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research-points [2022/01/29 18:40]
fenrir [Early Ages] I heckin forgot that Dwarves had 4 CP, how did I do that
research-points [2022/09/13 21:29] (current)
fenrir [Middle Ages]
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   * You can convert {{gems>10D}} into a ??Skull Mentor?? for a **+14** bonus to Research ability, if you have a {{path>D2}} Mage for the job. This requires Construction 4, or up to 750 Research Points (depending on what you started with).   * You can convert {{gems>10D}} into a ??Skull Mentor?? for a **+14** bonus to Research ability, if you have a {{path>D2}} Mage for the job. This requires Construction 4, or up to 750 Research Points (depending on what you started with).
   * You can convert {{gems>5F}} into a ??Lightless Lantern?? for a **+12** bonus to Research ability, if you have a {{path>F1}} Mage lying around. This requires Construction 6, or up to 2750 Research Points (depending on what you started with). Unfortunately, it's a bit quicker about getting the bearer killed than the Imp Familiar is, but you can trade it around if you're worried.   * You can convert {{gems>5F}} into a ??Lightless Lantern?? for a **+12** bonus to Research ability, if you have a {{path>F1}} Mage lying around. This requires Construction 6, or up to 2750 Research Points (depending on what you started with). Unfortunately, it's a bit quicker about getting the bearer killed than the Imp Familiar is, but you can trade it around if you're worried.
-  * If you don't feel like messing around with Items, you can convert {{gems>9D}} into a ??Revenant?? that has a Research ability of **7**. You'll still need that {{path>D2}} Mage, but Revenants are available at Enchantment 3, so they need only 350 Research Points at most. Unfortunately, other generic [[Summons]] have far-less-generous exchange rates, since they were intended to be used in battle.+  * If you don't feel like messing around with Items, you can convert {{gems>9D}} into a ??Revenant?? that has a Research ability of **7**. You'll still need that {{path>D2}} Mage, but Revenants are available at Enchantment 3, so they need only 350 Research Points at most. Unfortunately, other generic [[summon spells]] have far-less-generous exchange rates, since they were intended to be used in battle.
  
 ===== Scales and Research ===== ===== Scales and Research =====
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 | [[vanheim-ea|Vanheim]]  | **??Dwarven Smith??** \\ (**9.86**,12.5,17.07) \\ __Off-Capital:__ \\ **??Vanherse#263??** \\ (**14**,20,35) \\ **??Vanjarl#264??** \\ (19.64,25,**34.38**)  | **??Vanjarl#264??** \\ (**7**, 5.5, 4)  | The Vanherses and Vanjarls are Mage-Commander-Priests, as evidenced by their price tags. Without the Dwarves, the Van Elves would still be banging rocks together, as opposed to the electrically-charged bits of metal they're banging together as-is. The Dwarves can also get them every Research booster except for the Imp Familiar (which the Vanjarls can get for themselves). Vanjarls are faster, of course, if you have cash money.  | | [[vanheim-ea|Vanheim]]  | **??Dwarven Smith??** \\ (**9.86**,12.5,17.07) \\ __Off-Capital:__ \\ **??Vanherse#263??** \\ (**14**,20,35) \\ **??Vanjarl#264??** \\ (19.64,25,**34.38**)  | **??Vanjarl#264??** \\ (**7**, 5.5, 4)  | The Vanherses and Vanjarls are Mage-Commander-Priests, as evidenced by their price tags. Without the Dwarves, the Van Elves would still be banging rocks together, as opposed to the electrically-charged bits of metal they're banging together as-is. The Dwarves can also get them every Research booster except for the Imp Familiar (which the Vanjarls can get for themselves). Vanjarls are faster, of course, if you have cash money.  |
