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resistances [2021/08/19 10:21] naaira [Buffing Magic Resistance] |
resistances [2021/09/22 15:25] (current) joste |
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====== Resistances ====== | ====== Resistances ====== | ||
- | In Dominions three types of resistances | + | In Dominions |
- | - **Magic Resistance (MR)** helps protect a unit against spells or abilities with the //Magic Resistance Negates// keyword. | + | - [[magic-resistance|Magic Resistance (MR)]] helps protect a unit against spells or abilities with the //Magic Resistance Negates// keyword. |
- | - **Elemental Resistances** protects | + | - [[elemental-resistance|Elemental Resistances]] protect |
- | - **Physical Resistances** halves | + | - [[physical-resistance|Physical Resistances]] halve damage, rounded up, from physical sources of damage which can be either Blunt, Slash or Pierce. |
- | A key element in winning battles in Dominions is to mitigate your opponent' | + | A key element in winning battles in Dominions is to mitigate your opponent' |
+ | {{tag> | ||
- | ===== Elemental Resistances and Vulnerabilities ===== | ||
- | <WRAP box round quarter right> | ||
- | {{abilities: | ||
- | {{abilities: | ||
- | {{abilities: | ||
- | {{abilities: | ||
- | ---- | ||
- | {{abilities: | ||
- | {{abilities: | ||
- | {{abilities: | ||
- | {{abilities: | ||
- | </ | ||
- | There are four elemental resistances and, correspondingly, | ||
- | |||
- | The elemental resistances provide a flat reduction to the elemental damage suffered. The appropriate resistance ability reduces fatigue damage from [[heat aura|heat]] and [[chill]] auras by double these values. | ||
- | |||
- | The damage reduction takes place after DRN is rolled but before any multipliers are added. This is most commonly the case with Fire spells that often do Fire AP (armor piercing) damage. | ||
- | * E.g. a unit with 5 FR and 20 prot is hit with 20 Fire + AP damage. First the damage is reduced to 15 because of the Fire Resistance. The unit ends up taking (15 - 20/2 = ) 5 damage. | ||
- | |||
- | FIXME Someone confirm this calculation | ||
- | |||
- | Elemental vulnerablities double the relevant damage received, with the maximum increase being the size of the vulnerability. In the case of poison damage, only the initial poisoning is affected, rather than each subsequent poison tick. | ||
- | |||
- | When considering capped damage, vulnerability to the relevant damage type does not increase the damage cap. For example, 1 capped [[armor negating]] shock damage can never deal more than 1 damage, even to a unit with shock vulnerability. | ||
- | |||
- | ==== Buffing Elemental Resistances ==== | ||
- | Just like MR, Elemental Resistances can be buffed in a number of ways: | ||
- | * A [[blesses|bless]] can give access to increased resistances. | ||
- | * Items can provide elemental resistances. Note that duplicates do **not** stack, while resistance from different items **do** stack. | ||
- | * Certain thrones can provide elemental resistances, | ||
- | * A number of spells provide elemental resistances. These spells provide either +5 or +10 elemental resistance. Note that spells that provide the same amount of elemental resistance do **not** stack, but a +10 spell **will** stack with a +5 spell. I.e. if a commander casts ?? | ||
- | * A mage with {{path> | ||
- | |||
- | When buffing resistances with spells it is important to be aware of the quirks of the Dominions casting AI. Before casting a spell the casting AI will take a unit's current resistance into consideration. If the AI considers the unit's elemental resistance to be high enough it may refuse to cast the resistance buffing spell. | ||
- | |||
