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scales [2023/01/19 17:55]
dude [Table] Add hero chance to luck
scales [2023/09/17 00:10] (current)
frontispice [Frequently Asked Questions and Common Misunderstandings]
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 | {{luck}} Luck                  | 5% more random events.                                                                                            | Same                                       | | {{luck}} Luck                  | 5% more random events.                                                                                            | Same                                       |
 | :::                            | Chance of a random event being good increased by 10%.                                                             | None                                       | | :::                            | Chance of a random event being good increased by 10%.                                                             | None                                       |
-| :::                            | 1% higher chance of receiving a hero.                                                                             | None                                       |+| :::                            | 1% higher chance of receiving a hero (default is 3% each turn)                                                  | None                                       |
 | {{misfortune}} Misfortune      | 5% more random events.                                                                                            | Same                                       | | {{misfortune}} Misfortune      | 5% more random events.                                                                                            | Same                                       |
 | :::                            | Chance of a random event being good decreased by 10%.                                                             | Same                                       | | :::                            | Chance of a random event being good decreased by 10%.                                                             | Same                                       |
-| :::                            | 1% lower chance of receiving a hero.                                                                              | None                                       |+| :::                            | 1% lower chance of receiving a hero (default is 3% each turn)                                                   | None                                       |
 | {{magic}} Magic                | Makes spells harder to resist (-0.5 [[Magic Resistance|MR]] per scale rounded down, to all units in a province).  | Same                                       | | {{magic}} Magic                | Makes spells harder to resist (-0.5 [[Magic Resistance|MR]] per scale rounded down, to all units in a province).  | Same                                       |
 | :::                            | All spellcasting generates 10% less [[fatigue]] per scale.                                                        | Same                                       | | :::                            | All spellcasting generates 10% less [[fatigue]] per scale.                                                        | Same                                       |
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   * **How do multiple scales interact?  The Pretender Screen adds them together**   * **How do multiple scales interact?  The Pretender Screen adds them together**
-    * This is false.  Scales are actually multiplied.  Taking Order 1 and Production 1 doesn't give a 6% bonus to income as shown, but instead, it's a 6.09% boost.  When Sloth and Order interact, it doesn't zero out, but instead you gain 99.9% of the income you excepted.  The end result is that multiplying negative scales won't be a drastic as it appears while multiplying positive scales will be slightly better than it seems. The biggest change is that that negative and positive scales will result in slightly worse income (or Production) than it appears.   +    * This is false.  Scales are actually multiplied in the following way : Base Value*(1+Order/Turmoil mod)*(1+Prod/Sloth mod)...etc. (See for example [[province-attributes|the income calculation formula]]). Thus, taking Order 1 and Production 1 doesn't give a 6% bonus to income as shown, but instead, it's a 6.09% boost.  When Sloth and Order interact, it doesn't zero out, but instead you gain 99.9% of the income you excepted.  The end result is that multiplying negative scales won't be a drastic as it appears while multiplying positive scales will be slightly better than it seems. The biggest change is that that negative and positive scales will result in slightly worse income (or Production) than it appears.   
scales.1674150933.txt.gz · Last modified: 2023/01/19 17:55 by dude