 | [[helheim-ea|Helheim]]  | **??Svartalf??** \\ (**10.83**,13,16.25) \\ __Off-Capital:__ \\ **??Vanherse#1505??** \\ (**12**,17.14,30)  | **??Vanjarl#1506??** \\ (**7**,5.5,4)  | Research was so expensive for Helheim, even in the capital, that the Hangadrotts made the Vanherses and Vanjarls sell their yachts to cut costs. You probably think I'm joking, but that explains why Helheim's Vanherses and Vanjarls (while still ludicrously-expensive as Researchers) are cheaper than Vanheim's.  | | [[helheim-ea|Helheim]]  | **??Svartalf??** \\ (**10.83**,13,16.25) \\ __Off-Capital:__ \\ **??Vanherse#1505??** \\ (**12**,17.14,30)  | **??Vanjarl#1506??** \\ (**7**,5.5,4)  | Research was so expensive for Helheim, even in the capital, that the Hangadrotts made the Vanherses and Vanjarls sell their yachts to cut costs. You probably think I'm joking, but that explains why Helheim's Vanherses and Vanjarls (while still ludicrously-expensive as Researchers) are cheaper than Vanheim's.  |
 +| [[niefelheim-ea|Niefelheim]]     | **??Gygja??** \\ (**12.36**,14.8,18.44)   | **??Gygja??**\\ (**9.1**,7.6,6.1)  | This column was done last. Whoops!\\ Anyway, Gygjas. Take them or leave them.   |
 | [[rus-ea|Rus]]  | **??Rusian Wizard??** \\ (**7.81**,9.62,12.5)  | **??Daughter of the Sun??** \\ (**8.1**,6.6,5.1) \\ __Off-Capital:__ \\ **??Rusian Wizard??** \\ (**8**,6.5,5)  | Having dedicated researchers is great, even if you're Rus and your Mages are weird. Rusian Wizards don't even need Forts, if you have a good Cave for them!   | | [[rus-ea|Rus]]  | **??Rusian Wizard??** \\ (**7.81**,9.62,12.5)  | **??Daughter of the Sun??** \\ (**8.1**,6.6,5.1) \\ __Off-Capital:__ \\ **??Rusian Wizard??** \\ (**8**,6.5,5)  | Having dedicated researchers is great, even if you're Rus and your Mages are weird. Rusian Wizards don't even need Forts, if you have a good Cave for them!   |
 | [[kailasa-ea|Kailasa]]  | **??Yogi??** \\ (**5.5**,7.86,13.75)  | **??Yaksha??*** \\ (**9.1**,7.6,5.1) \\ __Off-Capital:__ \\ **??Guru??** \\ (**7**,5.5,4)  | Kailasa has literal Research Monkeys! All of Kailasa's Researchers are Sacred, though, so infrastructure costs might be an issue. Alternatively, you can summon Yakshas (and ??Yakshini??s, who have the same amount of Research!) anywhere with a Lab for {{gems>25N}}, if you already have a Yaksha or a Yakshini with enough Nature magic.   | | [[kailasa-ea|Kailasa]]  | **??Yogi??** \\ (**5.5**,7.86,13.75)  | **??Yaksha??*** \\ (**9.1**,7.6,5.1) \\ __Off-Capital:__ \\ **??Guru??** \\ (**7**,5.5,4)  | Kailasa has literal Research Monkeys! All of Kailasa's Researchers are Sacred, though, so infrastructure costs might be an issue. Alternatively, you can summon Yakshas (and ??Yakshini??s, who have the same amount of Research!) anywhere with a Lab for {{gems>25N}}, if you already have a Yaksha or a Yakshini with enough Nature magic.   |
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 | [[ubar-ea|Ubar]]  | **??Kahin??** \\ (**7**,10,17.5) \\ **??Human Sahir#3462??** \\ (8.21,10.45,**14.38**)  | **??Jinn Sahir??** \\ (**9**,7.5,6) \\ __Off-Capital:__ \\ **??Tubba??** \\ (**8**,6.5,5) | The "Sahara" (//sic.//) don't require Temples, but the Kahinim and Tubbas do. National "Researchers" not on this list have better things to do, such as infuriating everyone around them with their flying [[Stealth|elf]]-[[Seduction|dryad]] antics. | | [[ubar-ea|Ubar]]  | **??Kahin??** \\ (**7**,10,17.5) \\ **??Human Sahir#3462??** \\ (8.21,10.45,**14.38**)  | **??Jinn Sahir??** \\ (**9**,7.5,6) \\ __Off-Capital:__ \\ **??Tubba??** \\ (**8**,6.5,5) | The "Sahara" (//sic.//) don't require Temples, but the Kahinim and Tubbas do. National "Researchers" not on this list have better things to do, such as infuriating everyone around them with their flying [[Stealth|elf]]-[[Seduction|dryad]] antics. |
 | [[atlantis-ea|Atlantis]]  | **??Mage of the Deep??** \\ (**13.44**,16.54,21.5)  | **??Mage of the Deep??** \\ (**8**,6.5,5) | Atlantis simplifies the Research debate by having the least-efficient Research on the face of the earth, though I suppose you could call it "quick". At //least// their two Mages aren't Sacred. | | [[atlantis-ea|Atlantis]]  | **??Mage of the Deep??** \\ (**13.44**,16.54,21.5)  | **??Mage of the Deep??** \\ (**8**,6.5,5) | Atlantis simplifies the Research debate by having the least-efficient Research on the face of the earth, though I suppose you could call it "quick". At //least// their two Mages aren't Sacred. |
