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spells:regional-summons

Regional Summons

In Dominions, nations are generally part of larger realms. These realms might represent similar environments, with its fauna, flora, and climate, or the spheres of influence of certain pantheons. They establish a general similarity of context, and have no mechanical impact beyond determining what the member nations might have access to as extra spells. National and regional spells both appear in blue text in the Research list, and can be difficult to tell apart. The difference is that national spells are specific to one or a few nations, while regional spells tend to be generally available to most nations in a realm. For example, every nation that is assigned to the Africa realm gets, among others, the spell Pride of Lions.

FIXME (this is not a complete list yet!)

Hellenic

Procession of the Underworld is a ritual that summons 12 Lampads for 13deathgem. The Lampad is an unarmored torch-bearer of the underworld with limited invulnerability, recuperation, and patrol bonus. Their torch grants them an area of effect 1 attack that can also apply decay. While these are units, the spells Gift of Reason and Divine Name can make them into commanders, whereupon they become astral 11death 22nature 11 mages.

Summon Hound of Twilight is a ritual that summons a single large two-headed dog that has a snake for a tail, at the cost of 4earthgem. The Hound of Twilight has moderate protection but a fair amount of HP. Along with its patrol bonus, the hound has in-combat uses by providing a fear aura and resisting poison. It has three attacks: two hound bites which deal extra paralyzing damage to undead, and a strongly poisonous snake tail bite.

Bind Keres is a ritual that summons 3 Keres units for 12deathgem. Ker are demons that have a slew of abilities to their name, being ethereal, flying, invisible, and causing fear, to name a few of their advantages. Conversely they come with mediocre HP and protection that is only slightly mitigated by a decent defense score. When targeted by Gift of Reason or Divine Name, they become death 11blood 11 mages, which can allow a nation with death access and either or for the afore-mentioned spells to break into blood.

Sow Dragon Teeth is a combat spell that summons 10 temporary Spartoi for the cost of 1 earthgem. A Spartae has qualities in common with longdead, such as pierce resistance, poor amphibian, inanimate, cold resistance and poison resistance, and spirit sight. However, the Spartoi are not undead but magic beings. Well-armored and armed with magic spears, they can prove sturdy line holders with their formation fighter trait.

Forge Brass Bull is a ritual that summons one Khalkotauros for 30 firegem. It is a tough trampling unit with a minimum of 15 in all resistances, as well as all physical resistances, and fairly high protection. Despite all these strong points, its price tag, required research level, and its average Magic Resistance score are prices to weigh carefully when thinking of fielding these. Of note besides the basic attributes, the bull is and thus has an encumbrance score of 0, meaning that it does not accrue fatigue while trampling or attacking. It also has a heat aura and a fire breath weapon that can respectively fatigue and damage enemies not resistant to fire.

spells/regional-summons.txt · Last modified: 2020/07/31 01:39 by eerywax