops!\\ Anyway, Gygjas. Take them or leave them.   |
 | [[rus-ea|Rus]]  | **??Rusian Wizard??** \\ (**7.81**,9.62,12.5)  | **??Daughter of the Sun??** \\ (**8.1**,6.6,5.1) \\ __Off-Capital:__ \\ **??Rusian Wizard??** \\ (**8**,6.5,5)  | Having dedicated researchers is great, even if you're Rus and your Mages are weird. Rusian Wizards don't even need Forts, if you have a good Cave for them!   | | [[rus-ea|Rus]]  | **??Rusian Wizard??** \\ (**7.81**,9.62,12.5)  | **??Daughter of the Sun??** \\ (**8.1**,6.6,5.1) \\ __Off-Capital:__ \\ **??Rusian Wizard??** \\ (**8**,6.5,5)  | Having dedicated researchers is great, even if you're Rus and your Mages are weird. Rusian Wizards don't even need Forts, if you have a good Cave for them!   |
 +| [[kailasa-ea|Kailasa]]  | **??Yogi??** \\ (**5.5**,7.86,13.75)  | **??Yaksha??*** \\ (**9.1**,7.6,5.1) \\ __Off-Capital:__ \\ **??Guru??** \\ (**7**,5.5,4)  | Kailasa has literal Research Monkeys! All of Kailasa's Researchers are Sacred, though, so infrastructure costs might be an issue. Alternatively, you can summon Yakshas (and ??Yakshini??s, who have the same amount of Research!) anywhere with a Lab for {{gems>25N}}, if you already have a Yaksha or a Yakshini with enough Nature magic.   |
 +| [[lanka-ea|Lanka]]  | **??Raktapata??** \\ (**8**,11.43,20) \\ **??Yogini??** \\ (9.38,11.54,**15**)  | **??Raksharaja??** \\ (**10.1**,8.6,7.1) \\ __Off-Capital:__ \\ **??Yogini??** \\ (**8**,6.5,5)  | Having an RPC over 10 is pretty neat, but it doesn't come cheap! As for the cost-effective "Research Monkeys" (if you can even call them that), Raktapatas are Sacred.   |
 +| [[yomi-ea|Yomi]]  | **??Namanari??** \\ (**5.42**,7.22,10.83)  | **??Sorcerer#1315??** \\ (**7**,5.5,4) \\ __Off-Fort:__ \\ **??Namanari??** \\ (**6**,4.5,3)  | Yomi has an income penalty that makes it hard to scrape cash together, but it also has one of the most generous Research Monkeys in the world. Namanari require a Mountain or a Hill if you're not going to give them a Fort, but you can also upgrade their Research Ability for a remarkably-small amount of Death Gems.    |
 +| [[hinnom-ea|Hinnom]]  | **??Ammi??** \\ (**10**,13.33,20)  | **??Ammi??** \\ (**6**,4.5,3) \\ **??Ba'al??** \\ (4.55,3.8,**3.05**)  | Hinnom was taught many things, but not how to Research Magic. This could be a bit of a problem if you give two hoots about Blood Magic (a separate School you'll have to Research), especially since your best guys eat your taxpayers.   |
 +| [[ur-ea|Ur]]  | **??Gala??** \\ (**7.5**,10.71,18.75) \\ **??Sal-Me??** \\ (8.33,11.11,**16.67**) \\ __Underwater:__ \\ **??Kulullu Sage??** \\ (10.56,12.67,**15.83**)  | **??Sal-Me??** \\ (**6**,4.5,3) \\ __Underwater:__ \\ **??Kulullu Sage??** \\ (**9**,7.5,5) \\ __Off-Fort:__ \\ **??Enkidu Shaman??*** \\ (**8.1**,6.6,5.1) \\  | The Enkidu Shaman's RPC is misleading, since there's no way to have more than one Commander Point per turn from a Fort-less province. He and the Kulullu Sage are your only Researchers who //don't// need a Temple, though. As for Galas vs. Sal-Me, Galas can call your [[Pretender]] back faster than your other Researchers, while Sal-Me can at least cast ??Mossbody??  |