-| [[r-lyeh-ea|R'lyeh]]  | **??Slave Mage??** \\ (**10.94**,13.46,17.5)  | **??Aboleth#1520??** \\ (**9**,7.5,6) | It should be noted that, being Slaves, the Slave Mages don'expect //too// much in their monthly paycheck. |+| [[r-lyeh-ea|R'lyeh]]  | **??Slave Mage??** \\ (**10.94**,13.46,17.5)  | **??Aboleth#1520??** \\ (**9**,7.5,6) | Despite being [[Slave|Slaves]]R'lyeh's Research monkeys still expect a nice (and steady) paycheck. |
 | [[pelagia-ea|Pelagia]]  | **??Pelagian Explorer??** \\ (**5.36**,6.82,9.38) \\ __Off-Shore:__ \\ **??Pelagian Mermage??** \\ (**7.92**,10.56,15.83)  | **??Pearl Mage#2396??** \\ (**9**,7.5,6) | Pelagia should appreciate its Research capacity, for it doesn't get much outside of Magic. Getting on-shore might be rough for them, by the way. | | [[pelagia-ea|Pelagia]]  | **??Pelagian Explorer??** \\ (**5.36**,6.82,9.38) \\ __Off-Shore:__ \\ **??Pelagian Mermage??** \\ (**7.92**,10.56,15.83)  | **??Pearl Mage#2396??** \\ (**9**,7.5,6) | Pelagia should appreciate its Research capacity, for it doesn't get much outside of Magic. Getting on-shore might be rough for them, by the way. |
 | [[oceania-ea|Oceania]]  | **??Siren??** \\ (**9.17**,12.22,18.33) \\ __Off-Shore:__ \\ **??Siren??*** \\ (**10.83**,14.44,21.67)   | **??Haliade??** \\ (**9.1**,7.6,6.1) | The Siren's price decreases with {{:misc:scales:turmoil.png?14&nolink}}**Turmoil** on the local Scales, and there tends to be about 2 more points of Turmoil on coasts than anywhere else in Oceanian Dominion, resulting in a discount. The listed GPR values assume that Oceanian Dominion has Neutral Order/Turmoil Scales, and also assumes that all provinces are in Oceanian [[Dominion]]. Haliades need a Temple, by the way.  | | [[oceania-ea|Oceania]]  | **??Siren??** \\ (**9.17**,12.22,18.33) \\ __Off-Shore:__ \\ **??Siren??*** \\ (**10.83**,14.44,21.67)   | **??Haliade??** \\ (**9.1**,7.6,6.1) | The Siren's price decreases with {{:misc:scales:turmoil.png?14&nolink}}**Turmoil** on the local Scales, and there tends to be about 2 more points of Turmoil on coasts than anywhere else in Oceanian Dominion, resulting in a discount. The listed GPR values assume that Oceanian Dominion has Neutral Order/Turmoil Scales, and also assumes that all provinces are in Oceanian [[Dominion]]. Haliades need a Temple, by the way.  |
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 ^ Nation          ^ Best GPR Value        ^ Best RPC Value     ^ Notes        ^ ^ Nation          ^ Best GPR Value        ^ Best RPC Value     ^ Notes        ^
 | [[arcoscephale-ma|Arcoscephale]]     | **??Mystic??**\\ (**8.44**,10.38,13.5)  | **??Mystic??**\\ (**8**,6.5,5)    | Mystics: take them or leave them.  | | [[arcoscephale-ma|Arcoscephale]]     | **??Mystic??**\\ (**8.44**,10.38,13.5)  | **??Mystic??**\\ (**8**,6.5,5)    | Mystics: take them or leave them.  |
-| [[ermor-ea|Ermor]]     | AHHH  | HECK   | Ermor needs Gems for its mages. Interestingly, both the ??Spectator?? (9 RP for {{gems>8D}}) and the ??Dusk Elder?? (17.2 RP for {{gems>20D}}) are more Gem-efficient than the Revenant.  |+| [[ermor-ea|Ermor]]     | AHHH  | HECK   | Ermor needs Gems for its mages. The ??Dusk Elder?? (17.2 RP for {{gems>20D}}) is more Gem-efficient than the Revenant.  |
 | [[sceleria-ma|Sceleria]]     | **??Thaumaturg??**\\ (**9.17**,12.22,18.33)  | **??Thaumaturg??**\\ (**6**,4.5,3) \\ **??Grand Thaumaturg??** \\ (4.55,3.8,**3.05**)    | Thaumaturgs need Temples, and Grand Thaumaturgs are stuck in your capital. Yay.  | | [[sceleria-ma|Sceleria]]     | **??Thaumaturg??**\\ (**9.17**,12.22,18.33)  | **??Thaumaturg??**\\ (**6**,4.5,3) \\ **??Grand Thaumaturg??** \\ (4.55,3.8,**3.05**)    | Thaumaturgs need Temples, and Grand Thaumaturgs are stuck in your capital. Yay.  |
 | [[pythium-ma|Pythium]]     | **??Theurg Acolyte??**\\ (**5.38**,10,17.5)  | **??Theurg??**\\ (**8**,6.5,5)    | All Theurgs are Mage-Priests. Better get your Temples ready!  | | [[pythium-ma|Pythium]]     | **??Theurg Acolyte??**\\ (**5.38**,10,17.5)  | **??Theurg??**\\ (**8**,6.5,5)    | All Theurgs are Mage-Priests. Better get your Temples ready!  |
research-points.1643481658.txt.gz · Last modified: 2022/01/29 18:40 by fenrir