User Tools

Site Tools


seduction

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
seduction [2021/12/17 02:39]
wigglefig Gender seduction logic added, added fixme for seduction-related items
seduction [2023/07/27 17:48] (current)
mnl
Line 1: Line 1:
 ======Seduction====== ======Seduction======
-FIXME How do Cat Charms and Bear Claw Talismans interact with seduction? 
- 
  
 {{ abilities:seduction.png?nolink }} {{ abilities:seduction.png?nolink }}
  
-Seduction is an ability which allows a [[stealthy]] commander to use the "Seduce" command while in an enemy province. If the seduce order is given, and if when it resolves in the turn order there is at least one adjacent province controlled by the player (or the seducer has the [[flying]] trait), a non-hidden enemy commander will always be found (given there is one). This commander will roll a morale check against 9 for most seducers, 15 for dream seducers. Depending on the outcome, three things can happen:+**Seduction** is an ability which allows a [[stealthy]] commander to use the "Seduce" command while in an enemy province. If the seduce order is given, and if when it resolves in the turn order there is at least one adjacent province controlled by the player (or the seducer has the [[flying]] trait), a non-hidden enemy commander will always be found (given there is one). This commander will roll a morale check against 9 for most seducers, and up to 15 for corruptors, which is effectively better a seducer. Depending on the outcome, three things can happen:
  
   * the enemy commander fails the morale check; the seduction is successful and the commander is stolen by the player back to an adjacent province chosen at random among the ones controlled by the player.   * the enemy commander fails the morale check; the seduction is successful and the commander is stolen by the player back to an adjacent province chosen at random among the ones controlled by the player.
Line 11: Line 9:
   * the enemy commander succeeds on his morale check; an assassination battle ensues. This means that a unit with the seduction trait can effectively serve as an [[assassin]].    * the enemy commander succeeds on his morale check; an assassination battle ensues. This means that a unit with the seduction trait can effectively serve as an [[assassin]]. 
  
-Dominions 5 seduction works on heterosexual logic - male commanders (commanders that lack the [[female]] trait) may only seduce females, and vice versa. If a commander tries to seduce another commander of the same sex, no check occurs and an assassination battle occurs immediately. +Male commanders (commanders that lack the [[female]] trait) may only seduce females, and vice versa. If a commander tries to seduce another commander of the same sex, no check occurs and an assassination battle occurs immediately.  
 + 
 + 
 +**Dream Seduction** works slightly differently: There is an MR check the seducer has to pass before the morale check, where the benefit is that the morale check is stronger. The ??Succubus?? rolls against morale 15 instead of the normal 9. If the MR check fails, nothing happens compared to failing the morale check which triggers an assassination battle. 
 + 
 +**Cat Charm** and **Bear Claw Talisman** 
 + 
 +Cat Charm make the wearer capable of seducing males (regardless of the wearer's gender), along with a slight bonus to said seduction attempts.  
 +Bear Claw Talisman instead made the wearer capable of seducing females (regardless of the wearer's gender), along with a slight bonus to said seduction attempts. 
 + 
 +There are a rare few units that are specifically seduction immune, like the MA T'ien Ch'i eunuch. Mindless units are immune to seduction by default, as well as pretenders
  
 {{tag>unit-abilities}} {{tag>unit-abilities}}
seduction.1639708787.txt.gz · Last modified: 2021/12/17 02:39 by wigglefig