 +| [[berytos-ea|Berytos]]  | **??Berytian Sage??** \\ (**5.71**,7.27,10) | **??Berytian Sage??** \\ (**7**,5.5,4) \\ **??Bride-in-Waiting??** \\ (6.05,5.3,**4.55**) | The Sage is a pretty-okay Research Monkey, with a decent mix of cheapness and speed.  |
 +| [[xibalba-ea|Xibalba]]  | **??Ah Nakom??** \\ (**7**,10,17.5) \\ **??Ah Itz??** \\ (8.57,10.9,**15**) | **??Ah K'in Kan Ek'??** \\ (**9**,7.5,6) | The Ah Nakom, for all its virtues as a cheap bat, [[Unrest|greatly annoys locals]] and needs a Temple. The Ah Itz, on the other hand, is a respectable and Temple-less Researcher. If you're looking for speedy Research, it will //not// come cheap. |
 +| [[mekone-ea|Mekone]]  | **??Geronte??** \\ (**10**,14.29,25) \\ **??Ephor#3115??** \\ (11.79,15,**20.63**)  | **??Polemarch??** \\ (**8**,6.5,5) \\ __Off-Capital:__ \\ **??Ephor#3115??** \\ (**7**,5.5,4) | Like Hinnom, Mekone was not gifted the secrets of Researching stuff. Reading is for the lame, after all, just like trading. Gerontes and Ephoroi both require Temples, by the way; the only non-Sacred Researcher in Mekone is found in the capital. |
 +| [[ubar-ea|Ubar]]  | **??Kahin??** \\ (**7**,10,17.5) \\ **??Human Sahir#3462??** \\ (8.21,10.45,**14.38**)  | **??Jinn Sahir??** \\ (**9**,7.5,6) \\ __Off-Capital:__ \\ **??Tubba??** \\ (**8**,6.5,5) | The "Sahara" (//sic.//) don't require Temples, but the Kahinim and Tubbas do. National "Researchers" not on this list have better things to do, such as infuriating everyone around them with their flying [[Stealth|elf]]-[[Seduction|dryad]] antics. |
 +| [[atlantis-ea|Atlantis]]  | **??Mage of the Deep??** \\ (**13.44**,16.54,21.5)  | **??Mage of the Deep??** \\ (**8**,6.5,5) | Atlantis simplifies the Research debate by having the least-efficient Research on the face of the earth, though I suppose you could call it "quick". At //least// their two Mages aren't Sacred. |
 +| [[r-lyeh-ea|R'lyeh]]  | **??Slave Mage??** \\ (**10.94**,13.46,17.5)  | **??Aboleth#1520??** \\ (**9**,7.5,6) | Despite being [[Slave|Slaves]], R'lyeh's Research monkeys still expect a nice (and steady) paycheck. |
 +| [[pelagia-ea|Pelagia]]  | **??Pelagian Explorer??** \\ (**5.36**,6.82,9.38) \\ __Off-Shore:__ \\ **??Pelagian Mermage??** \\ (**7.92**,10.56,15.83)  | **??Pearl Mage#2396??** \\ (**9**,7.5,6) | Pelagia should appreciate its Research capacity, for it doesn't get much outside of Magic. Getting on-shore might be rough for them, by the way. |
 +| [[oceania-ea|Oceania]]  | **??Siren??** \\ (**9.17**,12.22,18.33) \\ __Off-Shore:__ \\ **??Siren??*** \\ (**10.83**,14.44,21.67)   | **??Haliade??** \\ (**9.1**,7.6,6.1) | The Siren's price decreases with {{:misc:scales:turmoil.png?14&nolink}}**Turmoil** on the local Scales, and there tends to be about 2 more points of Turmoil on coasts than anywhere else in Oceanian Dominion, resulting in a discount. The listed GPR values assume that Oceanian Dominion has Neutral Order/Turmoil Scales, and also assumes that all provinces are in Oceanian [[Dominion]]. Haliades need a Temple, by the way.  |
