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scales [2023/01/19 17:55] dude [Table] Add hero chance to luck |
scales [2023/09/17 00:10] (current) frontispice [Frequently Asked Questions and Common Misunderstandings] |
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| {{luck}} Luck | 5% more random events. | | {{luck}} Luck | 5% more random events. | ||
| ::: | Chance of a random event being good increased by 10%. | None | | | ::: | Chance of a random event being good increased by 10%. | None | | ||
- | | ::: | 1% higher chance of receiving a hero. | + | | ::: | 1% higher chance of receiving a hero (default is 3% each turn). |
| {{misfortune}} Misfortune | | {{misfortune}} Misfortune | ||
| ::: | Chance of a random event being good decreased by 10%. | Same | | | ::: | Chance of a random event being good decreased by 10%. | Same | | ||
- | | ::: | 1% lower chance of receiving a hero. | None | | + | | ::: | 1% lower chance of receiving a hero (default is 3% each turn). | None | |
| {{magic}} Magic | Makes spells harder to resist (-0.5 [[Magic Resistance|MR]] per scale rounded down, to all units in a province). | | {{magic}} Magic | Makes spells harder to resist (-0.5 [[Magic Resistance|MR]] per scale rounded down, to all units in a province). | ||
| ::: | All spellcasting generates 10% less [[fatigue]] per scale. | | ::: | All spellcasting generates 10% less [[fatigue]] per scale. | ||
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* **How do multiple scales interact? | * **How do multiple scales interact? | ||
- | * This is false. | + | * This is false. |