- | E.g. a commander with high inherent CR (like a ??Jotun Skratti??), a magic item that grants CR (like a ??Ring of Frost??) or CR from a bless might skip casting ?? | ||
- | |||
- | ==== Spells that buff elemental resistances ==== | ||
- | FIXME fill in all the different spells | ||
- | <WRAP box> | ||
- | <WRAP column third> | ||
- | <WRAP column third> | ||
- | * ??Temper Flesh?? | ||
- | * ??Phoenix Power?? | ||
- | * ??Flame Ward?? | ||
- | * ??Fire Resistance?? | ||
- | * ??Fire Fend?? | ||
- | * ??Warriors of Niefelheim?? | ||
- | * ??Army of Gold?? | ||
- | </ | ||
- | <WRAP column third> | ||
- | * ?? | ||
- | * ??Resist Fire?? | ||
- | </ | ||
- | <WRAP group> | ||
- | <WRAP column third> | ||
- | * ??Thunder Ward?? | ||
- | * ??Lightning Resistance?? | ||
- | * ??Thunder Fend?? | ||
- | * ??Ground Army?? | ||
- | </ | ||
- | * ?? | ||
- | * ??Resist Lightning?? | ||
- | </ | ||
- | <WRAP box> | ||
- | <WRAP column third> | ||
- | * ??Cold Resistance?? | ||
- | * ??Warriors of Muspelheim?? | ||
- | </ | ||
- | * ??Resist Cold?? | ||
- | * ?? | ||
- | </ | ||
- | <WRAP group> | ||
- | <WRAP column third> | ||
- | </ | ||
- | * ??Poison Ward?? | ||
- | * ?? | ||
- | * ??Gift of the Sacred Swamp??* | ||
- | </ | ||
- | * ??Resist Poison?? | ||
- | * ??Poison Resistance?? | ||
- | * ??Purify Blood?? | ||
- | </ | ||
- | <WRAP box> | ||
- | <WRAP column third> | ||
- | * ??Elemental Fortitude?? | ||
- | * //+5 FR, +5 SR, +5 CR// | ||
- | * ?? | ||
- | * //+5 FR, +5 SR, +5 CR, +10 PR// | ||
- | </ | ||
- | |||
- | ==== Spells that add elemental vulnerabilities ==== | ||
- | FIXME fill in all the different spells | ||
- | <WRAP box> | ||
- | <WRAP column third> | ||
- | <WRAP column third> | ||
- | * ?? | ||
- | * ??Wooden Warriors?? | ||
- | * ??Mass Protection?? | ||
- | * ??End of Weakness??* | ||
- | </ | ||
- | <WRAP column third> | ||
- | * | ||
- | </ | ||
- | <WRAP group> | ||
- | <WRAP column third> | ||
- | * ?? | ||
- | * ??Army of Lead?? | ||
- | * ??Army of Gold?? | ||
- | </ | ||
- | * | ||
- | </ | ||
- | <WRAP box> | ||
- | <WRAP column third> | ||
- | * ?? | ||
- | * ??Marble Warriors?? | ||
- | </ | ||
- | * | ||
- | </ | ||
- | <WRAP group> | ||
- | <WRAP column third> | ||
- | </ | ||
- | * | ||
- | * | ||
- | </ | ||
- | * | ||
- | </ | ||
- | <WRAP box> | ||
- | <WRAP column third> | ||
- | * | ||
- | * //+5 FR, +5 SR, +5 CR// | ||
- | * | ||
- | * //+5 FR, +5 SR, +5 CR, +10 PR// | ||
- | </ | ||
- | |||
- | |||
- | ===== Physical Resistances ===== | ||
- | <WRAP box third right> | ||
- | {{abilities: | ||
- | {{abilities: | ||
- | |||
- | The physical resistances **halve** damage taken from their respective types, rounded up. This reduction is applied after factoring in [[protection]]. For this reason physical resistances amplify the value of Regeneration and spells that mitigate raw damage (e.g. ?? | ||
- | |||
- | <WRAP box> | ||
- | ==== Buffing Physical Resistances ==== | ||
- | When buffing physical resitances, the player has fewer choices than when buffing magical or elemental resistances. For this reason units with inherent physical resistances can be quite valuable throughout the game. The following buffs physical resistances: | ||
- | - Picking up the Fortitude Bless during pretender creation. | ||
- | - Some spells grant various physical resistances. | ||
- | <WRAP group> | ||
- | <WRAP box> | ||
- | <WRAP column half> | ||
- | * ??Temper Flesh?? - //Blunt, Slash Pierce// | ||
- | * ??Liquid Body?? - //Blunt, Slash, Pierce// | ||
- | </ | ||
- | * ??Wave Warriors?? - //Blunt, Slash, Pierce// | ||
- | * ??Skeletal Body?? - //Pierce// | ||
- | * ??Gift of the Second Soul?? - //Blunt// | ||
- | </ | ||
- | //Note:// Lucid' | ||
- | </ | ||