 +| [[therodos-ea|Therodos]]  | **??Kabeiros??** \\ (**10.42**,13.89,20.83) \\ __Off-Shore:__ \\ **??Daktyl??** \\ (**13.19**,15.79,19.67) \\ __Also Off-Capital:__ \\ **??Melia??** \\ (**13.33**,17.78,26.67)   | **??Daktyl??** \\ (**9.1**,7.6,6.1) \\ __Off-Capital:__ \\ **??Melia??** \\ (**6**,4.5,3) | Therodos has a Gold problem, and a Research problem to match. All of its Gold-based Researchers need Temples, too, and Temples add to your Gold problem by assisting in the mass extinction of the taxpaying race. It might comfort you to know that Therodos can summon ??Spectral Philosopher??s (the dead equivalent of Arcoscephale's Philosophers) for {{gems>11D}} apiece, though.  |
 +
 +==== Middle Ages ====
 +^ Nation          ^ Best GPR Value        ^ Best RPC Value     ^ Notes        ^
 +| [[arcoscephale-ma|Arcoscephale]]     | **??Mystic??**\\ (**8.44**,10.38,13.5)  | **??Mystic??**\\ (**8**,6.5,5)    | Mystics: take them or leave them.  |
 +| [[ermor-ea|Ermor]]     | AHHH  | HECK   | Ermor needs Gems for its mages. The ??Dusk Elder?? (17.2 RP for {{gems>20D}}) is more Gem-efficient than the Revenant.  |
 +| [[sceleria-ma|Sceleria]]     | **??Thaumaturg??**\\ (**9.17**,12.22,18.33)  | **??Thaumaturg??**\\ (**6**,4.5,3) \\ **??Grand Thaumaturg??** \\ (4.55,3.8,**3.05**)    | Thaumaturgs need Temples, and Grand Thaumaturgs are stuck in your capital. Yay.  |
 +| [[pythium-ma|Pythium]]     | **??Theurg Acolyte??**\\ (**5.38**,10,17.5)  | **??Theurg??**\\ (**8**,6.5,5)    | All Theurgs are Mage-Priests. Better get your Temples ready!  |
 +| [[man-ma|Man]]     | **??Daughter of Avalon??**\\ (**7.08**,9.44,14.17)\\ **??Monk#60??***\\ (8.33,**8.33**,8.33)  | **??Mother of Avalon??**\\ (**7.2**,5.7,4.2) \\ __Off-Fort:__ \\ **??Logrian Wise Man??** \\ (**4**,2.5,1) \\ **??Monk#60??** \\ (3,**3**,3)    | All of your Researchers are Sacred, with the exception of the just-a-bit-suboptimal ??Bard#658?? and the quite-suboptimal ??Logrian Wise Man?? found //only// off-forts.\\ The Monk, in particular, is insane; he is off-fort, costs **1** Commander Point, requires //only// a Temple (but still needs a Lab to research), and is limited in Research density by local [[Dominion]]. A bug exists that lets you get an unsanctioned turn of Research from your Monks, if you have automatic research enabled in your settings and hire one-too-many in a province.  |
 +| [[eriu-ma|Eriu]]     | **??Bard#2425??**\\ (**7.5**,10.71,18.75)  | **??Bean Sidhe#1774??**\\ (**8**,6.5,5)    | Eriu's Bard has the same stats as Man's Bard, in case you were curious.\\ The Bean Sidhe is sacred, being an elf.  |
 +| [[ulm-ma|Ulm]]     | **??Master Smith??**\\ (**9.38**,11.84,11.84)  | **??Master Smith??**\\ (**7.2**,5.7,5.7)    | The Master Smiths are Mundane Researchers, and Drain doesn't bother them anymore than not having Magic. You better appreciate that; you don't get other options off-capital.  |
 +| [[marignon-ma|Marignon]]     | **??Initiate??**\\ (**4.5**,6.43,11.25)  | **??Witch Hunter??**\\ (**7**,5.5,4)    | I dare say that Marignon has the definitive Research Monkey.\\ All of its other Mages are also Priests.  |
 | |
 +
research-points.1639854717.txt.gz · Last modified: 2021/12/18 19:11 by fenrir